xref: /netbsd-src/external/gpl3/binutils.old/dist/bfd/mmo.c (revision e992f068c547fd6e84b3f104dc2340adcc955732)
1 /* BFD back-end for mmo objects (MMIX-specific object-format).
2    Copyright (C) 2001-2022 Free Software Foundation, Inc.
3    Written by Hans-Peter Nilsson (hp@bitrange.com).
4    Infrastructure and other bits originally copied from srec.c and
5    binary.c.
6 
7    This file is part of BFD, the Binary File Descriptor library.
8 
9    This program is free software; you can redistribute it and/or modify
10    it under the terms of the GNU General Public License as published by
11    the Free Software Foundation; either version 3 of the License, or
12    (at your option) any later version.
13 
14    This program is distributed in the hope that it will be useful,
15    but WITHOUT ANY WARRANTY; without even the implied warranty of
16    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17    GNU General Public License for more details.
18 
19    You should have received a copy of the GNU General Public License
20    along with this program; if not, write to the Free Software
21    Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston,
22    MA 02110-1301, USA.  */
23 
24 
25 /*
26 SECTION
27 	mmo backend
28 
29 	The mmo object format is used exclusively together with Professor
30 	Donald E.@: Knuth's educational 64-bit processor MMIX.  The simulator
31 	@command{mmix} which is available at
32 	@url{http://mmix.cs.hm.edu/src/index.html}
33 	understands this format.  That package also includes a combined
34 	assembler and linker called @command{mmixal}.  The mmo format has
35 	no advantages feature-wise compared to e.g. ELF.  It is a simple
36 	non-relocatable object format with no support for archives or
37 	debugging information, except for symbol value information and
38 	line numbers (which is not yet implemented in BFD).  See
39 	@url{http://mmix.cs.hm.edu/} for more
40 	information about MMIX.  The ELF format is used for intermediate
41 	object files in the BFD implementation.
42 
43 @c We want to xref the symbol table node.  A feature in "chew"
44 @c requires that "commands" do not contain spaces in the
45 @c arguments.  Hence the hyphen in "Symbol-table".
46 @menu
47 @* File layout::
48 @* Symbol-table::
49 @* mmo section mapping::
50 @end menu
51 
52 INODE
53 File layout, Symbol-table, mmo, mmo
54 SUBSECTION
55 	File layout
56 
57 	The mmo file contents is not partitioned into named sections as
58 	with e.g.@: ELF.  Memory areas is formed by specifying the
59 	location of the data that follows.  Only the memory area
60 	@samp{0x0000@dots{}00} to @samp{0x01ff@dots{}ff} is executable, so
61 	it is used for code (and constants) and the area
62 	@samp{0x2000@dots{}00} to @samp{0x20ff@dots{}ff} is used for
63 	writable data.  @xref{mmo section mapping}.
64 
65 	There is provision for specifying ``special data'' of 65536
66 	different types.  We use type 80 (decimal), arbitrarily chosen the
67 	same as the ELF <<e_machine>> number for MMIX, filling it with
68 	section information normally found in ELF objects. @xref{mmo
69 	section mapping}.
70 
71 	Contents is entered as 32-bit words, xor:ed over previous
72 	contents, always zero-initialized.  A word that starts with the
73 	byte @samp{0x98} forms a command called a @samp{lopcode}, where
74 	the next byte distinguished between the thirteen lopcodes.  The
75 	two remaining bytes, called the @samp{Y} and @samp{Z} fields, or
76 	the @samp{YZ} field (a 16-bit big-endian number), are used for
77 	various purposes different for each lopcode.  As documented in
78 	@url{http://mmix.cs.hm.edu/doc/mmixal.pdf},
79 	the lopcodes are:
80 
81 	@table @code
82 	@item lop_quote
83 	0x98000001.  The next word is contents, regardless of whether it
84 	starts with 0x98 or not.
85 
86 	@item lop_loc
87 	0x9801YYZZ, where @samp{Z} is 1 or 2.  This is a location
88 	directive, setting the location for the next data to the next
89 	32-bit word (for @math{Z = 1}) or 64-bit word (for @math{Z = 2}),
90 	plus @math{Y * 2^56}.  Normally @samp{Y} is 0 for the text segment
91 	and 2 for the data segment.  Beware that the low bits of non-
92 	tetrabyte-aligned values are silently discarded when being
93 	automatically incremented and when storing contents (in contrast
94 	to e.g. its use as current location when followed by lop_fixo
95 	et al before the next possibly-quoted tetrabyte contents).
96 
97 	@item lop_skip
98 	0x9802YYZZ.  Increase the current location by @samp{YZ} bytes.
99 
100 	@item lop_fixo
101 	0x9803YYZZ, where @samp{Z} is 1 or 2.  Store the current location
102 	as 64 bits into the location pointed to by the next 32-bit
103 	(@math{Z = 1}) or 64-bit (@math{Z = 2}) word, plus @math{Y *
104 	2^56}.
105 
106 	@item lop_fixr
107 	0x9804YYZZ.  @samp{YZ} is stored into the current location plus
108 	@math{2 - 4 * YZ}.
109 
110 	@item lop_fixrx
111 	0x980500ZZ.  @samp{Z} is 16 or 24.  A value @samp{L} derived from
112 	the following 32-bit word are used in a manner similar to
113 	@samp{YZ} in lop_fixr: it is xor:ed into the current location
114 	minus @math{4 * L}.  The first byte of the word is 0 or 1.  If it
115 	is 1, then @math{L = (@var{lowest 24 bits of word}) - 2^Z}, if 0,
116 	then @math{L = (@var{lowest 24 bits of word})}.
117 
118 	@item lop_file
119 	0x9806YYZZ.  @samp{Y} is the file number, @samp{Z} is count of
120 	32-bit words.  Set the file number to @samp{Y} and the line
121 	counter to 0.  The next @math{Z * 4} bytes contain the file name,
122 	padded with zeros if the count is not a multiple of four.  The
123 	same @samp{Y} may occur multiple times, but @samp{Z} must be 0 for
124 	all but the first occurrence.
125 
126 	@item lop_line
127 	0x9807YYZZ.  @samp{YZ} is the line number.  Together with
128 	lop_file, it forms the source location for the next 32-bit word.
129 	Note that for each non-lopcode 32-bit word, line numbers are
130 	assumed incremented by one.
131 
132 	@item lop_spec
133 	0x9808YYZZ.  @samp{YZ} is the type number.  Data until the next
134 	lopcode other than lop_quote forms special data of type @samp{YZ}.
135 	@xref{mmo section mapping}.
136 
137 	Other types than 80, (or type 80 with a content that does not
138 	parse) is stored in sections named <<.MMIX.spec_data.@var{n}>>
139 	where @var{n} is the @samp{YZ}-type.  The flags for such a
140 	sections say not to allocate or load the data.  The vma is 0.
141 	Contents of multiple occurrences of special data @var{n} is
142 	concatenated to the data of the previous lop_spec @var{n}s.  The
143 	location in data or code at which the lop_spec occurred is lost.
144 
145 	@item lop_pre
146 	0x980901ZZ.  The first lopcode in a file.  The @samp{Z} field forms the
147 	length of header information in 32-bit words, where the first word
148 	tells the time in seconds since @samp{00:00:00 GMT Jan 1 1970}.
149 
150 	@item lop_post
151 	0x980a00ZZ.  @math{Z > 32}.  This lopcode follows after all
152 	content-generating lopcodes in a program.  The @samp{Z} field
153 	denotes the value of @samp{rG} at the beginning of the program.
154 	The following @math{256 - Z} big-endian 64-bit words are loaded
155 	into global registers @samp{$G} @dots{} @samp{$255}.
156 
157 	@item lop_stab
158 	0x980b0000.  The next-to-last lopcode in a program.  Must follow
159 	immediately after the lop_post lopcode and its data.  After this
160 	lopcode follows all symbols in a compressed format
161 	(@pxref{Symbol-table}).
162 
163 	@item lop_end
164 	0x980cYYZZ.  The last lopcode in a program.  It must follow the
165 	lop_stab lopcode and its data.  The @samp{YZ} field contains the
166 	number of 32-bit words of symbol table information after the
167 	preceding lop_stab lopcode.
168 	@end table
169 
170 	Note that the lopcode "fixups"; <<lop_fixr>>, <<lop_fixrx>> and
171 	<<lop_fixo>> are not generated by BFD, but are handled.  They are
172 	generated by <<mmixal>>.
173 
174 EXAMPLE
175 	This trivial one-label, one-instruction file:
176 
177 | :Main TRAP 1,2,3
178 
179 	can be represented this way in mmo:
180 
181 | 0x98090101 - lop_pre, one 32-bit word with timestamp.
182 | <timestamp>
183 | 0x98010002 - lop_loc, text segment, using a 64-bit address.
184 |              Note that mmixal does not emit this for the file above.
185 | 0x00000000 - Address, high 32 bits.
186 | 0x00000000 - Address, low 32 bits.
187 | 0x98060002 - lop_file, 2 32-bit words for file-name.
188 | 0x74657374 - "test"
189 | 0x2e730000 - ".s\0\0"
190 | 0x98070001 - lop_line, line 1.
191 | 0x00010203 - TRAP 1,2,3
192 | 0x980a00ff - lop_post, setting $255 to 0.
193 | 0x00000000
194 | 0x00000000
195 | 0x980b0000 - lop_stab for ":Main" = 0, serial 1.
196 | 0x203a4040   @xref{Symbol-table}.
197 | 0x10404020
198 | 0x4d206120
199 | 0x69016e00
200 | 0x81000000
201 | 0x980c0005 - lop_end; symbol table contained five 32-bit words.  */
202 
203 #include "sysdep.h"
204 #include "bfd.h"
205 #include "libbfd.h"
206 #include "libiberty.h"
207 #include "elf/mmix.h"
208 #include "opcode/mmix.h"
209 
210 #define LOP 0x98u
211 #define LOP_QUOTE 0
212 #define LOP_LOC 1
213 #define LOP_SKIP 2
214 #define LOP_FIXO 3
215 #define LOP_FIXR 4
216 #define LOP_FIXRX 5
217 #define LOP_FILE 6
218 #define LOP_LINE 7
219 #define LOP_SPEC 8
220 #define LOP_PRE 9
221 #define LOP_POST 10
222 #define LOP_STAB 11
223 #define LOP_END 12
224 
225 #define LOP_QUOTE_NEXT ((LOP << 24) | (LOP_QUOTE << 16) | 1)
226 #define SPEC_DATA_SECTION 80
227 #define LOP_SPEC_SECTION \
228  ((LOP << 24) | (LOP_SPEC << 16) | SPEC_DATA_SECTION)
229 
230 /* Must be a power of two.  If you change this to be >= 64k, you need a
231    new test-case; the ld test b-loc64k.d touches chunk-size problem areas.  */
232 #define MMO_SEC_CONTENTS_CHUNK_SIZE (1 << 15)
233 
234 /* An arbitrary number for the maximum length section name size.  */
235 #define MAX_SECTION_NAME_SIZE (1024 * 1024)
236 
237 /* A quite arbitrary number for the maximum length section size.  */
238 #define MAX_ARTIFICIAL_SECTION_SIZE (1024 * 1024 * 1024)
239 
240 #define MMO3_WCHAR 0x80
241 #define MMO3_LEFT 0x40
242 #define MMO3_MIDDLE 0x20
243 #define MMO3_RIGHT 0x10
244 #define MMO3_TYPEBITS 0xf
245 #define MMO3_REGQUAL_BITS 0xf
246 #define MMO3_UNDEF 2
247 #define MMO3_DATA 8
248 #define MMO3_SYMBITS 0x2f
249 
250 /* Put these everywhere in new code.  */
251 #define FATAL_DEBUG						\
252  _bfd_abort (__FILE__, __LINE__,				\
253 	     "Internal: Non-debugged code (test-case missing)")
254 
255 #define BAD_CASE(x)				\
256  _bfd_abort (__FILE__, __LINE__,		\
257 	     "bad case for " #x)
258 
259 enum mmo_sym_type { mmo_reg_sym, mmo_undef_sym, mmo_data_sym, mmo_abs_sym};
260 
261 /* When scanning the mmo file, a linked list of mmo_symbol
262    structures is built to represent the symbol table (if there is
263    one).  */
264 
265 struct mmo_symbol
266   {
267     struct mmo_symbol *next;
268     char *name;
269     bfd_vma value;
270     enum mmo_sym_type sym_type;
271     unsigned int serno;
272   };
273 
274 struct mmo_data_list_struct
275   {
276     struct mmo_data_list_struct *next;
277     bfd_vma where;
278     bfd_size_type size;
279     bfd_size_type allocated_size;
280     bfd_byte data[1];
281   };
282 
283 typedef struct mmo_data_list_struct mmo_data_list_type;
284 
285 struct mmo_symbol_trie
286   {
287     struct mmo_symbol_trie *left;
288     struct mmo_symbol_trie *right;
289     struct mmo_symbol_trie *middle;
290 
291     bfd_byte symchar;
292 
293     /* A zero name means there's nothing here.  */
294     struct mmo_symbol sym;
295   };
296 
297 /* The mmo tdata information.  */
298 
299 struct mmo_data_struct
300   {
301     struct mmo_symbol *symbols;
302     struct mmo_symbol *symtail;
303     asymbol *csymbols;
304 
305     /* File representation of time (NULL) when this file was created.  */
306     bfd_byte created[4];
307 
308     /* When we're reading bytes recursively, check this occasionally.
309        Also holds write errors.  */
310     bool have_error;
311 
312     /* Max symbol length that may appear in the lop_stab table.  Note that
313        this table might just hold a subset of symbols for not-really large
314        programs, as it can only be 65536 * 4 bytes large.  */
315     int max_symbol_length;
316 
317     /* Here's the symbol we build in lop_stab.  */
318     char *lop_stab_symbol;
319 
320     /* Index into lop_stab_symbol for the next character when parsing the
321        symbol information.  */
322     int symbol_position;
323 
324     /* When creating arbitrary sections, we need to count section numbers.  */
325     int sec_no;
326 
327     /* When writing or reading byte-wise, we need to count the bytes
328        within a 32-bit word.  */
329     int byte_no;
330 
331     /* We also need a buffer to hold the bytes we count reading or writing.  */
332     bfd_byte buf[4];
333 
334     /* Whether we've calculated symbol consistency requirement yet.  We do this
335        when-needed, which must be at some time after all section
336        contents is known.  */
337     bool symbol_consistency_override_calculated;
338 
339     /* Whether to consistency-check symbol values, in particular "Main".  */
340     bool ignore_symbol_consistency;
341   };
342 
343 typedef struct mmo_data_struct tdata_type;
344 
345 struct mmo_section_data_struct
346   {
347     mmo_data_list_type *head;
348     mmo_data_list_type *tail;
349   };
350 
351 #define mmo_section_data(sec) \
352   ((struct mmo_section_data_struct *) (sec)->used_by_bfd)
353 
354 /* These structures are used in bfd_map_over_sections constructs.  */
355 
356 /* Used when writing out sections; all but the register contents section
357    which is stored in reg_section.  */
358 struct mmo_write_sec_info
359   {
360     asection *reg_section;
361     bool retval;
362   };
363 
364 /* Used when trying to find a section corresponding to addr.  */
365 struct mmo_find_sec_info
366   {
367     asection *sec;
368     bfd_vma addr;
369   };
370 
371 static bool mmo_bfd_copy_private_bfd_data (bfd *, bfd *);
372 static void mmo_write_section_unless_reg_contents (bfd *, asection *, void *);
373 static void mmo_find_sec_w_addr (bfd *, asection *, void *);
374 static void mmo_find_sec_w_addr_grow (bfd *, asection *, void *);
375 static asection *mmo_make_section (bfd *, const char *);
376 static void mmo_get_symbol_info (bfd *, asymbol *, symbol_info *);
377 static void mmo_print_symbol (bfd *, void *, asymbol *,
378 			      bfd_print_symbol_type);
379 static void mmo_init (void);
380 static bool mmo_mkobject (bfd *);
381 static bool mmo_scan (bfd *);
382 static asection *mmo_decide_section (bfd *, bfd_vma);
383 static asection *mmo_get_generic_spec_data_section (bfd *, int);
384 static asection *mmo_get_spec_section (bfd *, int);
385 static bfd_byte *mmo_get_loc (asection *, bfd_vma, int);
386 static bfd_cleanup mmo_object_p (bfd *);
387 static void mmo_map_set_sizes (bfd *, asection *, void *);
388 static bool mmo_get_symbols (bfd *);
389 static bool mmo_create_symbol (bfd *, const char *, bfd_vma,
390 			       enum mmo_sym_type, unsigned int);
391 static bool mmo_get_section_contents (bfd *, asection *, void *,
392 				      file_ptr, bfd_size_type);
393 static long mmo_get_symtab_upper_bound (bfd *);
394 static long mmo_canonicalize_symtab (bfd *, asymbol **);
395 static void mmo_get_symbol_info (bfd *, asymbol *, symbol_info *);
396 static void mmo_print_symbol (bfd *, void *, asymbol *,
397 			      bfd_print_symbol_type);
398 static bool mmo_set_section_contents (bfd *, sec_ptr, const void *,
399 				      file_ptr, bfd_size_type);
400 static int mmo_sizeof_headers (bfd *, struct bfd_link_info *);
401 static bool mmo_internal_write_header (bfd *);
402 static bool mmo_internal_write_post (bfd *, int, asection *);
403 static bool mmo_internal_add_3_sym (bfd *, struct mmo_symbol_trie *,
404 					   const struct mmo_symbol *);
405 static unsigned int mmo_internal_3_length (bfd *, struct mmo_symbol_trie *);
406 static void mmo_internal_3_dump (bfd *, struct mmo_symbol_trie *);
407 static void mmo_beb128_out (bfd *, int, int);
408 static bool mmo_internal_write_section (bfd *, asection *);
409 static void mmo_write_tetra (bfd *, unsigned int);
410 static void mmo_write_tetra_raw (bfd *, unsigned int);
411 static void mmo_write_octa (bfd *, bfd_vma);
412 static void mmo_write_octa_raw (bfd *, bfd_vma);
413 static bool mmo_write_chunk (bfd *, const bfd_byte *, unsigned int);
414 static bool mmo_flush_chunk (bfd *);
415 static bool mmo_write_loc_chunk (bfd *, bfd_vma, const bfd_byte *,
416 				 unsigned int, bfd_vma *);
417 static bool mmo_write_chunk_list (bfd *, mmo_data_list_type *);
418 static bool mmo_write_loc_chunk_list (bfd *, mmo_data_list_type *);
419 static bool mmo_write_symbols_and_terminator (bfd *);
420 static flagword mmo_sec_flags_from_bfd_flags (flagword);
421 static flagword bfd_sec_flags_from_mmo_flags (flagword);
422 static bfd_byte mmo_get_byte (bfd *);
423 static void mmo_write_byte (bfd *, bfd_byte);
424 static bool mmo_new_section_hook (bfd *, asection *);
425 static int mmo_sort_mmo_symbols (const void *, const void *);
426 static bool mmo_write_object_contents (bfd *);
427 static bool mmo_write_section_description (bfd *, asection *);
428 static bool mmo_has_leading_or_trailing_zero_tetra_p (bfd *, asection *);
429 
430 static const char
431 valid_mmo_symbol_character_set[] =
432 {
433   'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M',
434   'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
435   'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm',
436   'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z',
437   '0', '1', '2', '3', '4', '5', '6', '7', '8', '9',
438   ':', '_', 126, 127, 128, 129,
439   130, 131, 132, 133, 134, 135, 136, 137, 138, 139,
440   140, 141, 142, 143, 144, 145, 146, 147, 148, 149,
441   150, 151, 152, 153, 154, 155, 156, 157, 158, 159,
442   160, 161, 162, 163, 164, 165, 166, 167, 168, 169,
443   170, 171, 172, 173, 174, 175, 176, 177, 178, 179,
444   180, 181, 182, 183, 184, 185, 186, 187, 188, 189,
445   190, 191, 192, 193, 194, 195, 196, 197, 198, 199,
446   200, 201, 202, 203, 204, 205, 206, 207, 208, 209,
447   210, 211, 212, 213, 214, 215, 216, 217, 218, 219,
448   220, 221, 222, 223, 224, 225, 226, 227, 228, 229,
449   230, 231, 232, 233, 234, 235, 236, 237, 238, 239,
450   240, 241, 242, 243, 244, 245, 246, 247, 248, 249,
451   250, 251, 252, 253, 254, 255,
452   0
453 };
454 
455 
456 /* Get section SECNAME or create one if it doesn't exist.  When creating
457    one, new memory for the name is allocated.  */
458 
459 static asection *
mmo_make_section(bfd * abfd,const char * secname)460 mmo_make_section (bfd *abfd, const char *secname)
461 {
462   asection *sec = bfd_get_section_by_name (abfd, secname);
463 
464   if (sec == NULL)
465     {
466       char *newsecname = strdup (secname);
467 
468       if (newsecname == NULL)
469 	{
470 	  _bfd_error_handler
471 	    /* xgettext:c-format */
472 	    (_("%pB: no core to allocate section name %s"),
473 	     abfd, secname);
474 	  bfd_set_error (bfd_error_system_call);
475 	  return NULL;
476 	}
477       sec = bfd_make_section (abfd, newsecname);
478     }
479 
480   return sec;
481 }
482 
483 /* Nothing to do, but keep as a placeholder if we need it.
484    Note that state that might differ between bfd:s must not be initialized
485    here, nor must it be static.  Add it to tdata information instead.  */
486 
487 static void
mmo_init(void)488 mmo_init (void)
489 {
490   static bool inited = false;
491 
492   if (inited)
493     return;
494   inited = true;
495 }
496 
497 /* Check whether an existing file is an mmo file.  */
498 
499 static bfd_cleanup
mmo_object_p(bfd * abfd)500 mmo_object_p (bfd *abfd)
501 {
502   struct stat statbuf;
503   bfd_byte b[4];
504 
505   mmo_init ();
506 
507   if (bfd_stat (abfd, &statbuf) < 0
508       || bfd_seek (abfd, (file_ptr) 0, SEEK_SET) != 0
509       || bfd_bread (b, 4, abfd) != 4)
510     goto bad_final;
511 
512   /* All mmo files are a multiple of four bytes long.
513      Only recognize version one.  */
514   if ((statbuf.st_size % 4) != 0
515       || b[0] != LOP || b[1] != LOP_PRE || b[2] != 1)
516     goto bad_format;
517 
518   /* Get the last 32-bit word.  */
519   if (bfd_seek (abfd, (file_ptr) statbuf.st_size - 4, SEEK_SET) != 0
520       || bfd_bread (b, 4, abfd) != 4)
521     goto bad_final;
522 
523   /* Check if the file ends in a lop_end lopcode. */
524   if (b[0] != LOP || b[1] != LOP_END || ! mmo_mkobject (abfd))
525     goto bad_format;
526 
527   /* Compute an upper bound on the max symbol length.  Not really
528      important as all of the symbol information can only be 256k.  */
529   abfd->tdata.mmo_data->max_symbol_length = (b[2] * 256 + b[3]) * 4;
530   abfd->tdata.mmo_data->lop_stab_symbol
531     = bfd_malloc (abfd->tdata.mmo_data->max_symbol_length + 1);
532 
533   if (abfd->tdata.mmo_data->lop_stab_symbol == NULL)
534     {
535       _bfd_error_handler
536 	/* xgettext:c-format */
537 	(_("%pB: no core to allocate a symbol %d bytes long"),
538 	 abfd, abfd->tdata.mmo_data->max_symbol_length);
539       goto bad_final;
540     }
541 
542   /* Read in everything.  */
543   if (! mmo_scan (abfd))
544     goto bad_format_free;
545 
546   if (abfd->symcount > 0)
547     abfd->flags |= HAS_SYMS;
548 
549   /* You'll have to tweak this if you want to use this format for other
550      arches (not recommended due to its small-size limitations).  Look at
551      the ELF format for how to make it target-generic.  */
552   if (! bfd_default_set_arch_mach (abfd, bfd_arch_mmix, 0))
553     goto bad_format_free;
554 
555   return _bfd_no_cleanup;
556 
557  bad_format_free:
558   free (abfd->tdata.mmo_data->lop_stab_symbol);
559  bad_format:
560   bfd_set_error (bfd_error_wrong_format);
561  bad_final:
562   return NULL;
563 }
564 
565 /* Set up the mmo tdata information.  */
566 
567 static bool
mmo_mkobject(bfd * abfd)568 mmo_mkobject (bfd *abfd)
569 {
570   mmo_init ();
571 
572   if (abfd->tdata.mmo_data == NULL)
573     {
574       time_t created;
575 
576       /* All fields are zero-initialized, so we don't have to explicitly
577 	 initialize most.  */
578       tdata_type *tdata = (tdata_type *) bfd_zalloc (abfd, sizeof (tdata_type));
579       if (tdata == NULL)
580 	return false;
581 
582       created = time (NULL);
583       bfd_put_32 (abfd, created, tdata->created);
584 
585       abfd->tdata.mmo_data = tdata;
586     }
587 
588   return true;
589 }
590 
591 static bool
mmo_section_has_contents(bfd * abfd ATTRIBUTE_UNUSED,asection * sec,void * p ATTRIBUTE_UNUSED)592 mmo_section_has_contents (bfd *abfd ATTRIBUTE_UNUSED, asection *sec, void *p ATTRIBUTE_UNUSED)
593 {
594   /* The point is to match what --extract-symbols does (well, negated).  */
595   return bfd_section_size (sec) != 0;
596 }
597 
598 /* Find out whether we should omit symbol consistency checks for this
599    bfd and cache the value.
600 
601    This function must only be called when all section contents is
602    known.  However, calculating symbol consistency at the time the
603    private BFD data is initialized is too late for some uses.  */
604 
605 static bool
mmo_ignore_symbol_consistency(bfd * abfd)606 mmo_ignore_symbol_consistency (bfd *abfd)
607 {
608   if (!abfd->tdata.mmo_data->symbol_consistency_override_calculated)
609     {
610       abfd->tdata.mmo_data->ignore_symbol_consistency =
611 	bfd_sections_find_if (abfd, mmo_section_has_contents, NULL) == NULL;
612 
613       abfd->tdata.mmo_data->symbol_consistency_override_calculated = true;
614     }
615 
616   return abfd->tdata.mmo_data->ignore_symbol_consistency;
617 }
618 
619 static bool
mmo_bfd_copy_private_bfd_data(bfd * ibfd,bfd * obfd)620 mmo_bfd_copy_private_bfd_data (bfd *ibfd, bfd *obfd)
621 {
622   if (bfd_get_flavour (ibfd) != bfd_target_mmo_flavour
623       || bfd_get_flavour (obfd) != bfd_target_mmo_flavour)
624     return true;
625 
626   /* Copy the time the copied-from file was created.  If people want the
627      time the file was last *modified*, they have that in the normal file
628      information.  */
629   memcpy (obfd->tdata.mmo_data->created, ibfd->tdata.mmo_data->created,
630 	  sizeof (obfd->tdata.mmo_data->created));
631   return true;
632 }
633 
634 /* Helper functions for mmo_decide_section, used through
635    bfd_map_over_sections.  */
636 
637 static void
mmo_find_sec_w_addr(bfd * abfd ATTRIBUTE_UNUSED,asection * sec,void * p)638 mmo_find_sec_w_addr (bfd *abfd ATTRIBUTE_UNUSED, asection *sec, void *p)
639 {
640   struct mmo_find_sec_info *infop = (struct mmo_find_sec_info *) p;
641   bfd_vma vma = bfd_section_vma (sec);
642 
643   /* Ignore sections that aren't loaded.  */
644   if ((bfd_section_flags (sec) & (SEC_LOAD | SEC_ALLOC))
645       !=  (SEC_LOAD | SEC_ALLOC))
646     return;
647 
648   if (infop->addr >= vma && infop->addr < vma + sec->size)
649     infop->sec = sec;
650 }
651 
652 static void
mmo_find_sec_w_addr_grow(bfd * abfd ATTRIBUTE_UNUSED,asection * sec,void * p)653 mmo_find_sec_w_addr_grow (bfd *abfd ATTRIBUTE_UNUSED, asection *sec, void *p)
654 {
655   struct mmo_find_sec_info *infop = (struct mmo_find_sec_info *) p;
656   bfd_vma vma = bfd_section_vma (sec);
657 
658   /* Ignore sections that aren't loaded.  */
659   if ((bfd_section_flags (sec) & (SEC_LOAD | SEC_ALLOC))
660       !=  (SEC_LOAD | SEC_ALLOC))
661     return;
662 
663   if (infop->addr >= vma && infop->addr < vma + MAX_ARTIFICIAL_SECTION_SIZE)
664     infop->sec = sec;
665 }
666 
667 /* Find a section that corresponds to a VMA.  Automatically create .text
668    or .data and set current section to it, depending on what vma.  If we
669    can't deduce a section, make one up as ".MMIX.sec.N", where N is an
670    increasing number.  */
671 
672 static asection *
mmo_decide_section(bfd * abfd,bfd_vma vma)673 mmo_decide_section (bfd *abfd, bfd_vma vma)
674 {
675   asection *sec = NULL;
676   char sec_name[sizeof (".MMIX.sec.") + 20];
677   struct mmo_find_sec_info info;
678 
679   info.addr = vma;
680   info.sec = NULL;
681 
682   /* First see if there's a section that would match exactly.  */
683   bfd_map_over_sections (abfd, mmo_find_sec_w_addr, &info);
684 
685   if (info.sec != NULL)
686     return info.sec;
687 
688   /* If there's no such section, try and expand one of the existing ones,
689      up to a limit.  Make sure we have .text and .data before we try that;
690      create them corresponding to expected addresses and set flags to make
691      them match the "loaded and with contents" expectation.  */
692   if ((vma >> 56) == 0)
693     {
694       sec = bfd_make_section_old_way (abfd, MMO_TEXT_SECTION_NAME);
695 
696       if (sec == NULL)
697 	return NULL;
698 
699       if (!sec->user_set_vma && !bfd_set_section_vma (sec, vma))
700 	return NULL;
701 
702       if (!bfd_set_section_flags (sec, (bfd_section_flags (sec)
703 					| SEC_CODE | SEC_LOAD | SEC_ALLOC)))
704 	return NULL;
705     }
706   else if ((vma >> 56) == 0x20)
707     {
708       sec = bfd_make_section_old_way (abfd, MMO_DATA_SECTION_NAME);
709 
710       if (sec == NULL)
711 	return NULL;
712 
713       if (!sec->user_set_vma && !bfd_set_section_vma (sec, vma))
714 	return NULL;
715 
716       if (!bfd_set_section_flags (sec, (bfd_section_flags (sec)
717 					| SEC_LOAD | SEC_ALLOC)))
718 	return NULL;
719     }
720 
721   bfd_map_over_sections (abfd, mmo_find_sec_w_addr_grow, &info);
722 
723   if (info.sec != NULL)
724     return info.sec;
725 
726   /* If there's still no suitable section, make a new one.  */
727   sprintf (sec_name, ".MMIX.sec.%d", abfd->tdata.mmo_data->sec_no++);
728   sec = mmo_make_section (abfd, sec_name);
729 
730   if (!sec->user_set_vma && !bfd_set_section_vma (sec, vma))
731     return NULL;
732 
733   if (!bfd_set_section_flags (sec, (bfd_section_flags (sec)
734 				    | SEC_LOAD | SEC_ALLOC)))
735     return NULL;
736   return sec;
737 }
738 
739 /* Xor in a 64-bit value VALUE at VMA.  */
740 
741 static inline bfd_byte *
mmo_xore_64(asection * sec,bfd_vma vma,bfd_vma value)742 mmo_xore_64 (asection *sec, bfd_vma vma, bfd_vma value)
743 {
744   bfd_byte *loc = mmo_get_loc (sec, vma, 8);
745   if (loc)
746     {
747       bfd_vma prev = bfd_get_64 (sec->owner, loc);
748 
749       value ^= prev;
750       bfd_put_64 (sec->owner, value, loc);
751     }
752   return loc;
753 }
754 
755 /* Xor in a 32-bit value VALUE at VMA.  */
756 
757 static inline bfd_byte *
mmo_xore_32(asection * sec,bfd_vma vma,unsigned int value)758 mmo_xore_32 (asection *sec, bfd_vma vma, unsigned int value)
759 {
760   bfd_byte *loc = mmo_get_loc (sec, vma, 4);
761   if (loc)
762     {
763       unsigned int prev = bfd_get_32 (sec->owner, loc);
764 
765       value ^= prev;
766       bfd_put_32 (sec->owner, value, loc);
767     }
768   return loc;
769 }
770 
771 /* Xor in a 16-bit value VALUE at VMA.  */
772 
773 static inline bfd_byte *
mmo_xore_16(asection * sec,bfd_vma vma,unsigned int value)774 mmo_xore_16 (asection *sec, bfd_vma vma, unsigned int value)
775 {
776   bfd_byte *loc = mmo_get_loc (sec, vma, 2);
777   if (loc)
778     {
779       unsigned int prev = bfd_get_16 (sec->owner, loc);
780 
781       value ^= prev;
782       bfd_put_16 (sec->owner, value, loc);
783     }
784   return loc;
785 }
786 
787 /* Write a 32-bit word to output file, no lop_quote generated.  */
788 
789 static inline void
mmo_write_tetra_raw(bfd * abfd,unsigned int value)790 mmo_write_tetra_raw (bfd *abfd, unsigned int value)
791 {
792   bfd_byte buf[4];
793 
794   bfd_put_32 (abfd, value, buf);
795 
796   if (bfd_bwrite (buf, 4, abfd) != 4)
797     abfd->tdata.mmo_data->have_error = true;
798 }
799 
800 /* Write a 32-bit word to output file; lop_quote if necessary.  */
801 
802 static inline void
mmo_write_tetra(bfd * abfd,unsigned int value)803 mmo_write_tetra (bfd *abfd, unsigned int value)
804 {
805   if (((value >> 24) & 0xff) == LOP)
806     mmo_write_tetra_raw (abfd, LOP_QUOTE_NEXT);
807 
808   mmo_write_tetra_raw (abfd, value);
809 }
810 
811 /* Write a 64-bit word to output file, perhaps with lop_quoting.  */
812 
813 static inline void
mmo_write_octa(bfd * abfd,bfd_vma value)814 mmo_write_octa (bfd *abfd, bfd_vma value)
815 {
816   mmo_write_tetra (abfd, (unsigned int) (value >> 32));
817   mmo_write_tetra (abfd, (unsigned int) value);
818 }
819 
820 /* Write a 64-bit word to output file, without lop_quoting.  */
821 
822 static inline void
mmo_write_octa_raw(bfd * abfd,bfd_vma value)823 mmo_write_octa_raw (bfd *abfd, bfd_vma value)
824 {
825   mmo_write_tetra_raw (abfd, (unsigned int) (value >> 32));
826   mmo_write_tetra_raw (abfd, (unsigned int) value);
827 }
828 
829 /* Write quoted contents.  Intended to be called multiple times in
830    sequence, followed by a call to mmo_flush_chunk.  */
831 
832 static inline bool
mmo_write_chunk(bfd * abfd,const bfd_byte * loc,unsigned int len)833 mmo_write_chunk (bfd *abfd, const bfd_byte *loc, unsigned int len)
834 {
835   bool retval = true;
836   struct mmo_data_struct *mmop = abfd->tdata.mmo_data;
837 
838   /* Fill up a tetra from bytes remaining from a previous chunk.  */
839   if (mmop->byte_no != 0)
840     {
841       while (mmop->byte_no < 4 && len != 0)
842 	{
843 	  mmop->buf[mmop->byte_no++] = *loc++;
844 	  len--;
845 	}
846 
847       if (mmop->byte_no == 4)
848 	{
849 	  mmo_write_tetra (abfd, bfd_get_32 (abfd, mmop->buf));
850 	  mmop->byte_no = 0;
851 	}
852     }
853 
854   while (len >= 4)
855     {
856       if (loc[0] == LOP)
857 	mmo_write_tetra_raw (abfd, LOP_QUOTE_NEXT);
858 
859       retval = (retval
860 		&& ! mmop->have_error
861 		&& 4 == bfd_bwrite (loc, 4, abfd));
862 
863       loc += 4;
864       len -= 4;
865     }
866 
867   if (len)
868     {
869       /* We must have flushed a previous remainder if we get one from
870 	 this chunk too.  */
871       BFD_ASSERT (mmop->byte_no == 0);
872       memcpy (mmop->buf, loc, len);
873       mmop->byte_no = len;
874     }
875 
876   if (! retval)
877     mmop->have_error = true;
878   return retval;
879 }
880 
881 /* Flush remaining bytes, from a previous mmo_write_chunk, zero-padded to
882    4 bytes.  */
883 
884 static inline bool
mmo_flush_chunk(bfd * abfd)885 mmo_flush_chunk (bfd *abfd)
886 {
887   if (abfd->tdata.mmo_data->byte_no != 0)
888     {
889       memset (abfd->tdata.mmo_data->buf + abfd->tdata.mmo_data->byte_no,
890 	      0, 4 - abfd->tdata.mmo_data->byte_no);
891       mmo_write_tetra (abfd,
892 		       bfd_get_32 (abfd, abfd->tdata.mmo_data->buf));
893       abfd->tdata.mmo_data->byte_no = 0;
894     }
895 
896   return ! abfd->tdata.mmo_data->have_error;
897 }
898 
899 /* Same, but from a list.  */
900 
901 static inline bool
mmo_write_chunk_list(bfd * abfd,mmo_data_list_type * datap)902 mmo_write_chunk_list (bfd *abfd, mmo_data_list_type *datap)
903 {
904   for (; datap != NULL; datap = datap->next)
905     if (! mmo_write_chunk (abfd, datap->data, datap->size))
906       return false;
907 
908   return mmo_flush_chunk (abfd);
909 }
910 
911 /* Write a lop_loc and some contents.  A caller needs to call
912    mmo_flush_chunk after calling this function.  The location is only
913    output if different than *LAST_VMAP, which is updated after this call.  */
914 
915 static bool
mmo_write_loc_chunk(bfd * abfd,bfd_vma vma,const bfd_byte * loc,unsigned int len,bfd_vma * last_vmap)916 mmo_write_loc_chunk (bfd *abfd, bfd_vma vma, const bfd_byte *loc,
917 		     unsigned int len, bfd_vma *last_vmap)
918 {
919   /* Find an initial and trailing section of zero (aligned) tetras; we don't
920      need to write out zeros.  FIXME: When we do this, we should emit
921      section size and address specifiers, else objcopy can't always perform
922      an identity translation.  Only do this if we *don't* have left-over
923      data from a previous write (and will not add any) or else the vma of
924      this chunk is *not* the next address, because then data isn't
925      tetrabyte-aligned and we're concatenating to that left-over data.  */
926 
927   if ((vma & 3) == 0
928       && (abfd->tdata.mmo_data->byte_no == 0 || vma != *last_vmap))
929     {
930       while (len > 4 && bfd_get_32 (abfd, loc) == 0)
931 	{
932 	  vma += 4;
933 	  len -= 4;
934 	  loc += 4;
935 	}
936 
937       if ((len & 3) == 0)
938 	while (len > 4 && bfd_get_32 (abfd, loc + len - 4) == 0)
939 	  len -= 4;
940     }
941 
942   /* Only write out the location if it's different than the one the caller
943      (supposedly) previously handled, accounting for omitted leading zeros.  */
944   if (vma != *last_vmap)
945     {
946       /* We might be in the middle of a sequence.  */
947       mmo_flush_chunk (abfd);
948 
949       /* This should not happen during normal usage, but can presumably
950 	 happen with an erroneous linker-script, so handle gracefully.
951 	 Avoid Knuth-specific terms in the message, such as "tetrabyte".
952 	 Note that this function will get non-4-multiple lengths and
953 	 unaligned vmas but those come in tuples (mostly pairs) and are
954 	 continuous (i.e. the if-condition above false) and they are
955 	 group-wise aligned.  */
956       if ((vma & 3) != 0)
957 	{
958 	  _bfd_error_handler
959 	    /* xgettext:c-format */
960 	    (_("%pB: attempt to emit contents at non-multiple-of-4"
961 	       " address %#" PRIx64 ""),
962 	     abfd, (uint64_t) vma);
963 	  bfd_set_error (bfd_error_bad_value);
964 	  return false;
965 	}
966 
967       /* We always write the location as 64 bits; no use saving bytes
968 	 here.  */
969       mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_LOC << 16) | 2);
970       mmo_write_octa_raw (abfd, vma);
971     }
972 
973   /* Update to reflect end of this chunk, with trailing zeros omitted.  */
974   *last_vmap = vma + len;
975 
976   return (! abfd->tdata.mmo_data->have_error
977 	  && mmo_write_chunk (abfd, loc, len));
978 }
979 
980 /* Same, but from a list.  */
981 
982 static inline bool
mmo_write_loc_chunk_list(bfd * abfd,mmo_data_list_type * datap)983 mmo_write_loc_chunk_list (bfd *abfd, mmo_data_list_type *datap)
984 {
985   /* Get an address different than the address of the first chunk.  */
986   bfd_vma last_vma = datap ? datap->where - 1 : 0;
987 
988   for (; datap != NULL; datap = datap->next)
989     if (! mmo_write_loc_chunk (abfd, datap->where, datap->data, datap->size,
990 			       &last_vma))
991       return false;
992 
993   return mmo_flush_chunk (abfd);
994 }
995 
996 /* Make a .MMIX.spec_data.N section.  */
997 
998 static asection *
mmo_get_generic_spec_data_section(bfd * abfd,int spec_data_number)999 mmo_get_generic_spec_data_section (bfd *abfd, int spec_data_number)
1000 {
1001   asection *sec;
1002   char secname[sizeof (MMIX_OTHER_SPEC_SECTION_PREFIX) + 20]
1003     = MMIX_OTHER_SPEC_SECTION_PREFIX;
1004 
1005   sprintf (secname + strlen (MMIX_OTHER_SPEC_SECTION_PREFIX),
1006 	   "%d", spec_data_number);
1007 
1008   sec = mmo_make_section (abfd, secname);
1009 
1010   return sec;
1011 }
1012 
1013 /* Make a special section for SPEC_DATA_NUMBER.  If it is the one we use
1014    ourselves, parse some of its data to get at the section name.  */
1015 
1016 static asection *
mmo_get_spec_section(bfd * abfd,int spec_data_number)1017 mmo_get_spec_section (bfd *abfd, int spec_data_number)
1018 {
1019   char *secname;
1020   asection *sec;
1021   bfd_byte buf[4];
1022   unsigned int secname_length;
1023   unsigned int i;
1024   bfd_vma section_length;
1025   bfd_vma section_vma;
1026   mmo_data_list_type *loc;
1027   flagword flags;
1028   long orig_pos;
1029 
1030   /* If this isn't the "special" special data, then make a placeholder
1031      section.  */
1032   if (spec_data_number != SPEC_DATA_SECTION)
1033     return mmo_get_generic_spec_data_section (abfd, spec_data_number);
1034 
1035   /* Seek back to this position if there was a format error.  */
1036   orig_pos = bfd_tell (abfd);
1037 
1038   /* Read the length (in 32-bit words).  */
1039   if (bfd_bread (buf, 4, abfd) != 4)
1040     goto format_error;
1041 
1042   if (buf[0] == LOP)
1043     {
1044       if (buf[1] != LOP_QUOTE)
1045 	goto format_error;
1046 
1047       if (bfd_bread (buf, 4, abfd) != 4)
1048 	goto format_error;
1049     }
1050 
1051   /* We don't care to keep the name length accurate.  It's
1052      zero-terminated.  */
1053   secname_length = bfd_get_32 (abfd, buf) * 4;
1054 
1055   /* Check section name length for sanity.  */
1056   if (secname_length > MAX_SECTION_NAME_SIZE)
1057     goto format_error;
1058 
1059   /* This should be free'd regardless if a section is created.  */
1060   secname = bfd_malloc (secname_length + 1);
1061   secname[secname_length] = 0;
1062 
1063   for (i = 0; i < secname_length / 4; i++)
1064     {
1065       if (bfd_bread (secname + i * 4, 4, abfd) != 4)
1066 	goto format_error_free;
1067 
1068       if (secname[i * 4] == (char) LOP)
1069 	{
1070 	  /* A bit of overkill, but we handle char 0x98 in a section name,
1071 	     and recognize misparsing.  */
1072 	  if (secname[i * 4 + 1] != LOP_QUOTE
1073 	      || bfd_bread (secname + i * 4, 4, abfd) != 4)
1074 	    /* Whoops.  We thought this was a name, and now we found a
1075 	       non-lop_quote lopcode before we parsed the whole length of
1076 	       the name.  Signal end-of-file in the same manner.  */
1077 	      goto format_error_free;
1078 	}
1079     }
1080 
1081   /* Get the section flags.  */
1082   if (bfd_bread (buf, 4, abfd) != 4
1083       || (buf[0] == LOP
1084 	  && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1085     goto format_error_free;
1086 
1087   flags = bfd_get_32 (abfd, buf);
1088 
1089   /* Get the section length.  */
1090   if (bfd_bread (buf, 4, abfd) != 4
1091       || (buf[0] == LOP
1092 	  && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1093     goto format_error_free;
1094 
1095   section_length = (bfd_vma) bfd_get_32 (abfd, buf) << 32;
1096 
1097   /* That's the first, high-part.  Now get the low part.  */
1098 
1099   if (bfd_bread (buf, 4, abfd) != 4
1100       || (buf[0] == LOP
1101 	  && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1102     goto format_error_free;
1103 
1104   section_length |= (bfd_vma) bfd_get_32 (abfd, buf);
1105 
1106   /* Check the section length for sanity.  */
1107   if (section_length > MAX_ARTIFICIAL_SECTION_SIZE)
1108     goto format_error_free;
1109 
1110   /* Get the section VMA.  */
1111   if (bfd_bread (buf, 4, abfd) != 4
1112       || (buf[0] == LOP
1113 	  && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1114     goto format_error_free;
1115 
1116   section_vma = (bfd_vma) bfd_get_32 (abfd, buf) << 32;
1117 
1118   /* That's the first, high-part.  Now get the low part.  */
1119   if (bfd_bread (buf, 4, abfd) != 4
1120       || (buf[0] == LOP
1121 	  && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1122     goto format_error_free;
1123 
1124   section_vma |= (bfd_vma) bfd_get_32 (abfd, buf);
1125 
1126   sec = mmo_make_section (abfd, secname);
1127   free (secname);
1128   if (sec == NULL)
1129     goto format_error;
1130 
1131   /* We allocate a buffer here for the advertised size, with head room for
1132      tetrabyte alignment.  */
1133   loc = bfd_zmalloc (section_length + 3
1134 		     + sizeof (struct mmo_data_list_struct));
1135   if (loc == NULL)
1136     goto format_error;
1137 
1138   /* Use a TETRA-rounded size for the allocated buffer; we set the
1139      "visible" section size below.  */
1140   loc->size = (section_length + 3) & ~3;
1141 
1142   /* Add in the section flags we found to those bfd entered during this
1143      process and set the contents.  */
1144   if (!bfd_set_section_flags (sec,
1145 			      (bfd_sec_flags_from_mmo_flags (flags)
1146 			       | bfd_section_flags (sec)
1147 			       | (section_length != 0 ? SEC_HAS_CONTENTS : 0)))
1148       || !bfd_set_section_size (sec, sec->size + section_length)
1149       /* Set VMA only for the first occurrence.  */
1150       || (!sec->user_set_vma && !bfd_set_section_vma (sec, section_vma)))
1151     {
1152       /* If we get an error for any of the calls above, signal more than
1153 	 just a format error for the spec section.  */
1154       return NULL;
1155     }
1156 
1157   loc->next = NULL;
1158   if (mmo_section_data (sec)->tail != NULL)
1159     mmo_section_data (sec)->tail->next = loc;
1160   else
1161     mmo_section_data (sec)->head = loc;
1162   mmo_section_data (sec)->tail = loc;
1163   loc->where = section_vma;
1164 
1165   return sec;
1166 
1167  format_error_free:
1168   free (secname);
1169  format_error:
1170   if (bfd_seek (abfd, orig_pos, SEEK_SET) != 0)
1171     return NULL;
1172 
1173   return mmo_get_generic_spec_data_section (abfd, spec_data_number);
1174 }
1175 
1176 /* Read a byte, but read from file in multiples of 32-bit words.  */
1177 
1178 static bfd_byte
mmo_get_byte(bfd * abfd)1179 mmo_get_byte (bfd *abfd)
1180 {
1181   bfd_byte retval;
1182 
1183   if (abfd->tdata.mmo_data->byte_no == 0)
1184     {
1185       if (! abfd->tdata.mmo_data->have_error
1186 	  && bfd_bread (abfd->tdata.mmo_data->buf, 4, abfd) != 4)
1187 	{
1188 	  abfd->tdata.mmo_data->have_error = true;
1189 
1190 	  /* A value somewhat safe against tripping on some inconsistency
1191 	     when mopping up after this error.  */
1192 	  return 128;
1193 	}
1194     }
1195 
1196   retval = abfd->tdata.mmo_data->buf[abfd->tdata.mmo_data->byte_no];
1197   abfd->tdata.mmo_data->byte_no = (abfd->tdata.mmo_data->byte_no + 1) % 4;
1198 
1199   return retval;
1200 }
1201 
1202 /* Write a byte, in multiples of 32-bit words.  */
1203 
1204 static void
mmo_write_byte(bfd * abfd,bfd_byte value)1205 mmo_write_byte (bfd *abfd, bfd_byte value)
1206 {
1207   abfd->tdata.mmo_data->buf[(abfd->tdata.mmo_data->byte_no++ % 4)] = value;
1208   if ((abfd->tdata.mmo_data->byte_no % 4) == 0)
1209     {
1210       if (! abfd->tdata.mmo_data->have_error
1211 	  && bfd_bwrite (abfd->tdata.mmo_data->buf, 4, abfd) != 4)
1212 	abfd->tdata.mmo_data->have_error = true;
1213     }
1214 }
1215 
1216 /* Create a symbol.  */
1217 
1218 static bool
mmo_create_symbol(bfd * abfd,const char * symname,bfd_vma addr,enum mmo_sym_type sym_type,unsigned int serno)1219 mmo_create_symbol (bfd *abfd, const char *symname, bfd_vma addr, enum
1220 		   mmo_sym_type sym_type, unsigned int serno)
1221 {
1222   struct mmo_symbol *n;
1223 
1224   n = (struct mmo_symbol *) bfd_alloc (abfd, sizeof (struct mmo_symbol));
1225   if (n == NULL)
1226     return false;
1227 
1228   n->name = bfd_alloc (abfd, strlen (symname) + 1);
1229   if (n->name == NULL)
1230     return false;
1231 
1232   strcpy (n->name, symname);
1233 
1234   n->value = addr;
1235   n->sym_type = sym_type;
1236   n->serno = serno;
1237 
1238   if (abfd->tdata.mmo_data->symbols == NULL)
1239     abfd->tdata.mmo_data->symbols = n;
1240   else
1241     abfd->tdata.mmo_data->symtail->next = n;
1242   abfd->tdata.mmo_data->symtail = n;
1243   n->next = NULL;
1244 
1245   ++abfd->symcount;
1246 
1247   /* Check that :Main equals the last octa of the .MMIX.reg_contents
1248      section, as it's the one place we're sure to pass when reading a mmo
1249      object.  For written objects, we do it while setting the symbol
1250      table.  */
1251   if (strcmp (symname, MMIX_START_SYMBOL_NAME) == 0
1252       && bfd_get_start_address (abfd) != addr
1253       && !mmo_ignore_symbol_consistency (abfd))
1254     {
1255       _bfd_error_handler
1256 	(_("%pB: invalid mmo file: initialization value for $255"
1257 	   " is not `Main'\n"),
1258 	 abfd);
1259       bfd_set_error (bfd_error_bad_value);
1260       return false;
1261     }
1262 
1263   return true;
1264 }
1265 
1266 /* Read in symbols.  */
1267 
1268 static bool
mmo_get_symbols(bfd * abfd)1269 mmo_get_symbols (bfd *abfd)
1270 {
1271 /*
1272 INODE
1273 Symbol-table, mmo section mapping, File layout, mmo
1274 SUBSECTION
1275 	Symbol table format
1276 
1277 	From mmixal.w (or really, the generated mmixal.tex) in the
1278 	MMIXware package which also contains the @command{mmix} simulator:
1279 	``Symbols are stored and retrieved by means of a @samp{ternary
1280 	search trie}, following ideas of Bentley and Sedgewick. (See
1281 	ACM--SIAM Symp.@: on Discrete Algorithms @samp{8} (1997), 360--369;
1282 	R.@:Sedgewick, @samp{Algorithms in C} (Reading, Mass.@:
1283 	Addison--Wesley, 1998), @samp{15.4}.)  Each trie node stores a
1284 	character, and there are branches to subtries for the cases where
1285 	a given character is less than, equal to, or greater than the
1286 	character in the trie.  There also is a pointer to a symbol table
1287 	entry if a symbol ends at the current node.''
1288 
1289 	So it's a tree encoded as a stream of bytes.  The stream of bytes
1290 	acts on a single virtual global symbol, adding and removing
1291 	characters and signalling complete symbol points.  Here, we read
1292 	the stream and create symbols at the completion points.
1293 
1294 	First, there's a control byte <<m>>.  If any of the listed bits
1295 	in <<m>> is nonzero, we execute what stands at the right, in
1296 	the listed order:
1297 
1298 | (MMO3_LEFT)
1299 | 0x40 - Traverse left trie.
1300 |        (Read a new command byte and recurse.)
1301 |
1302 | (MMO3_SYMBITS)
1303 | 0x2f - Read the next byte as a character and store it in the
1304 |        current character position; increment character position.
1305 |        Test the bits of <<m>>:
1306 |
1307 |        (MMO3_WCHAR)
1308 |        0x80 - The character is 16-bit (so read another byte,
1309 |               merge into current character.
1310 |
1311 |        (MMO3_TYPEBITS)
1312 |        0xf  - We have a complete symbol; parse the type, value
1313 |               and serial number and do what should be done
1314 |               with a symbol.  The type and length information
1315 |               is in j = (m & 0xf).
1316 |
1317 |               (MMO3_REGQUAL_BITS)
1318 |	        j == 0xf: A register variable.  The following
1319 |                         byte tells which register.
1320 |               j <= 8:   An absolute symbol.  Read j bytes as the
1321 |                         big-endian number the symbol equals.
1322 |                         A j = 2 with two zero bytes denotes an
1323 |                         unknown symbol.
1324 |               j > 8:    As with j <= 8, but add (0x20 << 56)
1325 |                         to the value in the following j - 8
1326 |                         bytes.
1327 |
1328 |               Then comes the serial number, as a variant of
1329 |               uleb128, but better named ubeb128:
1330 |               Read bytes and shift the previous value left 7
1331 |               (multiply by 128).  Add in the new byte, repeat
1332 |               until a byte has bit 7 set.  The serial number
1333 |               is the computed value minus 128.
1334 |
1335 |        (MMO3_MIDDLE)
1336 |        0x20 - Traverse middle trie.  (Read a new command byte
1337 |               and recurse.)  Decrement character position.
1338 |
1339 | (MMO3_RIGHT)
1340 | 0x10 - Traverse right trie.  (Read a new command byte and
1341 |        recurse.)
1342 
1343 	Let's look again at the <<lop_stab>> for the trivial file
1344 	(@pxref{File layout}).
1345 
1346 | 0x980b0000 - lop_stab for ":Main" = 0, serial 1.
1347 | 0x203a4040
1348 | 0x10404020
1349 | 0x4d206120
1350 | 0x69016e00
1351 | 0x81000000
1352 
1353 	This forms the trivial trie (note that the path between ``:'' and
1354 	``M'' is redundant):
1355 
1356 | 203a	   ":"
1357 | 40       /
1358 | 40      /
1359 | 10      \
1360 | 40      /
1361 | 40     /
1362 | 204d  "M"
1363 | 2061  "a"
1364 | 2069  "i"
1365 | 016e  "n" is the last character in a full symbol, and
1366 |       with a value represented in one byte.
1367 | 00    The value is 0.
1368 | 81    The serial number is 1.  */
1369 
1370   bfd_byte m = mmo_get_byte (abfd);
1371 
1372   /* Check first if we have a bad hair day.  */
1373   if (abfd->tdata.mmo_data->have_error)
1374     return false;
1375 
1376   if (m & MMO3_LEFT)
1377     /* Traverse left trie. */
1378     mmo_get_symbols (abfd);
1379 
1380   if (m & MMO3_SYMBITS)
1381     {
1382       bfd_byte c = mmo_get_byte (abfd);
1383       bfd_byte j = m & MMO3_TYPEBITS;
1384       bfd_vma addr = 0;
1385       enum mmo_sym_type sym_type;
1386       unsigned int serno = 0;
1387       bfd_byte k;
1388 
1389       if (m & MMO3_WCHAR)
1390 	{
1391 	  bfd_byte c2 = mmo_get_byte (abfd);
1392 
1393 	  /* A two-byte character.  We can't grok this, but neither can
1394 	     mmotype, for other cases than the second byte being zero.  */
1395 
1396 	  if (c != 0)
1397 	    {
1398 	      abfd->tdata.mmo_data->lop_stab_symbol
1399 		[abfd->tdata.mmo_data->symbol_position] = 0;
1400 
1401 	      _bfd_error_handler
1402 		/* xgettext:c-format */
1403 		(_("%pB: unsupported wide character sequence"
1404 		   " 0x%02X 0x%02X after symbol name starting with `%s'\n"),
1405 		 abfd, c, c2, abfd->tdata.mmo_data->lop_stab_symbol);
1406 	      bfd_set_error (bfd_error_bad_value);
1407 	      abfd->tdata.mmo_data->have_error = true;
1408 	      return false;
1409 	    }
1410 	  else
1411 	    c = c2;
1412 	}
1413 
1414       if (abfd->tdata.mmo_data->symbol_position
1415 	  >= abfd->tdata.mmo_data->max_symbol_length)
1416 	{
1417 	  _bfd_error_handler
1418 	    /* xgettext:c-format */
1419 	    (_("%pB: symbol name exceeds given max length of %d"),
1420 	     abfd, abfd->tdata.mmo_data->max_symbol_length);
1421 	  abfd->tdata.mmo_data->have_error = true;
1422 	  return false;
1423 	}
1424       abfd->tdata.mmo_data->lop_stab_symbol[abfd->tdata.mmo_data->symbol_position++] = c;
1425       abfd->tdata.mmo_data->lop_stab_symbol[abfd->tdata.mmo_data->symbol_position] = 0;
1426 
1427       if (j & MMO3_REGQUAL_BITS)
1428 	{
1429 	  if (j == MMO3_REGQUAL_BITS)
1430 	    {
1431 	      sym_type = mmo_reg_sym;
1432 	      addr = mmo_get_byte (abfd);
1433 	    }
1434 	  else if (j <= 8)
1435 	    {
1436 	      unsigned int i;
1437 
1438 	      for (i = 0; i < j; i++)
1439 		addr = (addr << 8) + mmo_get_byte (abfd);
1440 
1441 	      if (addr == 0 && j == MMO3_UNDEF)
1442 		sym_type = mmo_undef_sym;
1443 	      else
1444 		sym_type = mmo_abs_sym;
1445 	    }
1446 	  else
1447 	    {
1448 	      unsigned int i;
1449 
1450 	      for (i = MMO3_DATA; i < j; i++)
1451 		addr = (addr << 8) + mmo_get_byte (abfd);
1452 
1453 	      addr += (bfd_vma) 0x20 << 56;
1454 	      sym_type = mmo_data_sym;
1455 	    }
1456 
1457 	  /* Get the serial number.  */
1458 	  do
1459 	    {
1460 	      k = mmo_get_byte (abfd);
1461 	      serno = (serno << 7) + k;
1462 	    }
1463 	  while (k < 128);
1464 	  serno -= 128;
1465 
1466 	  /* Got it.  Now enter it.  Skip a leading ":".  */
1467 	  if (! abfd->tdata.mmo_data->have_error
1468 	      && ! mmo_create_symbol (abfd,
1469 				      abfd->tdata.mmo_data->lop_stab_symbol
1470 				      + 1,
1471 				      addr, sym_type, serno))
1472 	    abfd->tdata.mmo_data->have_error = true;
1473 	}
1474 
1475       if (m & MMO3_MIDDLE)
1476 	/* Traverse middle trie. */
1477 	mmo_get_symbols (abfd);
1478 
1479       abfd->tdata.mmo_data->symbol_position--;
1480     }
1481 
1482   if (m & MMO3_RIGHT)
1483     /* Traverse right trie.  */
1484     mmo_get_symbols (abfd);
1485 
1486   return ! abfd->tdata.mmo_data->have_error;
1487 }
1488 
1489 /* Get the location of memory area [VMA..VMA + SIZE - 1], which we think
1490    is in section SEC.  Adjust and reallocate zero-initialized contents.
1491    If there's new contents, allocate to the next multiple of
1492    MMO_SEC_CONTENTS_CHUNK_SIZE.  */
1493 
1494 static bfd_byte *
mmo_get_loc(asection * sec,bfd_vma vma,int size)1495 mmo_get_loc (asection *sec, bfd_vma vma, int size)
1496 {
1497   bfd_size_type allocated_size;
1498   struct mmo_section_data_struct *sdatap = mmo_section_data (sec);
1499   struct mmo_data_list_struct *datap = sdatap->head;
1500   struct mmo_data_list_struct *entry;
1501 
1502   /* First search the list to see if we have the requested chunk in one
1503      piece, or perhaps if we have a suitable chunk with room to fit.  */
1504   for (; datap != NULL; datap = datap->next)
1505     {
1506       if (datap->where <= vma
1507 	  && datap->where + datap->size >= vma + size)
1508 	return datap->data + vma - datap->where;
1509       else if (datap->where <= vma
1510 	       && datap->where + datap->allocated_size >= vma + size
1511 	       /* Only munch on the "allocated size" if it does not
1512 		  overlap the next chunk.  */
1513 	       && (datap->next == NULL || datap->next->where >= vma + size))
1514 	{
1515 	  /* There was room allocated, but the size wasn't set to include
1516 	     it.  Do that now.  */
1517 	  datap->size += (vma + size) - (datap->where + datap->size);
1518 
1519 	  /* Update the section size.  This happens only if we update the
1520 	     32-bit-aligned chunk size.  Callers that have
1521 	     non-32-bit-aligned sections should do all allocation and
1522 	     size-setting by themselves or at least set the section size
1523 	     after the last allocating call to this function.  */
1524 	  if (vma + size > sec->vma + sec->size)
1525 	    sec->size += (vma + size) - (sec->vma + sec->size);
1526 
1527 	  return datap->data + vma - datap->where;
1528 	}
1529     }
1530 
1531   /* Not found; allocate a new block.  First check in case we get a
1532      request for a size split up over several blocks; we'll have to return
1533      NULL for those cases, requesting the caller to split up the request.
1534      Requests with an address aligned on MMO_SEC_CONTENTS_CHUNK_SIZE bytes and
1535      for no more than MMO_SEC_CONTENTS_CHUNK_SIZE will always get resolved.  */
1536 
1537   for (datap = sdatap->head; datap != NULL; datap = datap->next)
1538     if ((datap->where <= vma && datap->where + datap->size > vma)
1539 	|| (datap->where < vma + size
1540 	    && datap->where + datap->size >= vma + size))
1541       return NULL;
1542 
1543   allocated_size
1544     = (size + MMO_SEC_CONTENTS_CHUNK_SIZE - 1) & ~(MMO_SEC_CONTENTS_CHUNK_SIZE - 1);
1545   entry = (mmo_data_list_type *)
1546     bfd_zalloc (sec->owner, sizeof (mmo_data_list_type) + allocated_size);
1547   if (entry == NULL)
1548     return NULL;
1549   entry->where = vma;
1550   entry->size = size;
1551   entry->allocated_size = allocated_size;
1552 
1553   datap = sdatap->head;
1554 
1555   /* Sort the records by address.  Optimize for the common case of adding
1556      a record to the end of the list.  */
1557   if (sdatap->tail != NULL && entry->where >= sdatap->tail->where)
1558     {
1559       sdatap->tail->next = entry;
1560       entry->next = NULL;
1561       sdatap->tail = entry;
1562     }
1563   else
1564     {
1565       mmo_data_list_type **look;
1566       for (look = &sdatap->head;
1567 	   *look != NULL && (*look)->where < entry->where;
1568 	   look = &(*look)->next)
1569 	;
1570       entry->next = *look;
1571       *look = entry;
1572       if (entry->next == NULL)
1573 	{
1574 	  sdatap->tail = entry;
1575 
1576 	  /* We get here for the first time (at other times too) for this
1577 	     section.  Say we have contents.  */
1578 	  if (!bfd_set_section_flags (sec, (bfd_section_flags (sec)
1579 					    | SEC_HAS_CONTENTS)))
1580 	    return NULL;
1581 	}
1582     }
1583 
1584   /* Update the section size.  This happens only when we add contents and
1585      re-size as we go.  The section size will then be aligned to 32 bits.  */
1586   if (vma + size > sec->vma + sec->size)
1587     sec->size += (vma + size) - (sec->vma + sec->size);
1588   return entry->data;
1589 }
1590 
1591 /* Set sizes once we've read in all sections.  */
1592 
1593 static void
mmo_map_set_sizes(bfd * abfd ATTRIBUTE_UNUSED,asection * sec,void * ignored ATTRIBUTE_UNUSED)1594 mmo_map_set_sizes (bfd *abfd ATTRIBUTE_UNUSED, asection *sec,
1595 		   void *ignored ATTRIBUTE_UNUSED)
1596 {
1597   sec->lma = sec->vma;
1598 }
1599 
1600 /* Read the mmo file and turn it into sections.  */
1601 
1602 static bool
mmo_scan(bfd * abfd)1603 mmo_scan (bfd *abfd)
1604 {
1605   unsigned int i;
1606   unsigned int lineno = 1;
1607   bool error = false;
1608   bfd_vma vma = 0;
1609   asection *sec = NULL;
1610   asection *non_spec_sec = NULL;
1611   bfd_vma non_spec_vma = 0;
1612   bfd_size_type nbytes_read = 0;
1613   /* Buffer with room to read a 64-bit value.  */
1614   bfd_byte buf[8];
1615   file_ptr stab_loc = -1;
1616   char *file_names[256];
1617 
1618   abfd->symcount = 0;
1619   memset (file_names, 0, sizeof (file_names));
1620 
1621   if (bfd_seek (abfd, (file_ptr) 0, SEEK_SET) != 0)
1622     goto error_return;
1623 
1624   while ((nbytes_read = bfd_bread (buf, 4, abfd)) == 4)
1625     {
1626       if (buf[0] == LOP)
1627 	{
1628 	  unsigned int y = bfd_get_8 (abfd, buf + 2);
1629 	  unsigned int z = bfd_get_8 (abfd, buf + 3);
1630 
1631 	  /* Change back to the original section for lopcodes other
1632 	     than LOP_QUOTE that comes after a LOP_SPEC.  */
1633 	  if ((buf[1] != LOP_QUOTE || y != 0 || z != 1)
1634 	      && non_spec_sec != NULL)
1635 	    {
1636 	      sec = non_spec_sec;
1637 	      vma = non_spec_vma;
1638 	      non_spec_sec = NULL;
1639 	    }
1640 
1641 	  switch (buf[1])
1642 	    {
1643 	    default:
1644 	      _bfd_error_handler
1645 		/* xgettext:c-format */
1646 		(_("%pB: invalid mmo file: unsupported lopcode `%d'\n"),
1647 		 abfd, buf[1]);
1648 	      bfd_set_error (bfd_error_bad_value);
1649 	      goto error_return;
1650 
1651 	    case LOP_QUOTE:
1652 	      /* Quote the next 32-bit word.  */
1653 	      if (y != 0 || z != 1)
1654 		{
1655 		  _bfd_error_handler
1656 		    /* xgettext:c-format */
1657 		    (_("%pB: invalid mmo file: expected YZ = 1"
1658 		       " got YZ = %d for lop_quote\n"),
1659 		     abfd, y*256+z);
1660 		  bfd_set_error (bfd_error_bad_value);
1661 		  goto error_return;
1662 		}
1663 	      if (bfd_bread (buf, 4, abfd) != 4)
1664 		goto error_return;
1665 
1666 	      vma &= ~3;
1667 	      if (sec == NULL)
1668 		sec = bfd_make_section_old_way (abfd, MMO_TEXT_SECTION_NAME);
1669 	      if (!mmo_xore_32 (sec, vma, bfd_get_32 (abfd, buf)))
1670 		{
1671 		  bfd_set_error (bfd_error_bad_value);
1672 		  goto error_return;
1673 		}
1674 	      vma += 4;
1675 	      lineno++;
1676 	      break;
1677 
1678 	    case LOP_LOC:
1679 	      /* Set vma (and section).  */
1680 	      vma = (bfd_vma) y << 56;
1681 	      if (z == 1)
1682 		{
1683 		  /* Get a 32-bit value.  */
1684 		  if (bfd_bread (buf, 4, abfd) != 4)
1685 		    goto error_return;
1686 
1687 		  vma += bfd_get_32 (abfd, buf);
1688 		}
1689 	      else if (z == 2)
1690 		{
1691 		  /* Get a 64-bit value.  */
1692 		  if (bfd_bread (buf, 8, abfd) != 8)
1693 		    goto error_return;
1694 
1695 		  vma += bfd_get_64 (abfd, buf);
1696 		}
1697 	      else
1698 		{
1699 		  _bfd_error_handler
1700 		    /* xgettext:c-format */
1701 		    (_("%pB: invalid mmo file: expected z = 1 or z = 2,"
1702 		       " got z = %d for lop_loc\n"),
1703 		     abfd, z);
1704 		  bfd_set_error (bfd_error_bad_value);
1705 		  goto error_return;
1706 		}
1707 
1708 	      /* When we decide which section the data goes into, we might
1709 		 create the section.  If that happens, make sure the VMA at
1710 		 creation time is tetra-aligned.  */
1711 	      sec = mmo_decide_section (abfd, vma & ~3);
1712 	      if (sec == NULL)
1713 		goto error_return;
1714 	      break;
1715 
1716 	    case LOP_SKIP:
1717 	      /* Move forward within the same section.  */
1718 	      vma += y * 256 + z;
1719 
1720 	      sec = mmo_decide_section (abfd, vma);
1721 	      if (sec == NULL)
1722 		goto error_return;
1723 	      break;
1724 
1725 	    case LOP_FIXO:
1726 	      /* A fixup: Store the current vma somewhere.  Position using
1727 		 same format as LOP_LOC.  */
1728 	      {
1729 		bfd_vma p = (bfd_vma) y << 56;
1730 		asection *fixosec;
1731 
1732 		if (z == 1)
1733 		  {
1734 		    /* Get a 32-bit value.  */
1735 		    if (bfd_bread (buf, 4, abfd) != 4)
1736 		      goto error_return;
1737 
1738 		    p += bfd_get_32 (abfd, buf);
1739 		  }
1740 		else if (z == 2)
1741 		  {
1742 		    /* Get a 64-bit value.  */
1743 		    if (bfd_bread (buf, 8, abfd) != 8)
1744 		      goto error_return;
1745 
1746 		    p += bfd_get_64 (abfd, buf);
1747 		  }
1748 		else
1749 		  {
1750 		    _bfd_error_handler
1751 		      /* xgettext:c-format */
1752 		      (_("%pB: invalid mmo file: expected z = 1 or z = 2,"
1753 			 " got z = %d for lop_fixo\n"),
1754 		       abfd, z);
1755 		    bfd_set_error (bfd_error_bad_value);
1756 		    goto error_return;
1757 		  }
1758 
1759 		/* The section where we store this address might be a
1760 		   different one than the current section.  */
1761 		fixosec = mmo_decide_section (abfd, p);
1762 		if (fixosec == NULL)
1763 		  goto error_return;
1764 		if (!mmo_xore_64 (fixosec, p, vma))
1765 		  {
1766 		    bfd_set_error (bfd_error_bad_value);
1767 		    goto error_return;
1768 		  }
1769 	      }
1770 	    break;
1771 
1772 	    case LOP_FIXR:
1773 	      /* A fixup: Store YZ of this lopcode into YZ at vma - 4 * yz.  */
1774 	      {
1775 		unsigned int yz = (y * 256 + z);
1776 		bfd_vma p = vma + 2 - 4 * yz;
1777 		asection *fixrsec = mmo_decide_section (abfd, p);
1778 		if (fixrsec == NULL)
1779 		  goto error_return;
1780 		if (!mmo_xore_16 (fixrsec, p, yz))
1781 		  {
1782 		    bfd_set_error (bfd_error_bad_value);
1783 		    goto error_return;
1784 		  }
1785 	      }
1786 	    break;
1787 
1788 	    case LOP_FIXRX:
1789 	      /* A fixup, similar to lop_fixr, but taking larger numbers
1790 		 and can change branches into the opposite direction
1791 		 (gasp!).  */
1792 	      {
1793 		bfd_vma delta;
1794 		bfd_vma p;
1795 		asection *fixrsec;
1796 
1797 		if (y != 0)
1798 		  {
1799 		    _bfd_error_handler
1800 		      /* xgettext:c-format */
1801 		      (_("%pB: invalid mmo file: expected y = 0,"
1802 			 " got y = %d for lop_fixrx\n"),
1803 		       abfd, y);
1804 		    bfd_set_error (bfd_error_bad_value);
1805 		    goto error_return;
1806 		  }
1807 
1808 		if (z != 16 && z != 24)
1809 		  {
1810 		    _bfd_error_handler
1811 		      /* xgettext:c-format */
1812 		      (_("%pB: invalid mmo file: expected z = 16 or z = 24,"
1813 			 " got z = %d for lop_fixrx\n"),
1814 		       abfd, z);
1815 		    bfd_set_error (bfd_error_bad_value);
1816 		    goto error_return;
1817 		  }
1818 
1819 		/* Get the next 32-bit value.  */
1820 		if (bfd_bread (buf, 4, abfd) != 4)
1821 		  goto error_return;
1822 
1823 		delta = bfd_get_32 (abfd, buf);
1824 
1825 		/* Do an, ehm, involved calculation for the location of
1826 		   the fixup.  See mmixal documentation for a verbose
1827 		   explanation.  We follow it verbosely here for the
1828 		   readers delight.  */
1829 		if (buf[0] == 0)
1830 		  p = vma - 4 * delta;
1831 		else if (buf[0] == 1)
1832 		  p = vma - 4 * ((delta & 0xffffff) - (1 << z));
1833 		else
1834 		  {
1835 		    _bfd_error_handler
1836 		      /* xgettext:c-format */
1837 		      (_("%pB: invalid mmo file: leading byte of operand word"
1838 			 " must be 0 or 1, got %d for lop_fixrx\n"),
1839 		       abfd, buf[0]);
1840 		    bfd_set_error (bfd_error_bad_value);
1841 		    goto error_return;
1842 		  }
1843 
1844 		fixrsec = mmo_decide_section (abfd, vma);
1845 		if (fixrsec == NULL)
1846 		  goto error_return;
1847 		if (!mmo_xore_32 (fixrsec, p, delta))
1848 		  {
1849 		    bfd_set_error (bfd_error_bad_value);
1850 		    goto error_return;
1851 		  }
1852 	      }
1853 	    break;
1854 
1855 	    case LOP_FILE:
1856 	      /* Set current file and perhaps the file name.  Reset line
1857 		 number.  */
1858 	      if (z != 0)
1859 		{
1860 		  char *fname = bfd_malloc (z * 4 + 1);
1861 
1862 		  if (fname == NULL)
1863 		    {
1864 		      _bfd_error_handler
1865 			/* xgettext:c-format */
1866 			(_("%pB: cannot allocate file name for file number %d,"
1867 			   " %d bytes\n"),
1868 			 abfd, y, z * 4 + 1);
1869 		      bfd_set_error (bfd_error_system_call);
1870 		      goto error_return;
1871 		    }
1872 
1873 		  fname[z * 4] = 0;
1874 
1875 		  for (i = 0; i < z; i++)
1876 		    {
1877 		      if (bfd_bread (fname + i * 4, 4, abfd) != 4)
1878 			{
1879 			  free (fname);
1880 			  goto error_return;
1881 			}
1882 		    }
1883 
1884 		  if (file_names[y] != NULL)
1885 		    {
1886 		      _bfd_error_handler
1887 			/* xgettext:c-format */
1888 			(_("%pB: invalid mmo file: file number %d `%s',"
1889 			   " was already entered as `%s'\n"),
1890 			 abfd, y, fname, file_names[y]);
1891 		      bfd_set_error (bfd_error_bad_value);
1892 		      goto error_return;
1893 		    }
1894 
1895 		  file_names[y] = fname;
1896 		}
1897 
1898 	      if (file_names[y] == NULL)
1899 		{
1900 		  _bfd_error_handler
1901 		    /* xgettext:c-format */
1902 		    (_("%pB: invalid mmo file: file name for number %d"
1903 		       " was not specified before use\n"),
1904 		     abfd, y);
1905 		  bfd_set_error (bfd_error_bad_value);
1906 		  goto error_return;
1907 		}
1908 
1909 	      lineno = 0;
1910 	      break;
1911 
1912 	    case LOP_LINE:
1913 	      /* Set line number.  */
1914 	      lineno = y * 256 + z;
1915 	      /* FIXME: Create a sequence of mmo-specific line number
1916 		 entries for each section, then translate into canonical
1917 		 format.  */
1918 	      break;
1919 
1920 	    case LOP_SPEC:
1921 	      /* Special data follows until the next non-lop_quote
1922 		 lopcode.  */
1923 	      non_spec_sec = sec;
1924 	      non_spec_vma = vma;
1925 	      sec = mmo_get_spec_section (abfd, y * 256 + z);
1926 	      if (sec == NULL)
1927 		goto error_return;
1928 
1929 	      vma = sec->vma;
1930 	      break;
1931 
1932 	    case LOP_PRE:
1933 	      {
1934 		/* We ignore header information, except we read in the
1935 		   creation time from the first 32-bit word with the time
1936 		   in seconds since era.  */
1937 		if (z >= 1
1938 		    && bfd_bread (abfd->tdata.mmo_data->created, 4,
1939 				 abfd) != 4)
1940 		  goto error_return;
1941 
1942 		for (i = 1; i < z; i++)
1943 		  if (bfd_bread (buf, 4, abfd) != 4)
1944 		    goto error_return;
1945 	      }
1946 	      break;
1947 
1948 	    case LOP_POST:
1949 	      /* This tells of the contents of registers $Z..$255 at
1950 		 startup.  We make a section out of it, with VMA = Z * 8,
1951 		 but only if Z != 255 or the contents is non-zero.  */
1952 	      {
1953 		asection *rsec;
1954 		bfd_byte *loc;
1955 		bfd_vma first_octa;
1956 		bfd_vma startaddr_octa;
1957 
1958 		/* Read first octaword outside loop to simplify logic when
1959 		   excluding the Z == 255, octa == 0 case.  */
1960 		if (bfd_bread (buf, 8, abfd) != 8)
1961 		  goto error_return;
1962 
1963 		first_octa = bfd_get_64 (abfd, buf);
1964 
1965 		/* Don't emit contents for the trivial case which is
1966 		   always present; $255 pointing to Main.  */
1967 		if (z != 255)
1968 		  {
1969 		    rsec
1970 		      = bfd_make_section_old_way (abfd,
1971 						  MMIX_REG_CONTENTS_SECTION_NAME);
1972 		    rsec->flags |= SEC_LINKER_CREATED;
1973 		    rsec->vma = z * 8;
1974 		    loc = mmo_get_loc (rsec, z * 8, (255 - z) * 8);
1975 		    if (!loc)
1976 		      {
1977 			bfd_set_error (bfd_error_bad_value);
1978 			goto error_return;
1979 		      }
1980 		    bfd_put_64 (abfd, first_octa, loc);
1981 
1982 		    for (i = z + 1; i < 255; i++)
1983 		      {
1984 			if (bfd_bread (loc + (i - z) * 8, 8, abfd) != 8)
1985 			  goto error_return;
1986 		      }
1987 
1988 		    /* Read out the last octabyte, and use it to set the
1989 		       start address.  */
1990 		    if (bfd_bread (buf, 8, abfd) != 8)
1991 		      goto error_return;
1992 
1993 		    startaddr_octa = bfd_get_64 (abfd, buf);
1994 		  }
1995 		else
1996 		  startaddr_octa = first_octa;
1997 
1998 		if (! bfd_set_start_address (abfd, startaddr_octa))
1999 		  {
2000 		    /* Currently this can't fail, but this should handle
2001 		       future failures.  */
2002 		    bfd_set_error (bfd_error_bad_value);
2003 		    goto error_return;
2004 		  }
2005 	      }
2006 	      break;
2007 
2008 	    case LOP_STAB:
2009 	      /* We read in the symbols now, not later.  */
2010 	      if (y != 0 || z != 0)
2011 		{
2012 		  _bfd_error_handler
2013 		    /* xgettext:c-format */
2014 		    (_("%pB: invalid mmo file: fields y and z of lop_stab"
2015 		       " non-zero, y: %d, z: %d\n"),
2016 		     abfd, y, z);
2017 		  bfd_set_error (bfd_error_bad_value);
2018 		  goto error_return;
2019 		}
2020 
2021 	      /* Save the location, so we can check that YZ in the LOP_END
2022 		 is correct.  */
2023 	      stab_loc = bfd_tell (abfd);
2024 
2025 	      /* It's not said that an MMO can be without symbols (though
2026 		 mmixal will refuse to assemble files without Main), but
2027 		 it seems it would still be a valid mmo-file, so allow it.
2028 		 We detect the absence of a symbol area in that the upper
2029 		 limit is computed (from the lop_end YZ field) as 0.
2030 		 Don't call mmo_get_symbols; it can only detect the end of
2031 		 a valid symbol trie, not the absence of one.  */
2032 	      if (abfd->tdata.mmo_data->max_symbol_length != 0
2033 		  && ! mmo_get_symbols (abfd))
2034 		goto error_return;
2035 	      break;
2036 
2037 	    case LOP_END:
2038 	      {
2039 		/* This must be the last 32-bit word in an mmo file.
2040 		   Let's find out.  */
2041 		struct stat statbuf;
2042 		file_ptr curpos = bfd_tell (abfd);
2043 
2044 		if (bfd_stat (abfd, &statbuf) < 0)
2045 		  goto error_return;
2046 
2047 		if (statbuf.st_size != curpos)
2048 		  {
2049 		    _bfd_error_handler
2050 		      /* xgettext:c-format */
2051 		      (_("%pB: invalid mmo file: lop_end not last item in"
2052 			 " file\n"),
2053 		       abfd);
2054 		    bfd_set_error (bfd_error_bad_value);
2055 		    goto error_return;
2056 		  }
2057 
2058 		/* Check that the YZ field is right.  Subtract the size of
2059 		   this LOP_END in the calculation; YZ does not include
2060 		   it.  */
2061 		if ((long) (y * 256 + z) * 4 != (curpos - stab_loc) - 4)
2062 		  {
2063 		    _bfd_error_handler
2064 		      /* xgettext:c-format */
2065 		      (_("%pB: invalid mmo file: YZ of lop_end (%ld)"
2066 			 " not equal to the number of tetras to the preceding"
2067 			 " lop_stab (%ld)\n"),
2068 		       abfd, (long) (y * 256 + z),
2069 		       (long) (curpos - stab_loc - 4)/4);
2070 		    bfd_set_error (bfd_error_bad_value);
2071 		    goto error_return;
2072 		  }
2073 
2074 		bfd_map_over_sections (abfd, mmo_map_set_sizes, NULL);
2075 		goto done;
2076 	      }
2077 	    }
2078 	}
2079       else
2080 	{
2081 	  /* This wasn't a lopcode, so store it in the current section.  */
2082 	  if (sec == NULL)
2083 	    sec = bfd_make_section_old_way (abfd, MMO_TEXT_SECTION_NAME);
2084 	  if (!mmo_xore_32 (sec, vma & ~3, bfd_get_32 (abfd, buf)))
2085 	    {
2086 	      bfd_set_error (bfd_error_bad_value);
2087 	      goto error_return;
2088 	    }
2089 	  vma += 4;
2090 	  vma &= ~3;
2091 	  lineno++;
2092 	}
2093     }
2094 
2095   /* We know this file is a multiple of four bytes (checked in
2096      mmo_object_p), so if we got something other than 0, this was a bad
2097      file (although it's more likely we'll get 0 in that case too).
2098      If we got end-of-file, then there was no lop_stab, so the file has
2099      invalid format.  */
2100 
2101   if (nbytes_read != 0)
2102     bfd_set_error (bfd_error_system_call);
2103   else
2104     bfd_set_error (bfd_error_bad_value);
2105 
2106  error_return:
2107   error = true;
2108  done:
2109   /* Mark the .text and .data section with their normal attribute if they
2110      contain anything.  This is not redundant wrt. mmo_decide_section,
2111      since that code might never execute, and conversely the alloc+code
2112      section flags must be set then.  */
2113   sec = bfd_get_section_by_name (abfd, MMO_TEXT_SECTION_NAME);
2114   if (sec != NULL
2115       && (bfd_section_flags (sec) & SEC_HAS_CONTENTS)
2116       && !bfd_set_section_flags (sec, (bfd_section_flags (sec)
2117 				       | SEC_ALLOC | SEC_LOAD | SEC_CODE)))
2118     error = true;
2119 
2120   sec = bfd_get_section_by_name (abfd, MMO_DATA_SECTION_NAME);
2121   if (sec != NULL
2122       && (bfd_section_flags (sec) & SEC_HAS_CONTENTS)
2123       && !bfd_set_section_flags (sec, (bfd_section_flags (sec)
2124 				       | SEC_ALLOC | SEC_LOAD | SEC_DATA)))
2125     error = true;
2126 
2127   /* Free whatever resources we took.  */
2128   for (i = 0; i < sizeof (file_names) / sizeof (file_names[0]); i++)
2129     free (file_names[i]);
2130   return ! error;
2131 }
2132 
2133 /* A hook to set up object file dependent section information.  For mmo,
2134    we point out the shape of allocated section contents.  */
2135 
2136 static bool
mmo_new_section_hook(bfd * abfd,asection * newsect)2137 mmo_new_section_hook (bfd *abfd, asection *newsect)
2138 {
2139   if (!newsect->used_by_bfd)
2140     {
2141       /* We zero-fill all fields and assume NULL is represented by an all
2142 	 zero-bit pattern.  */
2143       newsect->used_by_bfd
2144 	= bfd_zalloc (abfd, sizeof (struct mmo_section_data_struct));
2145       if (!newsect->used_by_bfd)
2146 	return false;
2147     }
2148 
2149   /* Always align to at least 32-bit words.  */
2150   newsect->alignment_power = 2;
2151   return _bfd_generic_new_section_hook (abfd, newsect);
2152 }
2153 
2154 /* We already have section contents loaded for sections that have
2155    contents.  */
2156 
2157 static bool
mmo_get_section_contents(bfd * abfd ATTRIBUTE_UNUSED,asection * sec,void * location,file_ptr offset,bfd_size_type bytes_to_do)2158 mmo_get_section_contents (bfd *abfd ATTRIBUTE_UNUSED,
2159 			  asection *sec,
2160 			  void * location,
2161 			  file_ptr offset,
2162 			  bfd_size_type bytes_to_do)
2163 {
2164   /* Iterate over diminishing chunk sizes, copying contents, like
2165      mmo_set_section_contents.  */
2166   while (bytes_to_do)
2167     {
2168       /* A minor song-and-dance to make sure we're not bitten by the
2169 	 distant possibility of the cast from bfd_vma to int making the
2170 	 chunk zero-sized.  */
2171       int chunk_size
2172 	= (int) bytes_to_do != 0 ? bytes_to_do : MMO_SEC_CONTENTS_CHUNK_SIZE;
2173       bfd_byte *loc;
2174 
2175       do
2176 	loc = mmo_get_loc (sec, sec->vma + offset, chunk_size);
2177       while (loc == NULL && (chunk_size /= 2) != 0);
2178 
2179       if (chunk_size == 0)
2180 	return false;
2181 
2182       memcpy (location, loc, chunk_size);
2183 
2184       location = (bfd_byte *) location + chunk_size;
2185       bytes_to_do -= chunk_size;
2186       offset += chunk_size;
2187     }
2188   return true;
2189 }
2190 
2191 /* Return the amount of memory needed to read the symbol table.  */
2192 
2193 static long
mmo_get_symtab_upper_bound(bfd * abfd)2194 mmo_get_symtab_upper_bound (bfd *abfd)
2195 {
2196   return (abfd->symcount + 1) * sizeof (asymbol *);
2197 }
2198 
2199 /* Sort mmo symbols by serial number.  */
2200 
2201 static int
mmo_sort_mmo_symbols(const void * arg1,const void * arg2)2202 mmo_sort_mmo_symbols (const void *arg1, const void *arg2)
2203 {
2204   const struct mmo_symbol *sym1 = *(const struct mmo_symbol **) arg1;
2205   const struct mmo_symbol *sym2 = *(const struct mmo_symbol **) arg2;
2206 
2207   /* Sort by serial number first.  */
2208   if (sym1->serno < sym2->serno)
2209     return -1;
2210   else if (sym1->serno > sym2->serno)
2211     return 1;
2212 
2213   /* Then sort by address of the table entries.  */
2214   return ((const char *) arg1 - (const char *) arg2);
2215 }
2216 
2217 /* Translate the symbol table.  */
2218 
2219 static long
mmo_canonicalize_symtab(bfd * abfd,asymbol ** alocation)2220 mmo_canonicalize_symtab (bfd *abfd, asymbol **alocation)
2221 {
2222   unsigned int symcount = bfd_get_symcount (abfd);
2223   asymbol *csymbols;
2224   unsigned int i;
2225 
2226   csymbols = abfd->tdata.mmo_data->csymbols;
2227   if (csymbols == NULL && symcount != 0)
2228     {
2229       asymbol *c;
2230       struct mmo_symbol *s;
2231       struct mmo_symbol **msp;
2232 
2233       /* First we store the symbols into the table we'll return, then we
2234 	 qsort it on the serial number, with secondary on the address of
2235 	 the symbol, to preserve order if there would be non-unique serial
2236 	 numbers.  */
2237       for (s = abfd->tdata.mmo_data->symbols,
2238 	     msp = (struct mmo_symbol **) alocation;
2239 	   s != NULL;
2240 	   s = s->next, ++msp)
2241 	*msp = s;
2242 
2243       *msp = NULL;
2244 
2245       qsort (alocation, symcount, sizeof (struct mmo_symbol *),
2246 	     mmo_sort_mmo_symbols);
2247 
2248       csymbols = (asymbol *) bfd_alloc (abfd, symcount * sizeof (asymbol));
2249       if (csymbols == NULL)
2250 	return -1;
2251       abfd->tdata.mmo_data->csymbols = csymbols;
2252 
2253       for (msp = (struct mmo_symbol **) alocation, c = csymbols;
2254 	   *msp != NULL;
2255 	   msp++, ++c)
2256 	{
2257 	  s = *msp;
2258 	  c->the_bfd = abfd;
2259 	  c->name = s->name;
2260 	  c->value = s->value;
2261 	  c->flags = BSF_GLOBAL;
2262 
2263 	  if (s->sym_type == mmo_data_sym)
2264 	    {
2265 	      c->section
2266 		= bfd_get_section_by_name (abfd, MMO_DATA_SECTION_NAME);
2267 
2268 	      if (c->section == NULL)
2269 		c->section = bfd_abs_section_ptr;
2270 	      else
2271 		c->value -= c->section->vma;
2272 	    }
2273 	  else if (s->sym_type == mmo_undef_sym)
2274 	    c->section = bfd_und_section_ptr;
2275 	  else if (s->sym_type == mmo_reg_sym)
2276 	    {
2277 	      c->section
2278 		= bfd_make_section_old_way (abfd, MMIX_REG_SECTION_NAME);
2279 	      c->section->flags |= SEC_LINKER_CREATED;
2280 	    }
2281 	  else
2282 	    {
2283 	      asection *textsec
2284 		= bfd_get_section_by_name (abfd, MMO_TEXT_SECTION_NAME);
2285 	      asection *datasec;
2286 
2287 	      if (textsec != NULL
2288 		  && c->value >= textsec->vma
2289 		  && c->value <= textsec->vma + textsec->size)
2290 		{
2291 		  c->section = textsec;
2292 		  c->value -= c->section->vma;
2293 		}
2294 	      /* In mmo, symbol types depend on the VMA.  Therefore, if
2295 		 the data section isn't within the usual bounds, its
2296 		 symbols are marked as absolute.  Correct that.  This
2297 		 means we can't have absolute symbols with values matching
2298 		 data section addresses, but we also can't have with
2299 		 absolute symbols with values matching text section
2300 		 addresses.  For such needs, use the ELF format.  */
2301 	      else if ((datasec
2302 			= bfd_get_section_by_name (abfd,
2303 						   MMO_DATA_SECTION_NAME))
2304 		       != NULL
2305 		       && c->value >= datasec->vma
2306 		       && c->value <= datasec->vma + datasec->size)
2307 		{
2308 		  c->section = datasec;
2309 		  c->value -= c->section->vma;
2310 		}
2311 	      else
2312 		c->section = bfd_abs_section_ptr;
2313 	    }
2314 
2315 	  c->udata.p = NULL;
2316 	}
2317     }
2318 
2319   /* Last, overwrite the incoming table with the right-type entries.  */
2320   for (i = 0; i < symcount; i++)
2321     *alocation++ = csymbols++;
2322   *alocation = NULL;
2323 
2324   return symcount;
2325 }
2326 
2327 /* Get information about a symbol.  */
2328 
2329 static void
mmo_get_symbol_info(bfd * ignore_abfd ATTRIBUTE_UNUSED,asymbol * symbol,symbol_info * ret)2330 mmo_get_symbol_info (bfd *ignore_abfd ATTRIBUTE_UNUSED,
2331 		     asymbol *symbol, symbol_info *ret)
2332 {
2333   bfd_symbol_info (symbol, ret);
2334 }
2335 
2336 static void
mmo_print_symbol(bfd * abfd,void * afile,asymbol * symbol,bfd_print_symbol_type how)2337 mmo_print_symbol (bfd *abfd, void *afile, asymbol *symbol,
2338 		  bfd_print_symbol_type how)
2339 {
2340   FILE *file = (FILE *) afile;
2341 
2342   switch (how)
2343     {
2344     case bfd_print_symbol_name:
2345       fprintf (file, "%s", symbol->name);
2346       break;
2347     default:
2348       bfd_print_symbol_vandf (abfd, file, symbol);
2349 
2350       fprintf (file, " %-5s %s",
2351 	       symbol->section->name,
2352 	       symbol->name);
2353     }
2354 }
2355 
2356 /* We can't map a file directly into executable code, so the
2357    size of header information is irrelevant.  */
2358 
2359 static int
mmo_sizeof_headers(bfd * abfd ATTRIBUTE_UNUSED,struct bfd_link_info * info ATTRIBUTE_UNUSED)2360 mmo_sizeof_headers (bfd *abfd ATTRIBUTE_UNUSED,
2361 		    struct bfd_link_info *info ATTRIBUTE_UNUSED)
2362 {
2363   return 0;
2364 }
2365 
2366 /* Write the (section-neutral) file preamble.  */
2367 
2368 static bool
mmo_internal_write_header(bfd * abfd)2369 mmo_internal_write_header (bfd *abfd)
2370 {
2371   const char lop_pre_bfd[] = { LOP, LOP_PRE, 1, 1};
2372 
2373   if (bfd_bwrite (lop_pre_bfd, 4, abfd) != 4)
2374     return false;
2375 
2376   /* Copy creation time of original file.  */
2377   if (bfd_bwrite (abfd->tdata.mmo_data->created, 4, abfd) != 4)
2378     return false;
2379 
2380   return true;
2381 }
2382 
2383 /* Write the LOP_POST record, with global register initializations.
2384    Z is the Z field of the LOP_POST, corresponding to 255 - number of
2385    registers at DATA.  The Z = 255 field is filled in with the
2386    start-address.  */
2387 
2388 static bool
mmo_internal_write_post(bfd * abfd,int z,asection * sec)2389 mmo_internal_write_post (bfd *abfd, int z, asection *sec)
2390 {
2391   int i;
2392   bfd_byte buf[8];
2393   mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_POST << 16) | z);
2394 
2395   for (i = z; i < 255; i++)
2396     {
2397       bfd_byte *data = mmo_get_loc (sec, i * 8, 8);
2398 
2399       if (bfd_bwrite (data, 8, abfd) != 8)
2400 	return false;
2401     }
2402 
2403   /* For Z == $255, we always emit the start location; supposedly Main,
2404      but we have it handy at bfd_get_start_address.  If we're called with
2405      Z == 255, don't assume DATA is valid.  */
2406   bfd_put_64 (abfd, bfd_get_start_address (abfd), buf);
2407 
2408   return ! abfd->tdata.mmo_data->have_error && bfd_bwrite (buf, 8, abfd) == 8;
2409 }
2410 
2411 /* Translate to and from BFD flags.  This is to make sure that we don't
2412    get bitten by BFD flag number changes.  */
2413 
2414 static flagword
mmo_sec_flags_from_bfd_flags(flagword flags)2415 mmo_sec_flags_from_bfd_flags (flagword flags)
2416 {
2417   flagword oflags = 0;
2418 
2419   if (flags & SEC_ALLOC)
2420     oflags |= MMO_SEC_ALLOC;
2421   if (flags & SEC_LOAD)
2422     oflags |= MMO_SEC_LOAD;
2423   if (flags & SEC_RELOC)
2424     oflags |= MMO_SEC_RELOC;
2425   if (flags & SEC_READONLY)
2426     oflags |= MMO_SEC_READONLY;
2427   if (flags & SEC_CODE)
2428     oflags |= MMO_SEC_CODE;
2429   if (flags & SEC_DATA)
2430     oflags |= MMO_SEC_DATA;
2431   if (flags & SEC_NEVER_LOAD)
2432     oflags |= MMO_SEC_NEVER_LOAD;
2433   if (flags & SEC_IS_COMMON)
2434     oflags |= MMO_SEC_IS_COMMON;
2435   if (flags & SEC_DEBUGGING)
2436     oflags |= MMO_SEC_DEBUGGING;
2437 
2438   return oflags;
2439 }
2440 
2441 static flagword
bfd_sec_flags_from_mmo_flags(flagword flags)2442 bfd_sec_flags_from_mmo_flags (flagword flags)
2443 {
2444   flagword oflags = 0;
2445 
2446   if (flags & MMO_SEC_ALLOC)
2447     oflags |= SEC_ALLOC;
2448   if (flags & MMO_SEC_LOAD)
2449     oflags |= SEC_LOAD;
2450   if (flags & MMO_SEC_RELOC)
2451     oflags |= SEC_RELOC;
2452   if (flags & MMO_SEC_READONLY)
2453     oflags |= SEC_READONLY;
2454   if (flags & MMO_SEC_CODE)
2455     oflags |= SEC_CODE;
2456   if (flags & MMO_SEC_DATA)
2457     oflags |= SEC_DATA;
2458   if (flags & MMO_SEC_NEVER_LOAD)
2459     oflags |= SEC_NEVER_LOAD;
2460   if (flags & MMO_SEC_IS_COMMON)
2461     oflags |= SEC_IS_COMMON;
2462   if (flags & MMO_SEC_DEBUGGING)
2463     oflags |= SEC_DEBUGGING;
2464 
2465   return oflags;
2466 }
2467 
2468 /* Return TRUE iff the leading or trailing tetrabyte in SEC is defined and
2469    is 0.  */
2470 
2471 static bool
mmo_has_leading_or_trailing_zero_tetra_p(bfd * abfd,asection * sec)2472 mmo_has_leading_or_trailing_zero_tetra_p (bfd *abfd, asection *sec)
2473 {
2474   bfd_vma secaddr = bfd_section_vma (sec);
2475 
2476   if (sec->size < 4)
2477     return false;
2478 
2479   if (bfd_get_32 (abfd, mmo_get_loc (sec, secaddr, 4)) == 0
2480       && bfd_get_32 (abfd,
2481 		     mmo_get_loc (sec, secaddr + sec->size - 4, 4)) == 0)
2482     return true;
2483 
2484   return false;
2485 }
2486 
2487 /* Write a section.  */
2488 
2489 static bool
mmo_internal_write_section(bfd * abfd,asection * sec)2490 mmo_internal_write_section (bfd *abfd, asection *sec)
2491 {
2492   /* We do it differently depending on what section this is:
2493 
2494    ".text": Output, prepended by information about the first source file
2495    (not yet implemented.)
2496 
2497    ".data": Output.
2498 
2499    (".MMIX.reg_contents": Not handled here.)
2500 
2501    Anything else: Output inside a lop_spec 80, in the format described
2502    above.  */
2503 
2504   if (strcmp (sec->name, MMO_TEXT_SECTION_NAME) == 0)
2505     {
2506       bfd_vma secaddr = bfd_section_vma (sec);
2507 
2508       /* Because leading and trailing zeros are omitted in output, we need to
2509 	 specify the section boundaries so they're correct when the file
2510 	 is read in again.  That's also the case if this section is
2511 	 specified as not within its usual boundaries or alignments.  */
2512       if (sec->size != 0
2513 	  && (secaddr + sec->size >= (bfd_vma) 1 << 56
2514 	      || (secaddr & 3) != 0
2515 	      || (sec->size & 3) != 0
2516 	      || mmo_has_leading_or_trailing_zero_tetra_p (abfd, sec)))
2517 	{
2518 	  if (!mmo_write_section_description (abfd, sec))
2519 	    return false;
2520 	}
2521 
2522       /* FIXME: Output source file name and line number.  */
2523       return mmo_write_loc_chunk_list (abfd, mmo_section_data (sec)->head);
2524     }
2525   else if (strcmp (sec->name, MMO_DATA_SECTION_NAME) == 0)
2526     {
2527       bfd_vma secaddr = bfd_section_vma (sec);
2528 
2529       /* Same goes as for MMO_TEXT_SECTION_NAME above.  */
2530       if (sec->size != 0
2531 	  && (secaddr < (bfd_vma) 0x20 << 56
2532 	      || secaddr + sec->size >= (bfd_vma) 0x21 << 56
2533 	      || (secaddr & 3) != 0
2534 	      || (sec->size & 3) != 0
2535 	      || mmo_has_leading_or_trailing_zero_tetra_p (abfd, sec)))
2536 	{
2537 	  if (!mmo_write_section_description (abfd, sec))
2538 	    return false;
2539 	}
2540 
2541       return mmo_write_loc_chunk_list (abfd, mmo_section_data (sec)->head);
2542     }
2543   else if (strcmp (sec->name, MMIX_REG_CONTENTS_SECTION_NAME) == 0)
2544     /* Not handled here.  */
2545     {
2546       /* This would normally be an abort call since this can't happen, but
2547 	 we don't do that.  */
2548       bfd_set_error (bfd_error_bad_value);
2549       return false;
2550     }
2551   else if (startswith (sec->name, MMIX_OTHER_SPEC_SECTION_PREFIX))
2552     {
2553       int n = atoi (sec->name + strlen (MMIX_OTHER_SPEC_SECTION_PREFIX));
2554 
2555       mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_SPEC << 16) | n);
2556       return (! abfd->tdata.mmo_data->have_error
2557 	      && mmo_write_chunk_list (abfd, mmo_section_data (sec)->head));
2558     }
2559   /* Ignore sections that are just allocated or empty; we write out
2560      _contents_ here.  */
2561   else if ((bfd_section_flags (sec) & SEC_HAS_CONTENTS) != 0
2562 	   && sec->size != 0)
2563     {
2564       if (!mmo_write_section_description (abfd, sec))
2565 	return false;
2566 
2567       /* Writing a LOP_LOC ends the LOP_SPEC data, and makes data actually
2568 	 loaded.  */
2569       if (bfd_section_flags (sec) & SEC_LOAD)
2570 	return (! abfd->tdata.mmo_data->have_error
2571 		&& mmo_write_loc_chunk_list (abfd,
2572 					 mmo_section_data (sec)->head));
2573       return (! abfd->tdata.mmo_data->have_error
2574 	      && mmo_write_chunk_list (abfd, mmo_section_data (sec)->head));
2575     }
2576 
2577   /* Some section without contents.  */
2578   return true;
2579 }
2580 
2581 /* Write the description of a section, extended-mmo-style.  */
2582 
2583 static bool
mmo_write_section_description(bfd * abfd,asection * sec)2584 mmo_write_section_description (bfd *abfd, asection *sec)
2585 {
2586   /* Keep the following document-comment formatted the way it is.  */
2587 /*
2588 INODE
2589 mmo section mapping, , Symbol-table, mmo
2590 SUBSECTION
2591 	mmo section mapping
2592 
2593 	The implementation in BFD uses special data type 80 (decimal) to
2594 	encapsulate and describe named sections, containing e.g.@: debug
2595 	information.  If needed, any datum in the encapsulation will be
2596 	quoted using lop_quote.  First comes a 32-bit word holding the
2597 	number of 32-bit words containing the zero-terminated zero-padded
2598 	segment name.  After the name there's a 32-bit word holding flags
2599 	describing the section type.  Then comes a 64-bit big-endian word
2600 	with the section length (in bytes), then another with the section
2601 	start address.  Depending on the type of section, the contents
2602 	might follow, zero-padded to 32-bit boundary.  For a loadable
2603 	section (such as data or code), the contents might follow at some
2604 	later point, not necessarily immediately, as a lop_loc with the
2605 	same start address as in the section description, followed by the
2606 	contents.  This in effect forms a descriptor that must be emitted
2607 	before the actual contents.  Sections described this way must not
2608 	overlap.
2609 
2610 	For areas that don't have such descriptors, synthetic sections are
2611 	formed by BFD.  Consecutive contents in the two memory areas
2612 	@samp{0x0000@dots{}00} to @samp{0x01ff@dots{}ff} and
2613 	@samp{0x2000@dots{}00} to @samp{0x20ff@dots{}ff} are entered in
2614 	sections named <<.text>> and <<.data>> respectively.  If an area
2615 	is not otherwise described, but would together with a neighboring
2616 	lower area be less than @samp{0x40000000} bytes long, it is joined
2617 	with the lower area and the gap is zero-filled.  For other cases,
2618 	a new section is formed, named <<.MMIX.sec.@var{n}>>.  Here,
2619 	@var{n} is a number, a running count through the mmo file,
2620 	starting at 0.
2621 
2622 EXAMPLE
2623 	A loadable section specified as:
2624 
2625 | .section secname,"ax"
2626 | TETRA 1,2,3,4,-1,-2009
2627 | BYTE 80
2628 
2629 	and linked to address @samp{0x4}, is represented by the sequence:
2630 
2631 | 0x98080050 - lop_spec 80
2632 | 0x00000002 - two 32-bit words for the section name
2633 | 0x7365636e - "secn"
2634 | 0x616d6500 - "ame\0"
2635 | 0x00000033 - flags CODE, READONLY, LOAD, ALLOC
2636 | 0x00000000 - high 32 bits of section length
2637 | 0x0000001c - section length is 28 bytes; 6 * 4 + 1 + alignment to 32 bits
2638 | 0x00000000 - high 32 bits of section address
2639 | 0x00000004 - section address is 4
2640 | 0x98010002 - 64 bits with address of following data
2641 | 0x00000000 - high 32 bits of address
2642 | 0x00000004 - low 32 bits: data starts at address 4
2643 | 0x00000001 - 1
2644 | 0x00000002 - 2
2645 | 0x00000003 - 3
2646 | 0x00000004 - 4
2647 | 0xffffffff - -1
2648 | 0xfffff827 - -2009
2649 | 0x50000000 - 80 as a byte, padded with zeros.
2650 
2651 	Note that the lop_spec wrapping does not include the section
2652 	contents.  Compare this to a non-loaded section specified as:
2653 
2654 | .section thirdsec
2655 | TETRA 200001,100002
2656 | BYTE 38,40
2657 
2658 	This, when linked to address @samp{0x200000000000001c}, is
2659 	represented by:
2660 
2661 | 0x98080050 - lop_spec 80
2662 | 0x00000002 - two 32-bit words for the section name
2663 | 0x7365636e - "thir"
2664 | 0x616d6500 - "dsec"
2665 | 0x00000010 - flag READONLY
2666 | 0x00000000 - high 32 bits of section length
2667 | 0x0000000c - section length is 12 bytes; 2 * 4 + 2 + alignment to 32 bits
2668 | 0x20000000 - high 32 bits of address
2669 | 0x0000001c - low 32 bits of address 0x200000000000001c
2670 | 0x00030d41 - 200001
2671 | 0x000186a2 - 100002
2672 | 0x26280000 - 38, 40 as bytes, padded with zeros
2673 
2674 	For the latter example, the section contents must not be
2675 	loaded in memory, and is therefore specified as part of the
2676 	special data.  The address is usually unimportant but might
2677 	provide information for e.g.@: the DWARF 2 debugging format.  */
2678 
2679   mmo_write_tetra_raw (abfd, LOP_SPEC_SECTION);
2680   mmo_write_tetra (abfd, (strlen (sec->name) + 3) / 4);
2681   mmo_write_chunk (abfd, (bfd_byte *) sec->name, strlen (sec->name));
2682   mmo_flush_chunk (abfd);
2683   /* FIXME: We can get debug sections (.debug_line & Co.) with a section
2684      flag still having SEC_RELOC set.  Investigate.  This might be true
2685      for all alien sections; perhaps mmo.em should clear that flag.  Might
2686      be related to weak references.  */
2687   mmo_write_tetra (abfd,
2688 		   mmo_sec_flags_from_bfd_flags (bfd_section_flags (sec)));
2689   mmo_write_octa (abfd, sec->size);
2690   mmo_write_octa (abfd, bfd_section_vma (sec));
2691   return true;
2692 }
2693 
2694 /* We save up all data before output.  */
2695 
2696 static bool
mmo_set_section_contents(bfd * abfd ATTRIBUTE_UNUSED,sec_ptr sec,const void * location,file_ptr offset,bfd_size_type bytes_to_do)2697 mmo_set_section_contents (bfd *abfd ATTRIBUTE_UNUSED, sec_ptr sec,
2698 			  const void *location, file_ptr offset,
2699 			  bfd_size_type bytes_to_do)
2700 {
2701   /* Iterate over diminishing chunk sizes, copying contents.  */
2702   while (bytes_to_do)
2703     {
2704       /* A minor song-and-dance to make sure we're not bitten by the
2705 	 distant possibility of the cast from bfd_vma to int making the
2706 	 chunk zero-sized.  */
2707       int chunk_size
2708 	= (int) bytes_to_do != 0 ? bytes_to_do : MMO_SEC_CONTENTS_CHUNK_SIZE;
2709       bfd_byte *loc;
2710 
2711       do
2712 	loc = mmo_get_loc (sec, sec->vma + offset, chunk_size);
2713       while (loc == NULL && (chunk_size /= 2) != 0);
2714 
2715       if (chunk_size == 0)
2716 	return false;
2717 
2718       memcpy (loc, location, chunk_size);
2719 
2720       location = (bfd_byte *) location + chunk_size;
2721       bytes_to_do -= chunk_size;
2722       offset += chunk_size;
2723     }
2724   return true;
2725 }
2726 
2727 /* Add a symbol to a trie-tree.  */
2728 
2729 static bool
mmo_internal_add_3_sym(bfd * abfd,struct mmo_symbol_trie * rootp,const struct mmo_symbol * symp)2730 mmo_internal_add_3_sym (bfd *abfd, struct mmo_symbol_trie *rootp,
2731 			const struct mmo_symbol *symp)
2732 {
2733   const char *name = symp->name;
2734   struct mmo_symbol_trie *trie = rootp;
2735   struct mmo_symbol_trie **triep = NULL;
2736 
2737   while (*name && trie != NULL)
2738     {
2739       if (*name < trie->symchar)
2740 	{
2741 	  triep = &trie->left;
2742 	  trie = trie->left;
2743 	}
2744       else if (*name > trie->symchar)
2745 	{
2746 	  triep = &trie->right;
2747 	  trie = trie->right;
2748 	}
2749       else if (*name == trie->symchar)
2750 	{
2751 	  triep = &trie->middle;
2752 	  name++;
2753 
2754 	  /* Make sure "trie" points to where we should fill in the
2755 	     current symbol whenever we've iterated through "name".  We
2756 	     would lose the right position if we encounter "foobar" then
2757 	     "foo".  */
2758 	  if (*name)
2759 	    trie = trie->middle;
2760 	}
2761     }
2762 
2763   while (*name != 0)
2764     {
2765       /* Create middle branches for the rest of the characters.  */
2766       trie = bfd_zalloc (abfd, sizeof (struct mmo_symbol_trie));
2767       *triep = trie;
2768       trie->symchar = *name++;
2769       triep = &trie->middle;
2770     }
2771 
2772   /* We discover a duplicate symbol rather late in the process, but still;
2773      we discover it and bail out.  */
2774   if (trie->sym.name != NULL)
2775     {
2776       _bfd_error_handler
2777 	/* xgettext:c-format */
2778 	(_("%pB: invalid symbol table: duplicate symbol `%s'\n"),
2779 	 abfd, trie->sym.name);
2780       bfd_set_error (bfd_error_bad_value);
2781       return false;
2782     }
2783 
2784   memcpy (&trie->sym, symp, sizeof *symp);
2785   return true;
2786 }
2787 
2788 /* Find out the length of the serialized version of a trie in bytes.  */
2789 
2790 static unsigned int
mmo_internal_3_length(bfd * abfd,struct mmo_symbol_trie * trie)2791 mmo_internal_3_length (bfd *abfd, struct mmo_symbol_trie *trie)
2792 {
2793   /* First, one for the control byte.  */
2794   unsigned int length = 1;
2795 
2796   if (trie == NULL)
2797     return 0;
2798 
2799   /* Add in the recursion to the left.  */
2800   length += mmo_internal_3_length (abfd, trie->left);
2801 
2802   /* Add in the middle trie and the character.  */
2803   length += 1 + mmo_internal_3_length (abfd, trie->middle);
2804 
2805   /* Add in the recursion to the right.  */
2806   length += mmo_internal_3_length (abfd, trie->right);
2807 
2808   /* Add in bytes for the symbol (if this is an endnode). */
2809   if (trie->sym.name != NULL)
2810     {
2811       unsigned int serno = trie->sym.serno;
2812 
2813       /* First what it takes to encode the value. */
2814       if (trie->sym.sym_type == mmo_reg_sym)
2815 	length++;
2816       else if (trie->sym.sym_type == mmo_undef_sym)
2817 	length += 2;
2818       else
2819 	{
2820 	  bfd_vma value = trie->sym.value;
2821 
2822 	  /* Coded in one to eight following bytes.  */
2823 	  if (trie->sym.sym_type == mmo_data_sym)
2824 	    value -= (bfd_vma) 0x20 << 56;
2825 
2826 	  do
2827 	    {
2828 	      value >>= 8;
2829 	      length++;
2830 	    }
2831 	  while (value != 0);
2832 	}
2833 
2834       /* Find out what it takes to encode the serial number.  */
2835       do
2836 	{
2837 	  serno >>= 7;
2838 	  length++;
2839 	}
2840       while (serno != 0);
2841     }
2842 
2843   return length;
2844 }
2845 
2846 /* Helper function for outputting the serial number of a symbol, output as
2847    a variant of leb128 (see dwarf2 documentation) which could be called
2848    beb128.  Using a helper function and recursion simplifies debugging.  */
2849 
2850 static void
mmo_beb128_out(bfd * abfd,int serno,int marker)2851 mmo_beb128_out (bfd *abfd, int serno, int marker)
2852 {
2853   if (serno & ~0x7f)
2854     mmo_beb128_out (abfd, serno >> 7, 0);
2855   mmo_write_byte (abfd, marker | (serno & 0x7f));
2856 }
2857 
2858 /* Serialize a trie.  */
2859 
2860 static void
mmo_internal_3_dump(bfd * abfd,struct mmo_symbol_trie * trie)2861 mmo_internal_3_dump (bfd *abfd, struct mmo_symbol_trie *trie)
2862 {
2863   bfd_byte control = 0;
2864 
2865   if (trie == NULL)
2866     return;
2867 
2868   if (trie->left)
2869     control |= MMO3_LEFT;
2870 
2871   if (trie->middle)
2872     control |= MMO3_MIDDLE;
2873 
2874   if (trie->right)
2875     control |= MMO3_RIGHT;
2876 
2877   if (trie->sym.name != NULL)
2878     {
2879       /* Encode the symbol type and length of value bytes.  */
2880       if (trie->sym.sym_type == mmo_reg_sym)
2881 	control |= MMO3_REGQUAL_BITS;
2882       else if (trie->sym.sym_type == mmo_undef_sym)
2883 	control |= MMO3_UNDEF;
2884       else
2885 	{
2886 	  bfd_vma value = trie->sym.value;
2887 
2888 	  /* Coded in 1..8 following bytes.  */
2889 	  if (trie->sym.sym_type == mmo_data_sym)
2890 	    {
2891 	      control |= MMO3_DATA;
2892 	      value -= (bfd_vma) 0x20 << 56;
2893 	    }
2894 
2895 	  do
2896 	    {
2897 	      value >>= 8;
2898 	      control++;
2899 	    }
2900 	  while (value != 0);
2901 	}
2902     }
2903 
2904   /* The control byte is output before recursing.  */
2905   mmo_write_byte (abfd, control);
2906 
2907   mmo_internal_3_dump (abfd, trie->left);
2908 
2909   if (control & MMO3_SYMBITS)
2910     {
2911       mmo_write_byte (abfd, trie->symchar);
2912 
2913       if (trie->sym.name != NULL)
2914 	{
2915 	  if (trie->sym.sym_type == mmo_reg_sym)
2916 	    mmo_write_byte (abfd, trie->sym.value);
2917 	  else if (trie->sym.sym_type == mmo_undef_sym)
2918 	    {
2919 	      mmo_write_byte (abfd, 0);
2920 	      mmo_write_byte (abfd, 0);
2921 	    }
2922 	  else
2923 	    {
2924 	      bfd_vma value = trie->sym.value;
2925 
2926 	      bfd_byte byte_n = control & 15;
2927 
2928 	      /* Coded in 1..8 following bytes.  Note that the value is
2929 		 shifted out big-endian.  */
2930 	      if (trie->sym.sym_type == mmo_data_sym)
2931 		{
2932 		  value -= (bfd_vma) 0x20 << 56;
2933 		  byte_n -= 8;
2934 		}
2935 
2936 	      do
2937 		{
2938 		  mmo_write_byte (abfd, (value >> ((byte_n - 1) * 8)) & 0xff);
2939 		  byte_n--;
2940 		}
2941 	      while (byte_n != 0);
2942 	    }
2943 
2944 	  mmo_beb128_out (abfd, trie->sym.serno, 128);
2945 	}
2946       mmo_internal_3_dump (abfd, trie->middle);
2947     }
2948   mmo_internal_3_dump (abfd, trie->right);
2949 }
2950 
2951 /* Write symbols in mmo format.  Also write the lop_end terminator.  */
2952 
2953 static bool
mmo_write_symbols_and_terminator(bfd * abfd)2954 mmo_write_symbols_and_terminator (bfd *abfd)
2955 {
2956   int count = bfd_get_symcount (abfd);
2957   asymbol **table;
2958   asymbol **orig_table = bfd_get_outsymbols (abfd);
2959   int serno;
2960   struct mmo_symbol_trie root;
2961   int trie_len;
2962   int i;
2963   bfd_byte buf[4];
2964 
2965   /* Create a symbol for "Main".  */
2966   asymbol *fakemain = bfd_make_empty_symbol (abfd);
2967 
2968   fakemain->flags = BSF_GLOBAL;
2969   fakemain->value = bfd_get_start_address (abfd);
2970   fakemain->name = MMIX_START_SYMBOL_NAME;
2971   fakemain->section = bfd_abs_section_ptr;
2972 
2973   memset (&root, 0, sizeof (root));
2974 
2975   /* Make all symbols take a left turn.  */
2976   root.symchar = 0xff;
2977 
2978   /* There must always be a ":Main", so we'll add one if there are no
2979      symbols.  Make sure we have room for it.  */
2980   table = bfd_alloc (abfd, (count + 1) * sizeof (asymbol *));
2981   if (table == NULL)
2982     return false;
2983 
2984   if (count != 0)
2985     memcpy (table, orig_table, count * sizeof (asymbol *));
2986 
2987   /* Move :Main (if there is one) to the first position.  This is
2988      necessary to get the same layout of the trie-tree when linking as
2989      when objcopying the result as in the objcopy.exp test "simple objcopy
2990      of executable".  It also automatically takes care of assigning serial
2991      number 1 to :Main (as is mandatory).  */
2992   for (i = 0; i < count; i++)
2993     if (table[i] != NULL
2994 	&& strcmp (table[i]->name, MMIX_START_SYMBOL_NAME) == 0
2995 	&& (table[i]->flags & (BSF_DEBUGGING|BSF_GLOBAL)) == BSF_GLOBAL)
2996       {
2997 	asymbol *mainsym = table[i];
2998 	bfd_vma mainvalue
2999 	  = (mainsym->value
3000 	     + mainsym->section->output_section->vma
3001 	     + mainsym->section->output_offset);
3002 	memcpy (table + 1, orig_table, i * sizeof (asymbol *));
3003 	table[0] = mainsym;
3004 
3005 	/* Check that the value assigned to :Main is the same as the entry
3006 	   address.  The default linker script asserts this.  This is as
3007 	   good a place as any to check this consistency. */
3008 	if (mainvalue != bfd_get_start_address (abfd)
3009 	    && !mmo_ignore_symbol_consistency (abfd))
3010 	  {
3011 	    /* Arbitrary buffer to hold the printable representation of a
3012 	       vma.  */
3013 	    char vmas_main[40];
3014 	    char vmas_start[40];
3015 	    bfd_vma vma_start = bfd_get_start_address (abfd);
3016 
3017 	    sprintf_vma (vmas_main, mainvalue);
3018 	    sprintf_vma (vmas_start, vma_start);
3019 
3020 	    _bfd_error_handler
3021 	      /* xgettext:c-format */
3022 	      (_("%pB: bad symbol definition: `Main' set to %s rather"
3023 		 " than the start address %s\n"),
3024 	       abfd, vmas_main, vmas_start);
3025 	    bfd_set_error (bfd_error_bad_value);
3026 	    return false;
3027 	  }
3028 	break;
3029       }
3030   if (i == count && count != 0)
3031     {
3032       /* When there are symbols, there must be a :Main.  There was no
3033 	 :Main, so we need to add it manually.  */
3034       memcpy (table + 1, orig_table, count * sizeof (asymbol *));
3035       table[0] = fakemain;
3036       count++;
3037     }
3038 
3039   /* Don't bother inspecting symbols in plugin dummy objects; their
3040      symbols aren't fully inspectable.  */
3041   if ((abfd->flags & BFD_PLUGIN) == 0)
3042     {
3043       for (i = 0, serno = 1; i < count && table[i] != NULL; i++)
3044 	{
3045 	  asymbol *s = table[i];
3046 
3047 	  /* It's not enough to consult bfd_is_local_label, since it does not
3048 	     mean "local" in the sense of linkable-and-observable-after-link.
3049 	     Let's just check the BSF_GLOBAL flag.
3050 
3051 	     Also, don't export symbols with characters not in the
3052 	     allowed set.  */
3053 	  if ((s->flags & (BSF_DEBUGGING|BSF_GLOBAL)) == BSF_GLOBAL
3054 	      && strspn (s->name,
3055 			 valid_mmo_symbol_character_set) == strlen (s->name))
3056 	    {
3057 	      struct mmo_symbol sym;
3058 	      memset (&sym, 0, sizeof (sym));
3059 
3060 	      /* Need to strip const here; strdup:ing would leak and the
3061 		 existing string must be safe to reuse.  */
3062 	      sym.name = (char *) s->name;
3063 	      sym.value =
3064 		s->value
3065 		+ s->section->output_section->vma
3066 		+ s->section->output_offset;
3067 
3068 	      if (bfd_is_und_section (s->section))
3069 		sym.sym_type = mmo_undef_sym;
3070 	      else if (strcmp (s->section->name, MMO_DATA_SECTION_NAME) == 0
3071 		       /* The encoding of data symbols require that the "rest"
3072 			  of the value fits in 6 bytes, so the upper two bytes
3073 			  must be 0x2000.  All other symbols get to be the
3074 			  absolute type.  */
3075 		       && (sym.value >> 48) == 0x2000)
3076 		sym.sym_type = mmo_data_sym;
3077 	      else if (strcmp (s->section->name, MMIX_REG_SECTION_NAME) == 0)
3078 		sym.sym_type = mmo_reg_sym;
3079 	      else if (strcmp (s->section->name,
3080 			       MMIX_REG_CONTENTS_SECTION_NAME) == 0)
3081 		{
3082 		  sym.sym_type = mmo_reg_sym;
3083 		  sym.value /= 8;
3084 		}
3085 	      else
3086 		sym.sym_type = mmo_abs_sym;
3087 
3088 	      /* FIXME: We assume the order of the received symbols is an
3089 		 ordered mapping of the serial numbers.  This is not
3090 		 necessarily true if we e.g. objcopy a mmo file to another and
3091 		 there are gaps in the numbering.  Not sure if this can
3092 		 happen.  Not sure what to do.  */
3093 	      sym.serno = serno++;
3094 
3095 	      if (! mmo_internal_add_3_sym (abfd, &root, &sym))
3096 		return false;
3097 	    }
3098 	}
3099     }
3100 
3101   /* Change the root node to be a ":"-prefix.  */
3102   root.symchar = ':';
3103   root.middle = root.left;
3104   root.right = NULL;
3105   root.left = NULL;
3106 
3107   /* We have to find out if we can fit the whole symbol table in the mmo
3108      symtab.  It would be bad to assume we can always fit it in 262144
3109      bytes.  If we can't, just leave the Main symbol.  */
3110   trie_len = (mmo_internal_3_length (abfd, &root) + 3)/4;
3111 
3112   if (trie_len > 0xffff)
3113     {
3114       /* Test this code by using a lower limit in the test above and check
3115 	 that the single "Main" symbol is emitted and handled properly.
3116 	 There's no specific test-case.  */
3117       struct mmo_symbol sym;
3118 
3119       _bfd_error_handler
3120 	/* xgettext:c-format */
3121 	(_("%pB: warning: symbol table too large for mmo, larger than 65535"
3122 	   " 32-bit words: %d.  Only `Main' will be emitted.\n"),
3123 	 abfd, trie_len);
3124 
3125       memset (&sym, 0, sizeof (sym));
3126       sym.sym_type = mmo_abs_sym;
3127       sym.name = MMIX_START_SYMBOL_NAME;
3128       sym.serno = 1;
3129       sym.value = bfd_get_start_address (abfd);
3130 
3131       /* Then patch up a symbol table to be just the ":Main" symbol.  */
3132       memset (&root, 0, sizeof (root));
3133       root.left = root.middle;
3134       root.symchar = 0xff;
3135       root.middle = NULL;
3136       root.right = NULL;
3137 
3138       if (! mmo_internal_add_3_sym (abfd, &root, &sym))
3139 	return false;
3140 
3141       root.symchar = ':';
3142       root.middle = root.left;
3143       root.right = NULL;
3144       root.left = NULL;
3145 
3146       trie_len = (mmo_internal_3_length (abfd, &root) + 3)/4;
3147     }
3148 
3149   /* Reset the written-bytes counter.  */
3150   abfd->tdata.mmo_data->byte_no = 0;
3151 
3152   /* Put out the lop_stab mark.  */
3153   bfd_put_32 (abfd, (LOP << 24) | (LOP_STAB << 16), buf);
3154   if (bfd_bwrite (buf, 4, abfd) != 4)
3155     return false;
3156 
3157   /* Dump out symbols.  */
3158   mmo_internal_3_dump (abfd, &root);
3159 
3160   if (trie_len != (abfd->tdata.mmo_data->byte_no + 3)/4)
3161     {
3162       /* I haven't seen this trig.  It seems no use claiming this case
3163 	 isn't debugged and abort if we get here.  Instead emit a
3164 	 diagnostic and fail "normally".  */
3165       _bfd_error_handler
3166 	/* xgettext:c-format */
3167 	(_("%pB: internal error, symbol table changed size from %d to %d"
3168 	   " words\n"),
3169 	 abfd, trie_len,
3170 	 (abfd->tdata.mmo_data->byte_no + 3)/4);
3171       bfd_set_error (bfd_error_bad_value);
3172       return false;
3173     }
3174 
3175   /* Dump out remaining bytes in the buffer and handle I/O errors by
3176      propagating errors.  */
3177   if ((abfd->tdata.mmo_data->byte_no % 4) != 0
3178       || abfd->tdata.mmo_data->have_error)
3179     {
3180       memset (abfd->tdata.mmo_data->buf + (abfd->tdata.mmo_data->byte_no % 4),
3181 	      0, 4 - (abfd->tdata.mmo_data->byte_no % 4));
3182 
3183       if (abfd->tdata.mmo_data->have_error
3184 	  || bfd_bwrite (abfd->tdata.mmo_data->buf, 4, abfd) != 4)
3185 	return false;
3186     }
3187 
3188   bfd_put_32 (abfd, (LOP << 24) | (LOP_END << 16) | trie_len, buf);
3189   return bfd_bwrite (buf, 4, abfd) == 4;
3190 }
3191 
3192 /* Write section unless it is the register contents section.  For that, we
3193    instead store the section in the supplied pointer.  This function is
3194    used through bfd_map_over_sections.  */
3195 
3196 static void
mmo_write_section_unless_reg_contents(bfd * abfd,asection * sec,void * p)3197 mmo_write_section_unless_reg_contents (bfd *abfd, asection *sec, void *p)
3198 {
3199   struct mmo_write_sec_info *infop = (struct mmo_write_sec_info *) p;
3200 
3201   if (! infop->retval)
3202     return;
3203 
3204   if (strcmp (sec->name, MMIX_REG_CONTENTS_SECTION_NAME) == 0)
3205     {
3206       infop->reg_section = sec;
3207       return;
3208     }
3209 
3210   /* Exclude the convenience register section.  */
3211   if (strcmp (sec->name, MMIX_REG_SECTION_NAME) == 0)
3212     {
3213       if (bfd_section_flags (sec) & SEC_HAS_CONTENTS)
3214 	{
3215 	  /* Make sure it hasn't got contents.  It seems impossible to
3216 	     make it carry contents, so we don't have a test-case for
3217 	     this.  */
3218 	  _bfd_error_handler
3219 	    /* xgettext:c-format */
3220 	    (_("%pB: internal error, internal register section %pA had"
3221 	       " contents\n"),
3222 	     abfd, sec);
3223 	  bfd_set_error (bfd_error_bad_value);
3224 	  infop->retval = false;
3225 	  return;
3226 	}
3227 
3228       return;
3229     }
3230 
3231   infop->retval = mmo_internal_write_section (abfd, sec);
3232 }
3233 
3234 /* Do the actual output of a file.  Assumes mmo_set_section_contents is
3235    already called. */
3236 
3237 static bool
mmo_write_object_contents(bfd * abfd)3238 mmo_write_object_contents (bfd *abfd)
3239 {
3240   struct mmo_write_sec_info wsecinfo;
3241 
3242   /* First, there are a few words of preamble.  */
3243   if (! mmo_internal_write_header (abfd))
3244     return false;
3245 
3246   wsecinfo.reg_section = NULL;
3247   wsecinfo.retval = true;
3248 
3249   bfd_map_over_sections (abfd, mmo_write_section_unless_reg_contents,
3250 			 &wsecinfo);
3251 
3252   if (! wsecinfo.retval)
3253     return false;
3254 
3255   if (wsecinfo.reg_section != NULL)
3256     {
3257       asection *sec = wsecinfo.reg_section;
3258       unsigned int z = (unsigned int) (sec->vma / 8);
3259 
3260       /* Registers 0..31 must not be global.  Do sanity check on the "vma"
3261 	 of the register contents section and check that it corresponds to
3262 	 the length of the section.  */
3263       if (z < 32 || z >= 255 || (sec->vma & 7) != 0
3264 	  || sec->vma != 256 * 8 - sec->size - 8)
3265 	{
3266 	  bfd_set_error (bfd_error_bad_value);
3267 
3268 	  if (sec->size == 0)
3269 	    /* There must always be at least one such register.  */
3270 	    _bfd_error_handler
3271 	      (_("%pB: no initialized registers; section length 0\n"),
3272 	       abfd);
3273 	  else if (sec->vma > (256 - 32) * 8)
3274 	    /* Provide better error message for the case of too many
3275 	       global registers.  */
3276 	    _bfd_error_handler
3277 	      /* xgettext:c-format */
3278 	      (_("%pB: too many initialized registers; section length %" PRId64),
3279 	       abfd, (int64_t) sec->size);
3280 	  else
3281 	    _bfd_error_handler
3282 	      /* xgettext:c-format */
3283 	      (_("%pB: invalid start address for initialized registers of"
3284 		 " length %" PRId64 ": %#" PRIx64),
3285 	       abfd, (int64_t) sec->size, (uint64_t) sec->vma);
3286 
3287 	  return false;
3288 	}
3289 
3290       if (! mmo_internal_write_post (abfd, z, sec))
3291 	return false;
3292     }
3293   else
3294     if (! mmo_internal_write_post (abfd, 255, NULL))
3295       return false;
3296 
3297   return mmo_write_symbols_and_terminator (abfd);
3298 }
3299 
3300 /* If there's anything in particular in a mmo bfd that we want to free,
3301    make this a real function.  Only do this if you see major memory
3302    thrashing; zealous free:ing will cause unwanted behavior, especially if
3303    you "free" memory allocated with "bfd_alloc", or even "bfd_release" a
3304    block allocated with "bfd_alloc"; they're really allocated from an
3305    obstack, and we don't know what was allocated there since this
3306    particular allocation.  */
3307 
3308 #define	mmo_close_and_cleanup _bfd_generic_close_and_cleanup
3309 #define mmo_bfd_free_cached_info _bfd_generic_bfd_free_cached_info
3310 
3311 /* Perhaps we need to adjust this one; mmo labels (originally) without a
3312    leading ':' might more appropriately be called local.  */
3313 #define mmo_bfd_is_local_label_name bfd_generic_is_local_label_name
3314 #define mmo_bfd_is_target_special_symbol _bfd_bool_bfd_asymbol_false
3315 
3316 #define mmo_get_symbol_version_string \
3317   _bfd_nosymbols_get_symbol_version_string
3318 
3319 /* Is this one really used or defined by anyone?  */
3320 #define mmo_get_lineno _bfd_nosymbols_get_lineno
3321 
3322 /* FIXME: We can do better on this one, if we have a dwarf2 .debug_line
3323    section or if MMO line numbers are implemented.  */
3324 #define mmo_find_nearest_line _bfd_nosymbols_find_nearest_line
3325 #define mmo_find_line _bfd_nosymbols_find_line
3326 #define mmo_find_inliner_info _bfd_nosymbols_find_inliner_info
3327 #define mmo_make_empty_symbol _bfd_generic_make_empty_symbol
3328 #define mmo_bfd_make_debug_symbol _bfd_nosymbols_bfd_make_debug_symbol
3329 #define mmo_read_minisymbols _bfd_generic_read_minisymbols
3330 #define mmo_minisymbol_to_symbol _bfd_generic_minisymbol_to_symbol
3331 
3332 #define mmo_get_section_contents_in_window \
3333   _bfd_generic_get_section_contents_in_window
3334 #define mmo_bfd_get_relocated_section_contents \
3335   bfd_generic_get_relocated_section_contents
3336 #define mmo_bfd_gc_sections bfd_generic_gc_sections
3337 #define mmo_bfd_lookup_section_flags bfd_generic_lookup_section_flags
3338 #define mmo_bfd_link_hash_table_create _bfd_generic_link_hash_table_create
3339 #define mmo_bfd_link_add_symbols _bfd_generic_link_add_symbols
3340 #define mmo_bfd_link_just_syms _bfd_generic_link_just_syms
3341 #define mmo_bfd_copy_link_hash_symbol_type \
3342   _bfd_generic_copy_link_hash_symbol_type
3343 #define mmo_bfd_final_link _bfd_generic_final_link
3344 #define mmo_bfd_link_split_section _bfd_generic_link_split_section
3345 #define mmo_bfd_link_check_relocs  _bfd_generic_link_check_relocs
3346 
3347 /* Strictly speaking, only MMIX uses this restricted format, but let's not
3348    stop anybody from shooting themselves in the foot.  */
3349 #define mmo_set_arch_mach bfd_default_set_arch_mach
3350 #define mmo_bfd_relax_section bfd_generic_relax_section
3351 #define mmo_bfd_merge_sections bfd_generic_merge_sections
3352 #define mmo_bfd_is_group_section bfd_generic_is_group_section
3353 #define mmo_bfd_group_name bfd_generic_group_name
3354 #define mmo_bfd_discard_group bfd_generic_discard_group
3355 #define mmo_section_already_linked \
3356   _bfd_generic_section_already_linked
3357 #define mmo_bfd_define_common_symbol bfd_generic_define_common_symbol
3358 #define mmo_bfd_link_hide_symbol _bfd_generic_link_hide_symbol
3359 #define mmo_bfd_define_start_stop bfd_generic_define_start_stop
3360 
3361 /* We want to copy time of creation, otherwise we'd use
3362    BFD_JUMP_TABLE_COPY (_bfd_generic).  */
3363 #define mmo_bfd_merge_private_bfd_data _bfd_generic_bfd_merge_private_bfd_data
3364 #define mmo_bfd_copy_private_section_data _bfd_generic_bfd_copy_private_section_data
3365 #define mmo_bfd_copy_private_symbol_data _bfd_generic_bfd_copy_private_symbol_data
3366 #define mmo_bfd_copy_private_header_data _bfd_generic_bfd_copy_private_header_data
3367 #define mmo_bfd_set_private_flags _bfd_generic_bfd_set_private_flags
3368 #define mmo_bfd_print_private_bfd_data _bfd_generic_bfd_print_private_bfd_data
3369 
3370 const bfd_target mmix_mmo_vec =
3371 {
3372   "mmo",			/* name */
3373   bfd_target_mmo_flavour,
3374   BFD_ENDIAN_BIG,		/* target byte order */
3375   BFD_ENDIAN_BIG,		/* target headers byte order */
3376 
3377   /* FIXME: Might need adjustments.  */
3378   (HAS_RELOC | EXEC_P |		/* object flags */
3379    HAS_LINENO | HAS_DEBUG |
3380    HAS_SYMS | HAS_LOCALS | WP_TEXT),
3381 
3382   /* FIXME: Might need adjustments.  */
3383   (SEC_CODE | SEC_DATA | SEC_HAS_CONTENTS | SEC_ALLOC | SEC_LOAD
3384    | SEC_READONLY | SEC_EXCLUDE | SEC_DEBUGGING | SEC_IN_MEMORY),
3385 				/* section flags */
3386   0,				/* leading underscore */
3387   ' ',				/* ar_pad_char */
3388   16,				/* ar_max_namelen */
3389   0,				/* match priority.  */
3390   TARGET_KEEP_UNUSED_SECTION_SYMBOLS, /* keep unused section symbols.  */
3391   bfd_getb64, bfd_getb_signed_64, bfd_putb64,
3392   bfd_getb32, bfd_getb_signed_32, bfd_putb32,
3393   bfd_getb16, bfd_getb_signed_16, bfd_putb16,	/* data */
3394   bfd_getb64, bfd_getb_signed_64, bfd_putb64,
3395   bfd_getb32, bfd_getb_signed_32, bfd_putb32,
3396   bfd_getb16, bfd_getb_signed_16, bfd_putb16,	/* hdrs */
3397 
3398   {
3399     _bfd_dummy_target,
3400     mmo_object_p,		/* bfd_check_format */
3401     _bfd_dummy_target,
3402     _bfd_dummy_target,
3403   },
3404   {
3405     _bfd_bool_bfd_false_error,
3406     mmo_mkobject,
3407     _bfd_bool_bfd_false_error,
3408     _bfd_bool_bfd_false_error,
3409   },
3410   {				/* bfd_write_contents */
3411     _bfd_bool_bfd_false_error,
3412     mmo_write_object_contents,
3413     _bfd_bool_bfd_false_error,
3414     _bfd_bool_bfd_false_error,
3415   },
3416 
3417   BFD_JUMP_TABLE_GENERIC (mmo),
3418   BFD_JUMP_TABLE_COPY (mmo),
3419   BFD_JUMP_TABLE_CORE (_bfd_nocore),
3420   BFD_JUMP_TABLE_ARCHIVE (_bfd_noarchive),
3421   BFD_JUMP_TABLE_SYMBOLS (mmo),
3422   BFD_JUMP_TABLE_RELOCS (_bfd_norelocs),
3423   BFD_JUMP_TABLE_WRITE (mmo),
3424   BFD_JUMP_TABLE_LINK (mmo),
3425   BFD_JUMP_TABLE_DYNAMIC (_bfd_nodynamic),
3426 
3427   NULL,
3428 
3429   NULL
3430 };
3431