1======================== 2LLVM Programmer's Manual 3======================== 4 5.. contents:: 6 :local: 7 8.. warning:: 9 This is always a work in progress. 10 11.. _introduction: 12 13Introduction 14============ 15 16This document is meant to highlight some of the important classes and interfaces 17available in the LLVM source-base. This manual is not intended to explain what 18LLVM is, how it works, and what LLVM code looks like. It assumes that you know 19the basics of LLVM and are interested in writing transformations or otherwise 20analyzing or manipulating the code. 21 22This document should get you oriented so that you can find your way in the 23continuously growing source code that makes up the LLVM infrastructure. Note 24that this manual is not intended to serve as a replacement for reading the 25source code, so if you think there should be a method in one of these classes to 26do something, but it's not listed, check the source. Links to the `doxygen 27<https://llvm.org/doxygen/>`__ sources are provided to make this as easy as 28possible. 29 30The first section of this document describes general information that is useful 31to know when working in the LLVM infrastructure, and the second describes the 32Core LLVM classes. In the future this manual will be extended with information 33describing how to use extension libraries, such as dominator information, CFG 34traversal routines, and useful utilities like the ``InstVisitor`` (`doxygen 35<https://llvm.org/doxygen/InstVisitor_8h_source.html>`__) template. 36 37.. _general: 38 39General Information 40=================== 41 42This section contains general information that is useful if you are working in 43the LLVM source-base, but that isn't specific to any particular API. 44 45.. _stl: 46 47The C++ Standard Template Library 48--------------------------------- 49 50LLVM makes heavy use of the C++ Standard Template Library (STL), perhaps much 51more than you are used to, or have seen before. Because of this, you might want 52to do a little background reading in the techniques used and capabilities of the 53library. There are many good pages that discuss the STL, and several books on 54the subject that you can get, so it will not be discussed in this document. 55 56Here are some useful links: 57 58#. `cppreference.com 59 <https://en.cppreference.com/w/>`_ - an excellent 60 reference for the STL and other parts of the standard C++ library. 61 62#. `cplusplus.com 63 <https://cplusplus.com/reference/>`_ - another excellent 64 reference like the one above. 65 66#. `C++ In a Nutshell <http://www.tempest-sw.com/cpp/>`_ - This is an O'Reilly 67 book in the making. It has a decent Standard Library Reference that rivals 68 Dinkumware's, and is unfortunately no longer free since the book has been 69 published. 70 71#. `C++ Frequently Asked Questions <https://www.parashift.com/c++-faq-lite/>`_. 72 73#. `Bjarne Stroustrup's C++ Page 74 <https://www.stroustrup.com/C++.html>`_. 75 76#. `Bruce Eckel's Thinking in C++, 2nd ed. Volume 2. 77 (even better, get the book) 78 <https://archive.org/details/TICPP2ndEdVolTwo>`_. 79 80You are also encouraged to take a look at the :doc:`LLVM Coding Standards 81<CodingStandards>` guide which focuses on how to write maintainable code more 82than where to put your curly braces. 83 84.. _resources: 85 86Other useful references 87----------------------- 88 89#. `Using static and shared libraries across platforms 90 <http://www.fortran-2000.com/ArnaudRecipes/sharedlib.html>`_ 91 92.. _apis: 93 94Important and useful LLVM APIs 95============================== 96 97Here we highlight some LLVM APIs that are generally useful and good to know 98about when writing transformations. 99 100.. _isa: 101 102The ``isa<>``, ``cast<>`` and ``dyn_cast<>`` templates 103------------------------------------------------------ 104 105The LLVM source-base makes extensive use of a custom form of RTTI. These 106templates have many similarities to the C++ ``dynamic_cast<>`` operator, but 107they don't have some drawbacks (primarily stemming from the fact that 108``dynamic_cast<>`` only works on classes that have a v-table). Because they are 109used so often, you must know what they do and how they work. All of these 110templates are defined in the ``llvm/Support/Casting.h`` (`doxygen 111<https://llvm.org/doxygen/Casting_8h_source.html>`__) file (note that you very 112rarely have to include this file directly). 113 114``isa<>``: 115 The ``isa<>`` operator works exactly like the Java "``instanceof``" operator. 116 It returns true or false depending on whether a reference or pointer points to 117 an instance of the specified class. This can be very useful for constraint 118 checking of various sorts (example below). 119 120``cast<>``: 121 The ``cast<>`` operator is a "checked cast" operation. It converts a pointer 122 or reference from a base class to a derived class, causing an assertion 123 failure if it is not really an instance of the right type. This should be 124 used in cases where you have some information that makes you believe that 125 something is of the right type. An example of the ``isa<>`` and ``cast<>`` 126 template is: 127 128 .. code-block:: c++ 129 130 static bool isLoopInvariant(const Value *V, const Loop *L) { 131 if (isa<Constant>(V) || isa<Argument>(V) || isa<GlobalValue>(V)) 132 return true; 133 134 // Otherwise, it must be an instruction... 135 return !L->contains(cast<Instruction>(V)->getParent()); 136 } 137 138 Note that you should **not** use an ``isa<>`` test followed by a ``cast<>``, 139 for that use the ``dyn_cast<>`` operator. 140 141``dyn_cast<>``: 142 The ``dyn_cast<>`` operator is a "checking cast" operation. It checks to see 143 if the operand is of the specified type, and if so, returns a pointer to it 144 (this operator does not work with references). If the operand is not of the 145 correct type, a null pointer is returned. Thus, this works very much like 146 the ``dynamic_cast<>`` operator in C++, and should be used in the same 147 circumstances. Typically, the ``dyn_cast<>`` operator is used in an ``if`` 148 statement or some other flow control statement like this: 149 150 .. code-block:: c++ 151 152 if (auto *AI = dyn_cast<AllocationInst>(Val)) { 153 // ... 154 } 155 156 This form of the ``if`` statement effectively combines together a call to 157 ``isa<>`` and a call to ``cast<>`` into one statement, which is very 158 convenient. 159 160 Note that the ``dyn_cast<>`` operator, like C++'s ``dynamic_cast<>`` or Java's 161 ``instanceof`` operator, can be abused. In particular, you should not use big 162 chained ``if/then/else`` blocks to check for lots of different variants of 163 classes. If you find yourself wanting to do this, it is much cleaner and more 164 efficient to use the ``InstVisitor`` class to dispatch over the instruction 165 type directly. 166 167``isa_and_nonnull<>``: 168 The ``isa_and_nonnull<>`` operator works just like the ``isa<>`` operator, 169 except that it allows for a null pointer as an argument (which it then 170 returns false). This can sometimes be useful, allowing you to combine several 171 null checks into one. 172 173``cast_or_null<>``: 174 The ``cast_or_null<>`` operator works just like the ``cast<>`` operator, 175 except that it allows for a null pointer as an argument (which it then 176 propagates). This can sometimes be useful, allowing you to combine several 177 null checks into one. 178 179``dyn_cast_or_null<>``: 180 The ``dyn_cast_or_null<>`` operator works just like the ``dyn_cast<>`` 181 operator, except that it allows for a null pointer as an argument (which it 182 then propagates). This can sometimes be useful, allowing you to combine 183 several null checks into one. 184 185These five templates can be used with any classes, whether they have a v-table 186or not. If you want to add support for these templates, see the document 187:doc:`How to set up LLVM-style RTTI for your class hierarchy 188<HowToSetUpLLVMStyleRTTI>` 189 190.. _string_apis: 191 192Passing strings (the ``StringRef`` and ``Twine`` classes) 193--------------------------------------------------------- 194 195Although LLVM generally does not do much string manipulation, we do have several 196important APIs which take strings. Two important examples are the Value class 197-- which has names for instructions, functions, etc. -- and the ``StringMap`` 198class which is used extensively in LLVM and Clang. 199 200These are generic classes, and they need to be able to accept strings which may 201have embedded null characters. Therefore, they cannot simply take a ``const 202char *``, and taking a ``const std::string&`` requires clients to perform a heap 203allocation which is usually unnecessary. Instead, many LLVM APIs use a 204``StringRef`` or a ``const Twine&`` for passing strings efficiently. 205 206.. _StringRef: 207 208The ``StringRef`` class 209^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 210 211The ``StringRef`` data type represents a reference to a constant string (a 212character array and a length) and supports the common operations available on 213``std::string``, but does not require heap allocation. 214 215It can be implicitly constructed using a C style null-terminated string, an 216``std::string``, or explicitly with a character pointer and length. For 217example, the ``StringMap`` find function is declared as: 218 219.. code-block:: c++ 220 221 iterator find(StringRef Key); 222 223and clients can call it using any one of: 224 225.. code-block:: c++ 226 227 Map.find("foo"); // Lookup "foo" 228 Map.find(std::string("bar")); // Lookup "bar" 229 Map.find(StringRef("\0baz", 4)); // Lookup "\0baz" 230 231Similarly, APIs which need to return a string may return a ``StringRef`` 232instance, which can be used directly or converted to an ``std::string`` using 233the ``str`` member function. See ``llvm/ADT/StringRef.h`` (`doxygen 234<https://llvm.org/doxygen/StringRef_8h_source.html>`__) for more 235information. 236 237You should rarely use the ``StringRef`` class directly, because it contains 238pointers to external memory it is not generally safe to store an instance of the 239class (unless you know that the external storage will not be freed). 240``StringRef`` is small and pervasive enough in LLVM that it should always be 241passed by value. 242 243The ``Twine`` class 244^^^^^^^^^^^^^^^^^^^ 245 246The ``Twine`` (`doxygen <https://llvm.org/doxygen/classllvm_1_1Twine.html>`__) 247class is an efficient way for APIs to accept concatenated strings. For example, 248a common LLVM paradigm is to name one instruction based on the name of another 249instruction with a suffix, for example: 250 251.. code-block:: c++ 252 253 New = CmpInst::Create(..., SO->getName() + ".cmp"); 254 255The ``Twine`` class is effectively a lightweight `rope 256<http://en.wikipedia.org/wiki/Rope_(computer_science)>`_ which points to 257temporary (stack allocated) objects. Twines can be implicitly constructed as 258the result of the plus operator applied to strings (i.e., a C strings, an 259``std::string``, or a ``StringRef``). The twine delays the actual concatenation 260of strings until it is actually required, at which point it can be efficiently 261rendered directly into a character array. This avoids unnecessary heap 262allocation involved in constructing the temporary results of string 263concatenation. See ``llvm/ADT/Twine.h`` (`doxygen 264<https://llvm.org/doxygen/Twine_8h_source.html>`__) and :ref:`here <dss_twine>` 265for more information. 266 267As with a ``StringRef``, ``Twine`` objects point to external memory and should 268almost never be stored or mentioned directly. They are intended solely for use 269when defining a function which should be able to efficiently accept concatenated 270strings. 271 272.. _formatting_strings: 273 274Formatting strings (the ``formatv`` function) 275--------------------------------------------- 276While LLVM doesn't necessarily do a lot of string manipulation and parsing, it 277does do a lot of string formatting. From diagnostic messages, to llvm tool 278outputs such as ``llvm-readobj`` to printing verbose disassembly listings and 279LLDB runtime logging, the need for string formatting is pervasive. 280 281The ``formatv`` is similar in spirit to ``printf``, but uses a different syntax 282which borrows heavily from Python and C#. Unlike ``printf`` it deduces the type 283to be formatted at compile time, so it does not need a format specifier such as 284``%d``. This reduces the mental overhead of trying to construct portable format 285strings, especially for platform-specific types like ``size_t`` or pointer types. 286Unlike both ``printf`` and Python, it additionally fails to compile if LLVM does 287not know how to format the type. These two properties ensure that the function 288is both safer and simpler to use than traditional formatting methods such as 289the ``printf`` family of functions. 290 291Simple formatting 292^^^^^^^^^^^^^^^^^ 293 294A call to ``formatv`` involves a single **format string** consisting of 0 or more 295**replacement sequences**, followed by a variable length list of **replacement values**. 296A replacement sequence is a string of the form ``{N[[,align]:style]}``. 297 298``N`` refers to the 0-based index of the argument from the list of replacement 299values. Note that this means it is possible to reference the same parameter 300multiple times, possibly with different style and/or alignment options, in any order. 301 302``align`` is an optional string specifying the width of the field to format 303the value into, and the alignment of the value within the field. It is specified as 304an optional **alignment style** followed by a positive integral **field width**. The 305alignment style can be one of the characters ``-`` (left align), ``=`` (center align), 306or ``+`` (right align). The default is right aligned. 307 308``style`` is an optional string consisting of a type specific that controls the 309formatting of the value. For example, to format a floating point value as a percentage, 310you can use the style option ``P``. 311 312Custom formatting 313^^^^^^^^^^^^^^^^^ 314 315There are two ways to customize the formatting behavior for a type. 316 3171. Provide a template specialization of ``llvm::format_provider<T>`` for your 318 type ``T`` with the appropriate static format method. 319 320 .. code-block:: c++ 321 322 namespace llvm { 323 template<> 324 struct format_provider<MyFooBar> { 325 static void format(const MyFooBar &V, raw_ostream &Stream, StringRef Style) { 326 // Do whatever is necessary to format `V` into `Stream` 327 } 328 }; 329 void foo() { 330 MyFooBar X; 331 std::string S = formatv("{0}", X); 332 } 333 } 334 335 This is a useful extensibility mechanism for adding support for formatting your own 336 custom types with your own custom Style options. But it does not help when you want 337 to extend the mechanism for formatting a type that the library already knows how to 338 format. For that, we need something else. 339 3402. Provide a **format adapter** inheriting from ``llvm::FormatAdapter<T>``. 341 342 .. code-block:: c++ 343 344 namespace anything { 345 struct format_int_custom : public llvm::FormatAdapter<int> { 346 explicit format_int_custom(int N) : llvm::FormatAdapter<int>(N) {} 347 void format(llvm::raw_ostream &Stream, StringRef Style) override { 348 // Do whatever is necessary to format ``this->Item`` into ``Stream`` 349 } 350 }; 351 } 352 namespace llvm { 353 void foo() { 354 std::string S = formatv("{0}", anything::format_int_custom(42)); 355 } 356 } 357 358 If the type is detected to be derived from ``FormatAdapter<T>``, ``formatv`` 359 will call the 360 ``format`` method on the argument passing in the specified style. This allows 361 one to provide custom formatting of any type, including one which already has 362 a builtin format provider. 363 364``formatv`` Examples 365^^^^^^^^^^^^^^^^^^^^ 366Below is intended to provide an incomplete set of examples demonstrating 367the usage of ``formatv``. More information can be found by reading the 368doxygen documentation or by looking at the unit test suite. 369 370 371.. code-block:: c++ 372 373 std::string S; 374 // Simple formatting of basic types and implicit string conversion. 375 S = formatv("{0} ({1:P})", 7, 0.35); // S == "7 (35.00%)" 376 377 // Out-of-order referencing and multi-referencing 378 outs() << formatv("{0} {2} {1} {0}", 1, "test", 3); // prints "1 3 test 1" 379 380 // Left, right, and center alignment 381 S = formatv("{0,7}", 'a'); // S == " a"; 382 S = formatv("{0,-7}", 'a'); // S == "a "; 383 S = formatv("{0,=7}", 'a'); // S == " a "; 384 S = formatv("{0,+7}", 'a'); // S == " a"; 385 386 // Custom styles 387 S = formatv("{0:N} - {0:x} - {1:E}", 12345, 123908342); // S == "12,345 - 0x3039 - 1.24E8" 388 389 // Adapters 390 S = formatv("{0}", fmt_align(42, AlignStyle::Center, 7)); // S == " 42 " 391 S = formatv("{0}", fmt_repeat("hi", 3)); // S == "hihihi" 392 S = formatv("{0}", fmt_pad("hi", 2, 6)); // S == " hi " 393 394 // Ranges 395 std::vector<int> V = {8, 9, 10}; 396 S = formatv("{0}", make_range(V.begin(), V.end())); // S == "8, 9, 10" 397 S = formatv("{0:$[+]}", make_range(V.begin(), V.end())); // S == "8+9+10" 398 S = formatv("{0:$[ + ]@[x]}", make_range(V.begin(), V.end())); // S == "0x8 + 0x9 + 0xA" 399 400.. _error_apis: 401 402Error handling 403-------------- 404 405Proper error handling helps us identify bugs in our code, and helps end-users 406understand errors in their tool usage. Errors fall into two broad categories: 407*programmatic* and *recoverable*, with different strategies for handling and 408reporting. 409 410Programmatic Errors 411^^^^^^^^^^^^^^^^^^^ 412 413Programmatic errors are violations of program invariants or API contracts, and 414represent bugs within the program itself. Our aim is to document invariants, and 415to abort quickly at the point of failure (providing some basic diagnostic) when 416invariants are broken at runtime. 417 418The fundamental tools for handling programmatic errors are assertions and the 419llvm_unreachable function. Assertions are used to express invariant conditions, 420and should include a message describing the invariant: 421 422.. code-block:: c++ 423 424 assert(isPhysReg(R) && "All virt regs should have been allocated already."); 425 426The llvm_unreachable function can be used to document areas of control flow 427that should never be entered if the program invariants hold: 428 429.. code-block:: c++ 430 431 enum { Foo, Bar, Baz } X = foo(); 432 433 switch (X) { 434 case Foo: /* Handle Foo */; break; 435 case Bar: /* Handle Bar */; break; 436 default: 437 llvm_unreachable("X should be Foo or Bar here"); 438 } 439 440Recoverable Errors 441^^^^^^^^^^^^^^^^^^ 442 443Recoverable errors represent an error in the program's environment, for example 444a resource failure (a missing file, a dropped network connection, etc.), or 445malformed input. These errors should be detected and communicated to a level of 446the program where they can be handled appropriately. Handling the error may be 447as simple as reporting the issue to the user, or it may involve attempts at 448recovery. 449 450.. note:: 451 452 While it would be ideal to use this error handling scheme throughout 453 LLVM, there are places where this hasn't been practical to apply. In 454 situations where you absolutely must emit a non-programmatic error and 455 the ``Error`` model isn't workable you can call ``report_fatal_error``, 456 which will call installed error handlers, print a message, and abort the 457 program. The use of `report_fatal_error` in this case is discouraged. 458 459Recoverable errors are modeled using LLVM's ``Error`` scheme. This scheme 460represents errors using function return values, similar to classic C integer 461error codes, or C++'s ``std::error_code``. However, the ``Error`` class is 462actually a lightweight wrapper for user-defined error types, allowing arbitrary 463information to be attached to describe the error. This is similar to the way C++ 464exceptions allow throwing of user-defined types. 465 466Success values are created by calling ``Error::success()``, E.g.: 467 468.. code-block:: c++ 469 470 Error foo() { 471 // Do something. 472 // Return success. 473 return Error::success(); 474 } 475 476Success values are very cheap to construct and return - they have minimal 477impact on program performance. 478 479Failure values are constructed using ``make_error<T>``, where ``T`` is any class 480that inherits from the ErrorInfo utility, E.g.: 481 482.. code-block:: c++ 483 484 class BadFileFormat : public ErrorInfo<BadFileFormat> { 485 public: 486 static char ID; 487 std::string Path; 488 489 BadFileFormat(StringRef Path) : Path(Path.str()) {} 490 491 void log(raw_ostream &OS) const override { 492 OS << Path << " is malformed"; 493 } 494 495 std::error_code convertToErrorCode() const override { 496 return make_error_code(object_error::parse_failed); 497 } 498 }; 499 500 char BadFileFormat::ID; // This should be declared in the C++ file. 501 502 Error printFormattedFile(StringRef Path) { 503 if (<check for valid format>) 504 return make_error<BadFileFormat>(Path); 505 // print file contents. 506 return Error::success(); 507 } 508 509Error values can be implicitly converted to bool: true for error, false for 510success, enabling the following idiom: 511 512.. code-block:: c++ 513 514 Error mayFail(); 515 516 Error foo() { 517 if (auto Err = mayFail()) 518 return Err; 519 // Success! We can proceed. 520 ... 521 522For functions that can fail but need to return a value the ``Expected<T>`` 523utility can be used. Values of this type can be constructed with either a 524``T``, or an ``Error``. Expected<T> values are also implicitly convertible to 525boolean, but with the opposite convention to ``Error``: true for success, false 526for error. If success, the ``T`` value can be accessed via the dereference 527operator. If failure, the ``Error`` value can be extracted using the 528``takeError()`` method. Idiomatic usage looks like: 529 530.. code-block:: c++ 531 532 Expected<FormattedFile> openFormattedFile(StringRef Path) { 533 // If badly formatted, return an error. 534 if (auto Err = checkFormat(Path)) 535 return std::move(Err); 536 // Otherwise return a FormattedFile instance. 537 return FormattedFile(Path); 538 } 539 540 Error processFormattedFile(StringRef Path) { 541 // Try to open a formatted file 542 if (auto FileOrErr = openFormattedFile(Path)) { 543 // On success, grab a reference to the file and continue. 544 auto &File = *FileOrErr; 545 ... 546 } else 547 // On error, extract the Error value and return it. 548 return FileOrErr.takeError(); 549 } 550 551If an ``Expected<T>`` value is in success mode then the ``takeError()`` method 552will return a success value. Using this fact, the above function can be 553rewritten as: 554 555.. code-block:: c++ 556 557 Error processFormattedFile(StringRef Path) { 558 // Try to open a formatted file 559 auto FileOrErr = openFormattedFile(Path); 560 if (auto Err = FileOrErr.takeError()) 561 // On error, extract the Error value and return it. 562 return Err; 563 // On success, grab a reference to the file and continue. 564 auto &File = *FileOrErr; 565 ... 566 } 567 568This second form is often more readable for functions that involve multiple 569``Expected<T>`` values as it limits the indentation required. 570 571If an ``Expected<T>`` value will be moved into an existing variable then the 572``moveInto()`` method avoids the need to name an extra variable. This is 573useful to enable ``operator->()`` the ``Expected<T>`` value has pointer-like 574semantics. For example: 575 576.. code-block:: c++ 577 578 Expected<std::unique_ptr<MemoryBuffer>> openBuffer(StringRef Path); 579 Error processBuffer(StringRef Buffer); 580 581 Error processBufferAtPath(StringRef Path) { 582 // Try to open a buffer. 583 std::unique_ptr<MemoryBuffer> MB; 584 if (auto Err = openBuffer(Path).moveInto(MB)) 585 // On error, return the Error value. 586 return Err; 587 // On success, use MB. 588 return processBuffer(MB->getBuffer()); 589 } 590 591This third form works with any type that can be assigned to from ``T&&``. This 592can be useful if the ``Expected<T>`` value needs to be stored an already-declared 593``Optional<T>``. For example: 594 595.. code-block:: c++ 596 597 Expected<StringRef> extractClassName(StringRef Definition); 598 struct ClassData { 599 StringRef Definition; 600 Optional<StringRef> LazyName; 601 ... 602 Error initialize() { 603 if (auto Err = extractClassName(Path).moveInto(LazyName)) 604 // On error, return the Error value. 605 return Err; 606 // On success, LazyName has been initialized. 607 ... 608 } 609 }; 610 611All ``Error`` instances, whether success or failure, must be either checked or 612moved from (via ``std::move`` or a return) before they are destructed. 613Accidentally discarding an unchecked error will cause a program abort at the 614point where the unchecked value's destructor is run, making it easy to identify 615and fix violations of this rule. 616 617Success values are considered checked once they have been tested (by invoking 618the boolean conversion operator): 619 620.. code-block:: c++ 621 622 if (auto Err = mayFail(...)) 623 return Err; // Failure value - move error to caller. 624 625 // Safe to continue: Err was checked. 626 627In contrast, the following code will always cause an abort, even if ``mayFail`` 628returns a success value: 629 630.. code-block:: c++ 631 632 mayFail(); 633 // Program will always abort here, even if mayFail() returns Success, since 634 // the value is not checked. 635 636Failure values are considered checked once a handler for the error type has 637been activated: 638 639.. code-block:: c++ 640 641 handleErrors( 642 processFormattedFile(...), 643 [](const BadFileFormat &BFF) { 644 report("Unable to process " + BFF.Path + ": bad format"); 645 }, 646 [](const FileNotFound &FNF) { 647 report("File not found " + FNF.Path); 648 }); 649 650The ``handleErrors`` function takes an error as its first argument, followed by 651a variadic list of "handlers", each of which must be a callable type (a 652function, lambda, or class with a call operator) with one argument. The 653``handleErrors`` function will visit each handler in the sequence and check its 654argument type against the dynamic type of the error, running the first handler 655that matches. This is the same decision process that is used decide which catch 656clause to run for a C++ exception. 657 658Since the list of handlers passed to ``handleErrors`` may not cover every error 659type that can occur, the ``handleErrors`` function also returns an Error value 660that must be checked or propagated. If the error value that is passed to 661``handleErrors`` does not match any of the handlers it will be returned from 662handleErrors. Idiomatic use of ``handleErrors`` thus looks like: 663 664.. code-block:: c++ 665 666 if (auto Err = 667 handleErrors( 668 processFormattedFile(...), 669 [](const BadFileFormat &BFF) { 670 report("Unable to process " + BFF.Path + ": bad format"); 671 }, 672 [](const FileNotFound &FNF) { 673 report("File not found " + FNF.Path); 674 })) 675 return Err; 676 677In cases where you truly know that the handler list is exhaustive the 678``handleAllErrors`` function can be used instead. This is identical to 679``handleErrors`` except that it will terminate the program if an unhandled 680error is passed in, and can therefore return void. The ``handleAllErrors`` 681function should generally be avoided: the introduction of a new error type 682elsewhere in the program can easily turn a formerly exhaustive list of errors 683into a non-exhaustive list, risking unexpected program termination. Where 684possible, use handleErrors and propagate unknown errors up the stack instead. 685 686For tool code, where errors can be handled by printing an error message then 687exiting with an error code, the :ref:`ExitOnError <err_exitonerr>` utility 688may be a better choice than handleErrors, as it simplifies control flow when 689calling fallible functions. 690 691In situations where it is known that a particular call to a fallible function 692will always succeed (for example, a call to a function that can only fail on a 693subset of inputs with an input that is known to be safe) the 694:ref:`cantFail <err_cantfail>` functions can be used to remove the error type, 695simplifying control flow. 696 697StringError 698""""""""""" 699 700Many kinds of errors have no recovery strategy, the only action that can be 701taken is to report them to the user so that the user can attempt to fix the 702environment. In this case representing the error as a string makes perfect 703sense. LLVM provides the ``StringError`` class for this purpose. It takes two 704arguments: A string error message, and an equivalent ``std::error_code`` for 705interoperability. It also provides a ``createStringError`` function to simplify 706common usage of this class: 707 708.. code-block:: c++ 709 710 // These two lines of code are equivalent: 711 make_error<StringError>("Bad executable", errc::executable_format_error); 712 createStringError(errc::executable_format_error, "Bad executable"); 713 714If you're certain that the error you're building will never need to be converted 715to a ``std::error_code`` you can use the ``inconvertibleErrorCode()`` function: 716 717.. code-block:: c++ 718 719 createStringError(inconvertibleErrorCode(), "Bad executable"); 720 721This should be done only after careful consideration. If any attempt is made to 722convert this error to a ``std::error_code`` it will trigger immediate program 723termination. Unless you are certain that your errors will not need 724interoperability you should look for an existing ``std::error_code`` that you 725can convert to, and even (as painful as it is) consider introducing a new one as 726a stopgap measure. 727 728``createStringError`` can take ``printf`` style format specifiers to provide a 729formatted message: 730 731.. code-block:: c++ 732 733 createStringError(errc::executable_format_error, 734 "Bad executable: %s", FileName); 735 736Interoperability with std::error_code and ErrorOr 737""""""""""""""""""""""""""""""""""""""""""""""""" 738 739Many existing LLVM APIs use ``std::error_code`` and its partner ``ErrorOr<T>`` 740(which plays the same role as ``Expected<T>``, but wraps a ``std::error_code`` 741rather than an ``Error``). The infectious nature of error types means that an 742attempt to change one of these functions to return ``Error`` or ``Expected<T>`` 743instead often results in an avalanche of changes to callers, callers of callers, 744and so on. (The first such attempt, returning an ``Error`` from 745MachOObjectFile's constructor, was abandoned after the diff reached 3000 lines, 746impacted half a dozen libraries, and was still growing). 747 748To solve this problem, the ``Error``/``std::error_code`` interoperability requirement was 749introduced. Two pairs of functions allow any ``Error`` value to be converted to a 750``std::error_code``, any ``Expected<T>`` to be converted to an ``ErrorOr<T>``, and vice 751versa: 752 753.. code-block:: c++ 754 755 std::error_code errorToErrorCode(Error Err); 756 Error errorCodeToError(std::error_code EC); 757 758 template <typename T> ErrorOr<T> expectedToErrorOr(Expected<T> TOrErr); 759 template <typename T> Expected<T> errorOrToExpected(ErrorOr<T> TOrEC); 760 761 762Using these APIs it is easy to make surgical patches that update individual 763functions from ``std::error_code`` to ``Error``, and from ``ErrorOr<T>`` to 764``Expected<T>``. 765 766Returning Errors from error handlers 767"""""""""""""""""""""""""""""""""""" 768 769Error recovery attempts may themselves fail. For that reason, ``handleErrors`` 770actually recognises three different forms of handler signature: 771 772.. code-block:: c++ 773 774 // Error must be handled, no new errors produced: 775 void(UserDefinedError &E); 776 777 // Error must be handled, new errors can be produced: 778 Error(UserDefinedError &E); 779 780 // Original error can be inspected, then re-wrapped and returned (or a new 781 // error can be produced): 782 Error(std::unique_ptr<UserDefinedError> E); 783 784Any error returned from a handler will be returned from the ``handleErrors`` 785function so that it can be handled itself, or propagated up the stack. 786 787.. _err_exitonerr: 788 789Using ExitOnError to simplify tool code 790""""""""""""""""""""""""""""""""""""""" 791 792Library code should never call ``exit`` for a recoverable error, however in tool 793code (especially command line tools) this can be a reasonable approach. Calling 794``exit`` upon encountering an error dramatically simplifies control flow as the 795error no longer needs to be propagated up the stack. This allows code to be 796written in straight-line style, as long as each fallible call is wrapped in a 797check and call to exit. The ``ExitOnError`` class supports this pattern by 798providing call operators that inspect ``Error`` values, stripping the error away 799in the success case and logging to ``stderr`` then exiting in the failure case. 800 801To use this class, declare a global ``ExitOnError`` variable in your program: 802 803.. code-block:: c++ 804 805 ExitOnError ExitOnErr; 806 807Calls to fallible functions can then be wrapped with a call to ``ExitOnErr``, 808turning them into non-failing calls: 809 810.. code-block:: c++ 811 812 Error mayFail(); 813 Expected<int> mayFail2(); 814 815 void foo() { 816 ExitOnErr(mayFail()); 817 int X = ExitOnErr(mayFail2()); 818 } 819 820On failure, the error's log message will be written to ``stderr``, optionally 821preceded by a string "banner" that can be set by calling the setBanner method. A 822mapping can also be supplied from ``Error`` values to exit codes using the 823``setExitCodeMapper`` method: 824 825.. code-block:: c++ 826 827 int main(int argc, char *argv[]) { 828 ExitOnErr.setBanner(std::string(argv[0]) + " error:"); 829 ExitOnErr.setExitCodeMapper( 830 [](const Error &Err) { 831 if (Err.isA<BadFileFormat>()) 832 return 2; 833 return 1; 834 }); 835 836Use ``ExitOnError`` in your tool code where possible as it can greatly improve 837readability. 838 839.. _err_cantfail: 840 841Using cantFail to simplify safe callsites 842""""""""""""""""""""""""""""""""""""""""" 843 844Some functions may only fail for a subset of their inputs, so calls using known 845safe inputs can be assumed to succeed. 846 847The cantFail functions encapsulate this by wrapping an assertion that their 848argument is a success value and, in the case of Expected<T>, unwrapping the 849T value: 850 851.. code-block:: c++ 852 853 Error onlyFailsForSomeXValues(int X); 854 Expected<int> onlyFailsForSomeXValues2(int X); 855 856 void foo() { 857 cantFail(onlyFailsForSomeXValues(KnownSafeValue)); 858 int Y = cantFail(onlyFailsForSomeXValues2(KnownSafeValue)); 859 ... 860 } 861 862Like the ExitOnError utility, cantFail simplifies control flow. Their treatment 863of error cases is very different however: Where ExitOnError is guaranteed to 864terminate the program on an error input, cantFail simply asserts that the result 865is success. In debug builds this will result in an assertion failure if an error 866is encountered. In release builds the behavior of cantFail for failure values is 867undefined. As such, care must be taken in the use of cantFail: clients must be 868certain that a cantFail wrapped call really can not fail with the given 869arguments. 870 871Use of the cantFail functions should be rare in library code, but they are 872likely to be of more use in tool and unit-test code where inputs and/or 873mocked-up classes or functions may be known to be safe. 874 875Fallible constructors 876""""""""""""""""""""" 877 878Some classes require resource acquisition or other complex initialization that 879can fail during construction. Unfortunately constructors can't return errors, 880and having clients test objects after they're constructed to ensure that they're 881valid is error prone as it's all too easy to forget the test. To work around 882this, use the named constructor idiom and return an ``Expected<T>``: 883 884.. code-block:: c++ 885 886 class Foo { 887 public: 888 889 static Expected<Foo> Create(Resource R1, Resource R2) { 890 Error Err = Error::success(); 891 Foo F(R1, R2, Err); 892 if (Err) 893 return std::move(Err); 894 return std::move(F); 895 } 896 897 private: 898 899 Foo(Resource R1, Resource R2, Error &Err) { 900 ErrorAsOutParameter EAO(&Err); 901 if (auto Err2 = R1.acquire()) { 902 Err = std::move(Err2); 903 return; 904 } 905 Err = R2.acquire(); 906 } 907 }; 908 909 910Here, the named constructor passes an ``Error`` by reference into the actual 911constructor, which the constructor can then use to return errors. The 912``ErrorAsOutParameter`` utility sets the ``Error`` value's checked flag on entry 913to the constructor so that the error can be assigned to, then resets it on exit 914to force the client (the named constructor) to check the error. 915 916By using this idiom, clients attempting to construct a Foo receive either a 917well-formed Foo or an Error, never an object in an invalid state. 918 919Propagating and consuming errors based on types 920""""""""""""""""""""""""""""""""""""""""""""""" 921 922In some contexts, certain types of error are known to be benign. For example, 923when walking an archive, some clients may be happy to skip over badly formatted 924object files rather than terminating the walk immediately. Skipping badly 925formatted objects could be achieved using an elaborate handler method, but the 926Error.h header provides two utilities that make this idiom much cleaner: the 927type inspection method, ``isA``, and the ``consumeError`` function: 928 929.. code-block:: c++ 930 931 Error walkArchive(Archive A) { 932 for (unsigned I = 0; I != A.numMembers(); ++I) { 933 auto ChildOrErr = A.getMember(I); 934 if (auto Err = ChildOrErr.takeError()) { 935 if (Err.isA<BadFileFormat>()) 936 consumeError(std::move(Err)) 937 else 938 return Err; 939 } 940 auto &Child = *ChildOrErr; 941 // Use Child 942 ... 943 } 944 return Error::success(); 945 } 946 947Concatenating Errors with joinErrors 948"""""""""""""""""""""""""""""""""""" 949 950In the archive walking example above ``BadFileFormat`` errors are simply 951consumed and ignored. If the client had wanted report these errors after 952completing the walk over the archive they could use the ``joinErrors`` utility: 953 954.. code-block:: c++ 955 956 Error walkArchive(Archive A) { 957 Error DeferredErrs = Error::success(); 958 for (unsigned I = 0; I != A.numMembers(); ++I) { 959 auto ChildOrErr = A.getMember(I); 960 if (auto Err = ChildOrErr.takeError()) 961 if (Err.isA<BadFileFormat>()) 962 DeferredErrs = joinErrors(std::move(DeferredErrs), std::move(Err)); 963 else 964 return Err; 965 auto &Child = *ChildOrErr; 966 // Use Child 967 ... 968 } 969 return DeferredErrs; 970 } 971 972The ``joinErrors`` routine builds a special error type called ``ErrorList``, 973which holds a list of user defined errors. The ``handleErrors`` routine 974recognizes this type and will attempt to handle each of the contained errors in 975order. If all contained errors can be handled, ``handleErrors`` will return 976``Error::success()``, otherwise ``handleErrors`` will concatenate the remaining 977errors and return the resulting ``ErrorList``. 978 979Building fallible iterators and iterator ranges 980""""""""""""""""""""""""""""""""""""""""""""""" 981 982The archive walking examples above retrieve archive members by index, however 983this requires considerable boiler-plate for iteration and error checking. We can 984clean this up by using the "fallible iterator" pattern, which supports the 985following natural iteration idiom for fallible containers like Archive: 986 987.. code-block:: c++ 988 989 Error Err = Error::success(); 990 for (auto &Child : Ar->children(Err)) { 991 // Use Child - only enter the loop when it's valid 992 993 // Allow early exit from the loop body, since we know that Err is success 994 // when we're inside the loop. 995 if (BailOutOn(Child)) 996 return; 997 998 ... 999 } 1000 // Check Err after the loop to ensure it didn't break due to an error. 1001 if (Err) 1002 return Err; 1003 1004To enable this idiom, iterators over fallible containers are written in a 1005natural style, with their ``++`` and ``--`` operators replaced with fallible 1006``Error inc()`` and ``Error dec()`` functions. E.g.: 1007 1008.. code-block:: c++ 1009 1010 class FallibleChildIterator { 1011 public: 1012 FallibleChildIterator(Archive &A, unsigned ChildIdx); 1013 Archive::Child &operator*(); 1014 friend bool operator==(const ArchiveIterator &LHS, 1015 const ArchiveIterator &RHS); 1016 1017 // operator++/operator-- replaced with fallible increment / decrement: 1018 Error inc() { 1019 if (!A.childValid(ChildIdx + 1)) 1020 return make_error<BadArchiveMember>(...); 1021 ++ChildIdx; 1022 return Error::success(); 1023 } 1024 1025 Error dec() { ... } 1026 }; 1027 1028Instances of this kind of fallible iterator interface are then wrapped with the 1029fallible_iterator utility which provides ``operator++`` and ``operator--``, 1030returning any errors via a reference passed in to the wrapper at construction 1031time. The fallible_iterator wrapper takes care of (a) jumping to the end of the 1032range on error, and (b) marking the error as checked whenever an iterator is 1033compared to ``end`` and found to be inequal (in particular: this marks the 1034error as checked throughout the body of a range-based for loop), enabling early 1035exit from the loop without redundant error checking. 1036 1037Instances of the fallible iterator interface (e.g. FallibleChildIterator above) 1038are wrapped using the ``make_fallible_itr`` and ``make_fallible_end`` 1039functions. E.g.: 1040 1041.. code-block:: c++ 1042 1043 class Archive { 1044 public: 1045 using child_iterator = fallible_iterator<FallibleChildIterator>; 1046 1047 child_iterator child_begin(Error &Err) { 1048 return make_fallible_itr(FallibleChildIterator(*this, 0), Err); 1049 } 1050 1051 child_iterator child_end() { 1052 return make_fallible_end(FallibleChildIterator(*this, size())); 1053 } 1054 1055 iterator_range<child_iterator> children(Error &Err) { 1056 return make_range(child_begin(Err), child_end()); 1057 } 1058 }; 1059 1060Using the fallible_iterator utility allows for both natural construction of 1061fallible iterators (using failing ``inc`` and ``dec`` operations) and 1062relatively natural use of c++ iterator/loop idioms. 1063 1064.. _function_apis: 1065 1066More information on Error and its related utilities can be found in the 1067Error.h header file. 1068 1069Passing functions and other callable objects 1070-------------------------------------------- 1071 1072Sometimes you may want a function to be passed a callback object. In order to 1073support lambda expressions and other function objects, you should not use the 1074traditional C approach of taking a function pointer and an opaque cookie: 1075 1076.. code-block:: c++ 1077 1078 void takeCallback(bool (*Callback)(Function *, void *), void *Cookie); 1079 1080Instead, use one of the following approaches: 1081 1082Function template 1083^^^^^^^^^^^^^^^^^ 1084 1085If you don't mind putting the definition of your function into a header file, 1086make it a function template that is templated on the callable type. 1087 1088.. code-block:: c++ 1089 1090 template<typename Callable> 1091 void takeCallback(Callable Callback) { 1092 Callback(1, 2, 3); 1093 } 1094 1095The ``function_ref`` class template 1096^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1097 1098The ``function_ref`` 1099(`doxygen <https://llvm.org/doxygen/classllvm_1_1function__ref_3_01Ret_07Params_8_8_8_08_4.html>`__) class 1100template represents a reference to a callable object, templated over the type 1101of the callable. This is a good choice for passing a callback to a function, 1102if you don't need to hold onto the callback after the function returns. In this 1103way, ``function_ref`` is to ``std::function`` as ``StringRef`` is to 1104``std::string``. 1105 1106``function_ref<Ret(Param1, Param2, ...)>`` can be implicitly constructed from 1107any callable object that can be called with arguments of type ``Param1``, 1108``Param2``, ..., and returns a value that can be converted to type ``Ret``. 1109For example: 1110 1111.. code-block:: c++ 1112 1113 void visitBasicBlocks(Function *F, function_ref<bool (BasicBlock*)> Callback) { 1114 for (BasicBlock &BB : *F) 1115 if (Callback(&BB)) 1116 return; 1117 } 1118 1119can be called using: 1120 1121.. code-block:: c++ 1122 1123 visitBasicBlocks(F, [&](BasicBlock *BB) { 1124 if (process(BB)) 1125 return isEmpty(BB); 1126 return false; 1127 }); 1128 1129Note that a ``function_ref`` object contains pointers to external memory, so it 1130is not generally safe to store an instance of the class (unless you know that 1131the external storage will not be freed). If you need this ability, consider 1132using ``std::function``. ``function_ref`` is small enough that it should always 1133be passed by value. 1134 1135.. _DEBUG: 1136 1137The ``LLVM_DEBUG()`` macro and ``-debug`` option 1138------------------------------------------------ 1139 1140Often when working on your pass you will put a bunch of debugging printouts and 1141other code into your pass. After you get it working, you want to remove it, but 1142you may need it again in the future (to work out new bugs that you run across). 1143 1144Naturally, because of this, you don't want to delete the debug printouts, but 1145you don't want them to always be noisy. A standard compromise is to comment 1146them out, allowing you to enable them if you need them in the future. 1147 1148The ``llvm/Support/Debug.h`` (`doxygen 1149<https://llvm.org/doxygen/Debug_8h_source.html>`__) file provides a macro named 1150``LLVM_DEBUG()`` that is a much nicer solution to this problem. Basically, you can 1151put arbitrary code into the argument of the ``LLVM_DEBUG`` macro, and it is only 1152executed if '``opt``' (or any other tool) is run with the '``-debug``' command 1153line argument: 1154 1155.. code-block:: c++ 1156 1157 LLVM_DEBUG(dbgs() << "I am here!\n"); 1158 1159Then you can run your pass like this: 1160 1161.. code-block:: none 1162 1163 $ opt < a.bc > /dev/null -mypass 1164 <no output> 1165 $ opt < a.bc > /dev/null -mypass -debug 1166 I am here! 1167 1168Using the ``LLVM_DEBUG()`` macro instead of a home-brewed solution allows you to not 1169have to create "yet another" command line option for the debug output for your 1170pass. Note that ``LLVM_DEBUG()`` macros are disabled for non-asserts builds, so they 1171do not cause a performance impact at all (for the same reason, they should also 1172not contain side-effects!). 1173 1174One additional nice thing about the ``LLVM_DEBUG()`` macro is that you can enable or 1175disable it directly in gdb. Just use "``set DebugFlag=0``" or "``set 1176DebugFlag=1``" from the gdb if the program is running. If the program hasn't 1177been started yet, you can always just run it with ``-debug``. 1178 1179.. _DEBUG_TYPE: 1180 1181Fine grained debug info with ``DEBUG_TYPE`` and the ``-debug-only`` option 1182^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1183 1184Sometimes you may find yourself in a situation where enabling ``-debug`` just 1185turns on **too much** information (such as when working on the code generator). 1186If you want to enable debug information with more fine-grained control, you 1187should define the ``DEBUG_TYPE`` macro and use the ``-debug-only`` option as 1188follows: 1189 1190.. code-block:: c++ 1191 1192 #define DEBUG_TYPE "foo" 1193 LLVM_DEBUG(dbgs() << "'foo' debug type\n"); 1194 #undef DEBUG_TYPE 1195 #define DEBUG_TYPE "bar" 1196 LLVM_DEBUG(dbgs() << "'bar' debug type\n"); 1197 #undef DEBUG_TYPE 1198 1199Then you can run your pass like this: 1200 1201.. code-block:: none 1202 1203 $ opt < a.bc > /dev/null -mypass 1204 <no output> 1205 $ opt < a.bc > /dev/null -mypass -debug 1206 'foo' debug type 1207 'bar' debug type 1208 $ opt < a.bc > /dev/null -mypass -debug-only=foo 1209 'foo' debug type 1210 $ opt < a.bc > /dev/null -mypass -debug-only=bar 1211 'bar' debug type 1212 $ opt < a.bc > /dev/null -mypass -debug-only=foo,bar 1213 'foo' debug type 1214 'bar' debug type 1215 1216Of course, in practice, you should only set ``DEBUG_TYPE`` at the top of a file, 1217to specify the debug type for the entire module. Be careful that you only do 1218this after including Debug.h and not around any #include of headers. Also, you 1219should use names more meaningful than "foo" and "bar", because there is no 1220system in place to ensure that names do not conflict. If two different modules 1221use the same string, they will all be turned on when the name is specified. 1222This allows, for example, all debug information for instruction scheduling to be 1223enabled with ``-debug-only=InstrSched``, even if the source lives in multiple 1224files. The name must not include a comma (,) as that is used to separate the 1225arguments of the ``-debug-only`` option. 1226 1227For performance reasons, -debug-only is not available in optimized build 1228(``--enable-optimized``) of LLVM. 1229 1230The ``DEBUG_WITH_TYPE`` macro is also available for situations where you would 1231like to set ``DEBUG_TYPE``, but only for one specific ``DEBUG`` statement. It 1232takes an additional first parameter, which is the type to use. For example, the 1233preceding example could be written as: 1234 1235.. code-block:: c++ 1236 1237 DEBUG_WITH_TYPE("foo", dbgs() << "'foo' debug type\n"); 1238 DEBUG_WITH_TYPE("bar", dbgs() << "'bar' debug type\n"); 1239 1240.. _Statistic: 1241 1242The ``Statistic`` class & ``-stats`` option 1243------------------------------------------- 1244 1245The ``llvm/ADT/Statistic.h`` (`doxygen 1246<https://llvm.org/doxygen/Statistic_8h_source.html>`__) file provides a class 1247named ``Statistic`` that is used as a unified way to keep track of what the LLVM 1248compiler is doing and how effective various optimizations are. It is useful to 1249see what optimizations are contributing to making a particular program run 1250faster. 1251 1252Often you may run your pass on some big program, and you're interested to see 1253how many times it makes a certain transformation. Although you can do this with 1254hand inspection, or some ad-hoc method, this is a real pain and not very useful 1255for big programs. Using the ``Statistic`` class makes it very easy to keep 1256track of this information, and the calculated information is presented in a 1257uniform manner with the rest of the passes being executed. 1258 1259There are many examples of ``Statistic`` uses, but the basics of using it are as 1260follows: 1261 1262Define your statistic like this: 1263 1264.. code-block:: c++ 1265 1266 #define DEBUG_TYPE "mypassname" // This goes after any #includes. 1267 STATISTIC(NumXForms, "The # of times I did stuff"); 1268 1269The ``STATISTIC`` macro defines a static variable, whose name is specified by 1270the first argument. The pass name is taken from the ``DEBUG_TYPE`` macro, and 1271the description is taken from the second argument. The variable defined 1272("NumXForms" in this case) acts like an unsigned integer. 1273 1274Whenever you make a transformation, bump the counter: 1275 1276.. code-block:: c++ 1277 1278 ++NumXForms; // I did stuff! 1279 1280That's all you have to do. To get '``opt``' to print out the statistics 1281gathered, use the '``-stats``' option: 1282 1283.. code-block:: none 1284 1285 $ opt -stats -mypassname < program.bc > /dev/null 1286 ... statistics output ... 1287 1288Note that in order to use the '``-stats``' option, LLVM must be 1289compiled with assertions enabled. 1290 1291When running ``opt`` on a C file from the SPEC benchmark suite, it gives a 1292report that looks like this: 1293 1294.. code-block:: none 1295 1296 7646 bitcodewriter - Number of normal instructions 1297 725 bitcodewriter - Number of oversized instructions 1298 129996 bitcodewriter - Number of bitcode bytes written 1299 2817 raise - Number of insts DCEd or constprop'd 1300 3213 raise - Number of cast-of-self removed 1301 5046 raise - Number of expression trees converted 1302 75 raise - Number of other getelementptr's formed 1303 138 raise - Number of load/store peepholes 1304 42 deadtypeelim - Number of unused typenames removed from symtab 1305 392 funcresolve - Number of varargs functions resolved 1306 27 globaldce - Number of global variables removed 1307 2 adce - Number of basic blocks removed 1308 134 cee - Number of branches revectored 1309 49 cee - Number of setcc instruction eliminated 1310 532 gcse - Number of loads removed 1311 2919 gcse - Number of instructions removed 1312 86 indvars - Number of canonical indvars added 1313 87 indvars - Number of aux indvars removed 1314 25 instcombine - Number of dead inst eliminate 1315 434 instcombine - Number of insts combined 1316 248 licm - Number of load insts hoisted 1317 1298 licm - Number of insts hoisted to a loop pre-header 1318 3 licm - Number of insts hoisted to multiple loop preds (bad, no loop pre-header) 1319 75 mem2reg - Number of alloca's promoted 1320 1444 cfgsimplify - Number of blocks simplified 1321 1322Obviously, with so many optimizations, having a unified framework for this stuff 1323is very nice. Making your pass fit well into the framework makes it more 1324maintainable and useful. 1325 1326.. _DebugCounters: 1327 1328Adding debug counters to aid in debugging your code 1329--------------------------------------------------- 1330 1331Sometimes, when writing new passes, or trying to track down bugs, it 1332is useful to be able to control whether certain things in your pass 1333happen or not. For example, there are times the minimization tooling 1334can only easily give you large testcases. You would like to narrow 1335your bug down to a specific transformation happening or not happening, 1336automatically, using bisection. This is where debug counters help. 1337They provide a framework for making parts of your code only execute a 1338certain number of times. 1339 1340The ``llvm/Support/DebugCounter.h`` (`doxygen 1341<https://llvm.org/doxygen/DebugCounter_8h_source.html>`__) file 1342provides a class named ``DebugCounter`` that can be used to create 1343command line counter options that control execution of parts of your code. 1344 1345Define your DebugCounter like this: 1346 1347.. code-block:: c++ 1348 1349 DEBUG_COUNTER(DeleteAnInstruction, "passname-delete-instruction", 1350 "Controls which instructions get delete"); 1351 1352The ``DEBUG_COUNTER`` macro defines a static variable, whose name 1353is specified by the first argument. The name of the counter 1354(which is used on the command line) is specified by the second 1355argument, and the description used in the help is specified by the 1356third argument. 1357 1358Whatever code you want that control, use ``DebugCounter::shouldExecute`` to control it. 1359 1360.. code-block:: c++ 1361 1362 if (DebugCounter::shouldExecute(DeleteAnInstruction)) 1363 I->eraseFromParent(); 1364 1365That's all you have to do. Now, using opt, you can control when this code triggers using 1366the '``--debug-counter``' option. There are two counters provided, ``skip`` and ``count``. 1367``skip`` is the number of times to skip execution of the codepath. ``count`` is the number 1368of times, once we are done skipping, to execute the codepath. 1369 1370.. code-block:: none 1371 1372 $ opt --debug-counter=passname-delete-instruction-skip=1,passname-delete-instruction-count=2 -passname 1373 1374This will skip the above code the first time we hit it, then execute it twice, then skip the rest of the executions. 1375 1376So if executed on the following code: 1377 1378.. code-block:: llvm 1379 1380 %1 = add i32 %a, %b 1381 %2 = add i32 %a, %b 1382 %3 = add i32 %a, %b 1383 %4 = add i32 %a, %b 1384 1385It would delete number ``%2`` and ``%3``. 1386 1387A utility is provided in `utils/bisect-skip-count` to binary search 1388skip and count arguments. It can be used to automatically minimize the 1389skip and count for a debug-counter variable. 1390 1391.. _ViewGraph: 1392 1393Viewing graphs while debugging code 1394----------------------------------- 1395 1396Several of the important data structures in LLVM are graphs: for example CFGs 1397made out of LLVM :ref:`BasicBlocks <BasicBlock>`, CFGs made out of LLVM 1398:ref:`MachineBasicBlocks <MachineBasicBlock>`, and :ref:`Instruction Selection 1399DAGs <SelectionDAG>`. In many cases, while debugging various parts of the 1400compiler, it is nice to instantly visualize these graphs. 1401 1402LLVM provides several callbacks that are available in a debug build to do 1403exactly that. If you call the ``Function::viewCFG()`` method, for example, the 1404current LLVM tool will pop up a window containing the CFG for the function where 1405each basic block is a node in the graph, and each node contains the instructions 1406in the block. Similarly, there also exists ``Function::viewCFGOnly()`` (does 1407not include the instructions), the ``MachineFunction::viewCFG()`` and 1408``MachineFunction::viewCFGOnly()``, and the ``SelectionDAG::viewGraph()`` 1409methods. Within GDB, for example, you can usually use something like ``call 1410DAG.viewGraph()`` to pop up a window. Alternatively, you can sprinkle calls to 1411these functions in your code in places you want to debug. 1412 1413Getting this to work requires a small amount of setup. On Unix systems 1414with X11, install the `graphviz <http://www.graphviz.org>`_ toolkit, and make 1415sure 'dot' and 'gv' are in your path. If you are running on macOS, download 1416and install the macOS `Graphviz program 1417<http://www.pixelglow.com/graphviz/>`_ and add 1418``/Applications/Graphviz.app/Contents/MacOS/`` (or wherever you install it) to 1419your path. The programs need not be present when configuring, building or 1420running LLVM and can simply be installed when needed during an active debug 1421session. 1422 1423``SelectionDAG`` has been extended to make it easier to locate *interesting* 1424nodes in large complex graphs. From gdb, if you ``call DAG.setGraphColor(node, 1425"color")``, then the next ``call DAG.viewGraph()`` would highlight the node in 1426the specified color (choices of colors can be found at `colors 1427<http://www.graphviz.org/doc/info/colors.html>`_.) More complex node attributes 1428can be provided with ``call DAG.setGraphAttrs(node, "attributes")`` (choices can 1429be found at `Graph attributes <http://www.graphviz.org/doc/info/attrs.html>`_.) 1430If you want to restart and clear all the current graph attributes, then you can 1431``call DAG.clearGraphAttrs()``. 1432 1433Note that graph visualization features are compiled out of Release builds to 1434reduce file size. This means that you need a Debug+Asserts or Release+Asserts 1435build to use these features. 1436 1437.. _datastructure: 1438 1439Picking the Right Data Structure for a Task 1440=========================================== 1441 1442LLVM has a plethora of data structures in the ``llvm/ADT/`` directory, and we 1443commonly use STL data structures. This section describes the trade-offs you 1444should consider when you pick one. 1445 1446The first step is a choose your own adventure: do you want a sequential 1447container, a set-like container, or a map-like container? The most important 1448thing when choosing a container is the algorithmic properties of how you plan to 1449access the container. Based on that, you should use: 1450 1451 1452* a :ref:`map-like <ds_map>` container if you need efficient look-up of a 1453 value based on another value. Map-like containers also support efficient 1454 queries for containment (whether a key is in the map). Map-like containers 1455 generally do not support efficient reverse mapping (values to keys). If you 1456 need that, use two maps. Some map-like containers also support efficient 1457 iteration through the keys in sorted order. Map-like containers are the most 1458 expensive sort, only use them if you need one of these capabilities. 1459 1460* a :ref:`set-like <ds_set>` container if you need to put a bunch of stuff into 1461 a container that automatically eliminates duplicates. Some set-like 1462 containers support efficient iteration through the elements in sorted order. 1463 Set-like containers are more expensive than sequential containers. 1464 1465* a :ref:`sequential <ds_sequential>` container provides the most efficient way 1466 to add elements and keeps track of the order they are added to the collection. 1467 They permit duplicates and support efficient iteration, but do not support 1468 efficient look-up based on a key. 1469 1470* a :ref:`string <ds_string>` container is a specialized sequential container or 1471 reference structure that is used for character or byte arrays. 1472 1473* a :ref:`bit <ds_bit>` container provides an efficient way to store and 1474 perform set operations on sets of numeric id's, while automatically 1475 eliminating duplicates. Bit containers require a maximum of 1 bit for each 1476 identifier you want to store. 1477 1478Once the proper category of container is determined, you can fine tune the 1479memory use, constant factors, and cache behaviors of access by intelligently 1480picking a member of the category. Note that constant factors and cache behavior 1481can be a big deal. If you have a vector that usually only contains a few 1482elements (but could contain many), for example, it's much better to use 1483:ref:`SmallVector <dss_smallvector>` than :ref:`vector <dss_vector>`. Doing so 1484avoids (relatively) expensive malloc/free calls, which dwarf the cost of adding 1485the elements to the container. 1486 1487.. _ds_sequential: 1488 1489Sequential Containers (std::vector, std::list, etc) 1490--------------------------------------------------- 1491 1492There are a variety of sequential containers available for you, based on your 1493needs. Pick the first in this section that will do what you want. 1494 1495.. _dss_arrayref: 1496 1497llvm/ADT/ArrayRef.h 1498^^^^^^^^^^^^^^^^^^^ 1499 1500The ``llvm::ArrayRef`` class is the preferred class to use in an interface that 1501accepts a sequential list of elements in memory and just reads from them. By 1502taking an ``ArrayRef``, the API can be passed a fixed size array, an 1503``std::vector``, an ``llvm::SmallVector`` and anything else that is contiguous 1504in memory. 1505 1506.. _dss_fixedarrays: 1507 1508Fixed Size Arrays 1509^^^^^^^^^^^^^^^^^ 1510 1511Fixed size arrays are very simple and very fast. They are good if you know 1512exactly how many elements you have, or you have a (low) upper bound on how many 1513you have. 1514 1515.. _dss_heaparrays: 1516 1517Heap Allocated Arrays 1518^^^^^^^^^^^^^^^^^^^^^ 1519 1520Heap allocated arrays (``new[]`` + ``delete[]``) are also simple. They are good 1521if the number of elements is variable, if you know how many elements you will 1522need before the array is allocated, and if the array is usually large (if not, 1523consider a :ref:`SmallVector <dss_smallvector>`). The cost of a heap allocated 1524array is the cost of the new/delete (aka malloc/free). Also note that if you 1525are allocating an array of a type with a constructor, the constructor and 1526destructors will be run for every element in the array (re-sizable vectors only 1527construct those elements actually used). 1528 1529.. _dss_tinyptrvector: 1530 1531llvm/ADT/TinyPtrVector.h 1532^^^^^^^^^^^^^^^^^^^^^^^^ 1533 1534``TinyPtrVector<Type>`` is a highly specialized collection class that is 1535optimized to avoid allocation in the case when a vector has zero or one 1536elements. It has two major restrictions: 1) it can only hold values of pointer 1537type, and 2) it cannot hold a null pointer. 1538 1539Since this container is highly specialized, it is rarely used. 1540 1541.. _dss_smallvector: 1542 1543llvm/ADT/SmallVector.h 1544^^^^^^^^^^^^^^^^^^^^^^ 1545 1546``SmallVector<Type, N>`` is a simple class that looks and smells just like 1547``vector<Type>``: it supports efficient iteration, lays out elements in memory 1548order (so you can do pointer arithmetic between elements), supports efficient 1549push_back/pop_back operations, supports efficient random access to its elements, 1550etc. 1551 1552The main advantage of SmallVector is that it allocates space for some number of 1553elements (N) **in the object itself**. Because of this, if the SmallVector is 1554dynamically smaller than N, no malloc is performed. This can be a big win in 1555cases where the malloc/free call is far more expensive than the code that 1556fiddles around with the elements. 1557 1558This is good for vectors that are "usually small" (e.g. the number of 1559predecessors/successors of a block is usually less than 8). On the other hand, 1560this makes the size of the SmallVector itself large, so you don't want to 1561allocate lots of them (doing so will waste a lot of space). As such, 1562SmallVectors are most useful when on the stack. 1563 1564In the absence of a well-motivated choice for the number of 1565inlined elements ``N``, it is recommended to use ``SmallVector<T>`` (that is, 1566omitting the ``N``). This will choose a default number of 1567inlined elements reasonable for allocation on the stack (for example, trying 1568to keep ``sizeof(SmallVector<T>)`` around 64 bytes). 1569 1570SmallVector also provides a nice portable and efficient replacement for 1571``alloca``. 1572 1573SmallVector has grown a few other minor advantages over std::vector, causing 1574``SmallVector<Type, 0>`` to be preferred over ``std::vector<Type>``. 1575 1576#. std::vector is exception-safe, and some implementations have pessimizations 1577 that copy elements when SmallVector would move them. 1578 1579#. SmallVector understands ``std::is_trivially_copyable<Type>`` and uses realloc aggressively. 1580 1581#. Many LLVM APIs take a SmallVectorImpl as an out parameter (see the note 1582 below). 1583 1584#. SmallVector with N equal to 0 is smaller than std::vector on 64-bit 1585 platforms, since it uses ``unsigned`` (instead of ``void*``) for its size 1586 and capacity. 1587 1588.. note:: 1589 1590 Prefer to use ``ArrayRef<T>`` or ``SmallVectorImpl<T>`` as a parameter type. 1591 1592 It's rarely appropriate to use ``SmallVector<T, N>`` as a parameter type. 1593 If an API only reads from the vector, it should use :ref:`ArrayRef 1594 <dss_arrayref>`. Even if an API updates the vector the "small size" is 1595 unlikely to be relevant; such an API should use the ``SmallVectorImpl<T>`` 1596 class, which is the "vector header" (and methods) without the elements 1597 allocated after it. Note that ``SmallVector<T, N>`` inherits from 1598 ``SmallVectorImpl<T>`` so the conversion is implicit and costs nothing. E.g. 1599 1600 .. code-block:: c++ 1601 1602 // DISCOURAGED: Clients cannot pass e.g. raw arrays. 1603 hardcodedContiguousStorage(const SmallVectorImpl<Foo> &In); 1604 // ENCOURAGED: Clients can pass any contiguous storage of Foo. 1605 allowsAnyContiguousStorage(ArrayRef<Foo> In); 1606 1607 void someFunc1() { 1608 Foo Vec[] = { /* ... */ }; 1609 hardcodedContiguousStorage(Vec); // Error. 1610 allowsAnyContiguousStorage(Vec); // Works. 1611 } 1612 1613 // DISCOURAGED: Clients cannot pass e.g. SmallVector<Foo, 8>. 1614 hardcodedSmallSize(SmallVector<Foo, 2> &Out); 1615 // ENCOURAGED: Clients can pass any SmallVector<Foo, N>. 1616 allowsAnySmallSize(SmallVectorImpl<Foo> &Out); 1617 1618 void someFunc2() { 1619 SmallVector<Foo, 8> Vec; 1620 hardcodedSmallSize(Vec); // Error. 1621 allowsAnySmallSize(Vec); // Works. 1622 } 1623 1624 Even though it has "``Impl``" in the name, SmallVectorImpl is widely used 1625 and is no longer "private to the implementation". A name like 1626 ``SmallVectorHeader`` might be more appropriate. 1627 1628.. _dss_vector: 1629 1630<vector> 1631^^^^^^^^ 1632 1633``std::vector<T>`` is well loved and respected. However, ``SmallVector<T, 0>`` 1634is often a better option due to the advantages listed above. std::vector is 1635still useful when you need to store more than ``UINT32_MAX`` elements or when 1636interfacing with code that expects vectors :). 1637 1638One worthwhile note about std::vector: avoid code like this: 1639 1640.. code-block:: c++ 1641 1642 for ( ... ) { 1643 std::vector<foo> V; 1644 // make use of V. 1645 } 1646 1647Instead, write this as: 1648 1649.. code-block:: c++ 1650 1651 std::vector<foo> V; 1652 for ( ... ) { 1653 // make use of V. 1654 V.clear(); 1655 } 1656 1657Doing so will save (at least) one heap allocation and free per iteration of the 1658loop. 1659 1660.. _dss_deque: 1661 1662<deque> 1663^^^^^^^ 1664 1665``std::deque`` is, in some senses, a generalized version of ``std::vector``. 1666Like ``std::vector``, it provides constant time random access and other similar 1667properties, but it also provides efficient access to the front of the list. It 1668does not guarantee continuity of elements within memory. 1669 1670In exchange for this extra flexibility, ``std::deque`` has significantly higher 1671constant factor costs than ``std::vector``. If possible, use ``std::vector`` or 1672something cheaper. 1673 1674.. _dss_list: 1675 1676<list> 1677^^^^^^ 1678 1679``std::list`` is an extremely inefficient class that is rarely useful. It 1680performs a heap allocation for every element inserted into it, thus having an 1681extremely high constant factor, particularly for small data types. 1682``std::list`` also only supports bidirectional iteration, not random access 1683iteration. 1684 1685In exchange for this high cost, std::list supports efficient access to both ends 1686of the list (like ``std::deque``, but unlike ``std::vector`` or 1687``SmallVector``). In addition, the iterator invalidation characteristics of 1688std::list are stronger than that of a vector class: inserting or removing an 1689element into the list does not invalidate iterator or pointers to other elements 1690in the list. 1691 1692.. _dss_ilist: 1693 1694llvm/ADT/ilist.h 1695^^^^^^^^^^^^^^^^ 1696 1697``ilist<T>`` implements an 'intrusive' doubly-linked list. It is intrusive, 1698because it requires the element to store and provide access to the prev/next 1699pointers for the list. 1700 1701``ilist`` has the same drawbacks as ``std::list``, and additionally requires an 1702``ilist_traits`` implementation for the element type, but it provides some novel 1703characteristics. In particular, it can efficiently store polymorphic objects, 1704the traits class is informed when an element is inserted or removed from the 1705list, and ``ilist``\ s are guaranteed to support a constant-time splice 1706operation. 1707 1708An ``ilist`` and an ``iplist`` are ``using`` aliases to one another and the 1709latter only currently exists for historical purposes. 1710 1711These properties are exactly what we want for things like ``Instruction``\ s and 1712basic blocks, which is why these are implemented with ``ilist``\ s. 1713 1714Related classes of interest are explained in the following subsections: 1715 1716* :ref:`ilist_traits <dss_ilist_traits>` 1717 1718* :ref:`llvm/ADT/ilist_node.h <dss_ilist_node>` 1719 1720* :ref:`Sentinels <dss_ilist_sentinel>` 1721 1722.. _dss_packedvector: 1723 1724llvm/ADT/PackedVector.h 1725^^^^^^^^^^^^^^^^^^^^^^^ 1726 1727Useful for storing a vector of values using only a few number of bits for each 1728value. Apart from the standard operations of a vector-like container, it can 1729also perform an 'or' set operation. 1730 1731For example: 1732 1733.. code-block:: c++ 1734 1735 enum State { 1736 None = 0x0, 1737 FirstCondition = 0x1, 1738 SecondCondition = 0x2, 1739 Both = 0x3 1740 }; 1741 1742 State get() { 1743 PackedVector<State, 2> Vec1; 1744 Vec1.push_back(FirstCondition); 1745 1746 PackedVector<State, 2> Vec2; 1747 Vec2.push_back(SecondCondition); 1748 1749 Vec1 |= Vec2; 1750 return Vec1[0]; // returns 'Both'. 1751 } 1752 1753.. _dss_ilist_traits: 1754 1755ilist_traits 1756^^^^^^^^^^^^ 1757 1758``ilist_traits<T>`` is ``ilist<T>``'s customization mechanism. ``ilist<T>`` 1759publicly derives from this traits class. 1760 1761.. _dss_ilist_node: 1762 1763llvm/ADT/ilist_node.h 1764^^^^^^^^^^^^^^^^^^^^^ 1765 1766``ilist_node<T>`` implements the forward and backward links that are expected 1767by the ``ilist<T>`` (and analogous containers) in the default manner. 1768 1769``ilist_node<T>``\ s are meant to be embedded in the node type ``T``, usually 1770``T`` publicly derives from ``ilist_node<T>``. 1771 1772.. _dss_ilist_sentinel: 1773 1774Sentinels 1775^^^^^^^^^ 1776 1777``ilist``\ s have another specialty that must be considered. To be a good 1778citizen in the C++ ecosystem, it needs to support the standard container 1779operations, such as ``begin`` and ``end`` iterators, etc. Also, the 1780``operator--`` must work correctly on the ``end`` iterator in the case of 1781non-empty ``ilist``\ s. 1782 1783The only sensible solution to this problem is to allocate a so-called *sentinel* 1784along with the intrusive list, which serves as the ``end`` iterator, providing 1785the back-link to the last element. However conforming to the C++ convention it 1786is illegal to ``operator++`` beyond the sentinel and it also must not be 1787dereferenced. 1788 1789These constraints allow for some implementation freedom to the ``ilist`` how to 1790allocate and store the sentinel. The corresponding policy is dictated by 1791``ilist_traits<T>``. By default a ``T`` gets heap-allocated whenever the need 1792for a sentinel arises. 1793 1794While the default policy is sufficient in most cases, it may break down when 1795``T`` does not provide a default constructor. Also, in the case of many 1796instances of ``ilist``\ s, the memory overhead of the associated sentinels is 1797wasted. To alleviate the situation with numerous and voluminous 1798``T``-sentinels, sometimes a trick is employed, leading to *ghostly sentinels*. 1799 1800Ghostly sentinels are obtained by specially-crafted ``ilist_traits<T>`` which 1801superpose the sentinel with the ``ilist`` instance in memory. Pointer 1802arithmetic is used to obtain the sentinel, which is relative to the ``ilist``'s 1803``this`` pointer. The ``ilist`` is augmented by an extra pointer, which serves 1804as the back-link of the sentinel. This is the only field in the ghostly 1805sentinel which can be legally accessed. 1806 1807.. _dss_other: 1808 1809Other Sequential Container options 1810^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1811 1812Other STL containers are available, such as ``std::string``. 1813 1814There are also various STL adapter classes such as ``std::queue``, 1815``std::priority_queue``, ``std::stack``, etc. These provide simplified access 1816to an underlying container but don't affect the cost of the container itself. 1817 1818.. _ds_string: 1819 1820String-like containers 1821---------------------- 1822 1823There are a variety of ways to pass around and use strings in C and C++, and 1824LLVM adds a few new options to choose from. Pick the first option on this list 1825that will do what you need, they are ordered according to their relative cost. 1826 1827Note that it is generally preferred to *not* pass strings around as ``const 1828char*``'s. These have a number of problems, including the fact that they 1829cannot represent embedded nul ("\0") characters, and do not have a length 1830available efficiently. The general replacement for '``const char*``' is 1831StringRef. 1832 1833For more information on choosing string containers for APIs, please see 1834:ref:`Passing Strings <string_apis>`. 1835 1836.. _dss_stringref: 1837 1838llvm/ADT/StringRef.h 1839^^^^^^^^^^^^^^^^^^^^ 1840 1841The StringRef class is a simple value class that contains a pointer to a 1842character and a length, and is quite related to the :ref:`ArrayRef 1843<dss_arrayref>` class (but specialized for arrays of characters). Because 1844StringRef carries a length with it, it safely handles strings with embedded nul 1845characters in it, getting the length does not require a strlen call, and it even 1846has very convenient APIs for slicing and dicing the character range that it 1847represents. 1848 1849StringRef is ideal for passing simple strings around that are known to be live, 1850either because they are C string literals, std::string, a C array, or a 1851SmallVector. Each of these cases has an efficient implicit conversion to 1852StringRef, which doesn't result in a dynamic strlen being executed. 1853 1854StringRef has a few major limitations which make more powerful string containers 1855useful: 1856 1857#. You cannot directly convert a StringRef to a 'const char*' because there is 1858 no way to add a trailing nul (unlike the .c_str() method on various stronger 1859 classes). 1860 1861#. StringRef doesn't own or keep alive the underlying string bytes. 1862 As such it can easily lead to dangling pointers, and is not suitable for 1863 embedding in datastructures in most cases (instead, use an std::string or 1864 something like that). 1865 1866#. For the same reason, StringRef cannot be used as the return value of a 1867 method if the method "computes" the result string. Instead, use std::string. 1868 1869#. StringRef's do not allow you to mutate the pointed-to string bytes and it 1870 doesn't allow you to insert or remove bytes from the range. For editing 1871 operations like this, it interoperates with the :ref:`Twine <dss_twine>` 1872 class. 1873 1874Because of its strengths and limitations, it is very common for a function to 1875take a StringRef and for a method on an object to return a StringRef that points 1876into some string that it owns. 1877 1878.. _dss_twine: 1879 1880llvm/ADT/Twine.h 1881^^^^^^^^^^^^^^^^ 1882 1883The Twine class is used as an intermediary datatype for APIs that want to take a 1884string that can be constructed inline with a series of concatenations. Twine 1885works by forming recursive instances of the Twine datatype (a simple value 1886object) on the stack as temporary objects, linking them together into a tree 1887which is then linearized when the Twine is consumed. Twine is only safe to use 1888as the argument to a function, and should always be a const reference, e.g.: 1889 1890.. code-block:: c++ 1891 1892 void foo(const Twine &T); 1893 ... 1894 StringRef X = ... 1895 unsigned i = ... 1896 foo(X + "." + Twine(i)); 1897 1898This example forms a string like "blarg.42" by concatenating the values 1899together, and does not form intermediate strings containing "blarg" or "blarg.". 1900 1901Because Twine is constructed with temporary objects on the stack, and because 1902these instances are destroyed at the end of the current statement, it is an 1903inherently dangerous API. For example, this simple variant contains undefined 1904behavior and will probably crash: 1905 1906.. code-block:: c++ 1907 1908 void foo(const Twine &T); 1909 ... 1910 StringRef X = ... 1911 unsigned i = ... 1912 const Twine &Tmp = X + "." + Twine(i); 1913 foo(Tmp); 1914 1915... because the temporaries are destroyed before the call. That said, Twine's 1916are much more efficient than intermediate std::string temporaries, and they work 1917really well with StringRef. Just be aware of their limitations. 1918 1919.. _dss_smallstring: 1920 1921llvm/ADT/SmallString.h 1922^^^^^^^^^^^^^^^^^^^^^^ 1923 1924SmallString is a subclass of :ref:`SmallVector <dss_smallvector>` that adds some 1925convenience APIs like += that takes StringRef's. SmallString avoids allocating 1926memory in the case when the preallocated space is enough to hold its data, and 1927it calls back to general heap allocation when required. Since it owns its data, 1928it is very safe to use and supports full mutation of the string. 1929 1930Like SmallVector's, the big downside to SmallString is their sizeof. While they 1931are optimized for small strings, they themselves are not particularly small. 1932This means that they work great for temporary scratch buffers on the stack, but 1933should not generally be put into the heap: it is very rare to see a SmallString 1934as the member of a frequently-allocated heap data structure or returned 1935by-value. 1936 1937.. _dss_stdstring: 1938 1939std::string 1940^^^^^^^^^^^ 1941 1942The standard C++ std::string class is a very general class that (like 1943SmallString) owns its underlying data. sizeof(std::string) is very reasonable 1944so it can be embedded into heap data structures and returned by-value. On the 1945other hand, std::string is highly inefficient for inline editing (e.g. 1946concatenating a bunch of stuff together) and because it is provided by the 1947standard library, its performance characteristics depend a lot of the host 1948standard library (e.g. libc++ and MSVC provide a highly optimized string class, 1949GCC contains a really slow implementation). 1950 1951The major disadvantage of std::string is that almost every operation that makes 1952them larger can allocate memory, which is slow. As such, it is better to use 1953SmallVector or Twine as a scratch buffer, but then use std::string to persist 1954the result. 1955 1956.. _ds_set: 1957 1958Set-Like Containers (std::set, SmallSet, SetVector, etc) 1959-------------------------------------------------------- 1960 1961Set-like containers are useful when you need to canonicalize multiple values 1962into a single representation. There are several different choices for how to do 1963this, providing various trade-offs. 1964 1965.. _dss_sortedvectorset: 1966 1967A sorted 'vector' 1968^^^^^^^^^^^^^^^^^ 1969 1970If you intend to insert a lot of elements, then do a lot of queries, a great 1971approach is to use an std::vector (or other sequential container) with 1972std::sort+std::unique to remove duplicates. This approach works really well if 1973your usage pattern has these two distinct phases (insert then query), and can be 1974coupled with a good choice of :ref:`sequential container <ds_sequential>`. 1975 1976This combination provides the several nice properties: the result data is 1977contiguous in memory (good for cache locality), has few allocations, is easy to 1978address (iterators in the final vector are just indices or pointers), and can be 1979efficiently queried with a standard binary search (e.g. 1980``std::lower_bound``; if you want the whole range of elements comparing 1981equal, use ``std::equal_range``). 1982 1983.. _dss_smallset: 1984 1985llvm/ADT/SmallSet.h 1986^^^^^^^^^^^^^^^^^^^ 1987 1988If you have a set-like data structure that is usually small and whose elements 1989are reasonably small, a ``SmallSet<Type, N>`` is a good choice. This set has 1990space for N elements in place (thus, if the set is dynamically smaller than N, 1991no malloc traffic is required) and accesses them with a simple linear search. 1992When the set grows beyond N elements, it allocates a more expensive 1993representation that guarantees efficient access (for most types, it falls back 1994to :ref:`std::set <dss_set>`, but for pointers it uses something far better, 1995:ref:`SmallPtrSet <dss_smallptrset>`. 1996 1997The magic of this class is that it handles small sets extremely efficiently, but 1998gracefully handles extremely large sets without loss of efficiency. 1999 2000.. _dss_smallptrset: 2001 2002llvm/ADT/SmallPtrSet.h 2003^^^^^^^^^^^^^^^^^^^^^^ 2004 2005``SmallPtrSet`` has all the advantages of ``SmallSet`` (and a ``SmallSet`` of 2006pointers is transparently implemented with a ``SmallPtrSet``). If more than N 2007insertions are performed, a single quadratically probed hash table is allocated 2008and grows as needed, providing extremely efficient access (constant time 2009insertion/deleting/queries with low constant factors) and is very stingy with 2010malloc traffic. 2011 2012Note that, unlike :ref:`std::set <dss_set>`, the iterators of ``SmallPtrSet`` 2013are invalidated whenever an insertion occurs. Also, the values visited by the 2014iterators are not visited in sorted order. 2015 2016.. _dss_stringset: 2017 2018llvm/ADT/StringSet.h 2019^^^^^^^^^^^^^^^^^^^^ 2020 2021``StringSet`` is a thin wrapper around :ref:`StringMap\<char\> <dss_stringmap>`, 2022and it allows efficient storage and retrieval of unique strings. 2023 2024Functionally analogous to ``SmallSet<StringRef>``, ``StringSet`` also supports 2025iteration. (The iterator dereferences to a ``StringMapEntry<char>``, so you 2026need to call ``i->getKey()`` to access the item of the StringSet.) On the 2027other hand, ``StringSet`` doesn't support range-insertion and 2028copy-construction, which :ref:`SmallSet <dss_smallset>` and :ref:`SmallPtrSet 2029<dss_smallptrset>` do support. 2030 2031.. _dss_denseset: 2032 2033llvm/ADT/DenseSet.h 2034^^^^^^^^^^^^^^^^^^^ 2035 2036DenseSet is a simple quadratically probed hash table. It excels at supporting 2037small values: it uses a single allocation to hold all of the pairs that are 2038currently inserted in the set. DenseSet is a great way to unique small values 2039that are not simple pointers (use :ref:`SmallPtrSet <dss_smallptrset>` for 2040pointers). Note that DenseSet has the same requirements for the value type that 2041:ref:`DenseMap <dss_densemap>` has. 2042 2043.. _dss_sparseset: 2044 2045llvm/ADT/SparseSet.h 2046^^^^^^^^^^^^^^^^^^^^ 2047 2048SparseSet holds a small number of objects identified by unsigned keys of 2049moderate size. It uses a lot of memory, but provides operations that are almost 2050as fast as a vector. Typical keys are physical registers, virtual registers, or 2051numbered basic blocks. 2052 2053SparseSet is useful for algorithms that need very fast clear/find/insert/erase 2054and fast iteration over small sets. It is not intended for building composite 2055data structures. 2056 2057.. _dss_sparsemultiset: 2058 2059llvm/ADT/SparseMultiSet.h 2060^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2061 2062SparseMultiSet adds multiset behavior to SparseSet, while retaining SparseSet's 2063desirable attributes. Like SparseSet, it typically uses a lot of memory, but 2064provides operations that are almost as fast as a vector. Typical keys are 2065physical registers, virtual registers, or numbered basic blocks. 2066 2067SparseMultiSet is useful for algorithms that need very fast 2068clear/find/insert/erase of the entire collection, and iteration over sets of 2069elements sharing a key. It is often a more efficient choice than using composite 2070data structures (e.g. vector-of-vectors, map-of-vectors). It is not intended for 2071building composite data structures. 2072 2073.. _dss_FoldingSet: 2074 2075llvm/ADT/FoldingSet.h 2076^^^^^^^^^^^^^^^^^^^^^ 2077 2078FoldingSet is an aggregate class that is really good at uniquing 2079expensive-to-create or polymorphic objects. It is a combination of a chained 2080hash table with intrusive links (uniqued objects are required to inherit from 2081FoldingSetNode) that uses :ref:`SmallVector <dss_smallvector>` as part of its ID 2082process. 2083 2084Consider a case where you want to implement a "getOrCreateFoo" method for a 2085complex object (for example, a node in the code generator). The client has a 2086description of **what** it wants to generate (it knows the opcode and all the 2087operands), but we don't want to 'new' a node, then try inserting it into a set 2088only to find out it already exists, at which point we would have to delete it 2089and return the node that already exists. 2090 2091To support this style of client, FoldingSet perform a query with a 2092FoldingSetNodeID (which wraps SmallVector) that can be used to describe the 2093element that we want to query for. The query either returns the element 2094matching the ID or it returns an opaque ID that indicates where insertion should 2095take place. Construction of the ID usually does not require heap traffic. 2096 2097Because FoldingSet uses intrusive links, it can support polymorphic objects in 2098the set (for example, you can have SDNode instances mixed with LoadSDNodes). 2099Because the elements are individually allocated, pointers to the elements are 2100stable: inserting or removing elements does not invalidate any pointers to other 2101elements. 2102 2103.. _dss_set: 2104 2105<set> 2106^^^^^ 2107 2108``std::set`` is a reasonable all-around set class, which is decent at many 2109things but great at nothing. std::set allocates memory for each element 2110inserted (thus it is very malloc intensive) and typically stores three pointers 2111per element in the set (thus adding a large amount of per-element space 2112overhead). It offers guaranteed log(n) performance, which is not particularly 2113fast from a complexity standpoint (particularly if the elements of the set are 2114expensive to compare, like strings), and has extremely high constant factors for 2115lookup, insertion and removal. 2116 2117The advantages of std::set are that its iterators are stable (deleting or 2118inserting an element from the set does not affect iterators or pointers to other 2119elements) and that iteration over the set is guaranteed to be in sorted order. 2120If the elements in the set are large, then the relative overhead of the pointers 2121and malloc traffic is not a big deal, but if the elements of the set are small, 2122std::set is almost never a good choice. 2123 2124.. _dss_setvector: 2125 2126llvm/ADT/SetVector.h 2127^^^^^^^^^^^^^^^^^^^^ 2128 2129LLVM's ``SetVector<Type>`` is an adapter class that combines your choice of a 2130set-like container along with a :ref:`Sequential Container <ds_sequential>` The 2131important property that this provides is efficient insertion with uniquing 2132(duplicate elements are ignored) with iteration support. It implements this by 2133inserting elements into both a set-like container and the sequential container, 2134using the set-like container for uniquing and the sequential container for 2135iteration. 2136 2137The difference between SetVector and other sets is that the order of iteration 2138is guaranteed to match the order of insertion into the SetVector. This property 2139is really important for things like sets of pointers. Because pointer values 2140are non-deterministic (e.g. vary across runs of the program on different 2141machines), iterating over the pointers in the set will not be in a well-defined 2142order. 2143 2144The drawback of SetVector is that it requires twice as much space as a normal 2145set and has the sum of constant factors from the set-like container and the 2146sequential container that it uses. Use it **only** if you need to iterate over 2147the elements in a deterministic order. SetVector is also expensive to delete 2148elements out of (linear time), unless you use its "pop_back" method, which is 2149faster. 2150 2151``SetVector`` is an adapter class that defaults to using ``std::vector`` and a 2152size 16 ``SmallSet`` for the underlying containers, so it is quite expensive. 2153However, ``"llvm/ADT/SetVector.h"`` also provides a ``SmallSetVector`` class, 2154which defaults to using a ``SmallVector`` and ``SmallSet`` of a specified size. 2155If you use this, and if your sets are dynamically smaller than ``N``, you will 2156save a lot of heap traffic. 2157 2158.. _dss_uniquevector: 2159 2160llvm/ADT/UniqueVector.h 2161^^^^^^^^^^^^^^^^^^^^^^^ 2162 2163UniqueVector is similar to :ref:`SetVector <dss_setvector>` but it retains a 2164unique ID for each element inserted into the set. It internally contains a map 2165and a vector, and it assigns a unique ID for each value inserted into the set. 2166 2167UniqueVector is very expensive: its cost is the sum of the cost of maintaining 2168both the map and vector, it has high complexity, high constant factors, and 2169produces a lot of malloc traffic. It should be avoided. 2170 2171.. _dss_immutableset: 2172 2173llvm/ADT/ImmutableSet.h 2174^^^^^^^^^^^^^^^^^^^^^^^ 2175 2176ImmutableSet is an immutable (functional) set implementation based on an AVL 2177tree. Adding or removing elements is done through a Factory object and results 2178in the creation of a new ImmutableSet object. If an ImmutableSet already exists 2179with the given contents, then the existing one is returned; equality is compared 2180with a FoldingSetNodeID. The time and space complexity of add or remove 2181operations is logarithmic in the size of the original set. 2182 2183There is no method for returning an element of the set, you can only check for 2184membership. 2185 2186.. _dss_otherset: 2187 2188Other Set-Like Container Options 2189^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2190 2191The STL provides several other options, such as std::multiset and 2192std::unordered_set. We never use containers like unordered_set because 2193they are generally very expensive (each insertion requires a malloc). 2194 2195std::multiset is useful if you're not interested in elimination of duplicates, 2196but has all the drawbacks of :ref:`std::set <dss_set>`. A sorted vector 2197(where you don't delete duplicate entries) or some other approach is almost 2198always better. 2199 2200.. _ds_map: 2201 2202Map-Like Containers (std::map, DenseMap, etc) 2203--------------------------------------------- 2204 2205Map-like containers are useful when you want to associate data to a key. As 2206usual, there are a lot of different ways to do this. :) 2207 2208.. _dss_sortedvectormap: 2209 2210A sorted 'vector' 2211^^^^^^^^^^^^^^^^^ 2212 2213If your usage pattern follows a strict insert-then-query approach, you can 2214trivially use the same approach as :ref:`sorted vectors for set-like containers 2215<dss_sortedvectorset>`. The only difference is that your query function (which 2216uses std::lower_bound to get efficient log(n) lookup) should only compare the 2217key, not both the key and value. This yields the same advantages as sorted 2218vectors for sets. 2219 2220.. _dss_stringmap: 2221 2222llvm/ADT/StringMap.h 2223^^^^^^^^^^^^^^^^^^^^ 2224 2225Strings are commonly used as keys in maps, and they are difficult to support 2226efficiently: they are variable length, inefficient to hash and compare when 2227long, expensive to copy, etc. StringMap is a specialized container designed to 2228cope with these issues. It supports mapping an arbitrary range of bytes to an 2229arbitrary other object. 2230 2231The StringMap implementation uses a quadratically-probed hash table, where the 2232buckets store a pointer to the heap allocated entries (and some other stuff). 2233The entries in the map must be heap allocated because the strings are variable 2234length. The string data (key) and the element object (value) are stored in the 2235same allocation with the string data immediately after the element object. 2236This container guarantees the "``(char*)(&Value+1)``" points to the key string 2237for a value. 2238 2239The StringMap is very fast for several reasons: quadratic probing is very cache 2240efficient for lookups, the hash value of strings in buckets is not recomputed 2241when looking up an element, StringMap rarely has to touch the memory for 2242unrelated objects when looking up a value (even when hash collisions happen), 2243hash table growth does not recompute the hash values for strings already in the 2244table, and each pair in the map is store in a single allocation (the string data 2245is stored in the same allocation as the Value of a pair). 2246 2247StringMap also provides query methods that take byte ranges, so it only ever 2248copies a string if a value is inserted into the table. 2249 2250StringMap iteration order, however, is not guaranteed to be deterministic, so 2251any uses which require that should instead use a std::map. 2252 2253.. _dss_indexmap: 2254 2255llvm/ADT/IndexedMap.h 2256^^^^^^^^^^^^^^^^^^^^^ 2257 2258IndexedMap is a specialized container for mapping small dense integers (or 2259values that can be mapped to small dense integers) to some other type. It is 2260internally implemented as a vector with a mapping function that maps the keys 2261to the dense integer range. 2262 2263This is useful for cases like virtual registers in the LLVM code generator: they 2264have a dense mapping that is offset by a compile-time constant (the first 2265virtual register ID). 2266 2267.. _dss_densemap: 2268 2269llvm/ADT/DenseMap.h 2270^^^^^^^^^^^^^^^^^^^ 2271 2272DenseMap is a simple quadratically probed hash table. It excels at supporting 2273small keys and values: it uses a single allocation to hold all of the pairs 2274that are currently inserted in the map. DenseMap is a great way to map 2275pointers to pointers, or map other small types to each other. 2276 2277There are several aspects of DenseMap that you should be aware of, however. 2278The iterators in a DenseMap are invalidated whenever an insertion occurs, 2279unlike map. Also, because DenseMap allocates space for a large number of 2280key/value pairs (it starts with 64 by default), it will waste a lot of space if 2281your keys or values are large. Finally, you must implement a partial 2282specialization of DenseMapInfo for the key that you want, if it isn't already 2283supported. This is required to tell DenseMap about two special marker values 2284(which can never be inserted into the map) that it needs internally. 2285 2286DenseMap's find_as() method supports lookup operations using an alternate key 2287type. This is useful in cases where the normal key type is expensive to 2288construct, but cheap to compare against. The DenseMapInfo is responsible for 2289defining the appropriate comparison and hashing methods for each alternate key 2290type used. 2291 2292.. _dss_valuemap: 2293 2294llvm/IR/ValueMap.h 2295^^^^^^^^^^^^^^^^^^^ 2296 2297ValueMap is a wrapper around a :ref:`DenseMap <dss_densemap>` mapping 2298``Value*``\ s (or subclasses) to another type. When a Value is deleted or 2299RAUW'ed, ValueMap will update itself so the new version of the key is mapped to 2300the same value, just as if the key were a WeakVH. You can configure exactly how 2301this happens, and what else happens on these two events, by passing a ``Config`` 2302parameter to the ValueMap template. 2303 2304.. _dss_intervalmap: 2305 2306llvm/ADT/IntervalMap.h 2307^^^^^^^^^^^^^^^^^^^^^^ 2308 2309IntervalMap is a compact map for small keys and values. It maps key intervals 2310instead of single keys, and it will automatically coalesce adjacent intervals. 2311When the map only contains a few intervals, they are stored in the map object 2312itself to avoid allocations. 2313 2314The IntervalMap iterators are quite big, so they should not be passed around as 2315STL iterators. The heavyweight iterators allow a smaller data structure. 2316 2317.. _dss_intervaltree: 2318 2319llvm/ADT/IntervalTree.h 2320^^^^^^^^^^^^^^^^^^^^^^^ 2321 2322``llvm::IntervalTree`` is a light tree data structure to hold intervals. It 2323allows finding all intervals that overlap with any given point. At this time, 2324it does not support any deletion or rebalancing operations. 2325 2326The IntervalTree is designed to be set up once, and then queried without any 2327further additions. 2328 2329.. _dss_map: 2330 2331<map> 2332^^^^^ 2333 2334std::map has similar characteristics to :ref:`std::set <dss_set>`: it uses a 2335single allocation per pair inserted into the map, it offers log(n) lookup with 2336an extremely large constant factor, imposes a space penalty of 3 pointers per 2337pair in the map, etc. 2338 2339std::map is most useful when your keys or values are very large, if you need to 2340iterate over the collection in sorted order, or if you need stable iterators 2341into the map (i.e. they don't get invalidated if an insertion or deletion of 2342another element takes place). 2343 2344.. _dss_mapvector: 2345 2346llvm/ADT/MapVector.h 2347^^^^^^^^^^^^^^^^^^^^ 2348 2349``MapVector<KeyT,ValueT>`` provides a subset of the DenseMap interface. The 2350main difference is that the iteration order is guaranteed to be the insertion 2351order, making it an easy (but somewhat expensive) solution for non-deterministic 2352iteration over maps of pointers. 2353 2354It is implemented by mapping from key to an index in a vector of key,value 2355pairs. This provides fast lookup and iteration, but has two main drawbacks: 2356the key is stored twice and removing elements takes linear time. If it is 2357necessary to remove elements, it's best to remove them in bulk using 2358``remove_if()``. 2359 2360.. _dss_inteqclasses: 2361 2362llvm/ADT/IntEqClasses.h 2363^^^^^^^^^^^^^^^^^^^^^^^ 2364 2365IntEqClasses provides a compact representation of equivalence classes of small 2366integers. Initially, each integer in the range 0..n-1 has its own equivalence 2367class. Classes can be joined by passing two class representatives to the 2368join(a, b) method. Two integers are in the same class when findLeader() returns 2369the same representative. 2370 2371Once all equivalence classes are formed, the map can be compressed so each 2372integer 0..n-1 maps to an equivalence class number in the range 0..m-1, where m 2373is the total number of equivalence classes. The map must be uncompressed before 2374it can be edited again. 2375 2376.. _dss_immutablemap: 2377 2378llvm/ADT/ImmutableMap.h 2379^^^^^^^^^^^^^^^^^^^^^^^ 2380 2381ImmutableMap is an immutable (functional) map implementation based on an AVL 2382tree. Adding or removing elements is done through a Factory object and results 2383in the creation of a new ImmutableMap object. If an ImmutableMap already exists 2384with the given key set, then the existing one is returned; equality is compared 2385with a FoldingSetNodeID. The time and space complexity of add or remove 2386operations is logarithmic in the size of the original map. 2387 2388.. _dss_othermap: 2389 2390Other Map-Like Container Options 2391^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2392 2393The STL provides several other options, such as std::multimap and 2394std::unordered_map. We never use containers like unordered_map because 2395they are generally very expensive (each insertion requires a malloc). 2396 2397std::multimap is useful if you want to map a key to multiple values, but has all 2398the drawbacks of std::map. A sorted vector or some other approach is almost 2399always better. 2400 2401.. _ds_bit: 2402 2403Bit storage containers 2404------------------------------------------------------------------------ 2405 2406There are several bit storage containers, and choosing when to use each is 2407relatively straightforward. 2408 2409One additional option is ``std::vector<bool>``: we discourage its use for two 2410reasons 1) the implementation in many common compilers (e.g. commonly 2411available versions of GCC) is extremely inefficient and 2) the C++ standards 2412committee is likely to deprecate this container and/or change it significantly 2413somehow. In any case, please don't use it. 2414 2415.. _dss_bitvector: 2416 2417BitVector 2418^^^^^^^^^ 2419 2420The BitVector container provides a dynamic size set of bits for manipulation. 2421It supports individual bit setting/testing, as well as set operations. The set 2422operations take time O(size of bitvector), but operations are performed one word 2423at a time, instead of one bit at a time. This makes the BitVector very fast for 2424set operations compared to other containers. Use the BitVector when you expect 2425the number of set bits to be high (i.e. a dense set). 2426 2427.. _dss_smallbitvector: 2428 2429SmallBitVector 2430^^^^^^^^^^^^^^ 2431 2432The SmallBitVector container provides the same interface as BitVector, but it is 2433optimized for the case where only a small number of bits, less than 25 or so, 2434are needed. It also transparently supports larger bit counts, but slightly less 2435efficiently than a plain BitVector, so SmallBitVector should only be used when 2436larger counts are rare. 2437 2438At this time, SmallBitVector does not support set operations (and, or, xor), and 2439its operator[] does not provide an assignable lvalue. 2440 2441.. _dss_sparsebitvector: 2442 2443SparseBitVector 2444^^^^^^^^^^^^^^^ 2445 2446The SparseBitVector container is much like BitVector, with one major difference: 2447Only the bits that are set, are stored. This makes the SparseBitVector much 2448more space efficient than BitVector when the set is sparse, as well as making 2449set operations O(number of set bits) instead of O(size of universe). The 2450downside to the SparseBitVector is that setting and testing of random bits is 2451O(N), and on large SparseBitVectors, this can be slower than BitVector. In our 2452implementation, setting or testing bits in sorted order (either forwards or 2453reverse) is O(1) worst case. Testing and setting bits within 128 bits (depends 2454on size) of the current bit is also O(1). As a general statement, 2455testing/setting bits in a SparseBitVector is O(distance away from last set bit). 2456 2457.. _dss_coalescingbitvector: 2458 2459CoalescingBitVector 2460^^^^^^^^^^^^^^^^^^^ 2461 2462The CoalescingBitVector container is similar in principle to a SparseBitVector, 2463but is optimized to represent large contiguous ranges of set bits compactly. It 2464does this by coalescing contiguous ranges of set bits into intervals. Searching 2465for a bit in a CoalescingBitVector is O(log(gaps between contiguous ranges)). 2466 2467CoalescingBitVector is a better choice than BitVector when gaps between ranges 2468of set bits are large. It's a better choice than SparseBitVector when find() 2469operations must have fast, predictable performance. However, it's not a good 2470choice for representing sets which have lots of very short ranges. E.g. the set 2471`{2*x : x \in [0, n)}` would be a pathological input. 2472 2473.. _debugging: 2474 2475Debugging 2476========= 2477 2478A handful of `GDB pretty printers 2479<https://sourceware.org/gdb/onlinedocs/gdb/Pretty-Printing.html>`__ are 2480provided for some of the core LLVM libraries. To use them, execute the 2481following (or add it to your ``~/.gdbinit``):: 2482 2483 source /path/to/llvm/src/utils/gdb-scripts/prettyprinters.py 2484 2485It also might be handy to enable the `print pretty 2486<http://ftp.gnu.org/old-gnu/Manuals/gdb/html_node/gdb_57.html>`__ option to 2487avoid data structures being printed as a big block of text. 2488 2489.. _common: 2490 2491Helpful Hints for Common Operations 2492=================================== 2493 2494This section describes how to perform some very simple transformations of LLVM 2495code. This is meant to give examples of common idioms used, showing the 2496practical side of LLVM transformations. 2497 2498Because this is a "how-to" section, you should also read about the main classes 2499that you will be working with. The :ref:`Core LLVM Class Hierarchy Reference 2500<coreclasses>` contains details and descriptions of the main classes that you 2501should know about. 2502 2503.. _inspection: 2504 2505Basic Inspection and Traversal Routines 2506--------------------------------------- 2507 2508The LLVM compiler infrastructure have many different data structures that may be 2509traversed. Following the example of the C++ standard template library, the 2510techniques used to traverse these various data structures are all basically the 2511same. For an enumerable sequence of values, the ``XXXbegin()`` function (or 2512method) returns an iterator to the start of the sequence, the ``XXXend()`` 2513function returns an iterator pointing to one past the last valid element of the 2514sequence, and there is some ``XXXiterator`` data type that is common between the 2515two operations. 2516 2517Because the pattern for iteration is common across many different aspects of the 2518program representation, the standard template library algorithms may be used on 2519them, and it is easier to remember how to iterate. First we show a few common 2520examples of the data structures that need to be traversed. Other data 2521structures are traversed in very similar ways. 2522 2523.. _iterate_function: 2524 2525Iterating over the ``BasicBlock`` in a ``Function`` 2526^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2527 2528It's quite common to have a ``Function`` instance that you'd like to transform 2529in some way; in particular, you'd like to manipulate its ``BasicBlock``\ s. To 2530facilitate this, you'll need to iterate over all of the ``BasicBlock``\ s that 2531constitute the ``Function``. The following is an example that prints the name 2532of a ``BasicBlock`` and the number of ``Instruction``\ s it contains: 2533 2534.. code-block:: c++ 2535 2536 Function &Func = ... 2537 for (BasicBlock &BB : Func) 2538 // Print out the name of the basic block if it has one, and then the 2539 // number of instructions that it contains 2540 errs() << "Basic block (name=" << BB.getName() << ") has " 2541 << BB.size() << " instructions.\n"; 2542 2543.. _iterate_basicblock: 2544 2545Iterating over the ``Instruction`` in a ``BasicBlock`` 2546^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2547 2548Just like when dealing with ``BasicBlock``\ s in ``Function``\ s, it's easy to 2549iterate over the individual instructions that make up ``BasicBlock``\ s. Here's 2550a code snippet that prints out each instruction in a ``BasicBlock``: 2551 2552.. code-block:: c++ 2553 2554 BasicBlock& BB = ... 2555 for (Instruction &I : BB) 2556 // The next statement works since operator<<(ostream&,...) 2557 // is overloaded for Instruction& 2558 errs() << I << "\n"; 2559 2560 2561However, this isn't really the best way to print out the contents of a 2562``BasicBlock``! Since the ostream operators are overloaded for virtually 2563anything you'll care about, you could have just invoked the print routine on the 2564basic block itself: ``errs() << BB << "\n";``. 2565 2566.. _iterate_insiter: 2567 2568Iterating over the ``Instruction`` in a ``Function`` 2569^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2570 2571If you're finding that you commonly iterate over a ``Function``'s 2572``BasicBlock``\ s and then that ``BasicBlock``'s ``Instruction``\ s, 2573``InstIterator`` should be used instead. You'll need to include 2574``llvm/IR/InstIterator.h`` (`doxygen 2575<https://llvm.org/doxygen/InstIterator_8h.html>`__) and then instantiate 2576``InstIterator``\ s explicitly in your code. Here's a small example that shows 2577how to dump all instructions in a function to the standard error stream: 2578 2579.. code-block:: c++ 2580 2581 #include "llvm/IR/InstIterator.h" 2582 2583 // F is a pointer to a Function instance 2584 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I) 2585 errs() << *I << "\n"; 2586 2587Easy, isn't it? You can also use ``InstIterator``\ s to fill a work list with 2588its initial contents. For example, if you wanted to initialize a work list to 2589contain all instructions in a ``Function`` F, all you would need to do is 2590something like: 2591 2592.. code-block:: c++ 2593 2594 std::set<Instruction*> worklist; 2595 // or better yet, SmallPtrSet<Instruction*, 64> worklist; 2596 2597 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I) 2598 worklist.insert(&*I); 2599 2600The STL set ``worklist`` would now contain all instructions in the ``Function`` 2601pointed to by F. 2602 2603.. _iterate_convert: 2604 2605Turning an iterator into a class pointer (and vice-versa) 2606^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2607 2608Sometimes, it'll be useful to grab a reference (or pointer) to a class instance 2609when all you've got at hand is an iterator. Well, extracting a reference or a 2610pointer from an iterator is very straight-forward. Assuming that ``i`` is a 2611``BasicBlock::iterator`` and ``j`` is a ``BasicBlock::const_iterator``: 2612 2613.. code-block:: c++ 2614 2615 Instruction& inst = *i; // Grab reference to instruction reference 2616 Instruction* pinst = &*i; // Grab pointer to instruction reference 2617 const Instruction& inst = *j; 2618 2619However, the iterators you'll be working with in the LLVM framework are special: 2620they will automatically convert to a ptr-to-instance type whenever they need to. 2621Instead of dereferencing the iterator and then taking the address of the result, 2622you can simply assign the iterator to the proper pointer type and you get the 2623dereference and address-of operation as a result of the assignment (behind the 2624scenes, this is a result of overloading casting mechanisms). Thus the second 2625line of the last example, 2626 2627.. code-block:: c++ 2628 2629 Instruction *pinst = &*i; 2630 2631is semantically equivalent to 2632 2633.. code-block:: c++ 2634 2635 Instruction *pinst = i; 2636 2637It's also possible to turn a class pointer into the corresponding iterator, and 2638this is a constant time operation (very efficient). The following code snippet 2639illustrates use of the conversion constructors provided by LLVM iterators. By 2640using these, you can explicitly grab the iterator of something without actually 2641obtaining it via iteration over some structure: 2642 2643.. code-block:: c++ 2644 2645 void printNextInstruction(Instruction* inst) { 2646 BasicBlock::iterator it(inst); 2647 ++it; // After this line, it refers to the instruction after *inst 2648 if (it != inst->getParent()->end()) errs() << *it << "\n"; 2649 } 2650 2651Unfortunately, these implicit conversions come at a cost; they prevent these 2652iterators from conforming to standard iterator conventions, and thus from being 2653usable with standard algorithms and containers. For example, they prevent the 2654following code, where ``B`` is a ``BasicBlock``, from compiling: 2655 2656.. code-block:: c++ 2657 2658 llvm::SmallVector<llvm::Instruction *, 16>(B->begin(), B->end()); 2659 2660Because of this, these implicit conversions may be removed some day, and 2661``operator*`` changed to return a pointer instead of a reference. 2662 2663.. _iterate_complex: 2664 2665Finding call sites: a slightly more complex example 2666^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2667 2668Say that you're writing a FunctionPass and would like to count all the locations 2669in the entire module (that is, across every ``Function``) where a certain 2670function (i.e., some ``Function *``) is already in scope. As you'll learn 2671later, you may want to use an ``InstVisitor`` to accomplish this in a much more 2672straight-forward manner, but this example will allow us to explore how you'd do 2673it if you didn't have ``InstVisitor`` around. In pseudo-code, this is what we 2674want to do: 2675 2676.. code-block:: none 2677 2678 initialize callCounter to zero 2679 for each Function f in the Module 2680 for each BasicBlock b in f 2681 for each Instruction i in b 2682 if (i a Call and calls the given function) 2683 increment callCounter 2684 2685And the actual code is (remember, because we're writing a ``FunctionPass``, our 2686``FunctionPass``-derived class simply has to override the ``runOnFunction`` 2687method): 2688 2689.. code-block:: c++ 2690 2691 Function* targetFunc = ...; 2692 2693 class OurFunctionPass : public FunctionPass { 2694 public: 2695 OurFunctionPass(): callCounter(0) { } 2696 2697 virtual runOnFunction(Function& F) { 2698 for (BasicBlock &B : F) { 2699 for (Instruction &I: B) { 2700 if (auto *CB = dyn_cast<CallBase>(&I)) { 2701 // We know we've encountered some kind of call instruction (call, 2702 // invoke, or callbr), so we need to determine if it's a call to 2703 // the function pointed to by m_func or not. 2704 if (CB->getCalledFunction() == targetFunc) 2705 ++callCounter; 2706 } 2707 } 2708 } 2709 } 2710 2711 private: 2712 unsigned callCounter; 2713 }; 2714 2715.. _iterate_chains: 2716 2717Iterating over def-use & use-def chains 2718^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2719 2720Frequently, we might have an instance of the ``Value`` class (`doxygen 2721<https://llvm.org/doxygen/classllvm_1_1Value.html>`__) and we want to determine 2722which ``User``\ s use the ``Value``. The list of all ``User``\ s of a particular 2723``Value`` is called a *def-use* chain. For example, let's say we have a 2724``Function*`` named ``F`` to a particular function ``foo``. Finding all of the 2725instructions that *use* ``foo`` is as simple as iterating over the *def-use* 2726chain of ``F``: 2727 2728.. code-block:: c++ 2729 2730 Function *F = ...; 2731 2732 for (User *U : F->users()) { 2733 if (Instruction *Inst = dyn_cast<Instruction>(U)) { 2734 errs() << "F is used in instruction:\n"; 2735 errs() << *Inst << "\n"; 2736 } 2737 2738Alternatively, it's common to have an instance of the ``User`` Class (`doxygen 2739<https://llvm.org/doxygen/classllvm_1_1User.html>`__) and need to know what 2740``Value``\ s are used by it. The list of all ``Value``\ s used by a ``User`` is 2741known as a *use-def* chain. Instances of class ``Instruction`` are common 2742``User`` s, so we might want to iterate over all of the values that a particular 2743instruction uses (that is, the operands of the particular ``Instruction``): 2744 2745.. code-block:: c++ 2746 2747 Instruction *pi = ...; 2748 2749 for (Use &U : pi->operands()) { 2750 Value *v = U.get(); 2751 // ... 2752 } 2753 2754Declaring objects as ``const`` is an important tool of enforcing mutation free 2755algorithms (such as analyses, etc.). For this purpose above iterators come in 2756constant flavors as ``Value::const_use_iterator`` and 2757``Value::const_op_iterator``. They automatically arise when calling 2758``use/op_begin()`` on ``const Value*``\ s or ``const User*``\ s respectively. 2759Upon dereferencing, they return ``const Use*``\ s. Otherwise the above patterns 2760remain unchanged. 2761 2762.. _iterate_preds: 2763 2764Iterating over predecessors & successors of blocks 2765^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2766 2767Iterating over the predecessors and successors of a block is quite easy with the 2768routines defined in ``"llvm/IR/CFG.h"``. Just use code like this to 2769iterate over all predecessors of BB: 2770 2771.. code-block:: c++ 2772 2773 #include "llvm/IR/CFG.h" 2774 BasicBlock *BB = ...; 2775 2776 for (BasicBlock *Pred : predecessors(BB)) { 2777 // ... 2778 } 2779 2780Similarly, to iterate over successors use ``successors``. 2781 2782.. _simplechanges: 2783 2784Making simple changes 2785--------------------- 2786 2787There are some primitive transformation operations present in the LLVM 2788infrastructure that are worth knowing about. When performing transformations, 2789it's fairly common to manipulate the contents of basic blocks. This section 2790describes some of the common methods for doing so and gives example code. 2791 2792.. _schanges_creating: 2793 2794Creating and inserting new ``Instruction``\ s 2795^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2796 2797*Instantiating Instructions* 2798 2799Creation of ``Instruction``\ s is straight-forward: simply call the constructor 2800for the kind of instruction to instantiate and provide the necessary parameters. 2801For example, an ``AllocaInst`` only *requires* a (const-ptr-to) ``Type``. Thus: 2802 2803.. code-block:: c++ 2804 2805 auto *ai = new AllocaInst(Type::Int32Ty); 2806 2807will create an ``AllocaInst`` instance that represents the allocation of one 2808integer in the current stack frame, at run time. Each ``Instruction`` subclass 2809is likely to have varying default parameters which change the semantics of the 2810instruction, so refer to the `doxygen documentation for the subclass of 2811Instruction <https://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ that 2812you're interested in instantiating. 2813 2814*Naming values* 2815 2816It is very useful to name the values of instructions when you're able to, as 2817this facilitates the debugging of your transformations. If you end up looking 2818at generated LLVM machine code, you definitely want to have logical names 2819associated with the results of instructions! By supplying a value for the 2820``Name`` (default) parameter of the ``Instruction`` constructor, you associate a 2821logical name with the result of the instruction's execution at run time. For 2822example, say that I'm writing a transformation that dynamically allocates space 2823for an integer on the stack, and that integer is going to be used as some kind 2824of index by some other code. To accomplish this, I place an ``AllocaInst`` at 2825the first point in the first ``BasicBlock`` of some ``Function``, and I'm 2826intending to use it within the same ``Function``. I might do: 2827 2828.. code-block:: c++ 2829 2830 auto *pa = new AllocaInst(Type::Int32Ty, 0, "indexLoc"); 2831 2832where ``indexLoc`` is now the logical name of the instruction's execution value, 2833which is a pointer to an integer on the run time stack. 2834 2835*Inserting instructions* 2836 2837There are essentially three ways to insert an ``Instruction`` into an existing 2838sequence of instructions that form a ``BasicBlock``: 2839 2840* Insertion into the instruction list of the ``BasicBlock`` 2841 2842 Given a ``BasicBlock* pb``, an ``Instruction* pi`` within that ``BasicBlock``, 2843 and a newly-created instruction we wish to insert before ``*pi``, we do the 2844 following: 2845 2846 .. code-block:: c++ 2847 2848 BasicBlock *pb = ...; 2849 Instruction *pi = ...; 2850 auto *newInst = new Instruction(...); 2851 2852 newInst->insertBefore(pi); // Inserts newInst before pi 2853 2854 Appending to the end of a ``BasicBlock`` is so common that the ``Instruction`` 2855 class and ``Instruction``-derived classes provide constructors which take a 2856 pointer to a ``BasicBlock`` to be appended to. For example code that looked 2857 like: 2858 2859 .. code-block:: c++ 2860 2861 BasicBlock *pb = ...; 2862 auto *newInst = new Instruction(...); 2863 2864 newInst->insertInto(pb, pb->end()); // Appends newInst to pb 2865 2866 becomes: 2867 2868 .. code-block:: c++ 2869 2870 BasicBlock *pb = ...; 2871 auto *newInst = new Instruction(..., pb); 2872 2873 which is much cleaner, especially if you are creating long instruction 2874 streams. 2875 2876* Insertion using an instance of ``IRBuilder`` 2877 2878 Inserting several ``Instruction``\ s can be quite laborious using the previous 2879 methods. The ``IRBuilder`` is a convenience class that can be used to add 2880 several instructions to the end of a ``BasicBlock`` or before a particular 2881 ``Instruction``. It also supports constant folding and renaming named 2882 registers (see ``IRBuilder``'s template arguments). 2883 2884 The example below demonstrates a very simple use of the ``IRBuilder`` where 2885 three instructions are inserted before the instruction ``pi``. The first two 2886 instructions are Call instructions and third instruction multiplies the return 2887 value of the two calls. 2888 2889 .. code-block:: c++ 2890 2891 Instruction *pi = ...; 2892 IRBuilder<> Builder(pi); 2893 CallInst* callOne = Builder.CreateCall(...); 2894 CallInst* callTwo = Builder.CreateCall(...); 2895 Value* result = Builder.CreateMul(callOne, callTwo); 2896 2897 The example below is similar to the above example except that the created 2898 ``IRBuilder`` inserts instructions at the end of the ``BasicBlock`` ``pb``. 2899 2900 .. code-block:: c++ 2901 2902 BasicBlock *pb = ...; 2903 IRBuilder<> Builder(pb); 2904 CallInst* callOne = Builder.CreateCall(...); 2905 CallInst* callTwo = Builder.CreateCall(...); 2906 Value* result = Builder.CreateMul(callOne, callTwo); 2907 2908 See :doc:`tutorial/LangImpl03` for a practical use of the ``IRBuilder``. 2909 2910 2911.. _schanges_deleting: 2912 2913Deleting Instructions 2914^^^^^^^^^^^^^^^^^^^^^ 2915 2916Deleting an instruction from an existing sequence of instructions that form a 2917BasicBlock_ is very straight-forward: just call the instruction's 2918``eraseFromParent()`` method. For example: 2919 2920.. code-block:: c++ 2921 2922 Instruction *I = .. ; 2923 I->eraseFromParent(); 2924 2925This unlinks the instruction from its containing basic block and deletes it. If 2926you'd just like to unlink the instruction from its containing basic block but 2927not delete it, you can use the ``removeFromParent()`` method. 2928 2929.. _schanges_replacing: 2930 2931Replacing an Instruction with another Value 2932^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2933 2934Replacing individual instructions 2935""""""""""""""""""""""""""""""""" 2936 2937Including "`llvm/Transforms/Utils/BasicBlockUtils.h 2938<https://llvm.org/doxygen/BasicBlockUtils_8h_source.html>`_" permits use of two 2939very useful replace functions: ``ReplaceInstWithValue`` and 2940``ReplaceInstWithInst``. 2941 2942.. _schanges_deleting_sub: 2943 2944Deleting Instructions 2945""""""""""""""""""""" 2946 2947* ``ReplaceInstWithValue`` 2948 2949 This function replaces all uses of a given instruction with a value, and then 2950 removes the original instruction. The following example illustrates the 2951 replacement of the result of a particular ``AllocaInst`` that allocates memory 2952 for a single integer with a null pointer to an integer. 2953 2954 .. code-block:: c++ 2955 2956 AllocaInst* instToReplace = ...; 2957 BasicBlock::iterator ii(instToReplace); 2958 2959 ReplaceInstWithValue(instToReplace->getParent(), ii, 2960 Constant::getNullValue(PointerType::getUnqual(Type::Int32Ty))); 2961 2962* ``ReplaceInstWithInst`` 2963 2964 This function replaces a particular instruction with another instruction, 2965 inserting the new instruction into the basic block at the location where the 2966 old instruction was, and replacing any uses of the old instruction with the 2967 new instruction. The following example illustrates the replacement of one 2968 ``AllocaInst`` with another. 2969 2970 .. code-block:: c++ 2971 2972 AllocaInst* instToReplace = ...; 2973 BasicBlock::iterator ii(instToReplace); 2974 2975 ReplaceInstWithInst(instToReplace->getParent(), ii, 2976 new AllocaInst(Type::Int32Ty, 0, "ptrToReplacedInt")); 2977 2978 2979Replacing multiple uses of Users and Values 2980""""""""""""""""""""""""""""""""""""""""""" 2981 2982You can use ``Value::replaceAllUsesWith`` and ``User::replaceUsesOfWith`` to 2983change more than one use at a time. See the doxygen documentation for the 2984`Value Class <https://llvm.org/doxygen/classllvm_1_1Value.html>`_ and `User Class 2985<https://llvm.org/doxygen/classllvm_1_1User.html>`_, respectively, for more 2986information. 2987 2988.. _schanges_deletingGV: 2989 2990Deleting GlobalVariables 2991^^^^^^^^^^^^^^^^^^^^^^^^ 2992 2993Deleting a global variable from a module is just as easy as deleting an 2994Instruction. First, you must have a pointer to the global variable that you 2995wish to delete. You use this pointer to erase it from its parent, the module. 2996For example: 2997 2998.. code-block:: c++ 2999 3000 GlobalVariable *GV = .. ; 3001 3002 GV->eraseFromParent(); 3003 3004 3005.. _threading: 3006 3007Threads and LLVM 3008================ 3009 3010This section describes the interaction of the LLVM APIs with multithreading, 3011both on the part of client applications, and in the JIT, in the hosted 3012application. 3013 3014Note that LLVM's support for multithreading is still relatively young. Up 3015through version 2.5, the execution of threaded hosted applications was 3016supported, but not threaded client access to the APIs. While this use case is 3017now supported, clients *must* adhere to the guidelines specified below to ensure 3018proper operation in multithreaded mode. 3019 3020Note that, on Unix-like platforms, LLVM requires the presence of GCC's atomic 3021intrinsics in order to support threaded operation. If you need a 3022multithreading-capable LLVM on a platform without a suitably modern system 3023compiler, consider compiling LLVM and LLVM-GCC in single-threaded mode, and 3024using the resultant compiler to build a copy of LLVM with multithreading 3025support. 3026 3027.. _shutdown: 3028 3029Ending Execution with ``llvm_shutdown()`` 3030----------------------------------------- 3031 3032When you are done using the LLVM APIs, you should call ``llvm_shutdown()`` to 3033deallocate memory used for internal structures. 3034 3035.. _managedstatic: 3036 3037Lazy Initialization with ``ManagedStatic`` 3038------------------------------------------ 3039 3040``ManagedStatic`` is a utility class in LLVM used to implement static 3041initialization of static resources, such as the global type tables. In a 3042single-threaded environment, it implements a simple lazy initialization scheme. 3043When LLVM is compiled with support for multi-threading, however, it uses 3044double-checked locking to implement thread-safe lazy initialization. 3045 3046.. _llvmcontext: 3047 3048Achieving Isolation with ``LLVMContext`` 3049---------------------------------------- 3050 3051``LLVMContext`` is an opaque class in the LLVM API which clients can use to 3052operate multiple, isolated instances of LLVM concurrently within the same 3053address space. For instance, in a hypothetical compile-server, the compilation 3054of an individual translation unit is conceptually independent from all the 3055others, and it would be desirable to be able to compile incoming translation 3056units concurrently on independent server threads. Fortunately, ``LLVMContext`` 3057exists to enable just this kind of scenario! 3058 3059Conceptually, ``LLVMContext`` provides isolation. Every LLVM entity 3060(``Module``\ s, ``Value``\ s, ``Type``\ s, ``Constant``\ s, etc.) in LLVM's 3061in-memory IR belongs to an ``LLVMContext``. Entities in different contexts 3062*cannot* interact with each other: ``Module``\ s in different contexts cannot be 3063linked together, ``Function``\ s cannot be added to ``Module``\ s in different 3064contexts, etc. What this means is that is safe to compile on multiple 3065threads simultaneously, as long as no two threads operate on entities within the 3066same context. 3067 3068In practice, very few places in the API require the explicit specification of a 3069``LLVMContext``, other than the ``Type`` creation/lookup APIs. Because every 3070``Type`` carries a reference to its owning context, most other entities can 3071determine what context they belong to by looking at their own ``Type``. If you 3072are adding new entities to LLVM IR, please try to maintain this interface 3073design. 3074 3075.. _jitthreading: 3076 3077Threads and the JIT 3078------------------- 3079 3080LLVM's "eager" JIT compiler is safe to use in threaded programs. Multiple 3081threads can call ``ExecutionEngine::getPointerToFunction()`` or 3082``ExecutionEngine::runFunction()`` concurrently, and multiple threads can run 3083code output by the JIT concurrently. The user must still ensure that only one 3084thread accesses IR in a given ``LLVMContext`` while another thread might be 3085modifying it. One way to do that is to always hold the JIT lock while accessing 3086IR outside the JIT (the JIT *modifies* the IR by adding ``CallbackVH``\ s). 3087Another way is to only call ``getPointerToFunction()`` from the 3088``LLVMContext``'s thread. 3089 3090When the JIT is configured to compile lazily (using 3091``ExecutionEngine::DisableLazyCompilation(false)``), there is currently a `race 3092condition <https://bugs.llvm.org/show_bug.cgi?id=5184>`_ in updating call sites 3093after a function is lazily-jitted. It's still possible to use the lazy JIT in a 3094threaded program if you ensure that only one thread at a time can call any 3095particular lazy stub and that the JIT lock guards any IR access, but we suggest 3096using only the eager JIT in threaded programs. 3097 3098.. _advanced: 3099 3100Advanced Topics 3101=============== 3102 3103This section describes some of the advanced or obscure API's that most clients 3104do not need to be aware of. These API's tend manage the inner workings of the 3105LLVM system, and only need to be accessed in unusual circumstances. 3106 3107.. _SymbolTable: 3108 3109The ``ValueSymbolTable`` class 3110------------------------------ 3111 3112The ``ValueSymbolTable`` (`doxygen 3113<https://llvm.org/doxygen/classllvm_1_1ValueSymbolTable.html>`__) class provides 3114a symbol table that the :ref:`Function <c_Function>` and Module_ classes use for 3115naming value definitions. The symbol table can provide a name for any Value_. 3116 3117Note that the ``SymbolTable`` class should not be directly accessed by most 3118clients. It should only be used when iteration over the symbol table names 3119themselves are required, which is very special purpose. Note that not all LLVM 3120Value_\ s have names, and those without names (i.e. they have an empty name) do 3121not exist in the symbol table. 3122 3123Symbol tables support iteration over the values in the symbol table with 3124``begin/end/iterator`` and supports querying to see if a specific name is in the 3125symbol table (with ``lookup``). The ``ValueSymbolTable`` class exposes no 3126public mutator methods, instead, simply call ``setName`` on a value, which will 3127autoinsert it into the appropriate symbol table. 3128 3129.. _UserLayout: 3130 3131The ``User`` and owned ``Use`` classes' memory layout 3132----------------------------------------------------- 3133 3134The ``User`` (`doxygen <https://llvm.org/doxygen/classllvm_1_1User.html>`__) 3135class provides a basis for expressing the ownership of ``User`` towards other 3136`Value instance <https://llvm.org/doxygen/classllvm_1_1Value.html>`_\ s. The 3137``Use`` (`doxygen <https://llvm.org/doxygen/classllvm_1_1Use.html>`__) helper 3138class is employed to do the bookkeeping and to facilitate *O(1)* addition and 3139removal. 3140 3141.. _Use2User: 3142 3143Interaction and relationship between ``User`` and ``Use`` objects 3144^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3145 3146A subclass of ``User`` can choose between incorporating its ``Use`` objects or 3147refer to them out-of-line by means of a pointer. A mixed variant (some ``Use`` 3148s inline others hung off) is impractical and breaks the invariant that the 3149``Use`` objects belonging to the same ``User`` form a contiguous array. 3150 3151We have 2 different layouts in the ``User`` (sub)classes: 3152 3153* Layout a) 3154 3155 The ``Use`` object(s) are inside (resp. at fixed offset) of the ``User`` 3156 object and there are a fixed number of them. 3157 3158* Layout b) 3159 3160 The ``Use`` object(s) are referenced by a pointer to an array from the 3161 ``User`` object and there may be a variable number of them. 3162 3163As of v2.4 each layout still possesses a direct pointer to the start of the 3164array of ``Use``\ s. Though not mandatory for layout a), we stick to this 3165redundancy for the sake of simplicity. The ``User`` object also stores the 3166number of ``Use`` objects it has. (Theoretically this information can also be 3167calculated given the scheme presented below.) 3168 3169Special forms of allocation operators (``operator new``) enforce the following 3170memory layouts: 3171 3172* Layout a) is modelled by prepending the ``User`` object by the ``Use[]`` 3173 array. 3174 3175 .. code-block:: none 3176 3177 ...---.---.---.---.-------... 3178 | P | P | P | P | User 3179 '''---'---'---'---'-------''' 3180 3181* Layout b) is modelled by pointing at the ``Use[]`` array. 3182 3183 .. code-block:: none 3184 3185 .-------... 3186 | User 3187 '-------''' 3188 | 3189 v 3190 .---.---.---.---... 3191 | P | P | P | P | 3192 '---'---'---'---''' 3193 3194*(In the above figures* '``P``' *stands for the* ``Use**`` *that is stored in 3195each* ``Use`` *object in the member* ``Use::Prev`` *)* 3196 3197.. _polymorphism: 3198 3199Designing Type Hierarchies and Polymorphic Interfaces 3200----------------------------------------------------- 3201 3202There are two different design patterns that tend to result in the use of 3203virtual dispatch for methods in a type hierarchy in C++ programs. The first is 3204a genuine type hierarchy where different types in the hierarchy model 3205a specific subset of the functionality and semantics, and these types nest 3206strictly within each other. Good examples of this can be seen in the ``Value`` 3207or ``Type`` type hierarchies. 3208 3209A second is the desire to dispatch dynamically across a collection of 3210polymorphic interface implementations. This latter use case can be modeled with 3211virtual dispatch and inheritance by defining an abstract interface base class 3212which all implementations derive from and override. However, this 3213implementation strategy forces an **"is-a"** relationship to exist that is not 3214actually meaningful. There is often not some nested hierarchy of useful 3215generalizations which code might interact with and move up and down. Instead, 3216there is a singular interface which is dispatched across a range of 3217implementations. 3218 3219The preferred implementation strategy for the second use case is that of 3220generic programming (sometimes called "compile-time duck typing" or "static 3221polymorphism"). For example, a template over some type parameter ``T`` can be 3222instantiated across any particular implementation that conforms to the 3223interface or *concept*. A good example here is the highly generic properties of 3224any type which models a node in a directed graph. LLVM models these primarily 3225through templates and generic programming. Such templates include the 3226``LoopInfoBase`` and ``DominatorTreeBase``. When this type of polymorphism 3227truly needs **dynamic** dispatch you can generalize it using a technique 3228called *concept-based polymorphism*. This pattern emulates the interfaces and 3229behaviors of templates using a very limited form of virtual dispatch for type 3230erasure inside its implementation. You can find examples of this technique in 3231the ``PassManager.h`` system, and there is a more detailed introduction to it 3232by Sean Parent in several of his talks and papers: 3233 3234#. `Inheritance Is The Base Class of Evil 3235 <http://channel9.msdn.com/Events/GoingNative/2013/Inheritance-Is-The-Base-Class-of-Evil>`_ 3236 - The GoingNative 2013 talk describing this technique, and probably the best 3237 place to start. 3238#. `Value Semantics and Concepts-based Polymorphism 3239 <http://www.youtube.com/watch?v=_BpMYeUFXv8>`_ - The C++Now! 2012 talk 3240 describing this technique in more detail. 3241#. `Sean Parent's Papers and Presentations 3242 <http://github.com/sean-parent/sean-parent.github.com/wiki/Papers-and-Presentations>`_ 3243 - A GitHub project full of links to slides, video, and sometimes code. 3244 3245When deciding between creating a type hierarchy (with either tagged or virtual 3246dispatch) and using templates or concepts-based polymorphism, consider whether 3247there is some refinement of an abstract base class which is a semantically 3248meaningful type on an interface boundary. If anything more refined than the 3249root abstract interface is meaningless to talk about as a partial extension of 3250the semantic model, then your use case likely fits better with polymorphism and 3251you should avoid using virtual dispatch. However, there may be some exigent 3252circumstances that require one technique or the other to be used. 3253 3254If you do need to introduce a type hierarchy, we prefer to use explicitly 3255closed type hierarchies with manual tagged dispatch and/or RTTI rather than the 3256open inheritance model and virtual dispatch that is more common in C++ code. 3257This is because LLVM rarely encourages library consumers to extend its core 3258types, and leverages the closed and tag-dispatched nature of its hierarchies to 3259generate significantly more efficient code. We have also found that a large 3260amount of our usage of type hierarchies fits better with tag-based pattern 3261matching rather than dynamic dispatch across a common interface. Within LLVM we 3262have built custom helpers to facilitate this design. See this document's 3263section on :ref:`isa and dyn_cast <isa>` and our :doc:`detailed document 3264<HowToSetUpLLVMStyleRTTI>` which describes how you can implement this 3265pattern for use with the LLVM helpers. 3266 3267.. _abi_breaking_checks: 3268 3269ABI Breaking Checks 3270------------------- 3271 3272Checks and asserts that alter the LLVM C++ ABI are predicated on the 3273preprocessor symbol `LLVM_ENABLE_ABI_BREAKING_CHECKS` -- LLVM 3274libraries built with `LLVM_ENABLE_ABI_BREAKING_CHECKS` are not ABI 3275compatible LLVM libraries built without it defined. By default, 3276turning on assertions also turns on `LLVM_ENABLE_ABI_BREAKING_CHECKS` 3277so a default +Asserts build is not ABI compatible with a 3278default -Asserts build. Clients that want ABI compatibility 3279between +Asserts and -Asserts builds should use the CMake build system 3280to set `LLVM_ENABLE_ABI_BREAKING_CHECKS` independently 3281of `LLVM_ENABLE_ASSERTIONS`. 3282 3283.. _coreclasses: 3284 3285The Core LLVM Class Hierarchy Reference 3286======================================= 3287 3288``#include "llvm/IR/Type.h"`` 3289 3290header source: `Type.h <https://llvm.org/doxygen/Type_8h_source.html>`_ 3291 3292doxygen info: `Type Classes <https://llvm.org/doxygen/classllvm_1_1Type.html>`_ 3293 3294The Core LLVM classes are the primary means of representing the program being 3295inspected or transformed. The core LLVM classes are defined in header files in 3296the ``include/llvm/IR`` directory, and implemented in the ``lib/IR`` 3297directory. It's worth noting that, for historical reasons, this library is 3298called ``libLLVMCore.so``, not ``libLLVMIR.so`` as you might expect. 3299 3300.. _Type: 3301 3302The Type class and Derived Types 3303-------------------------------- 3304 3305``Type`` is a superclass of all type classes. Every ``Value`` has a ``Type``. 3306``Type`` cannot be instantiated directly but only through its subclasses. 3307Certain primitive types (``VoidType``, ``LabelType``, ``FloatType`` and 3308``DoubleType``) have hidden subclasses. They are hidden because they offer no 3309useful functionality beyond what the ``Type`` class offers except to distinguish 3310themselves from other subclasses of ``Type``. 3311 3312All other types are subclasses of ``DerivedType``. Types can be named, but this 3313is not a requirement. There exists exactly one instance of a given shape at any 3314one time. This allows type equality to be performed with address equality of 3315the Type Instance. That is, given two ``Type*`` values, the types are identical 3316if the pointers are identical. 3317 3318.. _m_Type: 3319 3320Important Public Methods 3321^^^^^^^^^^^^^^^^^^^^^^^^ 3322 3323* ``bool isIntegerTy() const``: Returns true for any integer type. 3324 3325* ``bool isFloatingPointTy()``: Return true if this is one of the five 3326 floating point types. 3327 3328* ``bool isSized()``: Return true if the type has known size. Things 3329 that don't have a size are abstract types, labels and void. 3330 3331.. _derivedtypes: 3332 3333Important Derived Types 3334^^^^^^^^^^^^^^^^^^^^^^^ 3335 3336``IntegerType`` 3337 Subclass of DerivedType that represents integer types of any bit width. Any 3338 bit width between ``IntegerType::MIN_INT_BITS`` (1) and 3339 ``IntegerType::MAX_INT_BITS`` (~8 million) can be represented. 3340 3341 * ``static const IntegerType* get(unsigned NumBits)``: get an integer 3342 type of a specific bit width. 3343 3344 * ``unsigned getBitWidth() const``: Get the bit width of an integer type. 3345 3346``SequentialType`` 3347 This is subclassed by ArrayType and VectorType. 3348 3349 * ``const Type * getElementType() const``: Returns the type of each 3350 of the elements in the sequential type. 3351 3352 * ``uint64_t getNumElements() const``: Returns the number of elements 3353 in the sequential type. 3354 3355``ArrayType`` 3356 This is a subclass of SequentialType and defines the interface for array 3357 types. 3358 3359``PointerType`` 3360 Subclass of Type for pointer types. 3361 3362``VectorType`` 3363 Subclass of SequentialType for vector types. A vector type is similar to an 3364 ArrayType but is distinguished because it is a first class type whereas 3365 ArrayType is not. Vector types are used for vector operations and are usually 3366 small vectors of an integer or floating point type. 3367 3368``StructType`` 3369 Subclass of DerivedTypes for struct types. 3370 3371.. _FunctionType: 3372 3373``FunctionType`` 3374 Subclass of DerivedTypes for function types. 3375 3376 * ``bool isVarArg() const``: Returns true if it's a vararg function. 3377 3378 * ``const Type * getReturnType() const``: Returns the return type of the 3379 function. 3380 3381 * ``const Type * getParamType (unsigned i)``: Returns the type of the ith 3382 parameter. 3383 3384 * ``const unsigned getNumParams() const``: Returns the number of formal 3385 parameters. 3386 3387.. _Module: 3388 3389The ``Module`` class 3390-------------------- 3391 3392``#include "llvm/IR/Module.h"`` 3393 3394header source: `Module.h <https://llvm.org/doxygen/Module_8h_source.html>`_ 3395 3396doxygen info: `Module Class <https://llvm.org/doxygen/classllvm_1_1Module.html>`_ 3397 3398The ``Module`` class represents the top level structure present in LLVM 3399programs. An LLVM module is effectively either a translation unit of the 3400original program or a combination of several translation units merged by the 3401linker. The ``Module`` class keeps track of a list of :ref:`Function 3402<c_Function>`\ s, a list of GlobalVariable_\ s, and a SymbolTable_. 3403Additionally, it contains a few helpful member functions that try to make common 3404operations easy. 3405 3406.. _m_Module: 3407 3408Important Public Members of the ``Module`` class 3409^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3410 3411* ``Module::Module(std::string name = "")`` 3412 3413 Constructing a Module_ is easy. You can optionally provide a name for it 3414 (probably based on the name of the translation unit). 3415 3416* | ``Module::iterator`` - Typedef for function list iterator 3417 | ``Module::const_iterator`` - Typedef for const_iterator. 3418 | ``begin()``, ``end()``, ``size()``, ``empty()`` 3419 3420 These are forwarding methods that make it easy to access the contents of a 3421 ``Module`` object's :ref:`Function <c_Function>` list. 3422 3423* ``Module::FunctionListType &getFunctionList()`` 3424 3425 Returns the list of :ref:`Function <c_Function>`\ s. This is necessary to use 3426 when you need to update the list or perform a complex action that doesn't have 3427 a forwarding method. 3428 3429---------------- 3430 3431* | ``Module::global_iterator`` - Typedef for global variable list iterator 3432 | ``Module::const_global_iterator`` - Typedef for const_iterator. 3433 | ``global_begin()``, ``global_end()``, ``global_size()``, ``global_empty()`` 3434 3435 These are forwarding methods that make it easy to access the contents of a 3436 ``Module`` object's GlobalVariable_ list. 3437 3438* ``Module::GlobalListType &getGlobalList()`` 3439 3440 Returns the list of GlobalVariable_\ s. This is necessary to use when you 3441 need to update the list or perform a complex action that doesn't have a 3442 forwarding method. 3443 3444---------------- 3445 3446* ``SymbolTable *getSymbolTable()`` 3447 3448 Return a reference to the SymbolTable_ for this ``Module``. 3449 3450---------------- 3451 3452* ``Function *getFunction(StringRef Name) const`` 3453 3454 Look up the specified function in the ``Module`` SymbolTable_. If it does not 3455 exist, return ``null``. 3456 3457* ``FunctionCallee getOrInsertFunction(const std::string &Name, 3458 const FunctionType *T)`` 3459 3460 Look up the specified function in the ``Module`` SymbolTable_. If 3461 it does not exist, add an external declaration for the function and 3462 return it. Note that the function signature already present may not 3463 match the requested signature. Thus, in order to enable the common 3464 usage of passing the result directly to EmitCall, the return type is 3465 a struct of ``{FunctionType *T, Constant *FunctionPtr}``, rather 3466 than simply the ``Function*`` with potentially an unexpected 3467 signature. 3468 3469* ``std::string getTypeName(const Type *Ty)`` 3470 3471 If there is at least one entry in the SymbolTable_ for the specified Type_, 3472 return it. Otherwise return the empty string. 3473 3474* ``bool addTypeName(const std::string &Name, const Type *Ty)`` 3475 3476 Insert an entry in the SymbolTable_ mapping ``Name`` to ``Ty``. If there is 3477 already an entry for this name, true is returned and the SymbolTable_ is not 3478 modified. 3479 3480.. _Value: 3481 3482The ``Value`` class 3483------------------- 3484 3485``#include "llvm/IR/Value.h"`` 3486 3487header source: `Value.h <https://llvm.org/doxygen/Value_8h_source.html>`_ 3488 3489doxygen info: `Value Class <https://llvm.org/doxygen/classllvm_1_1Value.html>`_ 3490 3491The ``Value`` class is the most important class in the LLVM Source base. It 3492represents a typed value that may be used (among other things) as an operand to 3493an instruction. There are many different types of ``Value``\ s, such as 3494Constant_\ s, Argument_\ s. Even Instruction_\ s and :ref:`Function 3495<c_Function>`\ s are ``Value``\ s. 3496 3497A particular ``Value`` may be used many times in the LLVM representation for a 3498program. For example, an incoming argument to a function (represented with an 3499instance of the Argument_ class) is "used" by every instruction in the function 3500that references the argument. To keep track of this relationship, the ``Value`` 3501class keeps a list of all of the ``User``\ s that is using it (the User_ class 3502is a base class for all nodes in the LLVM graph that can refer to ``Value``\ s). 3503This use list is how LLVM represents def-use information in the program, and is 3504accessible through the ``use_*`` methods, shown below. 3505 3506Because LLVM is a typed representation, every LLVM ``Value`` is typed, and this 3507Type_ is available through the ``getType()`` method. In addition, all LLVM 3508values can be named. The "name" of the ``Value`` is a symbolic string printed 3509in the LLVM code: 3510 3511.. code-block:: llvm 3512 3513 %foo = add i32 1, 2 3514 3515.. _nameWarning: 3516 3517The name of this instruction is "foo". **NOTE** that the name of any value may 3518be missing (an empty string), so names should **ONLY** be used for debugging 3519(making the source code easier to read, debugging printouts), they should not be 3520used to keep track of values or map between them. For this purpose, use a 3521``std::map`` of pointers to the ``Value`` itself instead. 3522 3523One important aspect of LLVM is that there is no distinction between an SSA 3524variable and the operation that produces it. Because of this, any reference to 3525the value produced by an instruction (or the value available as an incoming 3526argument, for example) is represented as a direct pointer to the instance of the 3527class that represents this value. Although this may take some getting used to, 3528it simplifies the representation and makes it easier to manipulate. 3529 3530.. _m_Value: 3531 3532Important Public Members of the ``Value`` class 3533^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3534 3535* | ``Value::use_iterator`` - Typedef for iterator over the use-list 3536 | ``Value::const_use_iterator`` - Typedef for const_iterator over the 3537 use-list 3538 | ``unsigned use_size()`` - Returns the number of users of the value. 3539 | ``bool use_empty()`` - Returns true if there are no users. 3540 | ``use_iterator use_begin()`` - Get an iterator to the start of the 3541 use-list. 3542 | ``use_iterator use_end()`` - Get an iterator to the end of the use-list. 3543 | ``User *use_back()`` - Returns the last element in the list. 3544 3545 These methods are the interface to access the def-use information in LLVM. 3546 As with all other iterators in LLVM, the naming conventions follow the 3547 conventions defined by the STL_. 3548 3549* ``Type *getType() const`` 3550 This method returns the Type of the Value. 3551 3552* | ``bool hasName() const`` 3553 | ``std::string getName() const`` 3554 | ``void setName(const std::string &Name)`` 3555 3556 This family of methods is used to access and assign a name to a ``Value``, be 3557 aware of the :ref:`precaution above <nameWarning>`. 3558 3559* ``void replaceAllUsesWith(Value *V)`` 3560 3561 This method traverses the use list of a ``Value`` changing all User_\ s of the 3562 current value to refer to "``V``" instead. For example, if you detect that an 3563 instruction always produces a constant value (for example through constant 3564 folding), you can replace all uses of the instruction with the constant like 3565 this: 3566 3567 .. code-block:: c++ 3568 3569 Inst->replaceAllUsesWith(ConstVal); 3570 3571.. _User: 3572 3573The ``User`` class 3574------------------ 3575 3576``#include "llvm/IR/User.h"`` 3577 3578header source: `User.h <https://llvm.org/doxygen/User_8h_source.html>`_ 3579 3580doxygen info: `User Class <https://llvm.org/doxygen/classllvm_1_1User.html>`_ 3581 3582Superclass: Value_ 3583 3584The ``User`` class is the common base class of all LLVM nodes that may refer to 3585``Value``\ s. It exposes a list of "Operands" that are all of the ``Value``\ s 3586that the User is referring to. The ``User`` class itself is a subclass of 3587``Value``. 3588 3589The operands of a ``User`` point directly to the LLVM ``Value`` that it refers 3590to. Because LLVM uses Static Single Assignment (SSA) form, there can only be 3591one definition referred to, allowing this direct connection. This connection 3592provides the use-def information in LLVM. 3593 3594.. _m_User: 3595 3596Important Public Members of the ``User`` class 3597^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3598 3599The ``User`` class exposes the operand list in two ways: through an index access 3600interface and through an iterator based interface. 3601 3602* | ``Value *getOperand(unsigned i)`` 3603 | ``unsigned getNumOperands()`` 3604 3605 These two methods expose the operands of the ``User`` in a convenient form for 3606 direct access. 3607 3608* | ``User::op_iterator`` - Typedef for iterator over the operand list 3609 | ``op_iterator op_begin()`` - Get an iterator to the start of the operand 3610 list. 3611 | ``op_iterator op_end()`` - Get an iterator to the end of the operand list. 3612 3613 Together, these methods make up the iterator based interface to the operands 3614 of a ``User``. 3615 3616 3617.. _Instruction: 3618 3619The ``Instruction`` class 3620------------------------- 3621 3622``#include "llvm/IR/Instruction.h"`` 3623 3624header source: `Instruction.h 3625<https://llvm.org/doxygen/Instruction_8h_source.html>`_ 3626 3627doxygen info: `Instruction Class 3628<https://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ 3629 3630Superclasses: User_, Value_ 3631 3632The ``Instruction`` class is the common base class for all LLVM instructions. 3633It provides only a few methods, but is a very commonly used class. The primary 3634data tracked by the ``Instruction`` class itself is the opcode (instruction 3635type) and the parent BasicBlock_ the ``Instruction`` is embedded into. To 3636represent a specific type of instruction, one of many subclasses of 3637``Instruction`` are used. 3638 3639Because the ``Instruction`` class subclasses the User_ class, its operands can 3640be accessed in the same way as for other ``User``\ s (with the 3641``getOperand()``/``getNumOperands()`` and ``op_begin()``/``op_end()`` methods). 3642An important file for the ``Instruction`` class is the ``llvm/Instruction.def`` 3643file. This file contains some meta-data about the various different types of 3644instructions in LLVM. It describes the enum values that are used as opcodes 3645(for example ``Instruction::Add`` and ``Instruction::ICmp``), as well as the 3646concrete sub-classes of ``Instruction`` that implement the instruction (for 3647example BinaryOperator_ and CmpInst_). Unfortunately, the use of macros in this 3648file confuses doxygen, so these enum values don't show up correctly in the 3649`doxygen output <https://llvm.org/doxygen/classllvm_1_1Instruction.html>`_. 3650 3651.. _s_Instruction: 3652 3653Important Subclasses of the ``Instruction`` class 3654^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3655 3656.. _BinaryOperator: 3657 3658* ``BinaryOperator`` 3659 3660 This subclasses represents all two operand instructions whose operands must be 3661 the same type, except for the comparison instructions. 3662 3663.. _CastInst: 3664 3665* ``CastInst`` 3666 This subclass is the parent of the 12 casting instructions. It provides 3667 common operations on cast instructions. 3668 3669.. _CmpInst: 3670 3671* ``CmpInst`` 3672 3673 This subclass represents the two comparison instructions, 3674 `ICmpInst <LangRef.html#i_icmp>`_ (integer operands), and 3675 `FCmpInst <LangRef.html#i_fcmp>`_ (floating point operands). 3676 3677.. _m_Instruction: 3678 3679Important Public Members of the ``Instruction`` class 3680^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3681 3682* ``BasicBlock *getParent()`` 3683 3684 Returns the BasicBlock_ that this 3685 ``Instruction`` is embedded into. 3686 3687* ``bool mayWriteToMemory()`` 3688 3689 Returns true if the instruction writes to memory, i.e. it is a ``call``, 3690 ``free``, ``invoke``, or ``store``. 3691 3692* ``unsigned getOpcode()`` 3693 3694 Returns the opcode for the ``Instruction``. 3695 3696* ``Instruction *clone() const`` 3697 3698 Returns another instance of the specified instruction, identical in all ways 3699 to the original except that the instruction has no parent (i.e. it's not 3700 embedded into a BasicBlock_), and it has no name. 3701 3702.. _Constant: 3703 3704The ``Constant`` class and subclasses 3705------------------------------------- 3706 3707Constant represents a base class for different types of constants. It is 3708subclassed by ConstantInt, ConstantArray, etc. for representing the various 3709types of Constants. GlobalValue_ is also a subclass, which represents the 3710address of a global variable or function. 3711 3712.. _s_Constant: 3713 3714Important Subclasses of Constant 3715^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3716 3717* ConstantInt : This subclass of Constant represents an integer constant of 3718 any width. 3719 3720 * ``const APInt& getValue() const``: Returns the underlying 3721 value of this constant, an APInt value. 3722 3723 * ``int64_t getSExtValue() const``: Converts the underlying APInt value to an 3724 int64_t via sign extension. If the value (not the bit width) of the APInt 3725 is too large to fit in an int64_t, an assertion will result. For this 3726 reason, use of this method is discouraged. 3727 3728 * ``uint64_t getZExtValue() const``: Converts the underlying APInt value 3729 to a uint64_t via zero extension. IF the value (not the bit width) of the 3730 APInt is too large to fit in a uint64_t, an assertion will result. For this 3731 reason, use of this method is discouraged. 3732 3733 * ``static ConstantInt* get(const APInt& Val)``: Returns the ConstantInt 3734 object that represents the value provided by ``Val``. The type is implied 3735 as the IntegerType that corresponds to the bit width of ``Val``. 3736 3737 * ``static ConstantInt* get(const Type *Ty, uint64_t Val)``: Returns the 3738 ConstantInt object that represents the value provided by ``Val`` for integer 3739 type ``Ty``. 3740 3741* ConstantFP : This class represents a floating point constant. 3742 3743 * ``double getValue() const``: Returns the underlying value of this constant. 3744 3745* ConstantArray : This represents a constant array. 3746 3747 * ``const std::vector<Use> &getValues() const``: Returns a vector of 3748 component constants that makeup this array. 3749 3750* ConstantStruct : This represents a constant struct. 3751 3752 * ``const std::vector<Use> &getValues() const``: Returns a vector of 3753 component constants that makeup this array. 3754 3755* GlobalValue : This represents either a global variable or a function. In 3756 either case, the value is a constant fixed address (after linking). 3757 3758.. _GlobalValue: 3759 3760The ``GlobalValue`` class 3761------------------------- 3762 3763``#include "llvm/IR/GlobalValue.h"`` 3764 3765header source: `GlobalValue.h 3766<https://llvm.org/doxygen/GlobalValue_8h_source.html>`_ 3767 3768doxygen info: `GlobalValue Class 3769<https://llvm.org/doxygen/classllvm_1_1GlobalValue.html>`_ 3770 3771Superclasses: Constant_, User_, Value_ 3772 3773Global values ( GlobalVariable_\ s or :ref:`Function <c_Function>`\ s) are the 3774only LLVM values that are visible in the bodies of all :ref:`Function 3775<c_Function>`\ s. Because they are visible at global scope, they are also 3776subject to linking with other globals defined in different translation units. 3777To control the linking process, ``GlobalValue``\ s know their linkage rules. 3778Specifically, ``GlobalValue``\ s know whether they have internal or external 3779linkage, as defined by the ``LinkageTypes`` enumeration. 3780 3781If a ``GlobalValue`` has internal linkage (equivalent to being ``static`` in C), 3782it is not visible to code outside the current translation unit, and does not 3783participate in linking. If it has external linkage, it is visible to external 3784code, and does participate in linking. In addition to linkage information, 3785``GlobalValue``\ s keep track of which Module_ they are currently part of. 3786 3787Because ``GlobalValue``\ s are memory objects, they are always referred to by 3788their **address**. As such, the Type_ of a global is always a pointer to its 3789contents. It is important to remember this when using the ``GetElementPtrInst`` 3790instruction because this pointer must be dereferenced first. For example, if 3791you have a ``GlobalVariable`` (a subclass of ``GlobalValue)`` that is an array 3792of 24 ints, type ``[24 x i32]``, then the ``GlobalVariable`` is a pointer to 3793that array. Although the address of the first element of this array and the 3794value of the ``GlobalVariable`` are the same, they have different types. The 3795``GlobalVariable``'s type is ``[24 x i32]``. The first element's type is 3796``i32.`` Because of this, accessing a global value requires you to dereference 3797the pointer with ``GetElementPtrInst`` first, then its elements can be accessed. 3798This is explained in the `LLVM Language Reference Manual 3799<LangRef.html#globalvars>`_. 3800 3801.. _m_GlobalValue: 3802 3803Important Public Members of the ``GlobalValue`` class 3804^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3805 3806* | ``bool hasInternalLinkage() const`` 3807 | ``bool hasExternalLinkage() const`` 3808 | ``void setInternalLinkage(bool HasInternalLinkage)`` 3809 3810 These methods manipulate the linkage characteristics of the ``GlobalValue``. 3811 3812* ``Module *getParent()`` 3813 3814 This returns the Module_ that the 3815 GlobalValue is currently embedded into. 3816 3817.. _c_Function: 3818 3819The ``Function`` class 3820---------------------- 3821 3822``#include "llvm/IR/Function.h"`` 3823 3824header source: `Function.h <https://llvm.org/doxygen/Function_8h_source.html>`_ 3825 3826doxygen info: `Function Class 3827<https://llvm.org/doxygen/classllvm_1_1Function.html>`_ 3828 3829Superclasses: GlobalValue_, Constant_, User_, Value_ 3830 3831The ``Function`` class represents a single procedure in LLVM. It is actually 3832one of the more complex classes in the LLVM hierarchy because it must keep track 3833of a large amount of data. The ``Function`` class keeps track of a list of 3834BasicBlock_\ s, a list of formal Argument_\ s, and a SymbolTable_. 3835 3836The list of BasicBlock_\ s is the most commonly used part of ``Function`` 3837objects. The list imposes an implicit ordering of the blocks in the function, 3838which indicate how the code will be laid out by the backend. Additionally, the 3839first BasicBlock_ is the implicit entry node for the ``Function``. It is not 3840legal in LLVM to explicitly branch to this initial block. There are no implicit 3841exit nodes, and in fact there may be multiple exit nodes from a single 3842``Function``. If the BasicBlock_ list is empty, this indicates that the 3843``Function`` is actually a function declaration: the actual body of the function 3844hasn't been linked in yet. 3845 3846In addition to a list of BasicBlock_\ s, the ``Function`` class also keeps track 3847of the list of formal Argument_\ s that the function receives. This container 3848manages the lifetime of the Argument_ nodes, just like the BasicBlock_ list does 3849for the BasicBlock_\ s. 3850 3851The SymbolTable_ is a very rarely used LLVM feature that is only used when you 3852have to look up a value by name. Aside from that, the SymbolTable_ is used 3853internally to make sure that there are not conflicts between the names of 3854Instruction_\ s, BasicBlock_\ s, or Argument_\ s in the function body. 3855 3856Note that ``Function`` is a GlobalValue_ and therefore also a Constant_. The 3857value of the function is its address (after linking) which is guaranteed to be 3858constant. 3859 3860.. _m_Function: 3861 3862Important Public Members of the ``Function`` 3863^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3864 3865* ``Function(const FunctionType *Ty, LinkageTypes Linkage, 3866 const std::string &N = "", Module* Parent = 0)`` 3867 3868 Constructor used when you need to create new ``Function``\ s to add the 3869 program. The constructor must specify the type of the function to create and 3870 what type of linkage the function should have. The FunctionType_ argument 3871 specifies the formal arguments and return value for the function. The same 3872 FunctionType_ value can be used to create multiple functions. The ``Parent`` 3873 argument specifies the Module in which the function is defined. If this 3874 argument is provided, the function will automatically be inserted into that 3875 module's list of functions. 3876 3877* ``bool isDeclaration()`` 3878 3879 Return whether or not the ``Function`` has a body defined. If the function is 3880 "external", it does not have a body, and thus must be resolved by linking with 3881 a function defined in a different translation unit. 3882 3883* | ``Function::iterator`` - Typedef for basic block list iterator 3884 | ``Function::const_iterator`` - Typedef for const_iterator. 3885 | ``begin()``, ``end()``, ``size()``, ``empty()``, ``insert()``, 3886 ``splice()``, ``erase()`` 3887 3888 These are forwarding methods that make it easy to access the contents of a 3889 ``Function`` object's BasicBlock_ list. 3890 3891* | ``Function::arg_iterator`` - Typedef for the argument list iterator 3892 | ``Function::const_arg_iterator`` - Typedef for const_iterator. 3893 | ``arg_begin()``, ``arg_end()``, ``arg_size()``, ``arg_empty()`` 3894 3895 These are forwarding methods that make it easy to access the contents of a 3896 ``Function`` object's Argument_ list. 3897 3898* ``Function::ArgumentListType &getArgumentList()`` 3899 3900 Returns the list of Argument_. This is necessary to use when you need to 3901 update the list or perform a complex action that doesn't have a forwarding 3902 method. 3903 3904* ``BasicBlock &getEntryBlock()`` 3905 3906 Returns the entry ``BasicBlock`` for the function. Because the entry block 3907 for the function is always the first block, this returns the first block of 3908 the ``Function``. 3909 3910* | ``Type *getReturnType()`` 3911 | ``FunctionType *getFunctionType()`` 3912 3913 This traverses the Type_ of the ``Function`` and returns the return type of 3914 the function, or the FunctionType_ of the actual function. 3915 3916* ``SymbolTable *getSymbolTable()`` 3917 3918 Return a pointer to the SymbolTable_ for this ``Function``. 3919 3920.. _GlobalVariable: 3921 3922The ``GlobalVariable`` class 3923---------------------------- 3924 3925``#include "llvm/IR/GlobalVariable.h"`` 3926 3927header source: `GlobalVariable.h 3928<https://llvm.org/doxygen/GlobalVariable_8h_source.html>`_ 3929 3930doxygen info: `GlobalVariable Class 3931<https://llvm.org/doxygen/classllvm_1_1GlobalVariable.html>`_ 3932 3933Superclasses: GlobalValue_, Constant_, User_, Value_ 3934 3935Global variables are represented with the (surprise surprise) ``GlobalVariable`` 3936class. Like functions, ``GlobalVariable``\ s are also subclasses of 3937GlobalValue_, and as such are always referenced by their address (global values 3938must live in memory, so their "name" refers to their constant address). See 3939GlobalValue_ for more on this. Global variables may have an initial value 3940(which must be a Constant_), and if they have an initializer, they may be marked 3941as "constant" themselves (indicating that their contents never change at 3942runtime). 3943 3944.. _m_GlobalVariable: 3945 3946Important Public Members of the ``GlobalVariable`` class 3947^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3948 3949* ``GlobalVariable(const Type *Ty, bool isConstant, LinkageTypes &Linkage, 3950 Constant *Initializer = 0, const std::string &Name = "", Module* Parent = 0)`` 3951 3952 Create a new global variable of the specified type. If ``isConstant`` is true 3953 then the global variable will be marked as unchanging for the program. The 3954 Linkage parameter specifies the type of linkage (internal, external, weak, 3955 linkonce, appending) for the variable. If the linkage is InternalLinkage, 3956 WeakAnyLinkage, WeakODRLinkage, LinkOnceAnyLinkage or LinkOnceODRLinkage, then 3957 the resultant global variable will have internal linkage. AppendingLinkage 3958 concatenates together all instances (in different translation units) of the 3959 variable into a single variable but is only applicable to arrays. See the 3960 `LLVM Language Reference <LangRef.html#modulestructure>`_ for further details 3961 on linkage types. Optionally an initializer, a name, and the module to put 3962 the variable into may be specified for the global variable as well. 3963 3964* ``bool isConstant() const`` 3965 3966 Returns true if this is a global variable that is known not to be modified at 3967 runtime. 3968 3969* ``bool hasInitializer()`` 3970 3971 Returns true if this ``GlobalVariable`` has an initializer. 3972 3973* ``Constant *getInitializer()`` 3974 3975 Returns the initial value for a ``GlobalVariable``. It is not legal to call 3976 this method if there is no initializer. 3977 3978.. _BasicBlock: 3979 3980The ``BasicBlock`` class 3981------------------------ 3982 3983``#include "llvm/IR/BasicBlock.h"`` 3984 3985header source: `BasicBlock.h 3986<https://llvm.org/doxygen/BasicBlock_8h_source.html>`_ 3987 3988doxygen info: `BasicBlock Class 3989<https://llvm.org/doxygen/classllvm_1_1BasicBlock.html>`_ 3990 3991Superclass: Value_ 3992 3993This class represents a single entry single exit section of the code, commonly 3994known as a basic block by the compiler community. The ``BasicBlock`` class 3995maintains a list of Instruction_\ s, which form the body of the block. Matching 3996the language definition, the last element of this list of instructions is always 3997a terminator instruction. 3998 3999In addition to tracking the list of instructions that make up the block, the 4000``BasicBlock`` class also keeps track of the :ref:`Function <c_Function>` that 4001it is embedded into. 4002 4003Note that ``BasicBlock``\ s themselves are Value_\ s, because they are 4004referenced by instructions like branches and can go in the switch tables. 4005``BasicBlock``\ s have type ``label``. 4006 4007.. _m_BasicBlock: 4008 4009Important Public Members of the ``BasicBlock`` class 4010^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 4011 4012* ``BasicBlock(const std::string &Name = "", Function *Parent = 0)`` 4013 4014 The ``BasicBlock`` constructor is used to create new basic blocks for 4015 insertion into a function. The constructor optionally takes a name for the 4016 new block, and a :ref:`Function <c_Function>` to insert it into. If the 4017 ``Parent`` parameter is specified, the new ``BasicBlock`` is automatically 4018 inserted at the end of the specified :ref:`Function <c_Function>`, if not 4019 specified, the BasicBlock must be manually inserted into the :ref:`Function 4020 <c_Function>`. 4021 4022* | ``BasicBlock::iterator`` - Typedef for instruction list iterator 4023 | ``BasicBlock::const_iterator`` - Typedef for const_iterator. 4024 | ``begin()``, ``end()``, ``front()``, ``back()``, 4025 ``size()``, ``empty()``, ``splice()`` 4026 STL-style functions for accessing the instruction list. 4027 4028 These methods and typedefs are forwarding functions that have the same 4029 semantics as the standard library methods of the same names. These methods 4030 expose the underlying instruction list of a basic block in a way that is easy 4031 to manipulate. 4032 4033* ``Function *getParent()`` 4034 4035 Returns a pointer to :ref:`Function <c_Function>` the block is embedded into, 4036 or a null pointer if it is homeless. 4037 4038* ``Instruction *getTerminator()`` 4039 4040 Returns a pointer to the terminator instruction that appears at the end of the 4041 ``BasicBlock``. If there is no terminator instruction, or if the last 4042 instruction in the block is not a terminator, then a null pointer is returned. 4043 4044.. _Argument: 4045 4046The ``Argument`` class 4047---------------------- 4048 4049This subclass of Value defines the interface for incoming formal arguments to a 4050function. A Function maintains a list of its formal arguments. An argument has 4051a pointer to the parent Function. 4052