/csrg-svn/games/phantasia/ |
H A D | phantstruct.h | 5 struct player /* player statistics */ struct 28 p_2scratch; /* variables used for decree, player battle */ argument 37 long p_age; /* age of player */ argument 39 int p_degenerated; /* age/3000 last degenerated */ 41 short p_type; /* character type */ 42 short p_specialtype; /* special character type */ 43 short p_lives; /* multiple lives for council, valar */ 44 short p_crowns; /* crowns */ 45 short p_charms; /* charms */ 46 short p_amulets; /* amulets */ [all …]
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/csrg-svn/games/snake/snscore/ |
H A D | snscore.c | 27 struct player { struct 31 } players[MAXPLAYERS], temp; argument
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/csrg-svn/games/fish/ |
H A D | fish.c | 207 drawcard(player, hand) in drawcard() argument 229 gofish(askedfor, player, hand) in gofish() argument 245 goodmove(player, move, hand, opphand) in goodmove() argument 268 chkwinner(player, hand) in chkwinner() argument 297 printplayer(player) in printplayer() argument
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/csrg-svn/games/backgammon/common_source/ |
H A D | backgammon.c | 205 play(player,playee,pos) in play() argument 253 nextmove(player,playee) in nextmove() argument 289 update(player,playee,k) in update() argument 306 piececount(player,startrow,endrow) in piececount() argument 508 strategy(player,playee) in strategy() argument 548 eval(player,playee,k,prob) in eval() argument 633 getprob(player,playee,start,finish) in getprob() argument
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/csrg-svn/old/btlgammon/ |
H A D | btlgammon.c | 203 play(player,playee,pos) in play() argument 251 nextmove(player,playee) in nextmove() argument 287 update(player,playee,k) in update() argument 304 piececount(player,startrow,endrow) in piececount() argument 506 strategy(player,playee) in strategy() argument 546 eval(player,playee,k,prob) in eval() argument 631 getprob(player,playee,start,finish) in getprob() argument
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/csrg-svn/games/monop/ |
H A D | prop.c | 20 buy(player, sqrp) in buy() argument
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/csrg-svn/games/sail/ |
H A D | player.h | 85 int player; variable
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/csrg-svn/games/chess/ |
H A D | gnuchess.c | 135 short quit,reverse,bothsides,hashflag,InChk,player,force,easy,beep; variable
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