Searched defs:IsDead (Results 1 – 14 of 14) sorted by relevance
83 Block(Descriptor *Desc, bool IsExtern, bool IsStatic, bool IsDead) in Block()103 bool IsDead = false; variable
150 auto IsDead = [this] (NodeAddr<InstrNode*> IA) -> bool { in collect() local
253 auto IsDead = [this] (NodeAddr<DefNode*> DA) -> bool { in rewrite() local
83 auto IsDead = [&](const std::unique_ptr<SymbolEntry> &S) -> bool { in removeSections() local
430 bool IsDead = DefA.Addr->getFlags() & NodeAttrs::Dead; in getAllReachedUses() local511 bool IsDead = DA.Addr->getFlags() & NodeAttrs::Dead; in computePhiInfo() local
647 auto IsDead = [this, &Dead](MachineInstr *Def, MCRegister PhysReg) { in collectKilledOperands() local
211 bool IsDead = true; in eraseInstrWithNoUses() local
158 static void setImpSCCDefDead(MachineInstr &MI, bool IsDead) { in setImpSCCDefDead()
1588 bool IsDead = true; in replaceLiveOutRegs() local
2046 bool IsDead = RegOp.isDead(); in swapRegAndNonRegOperand() local
942 bool IsDead = true; variable
580 bool IsDead = MRI.use_empty(Reg); in rematerializeCheapDef() local
2812 bool IsDead; member in __anon332dbd1e0111::TempRegRenderer2817 bool IsDead = false) in TempRegRenderer()
1278 bool IsDead = MI.getOperand(0).isDead(); in convertToThreeAddressWithLEA() local