/* $NetBSD: random.S,v 1.3 2002/02/24 00:08:23 matt Exp $ */ /* * Copyright (c) 1990,1993 The Regents of the University of California. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that: (1) source code distributions * retain the above copyright notice and this paragraph in its entirety, (2) * distributions including binary code include the above copyright notice and * this paragraph in its entirety in the documentation or other materials * provided with the distribution, and (3) all advertising materials mentioning * features or use of this software display the following acknowledgement: * ``This product includes software developed by the University of California, * Lawrence Berkeley Laboratory and its contributors.'' Neither the name of * the University nor the names of its contributors may be used to endorse * or promote products derived from this software without specific prior * written permission. * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. * * Here is a very good random number generator. This implementation is * based on ``Two Fast Implementations of the "Minimal Standard" Random * Number Generator'', David G. Carta, Communications of the ACM, Jan 1990, * Vol 33 No 1. Do NOT modify this code unless you have a very thorough * understanding of the algorithm. It's trickier than you think. If * you do change it, make sure that its 10,000'th invocation returns * 1043618065. * * This implementation Copyright (c) 1994 Ludd, University of Lule}, Sweden * All rights reserved. * * All bugs subject to removal without further notice. * * Here is easier-to-decipher pseudocode: * * p = (16807*seed)<30:0> # e.g., the low 31 bits of the product * q = (16807*seed)<62:31> # e.g., the high 31 bits starting at bit 32 * if (p + q < 2^31) * seed = p + q * else * seed = ((p + q) & (2^31 - 1)) + 1 * return (seed); * * The result is in (0,2^31), e.g., it's always positive. */ #include .data randseed: .long 1 ENTRY(random, 0) movl $16807,%r0 movl randseed,%r1 # %r2=16807*loword(randseed) bicl3 $0xffff0000,%r1,%r2 mull2 %r0,%r2 ashl $-16,%r1,%r1 # %r1=16807*hiword(randseed) bicl2 $0xffff0000,%r1 mull2 %r0,%r1 bicl3 $0xffff0000,%r2,%r0 ashl $-16,%r2,%r2 # %r1+=(%r2>>16) bicl2 $0xffff0000,%r2 addl2 %r2,%r1 ashl $16,%r1,%r2 # %r0|=%r1<<16 bisl2 %r2,%r0 ashl $-16,%r1,%r1 # %r1=%r1>>16 ashl $1,%r1,%r1 movl %r0,%r2 rotl $1,%r0,%r0 bicl2 $0xfffffffe,%r0 bisl2 %r0,%r1 movl %r2,%r0 bicl2 $0x80000000,%r0 addl2 %r1,%r0 bgeq L1 subl2 $0x7fffffff,%r0 L1: movl %r0,randseed ret