Searched refs:GAME_INTERVAL (Results 1 – 1 of 1) sorted by relevance
563 #define GAME_INTERVAL (100000) macro564 #define GAME_RUN (GAME_INTERVAL)573 th->decasecond_deadlines = 1000000 / GAME_INTERVAL * 10; in emulate_game()576 deadline = get_usecs(&myts) + GAME_INTERVAL; in emulate_game()