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Searched defs:SHADER_FLAG (Results 1 – 5 of 5) sorted by relevance

/openbsd-src/gnu/llvm/llvm/lib/Target/DirectX/
H A DDXILShaderFlags.h32 #define SHADER_FLAG(bit, FlagName, Str) bool FlagName : 1; macro
35 #define SHADER_FLAG(bit, FlagName, Str) FlagName = false; macro
42 #define SHADER_FLAG(bit, FlagName, Str) \ in uint64_t() macro
H A DDXILShaderFlags.cpp54 #define SHADER_FLAG(bit, FlagName, Str) \ in print() macro
/openbsd-src/gnu/llvm/llvm/lib/ObjectYAML/
H A DDXContainerYAML.cpp25 #define SHADER_FLAG(Num, Val, Str) \ in ShaderFlags() macro
32 #define SHADER_FLAG(Num, Val, Str) \ in getEncodedFlags() macro
77 #define SHADER_FLAG(Num, Val, Str) IO.mapRequired(#Val, Flags.Val); in mapping() macro
/openbsd-src/gnu/llvm/llvm/include/llvm/ObjectYAML/
H A DDXContainerYAML.h58 #define SHADER_FLAG(Num, Val, Str) bool Val = false; macro
/openbsd-src/gnu/llvm/llvm/include/llvm/BinaryFormat/
H A DDXContainer.h136 #define SHADER_FLAG(Num, Val, Str) Val = 1ull << Num, macro