xref: /netbsd-src/games/dab/human.cc (revision 2824f617346f3d8892743bf0d8a43e32733b33ac)
1 /*	$NetBSD: human.cc,v 1.4 2021/12/05 09:22:45 rillig Exp $	*/
2 
3 /*-
4  * Copyright (c) 2003 The NetBSD Foundation, Inc.
5  * All rights reserved.
6  *
7  * This code is derived from software contributed to The NetBSD Foundation
8  * by Christos Zoulas.
9  *
10  * Redistribution and use in source and binary forms, with or without
11  * modification, are permitted provided that the following conditions
12  * are met:
13  * 1. Redistributions of source code must retain the above copyright
14  *    notice, this list of conditions and the following disclaimer.
15  * 2. Redistributions in binary form must reproduce the above copyright
16  *    notice, this list of conditions and the following disclaimer in the
17  *    documentation and/or other materials provided with the distribution.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
20  * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
21  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
22  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
23  * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
24  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
25  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
26  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
27  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
28  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
29  * POSSIBILITY OF SUCH DAMAGE.
30  */
31 
32 /*
33  * Human interface for dots, using rogue-like keys.
34  */
35 
36 #include "defs.h"
37 RCSID("$NetBSD: human.cc,v 1.4 2021/12/05 09:22:45 rillig Exp $")
38 
39 #include "human.h"
40 #include "board.h"
41 #include "box.h"
42 #include "ttyscrn.h"
43 
44 #define CONTROL(a) ((a) & 037)
45 
46 extern GAMESCREEN *sc;
47 
HUMAN(const char c)48 HUMAN::HUMAN(const char c) :
49     PLAYER(c),
50     _curx(0),
51     _cury(1)
52 {
53 }
54 
play(const BOARD & b,size_t & y,size_t & x,int & dir)55 void HUMAN::play(const BOARD& b, size_t& y, size_t& x, int& dir)
56 {
57     int mv;
58     b.setpos(_cury, _curx);
59 
60     for (;;) {
61 	switch (mv = b.getmove()) {
62 	case 'h': case 'H':
63 	    _curx -= 2;
64 	    break;
65 
66 	case 'l': case 'L':
67 	    _curx += 2;
68 	    break;
69 
70 	case 'k': case 'K':
71 	    _cury -= 2;
72 	    break;
73 
74 	case 'j': case 'J':
75 	    _cury += 2;
76 	    break;
77 
78 	case 'u': case 'U':
79 	    _curx += 1;
80 	    _cury -= 1;
81 	    break;
82 
83 	case 'y': case 'Y':
84 	    _curx -= 1;
85 	    _cury -= 1;
86 	    break;
87 
88 	case 'b': case 'B':
89 	    _curx -= 1;
90 	    _cury += 1;
91 	    break;
92 
93 	case 'n': case 'N':
94 	    _curx += 1;
95 	    _cury += 1;
96 	    break;
97 
98 	case 'q': case 'Q':
99 	    // Cleanup
100 	    delete sc;
101 	    exit(0);
102 
103 	case CONTROL('L'): case CONTROL('R'):
104 	    b.clean();
105 	    b.paint();
106 	    break;
107 
108 	case ' ':
109 	    {
110 		x = _curx / 2;
111 		y = _cury / 2;
112 
113 		if (_cury & 1) {
114 		    if (_curx == 0)
115 			dir = BOX::left;
116 		    else {
117 			x--;
118 			dir = BOX::right;
119 		    }
120 		}
121 
122 		if (_curx & 1) {
123 		    if (_cury == 0)
124 			dir = BOX::top;
125 		    else {
126 			y--;
127 			dir = BOX::bottom;
128 		    }
129 		}
130 	    }
131 	    return;
132 
133 	default:
134 	    break;
135 	}
136 
137         // We add 2 before the comparison to avoid underflow
138 	if ((2 + _curx) - (_curx & 1) < 2)
139 	    _curx = (b.nx() * 2) + (_curx & 1);
140 	if (_curx >= (b.nx() * 2) + 1)
141 	    _curx = (_curx & 1);
142 
143 	if ((2 + _cury) - (_cury & 1) < 2)
144 	    _cury = (b.ny() * 2) + (_cury & 1);
145 	if (_cury >= (b.ny() * 2) + 1)
146 	    _cury = (_cury & 1);
147 
148 	b.setpos(_cury, _curx);
149     }
150 }
151