; NOTE: Assertions have been autogenerated by utils/update_test_checks.py UTC_ARGS: --version 2 ; RUN: opt < %s -mtriple=x86_64-unknown -passes=slp-vectorizer -S | FileCheck %s --check-prefixes=SSE ; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=corei7-avx -passes=slp-vectorizer -S | FileCheck %s --check-prefixes=AVX declare float @llvm.maximum.f32(float, float) declare float @llvm.minimum.f32(float, float) declare double @llvm.maximum.f64(double, double) declare double @llvm.minimum.f64(double, double) @srcA64 = common global [8 x double] zeroinitializer, align 64 @srcB64 = common global [8 x double] zeroinitializer, align 64 @srcC64 = common global [8 x double] zeroinitializer, align 64 @srcA32 = common global [16 x float] zeroinitializer, align 64 @srcB32 = common global [16 x float] zeroinitializer, align 64 @srcC32 = common global [16 x float] zeroinitializer, align 64 @dst64 = common global [8 x double] zeroinitializer, align 64 @dst32 = common global [16 x float] zeroinitializer, align 64 define void @fmaximum_2f64() { ; SSE-LABEL: define void @fmaximum_2f64() { ; SSE-NEXT: [[TMP1:%.*]] = load <2 x double>, ptr @srcA64, align 8 ; SSE-NEXT: [[TMP2:%.*]] = load <2 x double>, ptr @srcB64, align 8 ; SSE-NEXT: [[TMP3:%.*]] = call <2 x double> @llvm.maximum.v2f64(<2 x double> [[TMP1]], <2 x double> [[TMP2]]) ; SSE-NEXT: store <2 x double> [[TMP3]], ptr @dst64, align 8 ; SSE-NEXT: ret void ; ; AVX-LABEL: define void @fmaximum_2f64 ; AVX-SAME: () #[[ATTR1:[0-9]+]] { ; AVX-NEXT: [[TMP1:%.*]] = load <2 x double>, ptr @srcA64, align 8 ; AVX-NEXT: [[TMP2:%.*]] = load <2 x double>, ptr @srcB64, align 8 ; AVX-NEXT: [[TMP3:%.*]] = call <2 x double> @llvm.maximum.v2f64(<2 x double> [[TMP1]], <2 x double> [[TMP2]]) ; AVX-NEXT: store <2 x double> [[TMP3]], ptr @dst64, align 8 ; AVX-NEXT: ret void ; %a0 = load double, ptr @srcA64, align 8 %a1 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcA64, i32 0, i64 1), align 8 %b0 = load double, ptr @srcB64, align 8 %b1 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcB64, i32 0, i64 1), align 8 %fmaximum0 = call double @llvm.maximum.f64(double %a0, double %b0) %fmaximum1 = call double @llvm.maximum.f64(double %a1, double %b1) store double %fmaximum0, ptr @dst64, align 8 store double %fmaximum1, ptr getelementptr inbounds ([8 x double], ptr @dst64, i32 0, i64 1), align 8 ret void } define void @fmaximum_4f64() { ; SSE-LABEL: define void @fmaximum_4f64() { ; SSE-NEXT: [[TMP1:%.*]] = load <2 x double>, ptr @srcA64, align 8 ; SSE-NEXT: [[TMP2:%.*]] = load <2 x double>, ptr @srcB64, align 8 ; SSE-NEXT: [[TMP3:%.*]] = call <2 x double> @llvm.maximum.v2f64(<2 x double> [[TMP1]], <2 x double> [[TMP2]]) ; SSE-NEXT: store <2 x double> [[TMP3]], ptr @dst64, align 8 ; SSE-NEXT: [[TMP4:%.*]] = load <2 x double>, ptr getelementptr inbounds ([8 x double], ptr @srcA64, i32 0, i64 2), align 8 ; SSE-NEXT: [[TMP5:%.*]] = load <2 x double>, ptr getelementptr inbounds ([8 x double], ptr @srcB64, i32 0, i64 2), align 8 ; SSE-NEXT: [[TMP6:%.*]] = call <2 x double> @llvm.maximum.v2f64(<2 x double> [[TMP4]], <2 x double> [[TMP5]]) ; SSE-NEXT: store <2 x double> [[TMP6]], ptr getelementptr inbounds ([8 x double], ptr @dst64, i32 0, i64 2), align 8 ; SSE-NEXT: ret void ; ; AVX-LABEL: define void @fmaximum_4f64 ; AVX-SAME: () #[[ATTR1]] { ; AVX-NEXT: [[TMP1:%.*]] = load <4 x double>, ptr @srcA64, align 8 ; AVX-NEXT: [[TMP2:%.*]] = load <4 x double>, ptr @srcB64, align 8 ; AVX-NEXT: [[TMP3:%.*]] = call <4 x double> @llvm.maximum.v4f64(<4 x double> [[TMP1]], <4 x double> [[TMP2]]) ; AVX-NEXT: store <4 x double> [[TMP3]], ptr @dst64, align 8 ; AVX-NEXT: ret void ; %a0 = load double, ptr @srcA64, align 8 %a1 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcA64, i32 0, i64 1), align 8 %a2 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcA64, i32 0, i64 2), align 8 %a3 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcA64, i32 0, i64 3), align 8 %b0 = load double, ptr @srcB64, align 8 %b1 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcB64, i32 0, i64 1), align 8 %b2 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcB64, i32 0, i64 2), align 8 %b3 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcB64, i32 0, i64 3), align 8 %fmaximum0 = call double @llvm.maximum.f64(double %a0, double %b0) %fmaximum1 = call double @llvm.maximum.f64(double %a1, double %b1) %fmaximum2 = call double @llvm.maximum.f64(double %a2, double %b2) %fmaximum3 = call double @llvm.maximum.f64(double %a3, double %b3) store double %fmaximum0, ptr @dst64, align 8 store double %fmaximum1, ptr getelementptr inbounds ([8 x double], ptr @dst64, i32 0, i64 1), align 8 store double %fmaximum2, ptr getelementptr inbounds ([8 x double], ptr @dst64, i32 0, i64 2), align 8 store double %fmaximum3, ptr getelementptr inbounds ([8 x double], ptr @dst64, i32 0, i64 3), align 8 ret void } define void @fmaximum_8f64() { ; SSE-LABEL: define void @fmaximum_8f64() { ; SSE-NEXT: [[TMP1:%.*]] = load <2 x double>, ptr @srcA64, align 4 ; SSE-NEXT: [[TMP2:%.*]] = load <2 x double>, ptr @srcB64, align 4 ; SSE-NEXT: [[TMP3:%.*]] = call <2 x double> @llvm.maximum.v2f64(<2 x double> [[TMP1]], <2 x double> [[TMP2]]) ; SSE-NEXT: store <2 x double> [[TMP3]], ptr @dst64, align 4 ; SSE-NEXT: [[TMP4:%.*]] = load <2 x double>, ptr getelementptr inbounds ([8 x double], ptr @srcA64, i32 0, i64 2), align 4 ; SSE-NEXT: [[TMP5:%.*]] = load <2 x double>, ptr getelementptr inbounds ([8 x double], ptr @srcB64, i32 0, i64 2), align 4 ; SSE-NEXT: [[TMP6:%.*]] = call <2 x double> @llvm.maximum.v2f64(<2 x double> [[TMP4]], <2 x double> [[TMP5]]) ; SSE-NEXT: store <2 x double> [[TMP6]], ptr getelementptr inbounds ([8 x double], ptr @dst64, i32 0, i64 2), align 4 ; SSE-NEXT: [[TMP7:%.*]] = load <2 x double>, ptr getelementptr inbounds ([8 x double], ptr @srcA64, i32 0, i64 4), align 4 ; SSE-NEXT: [[TMP8:%.*]] = load <2 x double>, ptr getelementptr inbounds ([8 x double], ptr @srcB64, i32 0, i64 4), align 4 ; SSE-NEXT: [[TMP9:%.*]] = call <2 x double> @llvm.maximum.v2f64(<2 x double> [[TMP7]], <2 x double> [[TMP8]]) ; SSE-NEXT: store <2 x double> [[TMP9]], ptr getelementptr inbounds ([8 x double], ptr @dst64, i32 0, i64 4), align 4 ; SSE-NEXT: [[TMP10:%.*]] = load <2 x double>, ptr getelementptr inbounds ([8 x double], ptr @srcA64, i32 0, i64 6), align 4 ; SSE-NEXT: [[TMP11:%.*]] = load <2 x double>, ptr getelementptr inbounds ([8 x double], ptr @srcB64, i32 0, i64 6), align 4 ; SSE-NEXT: [[TMP12:%.*]] = call <2 x double> @llvm.maximum.v2f64(<2 x double> [[TMP10]], <2 x double> [[TMP11]]) ; SSE-NEXT: store <2 x double> [[TMP12]], ptr getelementptr inbounds ([8 x double], ptr @dst64, i32 0, i64 6), align 4 ; SSE-NEXT: ret void ; ; AVX-LABEL: define void @fmaximum_8f64 ; AVX-SAME: () #[[ATTR1]] { ; AVX-NEXT: [[TMP1:%.*]] = load <4 x double>, ptr @srcA64, align 4 ; AVX-NEXT: [[TMP2:%.*]] = load <4 x double>, ptr @srcB64, align 4 ; AVX-NEXT: [[TMP3:%.*]] = call <4 x double> @llvm.maximum.v4f64(<4 x double> [[TMP1]], <4 x double> [[TMP2]]) ; AVX-NEXT: store <4 x double> [[TMP3]], ptr @dst64, align 4 ; AVX-NEXT: [[TMP4:%.*]] = load <4 x double>, ptr getelementptr inbounds ([8 x double], ptr @srcA64, i32 0, i64 4), align 4 ; AVX-NEXT: [[TMP5:%.*]] = load <4 x double>, ptr getelementptr inbounds ([8 x double], ptr @srcB64, i32 0, i64 4), align 4 ; AVX-NEXT: [[TMP6:%.*]] = call <4 x double> @llvm.maximum.v4f64(<4 x double> [[TMP4]], <4 x double> [[TMP5]]) ; AVX-NEXT: store <4 x double> [[TMP6]], ptr getelementptr inbounds ([8 x double], ptr @dst64, i32 0, i64 4), align 4 ; AVX-NEXT: ret void ; %a0 = load double, ptr @srcA64, align 4 %a1 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcA64, i32 0, i64 1), align 4 %a2 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcA64, i32 0, i64 2), align 4 %a3 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcA64, i32 0, i64 3), align 4 %a4 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcA64, i32 0, i64 4), align 4 %a5 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcA64, i32 0, i64 5), align 4 %a6 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcA64, i32 0, i64 6), align 4 %a7 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcA64, i32 0, i64 7), align 4 %b0 = load double, ptr @srcB64, align 4 %b1 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcB64, i32 0, i64 1), align 4 %b2 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcB64, i32 0, i64 2), align 4 %b3 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcB64, i32 0, i64 3), align 4 %b4 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcB64, i32 0, i64 4), align 4 %b5 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcB64, i32 0, i64 5), align 4 %b6 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcB64, i32 0, i64 6), align 4 %b7 = load double, ptr getelementptr inbounds ([8 x double], ptr @srcB64, i32 0, i64 7), align 4 %fmaximum0 = call double @llvm.maximum.f64(double %a0, double %b0) %fmaximum1 = call double @llvm.maximum.f64(double %a1, double %b1) %fmaximum2 = call double @llvm.maximum.f64(double %a2, double %b2) %fmaximum3 = call double @llvm.maximum.f64(double %a3, double %b3) %fmaximum4 = call double @llvm.maximum.f64(double %a4, double %b4) %fmaximum5 = call double @llvm.maximum.f64(double %a5, double %b5) %fmaximum6 = call double @llvm.maximum.f64(double %a6, double %b6) %fmaximum7 = call double @llvm.maximum.f64(double %a7, double %b7) store double %fmaximum0, ptr @dst64, align 4 store double %fmaximum1, ptr getelementptr inbounds ([8 x double], ptr @dst64, i32 0, i64 1), align 4 store double %fmaximum2, ptr getelementptr inbounds ([8 x double], ptr @dst64, i32 0, i64 2), align 4 store double %fmaximum3, ptr getelementptr inbounds ([8 x double], ptr @dst64, i32 0, i64 3), align 4 store double %fmaximum4, ptr getelementptr inbounds ([8 x double], ptr @dst64, i32 0, i64 4), align 4 store double %fmaximum5, ptr getelementptr inbounds ([8 x double], ptr @dst64, i32 0, i64 5), align 4 store double %fmaximum6, ptr getelementptr inbounds ([8 x double], ptr @dst64, i32 0, i64 6), align 4 store double %fmaximum7, ptr getelementptr inbounds ([8 x double], ptr @dst64, i32 0, i64 7), align 4 ret void } define double @reduction_v2f64(ptr %p) { ; SSE-LABEL: define double @reduction_v2f64 ; SSE-SAME: (ptr [[P:%.*]]) { ; SSE-NEXT: [[G1:%.*]] = getelementptr inbounds double, ptr [[P]], i64 1 ; SSE-NEXT: [[T0:%.*]] = load double, ptr [[P]], align 4 ; SSE-NEXT: [[T1:%.*]] = load double, ptr [[G1]], align 4 ; SSE-NEXT: [[M1:%.*]] = tail call double @llvm.maximum.f64(double [[T1]], double [[T0]]) ; SSE-NEXT: ret double [[M1]] ; ; AVX-LABEL: define double @reduction_v2f64 ; AVX-SAME: (ptr [[P:%.*]]) #[[ATTR1]] { ; AVX-NEXT: [[G1:%.*]] = getelementptr inbounds double, ptr [[P]], i64 1 ; AVX-NEXT: [[T0:%.*]] = load double, ptr [[P]], align 4 ; AVX-NEXT: [[T1:%.*]] = load double, ptr [[G1]], align 4 ; AVX-NEXT: [[M1:%.*]] = tail call double @llvm.maximum.f64(double [[T1]], double [[T0]]) ; AVX-NEXT: ret double [[M1]] ; %g1 = getelementptr inbounds double, ptr %p, i64 1 %t0 = load double, ptr %p, align 4 %t1 = load double, ptr %g1, align 4 %m1 = tail call double @llvm.maximum.f64(double %t1, double %t0) ret double %m1 } define float @reduction_v4f32(ptr %p) { ; SSE-LABEL: define float @reduction_v4f32 ; SSE-SAME: (ptr [[P:%.*]]) { ; SSE-NEXT: [[TMP1:%.*]] = load <4 x float>, ptr [[P]], align 4 ; SSE-NEXT: [[TMP2:%.*]] = call float @llvm.vector.reduce.fmaximum.v4f32(<4 x float> [[TMP1]]) ; SSE-NEXT: ret float [[TMP2]] ; ; AVX-LABEL: define float @reduction_v4f32 ; AVX-SAME: (ptr [[P:%.*]]) #[[ATTR1]] { ; AVX-NEXT: [[TMP1:%.*]] = load <4 x float>, ptr [[P]], align 4 ; AVX-NEXT: [[TMP2:%.*]] = call float @llvm.vector.reduce.fmaximum.v4f32(<4 x float> [[TMP1]]) ; AVX-NEXT: ret float [[TMP2]] ; %g1 = getelementptr inbounds float, ptr %p, i64 1 %g2 = getelementptr inbounds float, ptr %p, i64 2 %g3 = getelementptr inbounds float, ptr %p, i64 3 %t0 = load float, ptr %p, align 4 %t1 = load float, ptr %g1, align 4 %t2 = load float, ptr %g2, align 4 %t3 = load float, ptr %g3, align 4 %m1 = tail call float @llvm.maximum.f32(float %t1, float %t0) %m2 = tail call float @llvm.maximum.f32(float %t2, float %m1) %m3 = tail call float @llvm.maximum.f32(float %t3, float %m2) ret float %m3 } define double @reduction_v4f64_fminimum(ptr %p) { ; SSE-LABEL: define double @reduction_v4f64_fminimum ; SSE-SAME: (ptr [[P:%.*]]) { ; SSE-NEXT: [[TMP1:%.*]] = load <4 x double>, ptr [[P]], align 4 ; SSE-NEXT: [[TMP2:%.*]] = call double @llvm.vector.reduce.fminimum.v4f64(<4 x double> [[TMP1]]) ; SSE-NEXT: ret double [[TMP2]] ; ; AVX-LABEL: define double @reduction_v4f64_fminimum ; AVX-SAME: (ptr [[P:%.*]]) #[[ATTR1]] { ; AVX-NEXT: [[TMP1:%.*]] = load <4 x double>, ptr [[P]], align 4 ; AVX-NEXT: [[TMP2:%.*]] = call double @llvm.vector.reduce.fminimum.v4f64(<4 x double> [[TMP1]]) ; AVX-NEXT: ret double [[TMP2]] ; %g1 = getelementptr inbounds double, ptr %p, i64 1 %g2 = getelementptr inbounds double, ptr %p, i64 2 %g3 = getelementptr inbounds double, ptr %p, i64 3 %t0 = load double, ptr %p, align 4 %t1 = load double, ptr %g1, align 4 %t2 = load double, ptr %g2, align 4 %t3 = load double, ptr %g3, align 4 %m1 = tail call double @llvm.minimum.f64(double %t1, double %t0) %m2 = tail call double @llvm.minimum.f64(double %t2, double %m1) %m3 = tail call double @llvm.minimum.f64(double %t3, double %m2) ret double %m3 } define float @reduction_v8f32_fminimum(ptr %p) { ; SSE-LABEL: define float @reduction_v8f32_fminimum ; SSE-SAME: (ptr [[P:%.*]]) { ; SSE-NEXT: [[TMP1:%.*]] = load <8 x float>, ptr [[P]], align 4 ; SSE-NEXT: [[TMP2:%.*]] = call float @llvm.vector.reduce.fminimum.v8f32(<8 x float> [[TMP1]]) ; SSE-NEXT: ret float [[TMP2]] ; ; AVX-LABEL: define float @reduction_v8f32_fminimum ; AVX-SAME: (ptr [[P:%.*]]) #[[ATTR1]] { ; AVX-NEXT: [[TMP1:%.*]] = load <8 x float>, ptr [[P]], align 4 ; AVX-NEXT: [[TMP2:%.*]] = call float @llvm.vector.reduce.fminimum.v8f32(<8 x float> [[TMP1]]) ; AVX-NEXT: ret float [[TMP2]] ; %g1 = getelementptr inbounds float, ptr %p, i64 1 %g2 = getelementptr inbounds float, ptr %p, i64 2 %g3 = getelementptr inbounds float, ptr %p, i64 3 %g4 = getelementptr inbounds float, ptr %p, i64 4 %g5 = getelementptr inbounds float, ptr %p, i64 5 %g6 = getelementptr inbounds float, ptr %p, i64 6 %g7 = getelementptr inbounds float, ptr %p, i64 7 %t0 = load float, ptr %p, align 4 %t1 = load float, ptr %g1, align 4 %t2 = load float, ptr %g2, align 4 %t3 = load float, ptr %g3, align 4 %t4 = load float, ptr %g4, align 4 %t5 = load float, ptr %g5, align 4 %t6 = load float, ptr %g6, align 4 %t7 = load float, ptr %g7, align 4 %m1 = tail call float @llvm.minimum.f32(float %t1, float %t0) %m2 = tail call float @llvm.minimum.f32(float %t2, float %m1) %m3 = tail call float @llvm.minimum.f32(float %t3, float %m2) %m4 = tail call float @llvm.minimum.f32(float %t4, float %m3) %m5 = tail call float @llvm.minimum.f32(float %m4, float %t6) %m6 = tail call float @llvm.minimum.f32(float %m5, float %t5) %m7 = tail call float @llvm.minimum.f32(float %m6, float %t7) ret float %m7 }