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Searched full:shaderstage (Results 1 – 25 of 48) sorted by relevance

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/llvm-project/clang/include/clang/Basic/
H A DHLSLRuntime.h23 constexpr ShaderStage
28 if (Pipeline > (uint32_t)ShaderStage::Invalid) in getStageFromEnvironment()
29 return ShaderStage::Invalid; in getStageFromEnvironment()
30 return static_cast<ShaderStage>(Pipeline); in getStageFromEnvironment()
35 getStageFromEnvironment(llvm::Triple::Value) == ShaderStage::Value, \
36 "Mismatch between llvm::Triple and clang::ShaderStage for " #Value);
55 ShaderStage::Invalid,
57 "clang::ShaderStage for Invalid");
59 ShaderStage::Invalid,
61 "clang::ShaderStage for Invalid");
/llvm-project/llvm/lib/Object/
H A DDXContainer.cpp232 Triple::EnvironmentType ShaderStage = dxbc::getShaderStage(ShaderKind); in parse() local
255 Info.swapBytes(ShaderStage); in parse()
262 Info.swapBytes(ShaderStage); in parse()
269 Info.swapBytes(ShaderStage); in parse()
276 Info.swapBytes(ShaderStage); in parse()
393 if (ShaderStage == Triple::Hull && PatchConstOrPrimVectorCount > 0) { in parse()
412 if (ShaderStage == Triple::Hull && PatchConstOrPrimVectorCount > 0 && in parse()
422 if (ShaderStage == Triple::Domain && PatchConstOrPrimVectorCount > 0 && in parse()
/llvm-project/llvm/test/ObjectYAML/DXContainer/
H A DPSVv0-compute.yaml16 ShaderStage: 5
44 # CHECK-NEXT: ShaderStage: 5
H A DPSVv0-amplification.yaml16 ShaderStage: 14
45 # CHECK-NEXT: ShaderStage: 14
H A DPSVv0-vertex.yaml16 ShaderStage: 1
45 # CHECK-NEXT: ShaderStage: 1
H A DPSVv0-hull.yaml16 ShaderStage: 3
48 # CHECK-NEXT: ShaderStage: 3
H A DPSVv0-domain.yaml16 ShaderStage: 4
47 # CHECK-NEXT: ShaderStage: 4
H A DPSVv0-pixel.yaml16 ShaderStage: 0
46 # CHECK-NEXT: ShaderStage: 0
H A DPSVv0-geometry.yaml16 ShaderStage: 2
48 # CHECK-NEXT: ShaderStage: 2
H A DPSVv0-mesh.yaml16 ShaderStage: 13
49 # CHECK-NEXT: ShaderStage: 13
H A DPSVv1-compute.yaml16 ShaderStage: 5
55 # CHECK-NEXT: ShaderStage: 5
H A DPSVv1-pixel.yaml16 ShaderStage: 0
57 # CHECK-NEXT: ShaderStage: 0
H A DPSVv1-amplification.yaml16 ShaderStage: 14
56 # CHECK-NEXT: ShaderStage: 14
H A DPSVv1-vertex.yaml16 ShaderStage: 1
56 # CHECK-NEXT: ShaderStage: 1
H A DPSVv1-domain.yaml16 ShaderStage: 4
60 # CHECK-NEXT: ShaderStage: 4
H A DPSVv1-geometry.yaml16 ShaderStage: 2
60 # CHECK-NEXT: ShaderStage: 2
H A DPSVv2-compute.yaml16 ShaderStage: 5
64 # CHECK-NEXT: ShaderStage: 5
H A DPSVv2-vertex.yaml16 ShaderStage: 1
65 # CHECK-NEXT: ShaderStage: 1
H A DPSVv1-mesh.yaml16 ShaderStage: 13
62 # CHECK-NEXT: ShaderStage: 13
H A DPSVv3-compute.yaml16 ShaderStage: 5
65 # CHECK-NEXT: ShaderStage: 5
H A DPSVv1-hull.yaml16 ShaderStage: 3
61 # CHECK-NEXT: ShaderStage: 3
H A DPSVv2-amplification.yaml16 ShaderStage: 14
65 # CHECK-NEXT: ShaderStage: 14
H A DPSVv3-amplification.yaml16 ShaderStage: 14
66 # CHECK-NEXT: ShaderStage: 14
H A DPSVv3-vertex.yaml16 ShaderStage: 1
66 # CHECK-NEXT: ShaderStage: 1
H A DPSVv3-hull.yaml16 ShaderStage: 3
71 # CHECK-NEXT: ShaderStage: 3

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