/csrg-svn/games/rogue/ |
H A D | monster.c | 104 object *monster; in put_mons() local 120 gr_monster(monster, mn) in gr_monster() argument 148 register object *monster, *next_monster; in mv_mons() local 196 object *monster; local 234 register object *monster; local 250 gmc(monster) in gmc() argument 264 mv_1_monster(monster, row, col) in mv_1_monster() argument 403 mtry(monster, row, col) in mtry() argument 414 move_mon_to(monster, row, col) in move_mon_to() argument 464 mon_can_go(monster, row, col) in mon_can_go() argument [all …]
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H A D | spec_hit.c | 38 special_hit(monster) in special_hit() argument 69 rust(monster) in rust() argument 88 freeze(monster) in freeze() argument 121 steal_gold(monster) in steal_gold() argument 141 steal_item(monster) in steal_item() argument 195 disappear(monster) in disappear() argument 212 cough_up(monster) in cough_up() argument 275 seek_gold(monster) in seek_gold() argument 321 check_gold_seeker(monster) in check_gold_seeker() argument 327 check_imitator(monster) in check_imitator() argument [all …]
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H A D | zap.c | 40 object *monster; in zapp() local 111 zap_monster(monster, kind) in zap_monster() argument 178 tele_away(monster) in tele_away() argument 219 wdrain_life(monster) in wdrain_life() argument 300 object *monster; local
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H A D | hit.c | 36 mon_hit(monster) in mon_hit() argument 97 rogue_hit(monster, force_hit) in rogue_hit() argument 135 rogue_damage(d, monster, other) in rogue_damage() argument 262 mon_damage(monster, damage) in mon_damage() argument 302 object *monster; local 421 s_con_mon(monster) in s_con_mon() argument
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H A D | throw.c | 39 object *monster; in throw() local 96 throw_at_monster(monster, weapon) in throw_at_monster() argument 180 object *new_weapon, *monster; local
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H A D | use.c | 413 object *monster; in hold_monster() local 455 object *obj, *monster; in hallucinate() local 536 object *monster; in go_blind() local
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H A D | score.c | 37 killed_by(monster, other) in killed_by() argument 169 put_scores(monster, other) in put_scores() argument 295 insert_score(scores, n_names, n_name, rank, n, monster, other) in insert_score() argument
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H A D | room.c | 85 object *monster; local 368 object *monster; in draw_magic_map() local 380 dr_course(monster, entering, row, col) in dr_course() argument
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H A D | object.c | 631 object *monster; in show_objects() local
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/csrg-svn/games/phantasia/ |
H A D | phantstruct.h | 63 struct monster /* monster stats */ struct 65 double m_strength; /* strength */ 66 double m_brains; /* brains */ 67 double m_speed; /* speed */ 68 double m_energy; /* energy */ 69 double m_experience; /* experience */ 70 double m_flock; /* % chance of flocking */ 72 double m_o_strength; /* original strength */ 73 double m_o_speed; /* original speed */ 74 double m_maxspeed; /* maximum speed */ [all …]
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/csrg-svn/games/larn/ |
H A D | data.c | 175 struct monst monster[] = { variable
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