xref: /netbsd-src/sys/external/bsd/drm2/dist/drm/vmwgfx/device_include/svga3d_devcaps.h (revision 41ec02673d281bbb3d38e6c78504ce6e30c228c1)
1 /*	$NetBSD: svga3d_devcaps.h,v 1.3 2021/12/18 23:45:45 riastradh Exp $	*/
2 
3 /* SPDX-License-Identifier: GPL-2.0 OR MIT */
4 /**********************************************************
5  * Copyright 1998-2015 VMware, Inc.
6  *
7  * Permission is hereby granted, free of charge, to any person
8  * obtaining a copy of this software and associated documentation
9  * files (the "Software"), to deal in the Software without
10  * restriction, including without limitation the rights to use, copy,
11  * modify, merge, publish, distribute, sublicense, and/or sell copies
12  * of the Software, and to permit persons to whom the Software is
13  * furnished to do so, subject to the following conditions:
14  *
15  * The above copyright notice and this permission notice shall be
16  * included in all copies or substantial portions of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
21  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
22  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
23  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
25  * SOFTWARE.
26  *
27  **********************************************************/
28 
29 /*
30  * svga3d_devcaps.h --
31  *
32  *       SVGA 3d caps definitions
33  */
34 
35 #ifndef _SVGA3D_DEVCAPS_H_
36 #define _SVGA3D_DEVCAPS_H_
37 
38 #define INCLUDE_ALLOW_MODULE
39 #define INCLUDE_ALLOW_USERLEVEL
40 #define INCLUDE_ALLOW_VMCORE
41 
42 #include "includeCheck.h"
43 
44 /*
45  * 3D Hardware Version
46  *
47  *   The hardware version is stored in the SVGA_FIFO_3D_HWVERSION fifo
48  *   register.   Is set by the host and read by the guest.  This lets
49  *   us make new guest drivers which are backwards-compatible with old
50  *   SVGA hardware revisions.  It does not let us support old guest
51  *   drivers.  Good enough for now.
52  *
53  */
54 
55 #define SVGA3D_MAKE_HWVERSION(major, minor)      (((major) << 16) | ((minor) & 0xFF))
56 #define SVGA3D_MAJOR_HWVERSION(version)          ((version) >> 16)
57 #define SVGA3D_MINOR_HWVERSION(version)          ((version) & 0xFF)
58 
59 typedef enum {
60    SVGA3D_HWVERSION_WS5_RC1   = SVGA3D_MAKE_HWVERSION(0, 1),
61    SVGA3D_HWVERSION_WS5_RC2   = SVGA3D_MAKE_HWVERSION(0, 2),
62    SVGA3D_HWVERSION_WS51_RC1  = SVGA3D_MAKE_HWVERSION(0, 3),
63    SVGA3D_HWVERSION_WS6_B1    = SVGA3D_MAKE_HWVERSION(1, 1),
64    SVGA3D_HWVERSION_FUSION_11 = SVGA3D_MAKE_HWVERSION(1, 4),
65    SVGA3D_HWVERSION_WS65_B1   = SVGA3D_MAKE_HWVERSION(2, 0),
66    SVGA3D_HWVERSION_WS8_B1    = SVGA3D_MAKE_HWVERSION(2, 1),
67    SVGA3D_HWVERSION_CURRENT   = SVGA3D_HWVERSION_WS8_B1,
68 } SVGA3dHardwareVersion;
69 
70 /*
71  * DevCap indexes.
72  */
73 
74 typedef enum {
75    SVGA3D_DEVCAP_INVALID                           = ((uint32)-1),
76    SVGA3D_DEVCAP_3D                                = 0,
77    SVGA3D_DEVCAP_MAX_LIGHTS                        = 1,
78 
79    /*
80     * SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of
81     * fixed-function texture units available. Each of these units
82     * work in both FFP and Shader modes, and they support texture
83     * transforms and texture coordinates. The host may have additional
84     * texture image units that are only usable with shaders.
85     */
86    SVGA3D_DEVCAP_MAX_TEXTURES                      = 2,
87    SVGA3D_DEVCAP_MAX_CLIP_PLANES                   = 3,
88    SVGA3D_DEVCAP_VERTEX_SHADER_VERSION             = 4,
89    SVGA3D_DEVCAP_VERTEX_SHADER                     = 5,
90    SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION           = 6,
91    SVGA3D_DEVCAP_FRAGMENT_SHADER                   = 7,
92    SVGA3D_DEVCAP_MAX_RENDER_TARGETS                = 8,
93    SVGA3D_DEVCAP_S23E8_TEXTURES                    = 9,
94    SVGA3D_DEVCAP_S10E5_TEXTURES                    = 10,
95    SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND             = 11,
96    SVGA3D_DEVCAP_D16_BUFFER_FORMAT                 = 12,
97    SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT               = 13,
98    SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT               = 14,
99    SVGA3D_DEVCAP_QUERY_TYPES                       = 15,
100    SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING         = 16,
101    SVGA3D_DEVCAP_MAX_POINT_SIZE                    = 17,
102    SVGA3D_DEVCAP_MAX_SHADER_TEXTURES               = 18,
103    SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH                 = 19,
104    SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT                = 20,
105    SVGA3D_DEVCAP_MAX_VOLUME_EXTENT                 = 21,
106    SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT                = 22,
107    SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO          = 23,
108    SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY            = 24,
109    SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT               = 25,
110    SVGA3D_DEVCAP_MAX_VERTEX_INDEX                  = 26,
111    SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS    = 27,
112    SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS  = 28,
113    SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS           = 29,
114    SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS         = 30,
115    SVGA3D_DEVCAP_TEXTURE_OPS                       = 31,
116    SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8               = 32,
117    SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8               = 33,
118    SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10            = 34,
119    SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5               = 35,
120    SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5               = 36,
121    SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4               = 37,
122    SVGA3D_DEVCAP_SURFACEFMT_R5G6B5                 = 38,
123    SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16            = 39,
124    SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8      = 40,
125    SVGA3D_DEVCAP_SURFACEFMT_ALPHA8                 = 41,
126    SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8             = 42,
127    SVGA3D_DEVCAP_SURFACEFMT_Z_D16                  = 43,
128    SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8                = 44,
129    SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8                = 45,
130    SVGA3D_DEVCAP_SURFACEFMT_DXT1                   = 46,
131    SVGA3D_DEVCAP_SURFACEFMT_DXT2                   = 47,
132    SVGA3D_DEVCAP_SURFACEFMT_DXT3                   = 48,
133    SVGA3D_DEVCAP_SURFACEFMT_DXT4                   = 49,
134    SVGA3D_DEVCAP_SURFACEFMT_DXT5                   = 50,
135    SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8           = 51,
136    SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10            = 52,
137    SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8               = 53,
138    SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8               = 54,
139    SVGA3D_DEVCAP_SURFACEFMT_CxV8U8                 = 55,
140    SVGA3D_DEVCAP_SURFACEFMT_R_S10E5                = 56,
141    SVGA3D_DEVCAP_SURFACEFMT_R_S23E8                = 57,
142    SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5               = 58,
143    SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8               = 59,
144    SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5             = 60,
145    SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8             = 61,
146 
147    /*
148     * There is a hole in our devcap definitions for
149     * historical reasons.
150     *
151     * Define a constant just for completeness.
152     */
153    SVGA3D_DEVCAP_MISSING62                         = 62,
154 
155    SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES        = 63,
156 
157    /*
158     * Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color
159     * render targets.  This does not include the depth or stencil targets.
160     */
161    SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS   = 64,
162 
163    SVGA3D_DEVCAP_SURFACEFMT_V16U16                 = 65,
164    SVGA3D_DEVCAP_SURFACEFMT_G16R16                 = 66,
165    SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16           = 67,
166    SVGA3D_DEVCAP_SURFACEFMT_UYVY                   = 68,
167    SVGA3D_DEVCAP_SURFACEFMT_YUY2                   = 69,
168    SVGA3D_DEVCAP_MULTISAMPLE_NONMASKABLESAMPLES    = 70,
169    SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES       = 71,
170    SVGA3D_DEVCAP_ALPHATOCOVERAGE                   = 72,
171    SVGA3D_DEVCAP_SUPERSAMPLE                       = 73,
172    SVGA3D_DEVCAP_AUTOGENMIPMAPS                    = 74,
173    SVGA3D_DEVCAP_SURFACEFMT_NV12                   = 75,
174    SVGA3D_DEVCAP_SURFACEFMT_AYUV                   = 76,
175 
176    /*
177     * This is the maximum number of SVGA context IDs that the guest
178     * can define using SVGA_3D_CMD_CONTEXT_DEFINE.
179     */
180    SVGA3D_DEVCAP_MAX_CONTEXT_IDS                   = 77,
181 
182    /*
183     * This is the maximum number of SVGA surface IDs that the guest
184     * can define using SVGA_3D_CMD_SURFACE_DEFINE*.
185     */
186    SVGA3D_DEVCAP_MAX_SURFACE_IDS                   = 78,
187 
188    SVGA3D_DEVCAP_SURFACEFMT_Z_DF16                 = 79,
189    SVGA3D_DEVCAP_SURFACEFMT_Z_DF24                 = 80,
190    SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT            = 81,
191 
192    SVGA3D_DEVCAP_SURFACEFMT_ATI1                   = 82,
193    SVGA3D_DEVCAP_SURFACEFMT_ATI2                   = 83,
194 
195    /*
196     * Deprecated.
197     */
198    SVGA3D_DEVCAP_DEAD1                             = 84,
199 
200    /*
201     * This contains several SVGA_3D_CAPS_VIDEO_DECODE elements
202     * ored together, one for every type of video decoding supported.
203     */
204    SVGA3D_DEVCAP_VIDEO_DECODE                      = 85,
205 
206    /*
207     * This contains several SVGA_3D_CAPS_VIDEO_PROCESS elements
208     * ored together, one for every type of video processing supported.
209     */
210    SVGA3D_DEVCAP_VIDEO_PROCESS                     = 86,
211 
212    SVGA3D_DEVCAP_LINE_AA                           = 87,  /* boolean */
213    SVGA3D_DEVCAP_LINE_STIPPLE                      = 88,  /* boolean */
214    SVGA3D_DEVCAP_MAX_LINE_WIDTH                    = 89,  /* float */
215    SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH                 = 90,  /* float */
216 
217    SVGA3D_DEVCAP_SURFACEFMT_YV12                   = 91,
218 
219    /*
220     * Does the host support the SVGA logic ops commands?
221     */
222    SVGA3D_DEVCAP_LOGICOPS                          = 92,
223 
224    /*
225     * Are TS_CONSTANT, TS_COLOR_KEY, and TS_COLOR_KEY_ENABLE supported?
226     */
227    SVGA3D_DEVCAP_TS_COLOR_KEY                      = 93, /* boolean */
228 
229    /*
230     * Deprecated.
231     */
232    SVGA3D_DEVCAP_DEAD2                             = 94,
233 
234    /*
235     * Does the device support DXContexts?
236     */
237    SVGA3D_DEVCAP_DXCONTEXT                         = 95,
238 
239    /*
240     * What is the maximum size of a texture array?
241     *
242     * (Even if this cap is zero, cubemaps are still allowed.)
243     */
244    SVGA3D_DEVCAP_MAX_TEXTURE_ARRAY_SIZE            = 96,
245 
246    /*
247     * What is the maximum number of vertex buffers or vertex input registers
248     * that can be expected to work correctly with a DXContext?
249     *
250     * The guest is allowed to set up to SVGA3D_DX_MAX_VERTEXBUFFERS, but
251     * anything in excess of this cap is not guaranteed to render correctly.
252     *
253     * Similarly, the guest can set up to SVGA3D_DX_MAX_VERTEXINPUTREGISTERS
254     * input registers without the SVGA3D_DEVCAP_SM4_1 cap, or
255     * SVGA3D_DX_SM41_MAX_VERTEXINPUTREGISTERS with the SVGA3D_DEVCAP_SM4_1,
256     * but only the registers up to this cap value are guaranteed to render
257     * correctly.
258     *
259     * If guest-drivers are able to expose a lower-limit, it's recommended
260     * that they clamp to this value.  Otherwise, the host will make a
261     * best-effort on case-by-case basis if guests exceed this.
262     */
263    SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS              = 97,
264 
265    /*
266     * What is the maximum number of constant buffers that can be expected to
267     * work correctly with a DX context?
268     *
269     * The guest is allowed to set up to SVGA3D_DX_MAX_CONSTBUFFERS, but
270     * anything in excess of this cap is not guaranteed to render correctly.
271     *
272     * If guest-drivers are able to expose a lower-limit, it's recommended
273     * that they clamp to this value.  Otherwise, the host will make a
274     * best-effort on case-by-case basis if guests exceed this.
275     */
276    SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS           = 98,
277 
278    /*
279     * Does the device support provoking vertex control?
280     *
281     * If this cap is present, the provokingVertexLast field in the
282     * rasterizer state is enabled.  (Guests can then set it to FALSE,
283     * meaning that the first vertex is the provoking vertex, or TRUE,
284     * meaning that the last verteix is the provoking vertex.)
285     *
286     * If this cap is FALSE, then guests should set the provokingVertexLast
287     * to FALSE, otherwise rendering behavior is undefined.
288     */
289    SVGA3D_DEVCAP_DX_PROVOKING_VERTEX               = 99,
290 
291    SVGA3D_DEVCAP_DXFMT_X8R8G8B8                    = 100,
292    SVGA3D_DEVCAP_DXFMT_A8R8G8B8                    = 101,
293    SVGA3D_DEVCAP_DXFMT_R5G6B5                      = 102,
294    SVGA3D_DEVCAP_DXFMT_X1R5G5B5                    = 103,
295    SVGA3D_DEVCAP_DXFMT_A1R5G5B5                    = 104,
296    SVGA3D_DEVCAP_DXFMT_A4R4G4B4                    = 105,
297    SVGA3D_DEVCAP_DXFMT_Z_D32                       = 106,
298    SVGA3D_DEVCAP_DXFMT_Z_D16                       = 107,
299    SVGA3D_DEVCAP_DXFMT_Z_D24S8                     = 108,
300    SVGA3D_DEVCAP_DXFMT_Z_D15S1                     = 109,
301    SVGA3D_DEVCAP_DXFMT_LUMINANCE8                  = 110,
302    SVGA3D_DEVCAP_DXFMT_LUMINANCE4_ALPHA4           = 111,
303    SVGA3D_DEVCAP_DXFMT_LUMINANCE16                 = 112,
304    SVGA3D_DEVCAP_DXFMT_LUMINANCE8_ALPHA8           = 113,
305    SVGA3D_DEVCAP_DXFMT_DXT1                        = 114,
306    SVGA3D_DEVCAP_DXFMT_DXT2                        = 115,
307    SVGA3D_DEVCAP_DXFMT_DXT3                        = 116,
308    SVGA3D_DEVCAP_DXFMT_DXT4                        = 117,
309    SVGA3D_DEVCAP_DXFMT_DXT5                        = 118,
310    SVGA3D_DEVCAP_DXFMT_BUMPU8V8                    = 119,
311    SVGA3D_DEVCAP_DXFMT_BUMPL6V5U5                  = 120,
312    SVGA3D_DEVCAP_DXFMT_BUMPX8L8V8U8                = 121,
313    SVGA3D_DEVCAP_DXFMT_FORMAT_DEAD1                = 122,
314    SVGA3D_DEVCAP_DXFMT_ARGB_S10E5                  = 123,
315    SVGA3D_DEVCAP_DXFMT_ARGB_S23E8                  = 124,
316    SVGA3D_DEVCAP_DXFMT_A2R10G10B10                 = 125,
317    SVGA3D_DEVCAP_DXFMT_V8U8                        = 126,
318    SVGA3D_DEVCAP_DXFMT_Q8W8V8U8                    = 127,
319    SVGA3D_DEVCAP_DXFMT_CxV8U8                      = 128,
320    SVGA3D_DEVCAP_DXFMT_X8L8V8U8                    = 129,
321    SVGA3D_DEVCAP_DXFMT_A2W10V10U10                 = 130,
322    SVGA3D_DEVCAP_DXFMT_ALPHA8                      = 131,
323    SVGA3D_DEVCAP_DXFMT_R_S10E5                     = 132,
324    SVGA3D_DEVCAP_DXFMT_R_S23E8                     = 133,
325    SVGA3D_DEVCAP_DXFMT_RG_S10E5                    = 134,
326    SVGA3D_DEVCAP_DXFMT_RG_S23E8                    = 135,
327    SVGA3D_DEVCAP_DXFMT_BUFFER                      = 136,
328    SVGA3D_DEVCAP_DXFMT_Z_D24X8                     = 137,
329    SVGA3D_DEVCAP_DXFMT_V16U16                      = 138,
330    SVGA3D_DEVCAP_DXFMT_G16R16                      = 139,
331    SVGA3D_DEVCAP_DXFMT_A16B16G16R16                = 140,
332    SVGA3D_DEVCAP_DXFMT_UYVY                        = 141,
333    SVGA3D_DEVCAP_DXFMT_YUY2                        = 142,
334    SVGA3D_DEVCAP_DXFMT_NV12                        = 143,
335    SVGA3D_DEVCAP_DXFMT_AYUV                        = 144,
336    SVGA3D_DEVCAP_DXFMT_R32G32B32A32_TYPELESS       = 145,
337    SVGA3D_DEVCAP_DXFMT_R32G32B32A32_UINT           = 146,
338    SVGA3D_DEVCAP_DXFMT_R32G32B32A32_SINT           = 147,
339    SVGA3D_DEVCAP_DXFMT_R32G32B32_TYPELESS          = 148,
340    SVGA3D_DEVCAP_DXFMT_R32G32B32_FLOAT             = 149,
341    SVGA3D_DEVCAP_DXFMT_R32G32B32_UINT              = 150,
342    SVGA3D_DEVCAP_DXFMT_R32G32B32_SINT              = 151,
343    SVGA3D_DEVCAP_DXFMT_R16G16B16A16_TYPELESS       = 152,
344    SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UINT           = 153,
345    SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SNORM          = 154,
346    SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SINT           = 155,
347    SVGA3D_DEVCAP_DXFMT_R32G32_TYPELESS             = 156,
348    SVGA3D_DEVCAP_DXFMT_R32G32_UINT                 = 157,
349    SVGA3D_DEVCAP_DXFMT_R32G32_SINT                 = 158,
350    SVGA3D_DEVCAP_DXFMT_R32G8X24_TYPELESS           = 159,
351    SVGA3D_DEVCAP_DXFMT_D32_FLOAT_S8X24_UINT        = 160,
352    SVGA3D_DEVCAP_DXFMT_R32_FLOAT_X8X24             = 161,
353    SVGA3D_DEVCAP_DXFMT_X32_G8X24_UINT              = 162,
354    SVGA3D_DEVCAP_DXFMT_R10G10B10A2_TYPELESS        = 163,
355    SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UINT            = 164,
356    SVGA3D_DEVCAP_DXFMT_R11G11B10_FLOAT             = 165,
357    SVGA3D_DEVCAP_DXFMT_R8G8B8A8_TYPELESS           = 166,
358    SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM              = 167,
359    SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM_SRGB         = 168,
360    SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UINT               = 169,
361    SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SINT               = 170,
362    SVGA3D_DEVCAP_DXFMT_R16G16_TYPELESS             = 171,
363    SVGA3D_DEVCAP_DXFMT_R16G16_UINT                 = 172,
364    SVGA3D_DEVCAP_DXFMT_R16G16_SINT                 = 173,
365    SVGA3D_DEVCAP_DXFMT_R32_TYPELESS                = 174,
366    SVGA3D_DEVCAP_DXFMT_D32_FLOAT                   = 175,
367    SVGA3D_DEVCAP_DXFMT_R32_UINT                    = 176,
368    SVGA3D_DEVCAP_DXFMT_R32_SINT                    = 177,
369    SVGA3D_DEVCAP_DXFMT_R24G8_TYPELESS              = 178,
370    SVGA3D_DEVCAP_DXFMT_D24_UNORM_S8_UINT           = 179,
371    SVGA3D_DEVCAP_DXFMT_R24_UNORM_X8                = 180,
372    SVGA3D_DEVCAP_DXFMT_X24_G8_UINT                 = 181,
373    SVGA3D_DEVCAP_DXFMT_R8G8_TYPELESS               = 182,
374    SVGA3D_DEVCAP_DXFMT_R8G8_UNORM                  = 183,
375    SVGA3D_DEVCAP_DXFMT_R8G8_UINT                   = 184,
376    SVGA3D_DEVCAP_DXFMT_R8G8_SINT                   = 185,
377    SVGA3D_DEVCAP_DXFMT_R16_TYPELESS                = 186,
378    SVGA3D_DEVCAP_DXFMT_R16_UNORM                   = 187,
379    SVGA3D_DEVCAP_DXFMT_R16_UINT                    = 188,
380    SVGA3D_DEVCAP_DXFMT_R16_SNORM                   = 189,
381    SVGA3D_DEVCAP_DXFMT_R16_SINT                    = 190,
382    SVGA3D_DEVCAP_DXFMT_R8_TYPELESS                 = 191,
383    SVGA3D_DEVCAP_DXFMT_R8_UNORM                    = 192,
384    SVGA3D_DEVCAP_DXFMT_R8_UINT                     = 193,
385    SVGA3D_DEVCAP_DXFMT_R8_SNORM                    = 194,
386    SVGA3D_DEVCAP_DXFMT_R8_SINT                     = 195,
387    SVGA3D_DEVCAP_DXFMT_P8                          = 196,
388    SVGA3D_DEVCAP_DXFMT_R9G9B9E5_SHAREDEXP          = 197,
389    SVGA3D_DEVCAP_DXFMT_R8G8_B8G8_UNORM             = 198,
390    SVGA3D_DEVCAP_DXFMT_G8R8_G8B8_UNORM             = 199,
391    SVGA3D_DEVCAP_DXFMT_BC1_TYPELESS                = 200,
392    SVGA3D_DEVCAP_DXFMT_BC1_UNORM_SRGB              = 201,
393    SVGA3D_DEVCAP_DXFMT_BC2_TYPELESS                = 202,
394    SVGA3D_DEVCAP_DXFMT_BC2_UNORM_SRGB              = 203,
395    SVGA3D_DEVCAP_DXFMT_BC3_TYPELESS                = 204,
396    SVGA3D_DEVCAP_DXFMT_BC3_UNORM_SRGB              = 205,
397    SVGA3D_DEVCAP_DXFMT_BC4_TYPELESS                = 206,
398    SVGA3D_DEVCAP_DXFMT_ATI1                        = 207,
399    SVGA3D_DEVCAP_DXFMT_BC4_SNORM                   = 208,
400    SVGA3D_DEVCAP_DXFMT_BC5_TYPELESS                = 209,
401    SVGA3D_DEVCAP_DXFMT_ATI2                        = 210,
402    SVGA3D_DEVCAP_DXFMT_BC5_SNORM                   = 211,
403    SVGA3D_DEVCAP_DXFMT_R10G10B10_XR_BIAS_A2_UNORM  = 212,
404    SVGA3D_DEVCAP_DXFMT_B8G8R8A8_TYPELESS           = 213,
405    SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM_SRGB         = 214,
406    SVGA3D_DEVCAP_DXFMT_B8G8R8X8_TYPELESS           = 215,
407    SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM_SRGB         = 216,
408    SVGA3D_DEVCAP_DXFMT_Z_DF16                      = 217,
409    SVGA3D_DEVCAP_DXFMT_Z_DF24                      = 218,
410    SVGA3D_DEVCAP_DXFMT_Z_D24S8_INT                 = 219,
411    SVGA3D_DEVCAP_DXFMT_YV12                        = 220,
412    SVGA3D_DEVCAP_DXFMT_R32G32B32A32_FLOAT          = 221,
413    SVGA3D_DEVCAP_DXFMT_R16G16B16A16_FLOAT          = 222,
414    SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UNORM          = 223,
415    SVGA3D_DEVCAP_DXFMT_R32G32_FLOAT                = 224,
416    SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UNORM           = 225,
417    SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SNORM              = 226,
418    SVGA3D_DEVCAP_DXFMT_R16G16_FLOAT                = 227,
419    SVGA3D_DEVCAP_DXFMT_R16G16_UNORM                = 228,
420    SVGA3D_DEVCAP_DXFMT_R16G16_SNORM                = 229,
421    SVGA3D_DEVCAP_DXFMT_R32_FLOAT                   = 230,
422    SVGA3D_DEVCAP_DXFMT_R8G8_SNORM                  = 231,
423    SVGA3D_DEVCAP_DXFMT_R16_FLOAT                   = 232,
424    SVGA3D_DEVCAP_DXFMT_D16_UNORM                   = 233,
425    SVGA3D_DEVCAP_DXFMT_A8_UNORM                    = 234,
426    SVGA3D_DEVCAP_DXFMT_BC1_UNORM                   = 235,
427    SVGA3D_DEVCAP_DXFMT_BC2_UNORM                   = 236,
428    SVGA3D_DEVCAP_DXFMT_BC3_UNORM                   = 237,
429    SVGA3D_DEVCAP_DXFMT_B5G6R5_UNORM                = 238,
430    SVGA3D_DEVCAP_DXFMT_B5G5R5A1_UNORM              = 239,
431    SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM              = 240,
432    SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM              = 241,
433    SVGA3D_DEVCAP_DXFMT_BC4_UNORM                   = 242,
434    SVGA3D_DEVCAP_DXFMT_BC5_UNORM                   = 243,
435 
436    /*
437     * Advertises shaderModel 4.1 support, independent blend-states,
438     * cube-map arrays, and a higher vertex input registers limit.
439     *
440     * (See documentation on SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS.)
441     */
442    SVGA3D_DEVCAP_SM41                              = 244,
443 
444    SVGA3D_DEVCAP_MULTISAMPLE_2X                    = 245,
445    SVGA3D_DEVCAP_MULTISAMPLE_4X                    = 246,
446 
447    SVGA3D_DEVCAP_MAX                       /* This must be the last index. */
448 } SVGA3dDevCapIndex;
449 
450 /*
451  * Bit definitions for DXFMT devcaps
452  *
453  *
454  * SUPPORTED: Can the format be defined?
455  * SHADER_SAMPLE: Can the format be sampled from a shader?
456  * COLOR_RENDERTARGET: Can the format be a color render target?
457  * DEPTH_RENDERTARGET: Can the format be a depth render target?
458  * BLENDABLE: Is the format blendable?
459  * MIPS: Does the format support mip levels?
460  * ARRAY: Does the format support texture arrays?
461  * VOLUME: Does the format support having volume?
462  * MULTISAMPLE: Does the format support multisample?
463  */
464 #define SVGA3D_DXFMT_SUPPORTED                (1 <<  0)
465 #define SVGA3D_DXFMT_SHADER_SAMPLE            (1 <<  1)
466 #define SVGA3D_DXFMT_COLOR_RENDERTARGET       (1 <<  2)
467 #define SVGA3D_DXFMT_DEPTH_RENDERTARGET       (1 <<  3)
468 #define SVGA3D_DXFMT_BLENDABLE                (1 <<  4)
469 #define SVGA3D_DXFMT_MIPS                     (1 <<  5)
470 #define SVGA3D_DXFMT_ARRAY                    (1 <<  6)
471 #define SVGA3D_DXFMT_VOLUME                   (1 <<  7)
472 #define SVGA3D_DXFMT_DX_VERTEX_BUFFER         (1 <<  8)
473 #define SVGA3D_DXFMT_MULTISAMPLE              (1 <<  9)
474 #define SVGA3D_DXFMT_MAX                      (1 << 10)
475 
476 typedef union {
477    Bool   b;
478    uint32 u;
479    int32  i;
480    float  f;
481 } SVGA3dDevCapResult;
482 
483 #endif /* _SVGA3D_DEVCAPS_H_ */
484