Searched defs:monster (Results 1 – 11 of 11) sorted by relevance
/netbsd-src/games/rogue/ |
H A D | monster.c | 138 object *monster; in put_mons() local 154 gr_monster(object *monster, int mn) in gr_monster() 181 object *monster, *next_monster, *test_mons; in mv_mons() local 239 object *monster; in party_monsters() local 278 object *monster; in gmc_row_col() local 295 gmc(object *monster) in gmc() 309 mv_1_monster(object *monster, short row, short col) in mv_1_monster() 447 mtry(object *monster, short row, short col) in mtry() 457 move_mon_to(object *monster, short row, short col) in move_mon_to() 506 mon_can_go(const object *monster, short row, short col) in mon_can_go() [all …]
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H A D | spec_hit.c | 73 special_hit(object *monster) in special_hit() 104 rust(object *monster) in rust() 123 freeze(object *monster) in freeze() 156 steal_gold(object *monster) in steal_gold() 176 steal_item(object *monster) in steal_item() 229 disappear(object *monster) in disappear() 246 cough_up(object *monster) in cough_up() 309 seek_gold(object *monster) in seek_gold() 355 check_gold_seeker(object *monster) in check_gold_seeker() 361 check_imitator(object *monster) in check_imitator() [all …]
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H A D | zap.c | 72 object *monster; in zapp() local 142 zap_monster(object *monster, unsigned short kind) in zap_monster() 208 tele_away(object *monster) in tele_away() 251 wdrain_life(object *monster) in wdrain_life() 330 object *monster; in bounce() local
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H A D | hit.c | 66 mon_hit(object *monster) in mon_hit() 125 rogue_hit(object *monster, boolean force_hit) in rogue_hit() 164 rogue_damage(short d, object *monster, short other) in rogue_damage() 302 mon_damage(object *monster, short damage) in mon_damage() 339 object *monster; in fight() local 458 s_con_mon(object *monster) in s_con_mon()
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H A D | throw.c | 69 object *monster; in throw() local 127 throw_at_monster(object *monster, object *weapon) in throw_at_monster() 206 object *new_weapon, *monster; in flop_weapon() local
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H A D | use.c | 439 object *monster; in hold_monster() local 483 object *obj, *monster; in hallucinate() local 569 object *monster; in go_blind() local
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H A D | score.c | 67 killed_by(const object *monster, short other) in killed_by() 336 put_scores(const object *monster, short other) in put_scores() 458 make_score(struct score_entry *se, const object *monster, int other) in make_score()
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H A D | room.c | 116 object *monster; in light_up_room() local 406 object *monster; in draw_magic_map() local 422 dr_course(object *monster, boolean entering, short row, short col) in dr_course()
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H A D | object.c | 672 object *monster; in show_objects() local
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/netbsd-src/games/phantasia/ |
H A D | phantstruct.h | 69 struct monster /* monster stats */ struct 71 double m_strength; /* strength */ 72 double m_brains; /* brains */ 73 double m_speed; /* speed */ 74 double m_energy; /* energy */ 75 double m_experience; /* experience */ 76 double m_flock; /* % chance of flocking */ 78 double m_o_strength; /* original strength */ 79 double m_o_speed; /* original speed */ 80 double m_maxspeed; /* maximum speed */ [all …]
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/netbsd-src/games/larn/ |
H A D | data.c | 220 struct monst monster[] = { variable
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