xref: /llvm-project/clang-tools-extra/clangd/index/BackgroundQueue.cpp (revision f71ffd3b735b4d6ae3c12be1806cdd6205b3b378)
1 //===-- BackgroundQueue.cpp - Task queue for background index -------------===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 
9 #include "index/Background.h"
10 #include "support/Logger.h"
11 #include <optional>
12 
13 namespace clang {
14 namespace clangd {
15 
16 static std::atomic<bool> PreventStarvation = {false};
17 
preventThreadStarvationInTests()18 void BackgroundQueue::preventThreadStarvationInTests() {
19   PreventStarvation.store(true);
20 }
21 
work(std::function<void ()> OnIdle)22 void BackgroundQueue::work(std::function<void()> OnIdle) {
23   while (true) {
24     std::optional<Task> Task;
25     {
26       std::unique_lock<std::mutex> Lock(Mu);
27       CV.wait(Lock, [&] { return ShouldStop || !Queue.empty(); });
28       if (ShouldStop) {
29         Queue.clear();
30         CV.notify_all();
31         return;
32       }
33       ++Stat.Active;
34       std::pop_heap(Queue.begin(), Queue.end());
35       Task = std::move(Queue.back());
36       Queue.pop_back();
37       notifyProgress();
38     }
39 
40     if (Task->ThreadPri != llvm::ThreadPriority::Default &&
41         !PreventStarvation.load())
42       llvm::set_thread_priority(Task->ThreadPri);
43     Task->Run();
44     if (Task->ThreadPri != llvm::ThreadPriority::Default)
45       llvm::set_thread_priority(llvm::ThreadPriority::Default);
46 
47     {
48       std::unique_lock<std::mutex> Lock(Mu);
49       ++Stat.Completed;
50       if (Stat.Active == 1 && Queue.empty()) {
51         // We just finished the last item, the queue is going idle.
52         assert(ShouldStop || Stat.Completed == Stat.Enqueued);
53         Stat.LastIdle = Stat.Completed;
54         if (OnIdle) {
55           Lock.unlock();
56           OnIdle();
57           Lock.lock();
58         }
59       }
60       assert(Stat.Active > 0 && "before decrementing");
61       --Stat.Active;
62       notifyProgress();
63     }
64     CV.notify_all();
65   }
66 }
67 
stop()68 void BackgroundQueue::stop() {
69   {
70     std::lock_guard<std::mutex> QueueLock(Mu);
71     ShouldStop = true;
72   }
73   CV.notify_all();
74 }
75 
76 // Tweaks the priority of a newly-enqueued task, or returns false to cancel it.
adjust(Task & T)77 bool BackgroundQueue::adjust(Task &T) {
78   // It is tempting to drop duplicates of queued tasks, and merely deprioritize
79   // duplicates of completed tasks (i.e. reindexing on CDB changes). But:
80   //  - the background indexer doesn't support reindexing well, e.g. staleness
81   //    is checked at *enqueue* time only, and doesn't account for compile flags
82   //  - reindexing on compile flags is often a poor use of CPU in practice
83   if (T.Key && !SeenKeys.insert(T.Key).second)
84     return false;
85   T.QueuePri = std::max(T.QueuePri, Boosts.lookup(T.Tag));
86   return true;
87 }
88 
push(Task T)89 void BackgroundQueue::push(Task T) {
90   {
91     std::lock_guard<std::mutex> Lock(Mu);
92     if (!adjust(T))
93       return;
94     Queue.push_back(std::move(T));
95     std::push_heap(Queue.begin(), Queue.end());
96     ++Stat.Enqueued;
97     notifyProgress();
98   }
99   CV.notify_all();
100 }
101 
append(std::vector<Task> Tasks)102 void BackgroundQueue::append(std::vector<Task> Tasks) {
103   {
104     std::lock_guard<std::mutex> Lock(Mu);
105     for (Task &T : Tasks) {
106       if (!adjust(T))
107         continue;
108       Queue.push_back(std::move(T));
109       ++Stat.Enqueued;
110     }
111     std::make_heap(Queue.begin(), Queue.end());
112     notifyProgress();
113   }
114   CV.notify_all();
115 }
116 
boost(llvm::StringRef Tag,unsigned NewPriority)117 void BackgroundQueue::boost(llvm::StringRef Tag, unsigned NewPriority) {
118   std::lock_guard<std::mutex> Lock(Mu);
119   unsigned &Boost = Boosts[Tag];
120   bool Increase = NewPriority > Boost;
121   Boost = NewPriority;
122   if (!Increase)
123     return; // existing tasks unaffected
124 
125   unsigned Changes = 0;
126   for (Task &T : Queue)
127     if (Tag == T.Tag && NewPriority > T.QueuePri) {
128       T.QueuePri = NewPriority;
129       ++Changes;
130     }
131   if (Changes)
132     std::make_heap(Queue.begin(), Queue.end());
133   // No need to signal, only rearranged items in the queue.
134 }
135 
blockUntilIdleForTest(std::optional<double> TimeoutSeconds)136 bool BackgroundQueue::blockUntilIdleForTest(
137     std::optional<double> TimeoutSeconds) {
138   std::unique_lock<std::mutex> Lock(Mu);
139   return wait(Lock, CV, timeoutSeconds(TimeoutSeconds),
140               [&] { return Queue.empty() && Stat.Active == 0; });
141 }
142 
notifyProgress() const143 void BackgroundQueue::notifyProgress() const {
144   dlog("Queue: {0}/{1} ({2} active). Last idle at {3}", Stat.Completed,
145        Stat.Enqueued, Stat.Active, Stat.LastIdle);
146   if (OnProgress)
147     OnProgress(Stat);
148 }
149 
150 } // namespace clangd
151 } // namespace clang
152