xref: /netbsd-src/games/battlestar/command4.c (revision 1182a44c59cae4d586117d55eca24b4b8b173211)
1 /*	$NetBSD: command4.c,v 1.4 2021/05/02 12:50:43 rillig Exp $	*/
2 
3 /*
4  * Copyright (c) 1983, 1993
5  *	The Regents of the University of California.  All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions
9  * are met:
10  * 1. Redistributions of source code must retain the above copyright
11  *    notice, this list of conditions and the following disclaimer.
12  * 2. Redistributions in binary form must reproduce the above copyright
13  *    notice, this list of conditions and the following disclaimer in the
14  *    documentation and/or other materials provided with the distribution.
15  * 3. Neither the name of the University nor the names of its contributors
16  *    may be used to endorse or promote products derived from this software
17  *    without specific prior written permission.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29  * SUCH DAMAGE.
30  */
31 
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)com4.c	8.2 (Berkeley) 4/28/95";
36 #else
37 __RCSID("$NetBSD: command4.c,v 1.4 2021/05/02 12:50:43 rillig Exp $");
38 #endif
39 #endif				/* not lint */
40 
41 #include "extern.h"
42 
43 int
take(unsigned int from[])44 take(unsigned int from[])
45 {
46 	int     firstnumber, heavy, bulky, value;
47 
48 	firstnumber = wordnumber;
49 	if (wordnumber < wordcount && wordvalue[wordnumber + 1] == OFF) {
50 		wordnumber++;
51 		wordvalue[wordnumber] = TAKEOFF;
52 		wordtype[wordnumber] = VERB;
53 		return (cypher());
54 	} else {
55 		wordnumber++;
56 		while (wordnumber <= wordcount && wordtype[wordnumber] ==
57 		    OBJECT) {
58 			value = wordvalue[wordnumber];
59 			printf("%s:\n", objsht[value]);
60 			heavy = (carrying + objwt[value]) <= WEIGHT;
61 			bulky = (encumber + objcumber[value]) <= CUMBER;
62 			if ((testbit(from, value) || wiz || tempwiz) &&
63 			    heavy && bulky && !testbit(inven, value)) {
64 				setbit(inven, value);
65 				carrying += objwt[value];
66 				encumber += objcumber[value];
67 				ourtime++;
68 				if (testbit(from, value))
69 					printf("Taken.\n");
70 				else
71 					printf("Zap! Taken from thin air.\n");
72 				clearbit(from, value);
73 				if (value == MEDALION)
74 					win--;
75 			} else if (testbit(inven, value))
76 				printf("You're already holding %s%s.\n",
77 				    A_OR_AN_OR_BLANK(value),
78 				    objsht[value]);
79 			else if (!testbit(from, value))
80 				printf("I don't see any %s around here.\n",
81 				    objsht[value]);
82 			else if (!heavy)
83 				printf("The %s %stoo heavy.\n", objsht[value],
84 				    IS_OR_ARE(value));
85 			else
86 				printf("The %s %stoo cumbersome to hold.\n",
87 				    objsht[value], IS_OR_ARE(value));
88 			if (wordnumber < wordcount - 1 &&
89 			    wordvalue[++wordnumber] == AND)
90 				wordnumber++;
91 			else
92 				return (firstnumber);
93 		}
94 	}
95 	/* special cases with their own return()'s */
96 
97 	if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS)
98 		switch (wordvalue[wordnumber]) {
99 
100 		case SWORD:
101 			if (testbit(from, SWORD)) {
102 				wordtype[wordnumber--] = OBJECT;
103 				return (take(from));
104 			}
105 			if (testbit(from, TWO_HANDED)) {
106 				wordvalue[wordnumber] = TWO_HANDED;
107 				wordtype[wordnumber--] = OBJECT;
108 				return (take(from));
109 			}
110 			wordvalue[wordnumber] = BROAD;
111 			wordtype[wordnumber--] = OBJECT;
112 			return (take(from));
113 
114 		case BODY:
115 			if (testbit(from, MAID)) {
116 				wordvalue[wordnumber] = MAID;
117 				wordtype[wordnumber--] = OBJECT;
118 				return (take(from));
119 			} else if (testbit(from, DEADWOOD)) {
120 				wordvalue[wordnumber] = DEADWOOD;
121 				wordtype[wordnumber--] = OBJECT;
122 				return (take(from));
123 			} else if (testbit(from, DEADNATIVE)) {
124 				wordvalue[wordnumber] = DEADNATIVE;
125 				wordtype[wordnumber--] = OBJECT;
126 				return (take(from));
127 			} else {
128 				if (testbit(from, DEADGOD)) {
129 					wordvalue[wordnumber] = DEADGOD;
130 					wordtype[wordnumber--] = OBJECT;
131 					return (take(from));
132 				} else {
133 					wordvalue[wordnumber] = DEADTIME;
134 					wordtype[wordnumber--] = OBJECT;
135 					return (take(from));
136 				}
137 			}
138 			break;
139 
140 		case AMULET:
141 			if (testbit(location[position].objects, AMULET)) {
142 				printf("The amulet is warm to the touch, and ");
143 				puts("its beauty catches your breath.");
144 				printf("A mist falls over your eyes, but ");
145 				puts("then it is gone.  Sounds seem clearer");
146 				printf("and sharper but far away as if in a ");
147 				puts("dream.  The sound of purling water");
148 				printf("reaches you from afar.  The mist ");
149 				printf("falls again, and your heart leaps in ");
150 				puts("horror.");
151 				printf("The gold freezes your hands and ");
152 				puts("fathomless darkness engulfs your soul.");
153 			}
154 			wordtype[wordnumber--] = OBJECT;
155 			return (take(from));
156 
157 		case MEDALION:
158 			if (testbit(location[position].objects, MEDALION)) {
159 				printf("The medallion is warm, and it ");
160 				printf("rekindles your spirit with the ");
161 				puts("warmth of life.");
162 				printf("Your amulet begins to glow as the ");
163 				printf("medallion is brought near to it, ");
164 				printf("and together\nthey radiate.\n");
165 			}
166 			wordtype[wordnumber--] = OBJECT;
167 			return (take(from));
168 
169 		case TALISMAN:
170 			if (testbit(location[position].objects, TALISMAN)) {
171 				printf("The talisman is cold to the touch, ");
172 				puts("and it sends a chill down your spine.");
173 			}
174 			wordtype[wordnumber--] = OBJECT;
175 			return (take(from));
176 
177 		case NORMGOD:
178 			if (testbit(location[position].objects, BATHGOD) &&
179 			    (testbit(wear, AMULET) || testbit(inven, AMULET))) {
180 				printf("She offers a delicate hand, and you ");
181 				puts("help her out of the sparkling springs.");
182 				printf("Water droplets like liquid silver ");
183 				printf("bedew her golden skin, but when ");
184 				puts("they part");
185 				printf("from her, they fall as teardrops.  ");
186 				puts("She wraps a single cloth around her and");
187 				printf("ties it at the waist.  Around her ");
188 				puts("neck hangs a golden amulet.");
189 				printf("She bids you to follow her, and ");
190 				puts("walks away.");
191 				pleasure++;
192 				followgod = ourtime;
193 				clearbit(location[position].objects, BATHGOD);
194 			} else
195 				if (!testbit(location[position].objects,
196 				    BATHGOD)) {
197 					printf("You're in no position to ");
198 					puts("take her.");
199 				} else
200 					puts("She moves away from you.");
201 			break;
202 
203 		default:
204 			puts("It doesn't seem to work.");
205 		}
206 	else
207 		puts("You've got to be kidding.");
208 	return (firstnumber);
209 }
210 
211 int
throw(const char * name)212 throw(const char *name)
213 {
214 	unsigned int     n;
215 	int     deposit = 0;
216 	int     first, value;
217 
218 	first = wordnumber;
219 	if (drop(name) != -1) {
220 		switch (wordvalue[wordnumber]) {
221 
222 		case AHEAD:
223 			deposit = ahead;
224 			break;
225 
226 		case BACK:
227 			deposit = back;
228 			break;
229 
230 		case LEFT:
231 			deposit = left;
232 			break;
233 
234 		case RIGHT:
235 			deposit = right;
236 			break;
237 
238 		case UP:
239 			deposit = location[position].up *
240 			    (location[position].access || position == FINAL);
241 			break;
242 
243 		case DOWN:
244 			deposit = location[position].down;
245 			break;
246 		}
247 		wordnumber = first + 1;
248 		while (wordnumber <= wordcount) {
249 			value = wordvalue[wordnumber];
250 			if (deposit &&
251 			    testbit(location[position].objects, value)) {
252 				clearbit(location[position].objects, value);
253 				if (value != GRENADE)
254 					setbit(location[deposit].objects,
255 					    value);
256 				else {
257 					printf("A thundering explosion ");
258 					printf("nearby sends up a cloud of ");
259 					puts("smoke and shrapnel.");
260 					for (n = 0; n < NUMOFWORDS; n++)
261 						location[deposit].objects[n] =
262 						    0;
263 					setbit(location[deposit].objects, CHAR);
264 				}
265 				if (value == ROPE && position == FINAL)
266 					location[position].access = 1;
267 				switch (deposit) {
268 				case 189:
269 				case 231:
270 					puts("The stone door is unhinged.");
271 					location[189].north = 231;
272 					location[231].south = 189;
273 					break;
274 				case 30:
275 					puts("The wooden door is blown open.");
276 					location[30].west = 25;
277 					break;
278 				case 31:
279 					puts("The door is not damaged.");
280 				}
281 			} else
282 				if (value == GRENADE &&
283 				    testbit(location[position].objects,
284 				    value)) {
285 					printf("You are blown into shreds ");
286 					puts("when your grenade explodes.");
287 					die();
288 				}
289 			if (wordnumber < wordcount - 1 &&
290 			    wordvalue[++wordnumber] == AND)
291 				wordnumber++;
292 			else
293 				return (first);
294 		}
295 		return (first);
296 	}
297 	return (first);
298 }
299 
300 int
drop(const char * name)301 drop(const char *name)
302 {
303 
304 	int     firstnumber, value;
305 
306 	firstnumber = wordnumber;
307 	wordnumber++;
308 	while (wordnumber <= wordcount &&
309 	    (wordtype[wordnumber] == OBJECT || wordtype[wordnumber] == NOUNS)) {
310 		value = wordvalue[wordnumber];
311 		if (value == BODY) {	/* special case */
312 			wordtype[wordnumber] = OBJECT;
313 			if (testbit(inven, MAID) ||
314 			    testbit(location[position].objects, MAID))
315 				value = MAID;
316 			else if (testbit(inven, DEADWOOD) ||
317 			    testbit(location[position].objects, DEADWOOD))
318 				value = DEADWOOD;
319 			else if (testbit(inven, DEADGOD) ||
320 			    testbit(location[position].objects, DEADGOD))
321 				value = DEADGOD;
322 			else if (testbit(inven, DEADTIME) ||
323 			    testbit(location[position].objects, DEADTIME))
324 				value = DEADTIME;
325 			else if (testbit(inven, DEADNATIVE) ||
326 			    testbit(location[position].objects, DEADNATIVE))
327 				value = DEADNATIVE;
328 		}
329 		if (wordtype[wordnumber] == NOUNS && value == DOOR) {
330 			if (*name == 'K')
331 				puts("You hurt your foot.");
332 			else
333 				puts("You're not holding a door.");
334 		} else if (objsht[value] == NULL) {
335 			if (*name == 'K')
336 				puts("That's not for kicking!");
337 			else
338 				puts("You don't have that.");
339 		} else {
340 			printf("%s:\n", objsht[value]);
341 			if (testbit(inven, value)) {
342 				clearbit(inven, value);
343 				carrying -= objwt[value];
344 				encumber -= objcumber[value];
345 				if (value == BOMB) {
346 					printf("The bomb explodes.  A ");
347 					printf("blinding white light and ");
348 					printf("immense concussion ");
349 					puts("obliterate us.");
350 					die();
351 				}
352 				if (value != AMULET && value != MEDALION &&
353 				    value != TALISMAN)
354 					setbit(location[position].objects,
355 					    value);
356 				else
357 					tempwiz = 0;
358 				ourtime++;
359 				if (*name == 'K')
360 					puts("Drop kicked.");
361 				else
362 					printf("%s.\n", name);
363 			} else {
364 				if (*name != 'K') {
365 					printf("You aren't holding the %s.\n",
366 					    objsht[value]);
367 					if (testbit(location[position].objects,
368 					    value)) {
369 						if (*name == 'T')
370 							puts("Kicked instead.");
371 						else if (*name == 'G')
372 							puts("Given anyway.");
373 					}
374 				} else if (testbit(location[position].objects,
375 				    value))
376 					puts("Kicked.");
377 				else if (testbit(wear, value))
378 					puts("Not while it's being worn.");
379 				else
380 					puts("Not found.");
381 			}
382 		}
383 		if (wordnumber < wordcount - 1 &&
384 		    wordvalue[++wordnumber] == AND)
385 			wordnumber++;
386 		else
387 			return (firstnumber);
388 	}
389 	puts("Do what?");
390 	return (-1);
391 }
392 
393 int
takeoff(void)394 takeoff(void)
395 {
396 	wordnumber = take(wear);
397 	return (drop("Dropped"));
398 }
399 
400 int
puton(void)401 puton(void)
402 {
403 	wordnumber = take(location[position].objects);
404 	return (wearit());
405 }
406 
407 int
eat(void)408 eat(void)
409 {
410 	int     firstnumber, value;
411 
412 	firstnumber = wordnumber;
413 	wordnumber++;
414 	while (wordnumber <= wordcount) {
415 		value = wordvalue[wordnumber];
416 		if (wordtype[wordnumber] != OBJECT || objsht[value] == NULL)
417 			value = -2;
418 		switch (value) {
419 
420 		case -2:
421 			puts("You can't eat that!");
422 			return (firstnumber);
423 
424 		case -1:
425 			puts("Eat what?");
426 			return (firstnumber);
427 
428 		default:
429 			printf("You can't eat %s%s!\n",
430 			    A_OR_AN_OR_BLANK(value), objsht[value]);
431 			return (firstnumber);
432 
433 		case PAPAYAS:
434 		case PINEAPPLE:
435 		case KIWI:
436 		case COCONUTS:	/* eatable things */
437 		case MANGO:
438 
439 			printf("%s:\n", objsht[value]);
440 			if (testbit(inven, value) &&
441 			    ourtime > ate - CYCLE &&
442 			    testbit(inven, KNIFE)) {
443 				clearbit(inven, value);
444 				carrying -= objwt[value];
445 				encumber -= objcumber[value];
446 				ate = max(ourtime, ate) + CYCLE / 3;
447 				snooze += CYCLE / 10;
448 				ourtime++;
449 				printf("Eaten.  You can explore a little ");
450 				puts("longer now.");
451 			} else if (!testbit(inven, value)) {
452 				printf("You aren't holding the %s.\n",
453 				    objsht[value]);
454 			} else if (!testbit(inven, KNIFE))
455 				puts("You need a knife.");
456 			else
457 				puts("You're stuffed.");
458 			if (wordnumber < wordcount - 1 &&
459 			    wordvalue[++wordnumber] == AND)
460 				wordnumber++;
461 			else
462 				return (firstnumber);
463 		}		/* end switch */
464 	}			/* end while */
465 	return (firstnumber);
466 }
467