Searched defs:SHADER_FLAG (Results 1 – 5 of 5) sorted by relevance
/openbsd-src/gnu/llvm/llvm/lib/Target/DirectX/ |
H A D | DXILShaderFlags.h | 32 #define SHADER_FLAG(bit, FlagName, Str) bool FlagName : 1; macro 35 #define SHADER_FLAG(bit, FlagName, Str) FlagName = false; macro 42 #define SHADER_FLAG(bit, FlagName, Str) \ in uint64_t() macro
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H A D | DXILShaderFlags.cpp | 54 #define SHADER_FLAG(bit, FlagName, Str) \ in print() macro
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/openbsd-src/gnu/llvm/llvm/lib/ObjectYAML/ |
H A D | DXContainerYAML.cpp | 25 #define SHADER_FLAG(Num, Val, Str) \ in ShaderFlags() macro 32 #define SHADER_FLAG(Num, Val, Str) \ in getEncodedFlags() macro 77 #define SHADER_FLAG(Num, Val, Str) IO.mapRequired(#Val, Flags.Val); in mapping() macro
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/openbsd-src/gnu/llvm/llvm/include/llvm/ObjectYAML/ |
H A D | DXContainerYAML.h | 58 #define SHADER_FLAG(Num, Val, Str) bool Val = false; macro
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/openbsd-src/gnu/llvm/llvm/include/llvm/BinaryFormat/ |
H A D | DXContainer.h | 136 #define SHADER_FLAG(Num, Val, Str) Val = 1ull << Num, macro
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