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Searched defs:monster (Results 1 – 11 of 11) sorted by relevance

/netbsd-src/games/rogue/
H A Dmonster.c138 object *monster; in put_mons() local
154 gr_monster(object *monster, int mn) in gr_monster()
181 object *monster, *next_monster, *test_mons; in mv_mons() local
239 object *monster; in party_monsters() local
278 object *monster; in gmc_row_col() local
295 gmc(object *monster) in gmc()
309 mv_1_monster(object *monster, short row, short col) in mv_1_monster()
447 mtry(object *monster, short row, short col) in mtry()
457 move_mon_to(object *monster, short row, short col) in move_mon_to()
506 mon_can_go(const object *monster, short row, short col) in mon_can_go()
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H A Dspec_hit.c73 special_hit(object *monster) in special_hit()
104 rust(object *monster) in rust()
123 freeze(object *monster) in freeze()
156 steal_gold(object *monster) in steal_gold()
176 steal_item(object *monster) in steal_item()
229 disappear(object *monster) in disappear()
246 cough_up(object *monster) in cough_up()
309 seek_gold(object *monster) in seek_gold()
355 check_gold_seeker(object *monster) in check_gold_seeker()
361 check_imitator(object *monster) in check_imitator()
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H A Dzap.c72 object *monster; in zapp() local
142 zap_monster(object *monster, unsigned short kind) in zap_monster()
208 tele_away(object *monster) in tele_away()
251 wdrain_life(object *monster) in wdrain_life()
330 object *monster; in bounce() local
H A Dhit.c66 mon_hit(object *monster) in mon_hit()
125 rogue_hit(object *monster, boolean force_hit) in rogue_hit()
164 rogue_damage(short d, object *monster, short other) in rogue_damage()
302 mon_damage(object *monster, short damage) in mon_damage()
339 object *monster; in fight() local
458 s_con_mon(object *monster) in s_con_mon()
H A Dthrow.c69 object *monster; in throw() local
127 throw_at_monster(object *monster, object *weapon) in throw_at_monster()
206 object *new_weapon, *monster; in flop_weapon() local
H A Duse.c439 object *monster; in hold_monster() local
483 object *obj, *monster; in hallucinate() local
569 object *monster; in go_blind() local
H A Dscore.c67 killed_by(const object *monster, short other) in killed_by()
336 put_scores(const object *monster, short other) in put_scores()
458 make_score(struct score_entry *se, const object *monster, int other) in make_score()
H A Droom.c116 object *monster; in light_up_room() local
406 object *monster; in draw_magic_map() local
422 dr_course(object *monster, boolean entering, short row, short col) in dr_course()
H A Dobject.c672 object *monster; in show_objects() local
/netbsd-src/games/phantasia/
H A Dphantstruct.h69 struct monster /* monster stats */ struct
71 double m_strength; /* strength */
72 double m_brains; /* brains */
73 double m_speed; /* speed */
74 double m_energy; /* energy */
75 double m_experience; /* experience */
76 double m_flock; /* % chance of flocking */
78 double m_o_strength; /* original strength */
79 double m_o_speed; /* original speed */
80 double m_maxspeed; /* maximum speed */
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/netbsd-src/games/larn/
H A Ddata.c220 struct monst monster[] = { variable