; NOTE: Assertions have been autogenerated by utils/update_test_checks.py ; RUN: opt < %s -passes=slp-vectorizer -S | FileCheck %s target triple = "aarch64--linux-gnu" ; This checks that we we prefer splats rather than load vectors + shuffles. ; A load + broadcast can be done efficiently with a single `ld1r` instruction. define void @splat_loads_double(ptr %array1, ptr %array2, ptr %ptrA, ptr %ptrB) { ; CHECK-LABEL: @splat_loads_double( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[GEP_2_1:%.*]] = getelementptr inbounds double, ptr [[ARRAY2:%.*]], i64 1 ; CHECK-NEXT: [[LD_2_0:%.*]] = load double, ptr [[ARRAY2]], align 8 ; CHECK-NEXT: [[LD_2_1:%.*]] = load double, ptr [[GEP_2_1]], align 8 ; CHECK-NEXT: [[TMP0:%.*]] = load <2 x double>, ptr [[ARRAY1:%.*]], align 8 ; CHECK-NEXT: [[TMP1:%.*]] = insertelement <2 x double> poison, double [[LD_2_0]], i32 0 ; CHECK-NEXT: [[TMP2:%.*]] = shufflevector <2 x double> [[TMP1]], <2 x double> poison, <2 x i32> zeroinitializer ; CHECK-NEXT: [[TMP3:%.*]] = fmul <2 x double> [[TMP0]], [[TMP2]] ; CHECK-NEXT: [[TMP4:%.*]] = insertelement <2 x double> poison, double [[LD_2_1]], i32 0 ; CHECK-NEXT: [[TMP5:%.*]] = shufflevector <2 x double> [[TMP4]], <2 x double> poison, <2 x i32> zeroinitializer ; CHECK-NEXT: [[TMP6:%.*]] = fmul <2 x double> [[TMP0]], [[TMP5]] ; CHECK-NEXT: [[TMP7:%.*]] = fadd <2 x double> [[TMP3]], [[TMP6]] ; CHECK-NEXT: store <2 x double> [[TMP7]], ptr [[ARRAY1]], align 8 ; CHECK-NEXT: ret void ; entry: %gep_1_1 = getelementptr inbounds double, ptr %array1, i64 1 %ld_1_0 = load double, ptr %array1, align 8 %ld_1_1 = load double, ptr %gep_1_1, align 8 %gep_2_1 = getelementptr inbounds double, ptr %array2, i64 1 %ld_2_0 = load double, ptr %array2, align 8 %ld_2_1 = load double, ptr %gep_2_1, align 8 %mul0 = fmul double %ld_1_0, %ld_2_0 %mul1 = fmul double %ld_1_1, %ld_2_0 %mul2 = fmul double %ld_1_0, %ld_2_1 %mul3 = fmul double %ld_1_1, %ld_2_1 %add0 = fadd double %mul0, %mul2 %add1 = fadd double %mul1, %mul3 store double %add0, ptr %array1 store double %add1, ptr %gep_1_1 ret void } ; Same but with float instead of double define void @splat_loads_float(ptr %array1, ptr %array2, ptr %ptrA, ptr %ptrB) { ; CHECK-LABEL: @splat_loads_float( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[GEP_2_1:%.*]] = getelementptr inbounds float, ptr [[ARRAY2:%.*]], i64 1 ; CHECK-NEXT: [[LD_2_0:%.*]] = load float, ptr [[ARRAY2]], align 8 ; CHECK-NEXT: [[LD_2_1:%.*]] = load float, ptr [[GEP_2_1]], align 8 ; CHECK-NEXT: [[TMP0:%.*]] = load <2 x float>, ptr [[ARRAY1:%.*]], align 8 ; CHECK-NEXT: [[TMP1:%.*]] = insertelement <2 x float> poison, float [[LD_2_0]], i32 0 ; CHECK-NEXT: [[TMP2:%.*]] = shufflevector <2 x float> [[TMP1]], <2 x float> poison, <2 x i32> zeroinitializer ; CHECK-NEXT: [[TMP3:%.*]] = fmul <2 x float> [[TMP0]], [[TMP2]] ; CHECK-NEXT: [[TMP4:%.*]] = insertelement <2 x float> poison, float [[LD_2_1]], i32 0 ; CHECK-NEXT: [[TMP5:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <2 x i32> zeroinitializer ; CHECK-NEXT: [[TMP6:%.*]] = fmul <2 x float> [[TMP0]], [[TMP5]] ; CHECK-NEXT: [[TMP7:%.*]] = fadd <2 x float> [[TMP3]], [[TMP6]] ; CHECK-NEXT: store <2 x float> [[TMP7]], ptr [[ARRAY1]], align 4 ; CHECK-NEXT: ret void ; entry: %gep_1_1 = getelementptr inbounds float, ptr %array1, i64 1 %ld_1_0 = load float, ptr %array1, align 8 %ld_1_1 = load float, ptr %gep_1_1, align 8 %gep_2_1 = getelementptr inbounds float, ptr %array2, i64 1 %ld_2_0 = load float, ptr %array2, align 8 %ld_2_1 = load float, ptr %gep_2_1, align 8 %mul0 = fmul float %ld_1_0, %ld_2_0 %mul1 = fmul float %ld_1_1, %ld_2_0 %mul2 = fmul float %ld_1_0, %ld_2_1 %mul3 = fmul float %ld_1_1, %ld_2_1 %add0 = fadd float %mul0, %mul2 %add1 = fadd float %mul1, %mul3 store float %add0, ptr %array1 store float %add1, ptr %gep_1_1 ret void } ; Same but with i64 define void @splat_loads_i64(ptr %array1, ptr %array2, ptr %ptrA, ptr %ptrB) { ; CHECK-LABEL: @splat_loads_i64( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[GEP_2_1:%.*]] = getelementptr inbounds i64, ptr [[ARRAY2:%.*]], i64 1 ; CHECK-NEXT: [[LD_2_0:%.*]] = load i64, ptr [[ARRAY2]], align 8 ; CHECK-NEXT: [[LD_2_1:%.*]] = load i64, ptr [[GEP_2_1]], align 8 ; CHECK-NEXT: [[TMP0:%.*]] = load <2 x i64>, ptr [[ARRAY1:%.*]], align 8 ; CHECK-NEXT: [[TMP1:%.*]] = insertelement <2 x i64> poison, i64 [[LD_2_0]], i32 0 ; CHECK-NEXT: [[TMP2:%.*]] = shufflevector <2 x i64> [[TMP1]], <2 x i64> poison, <2 x i32> zeroinitializer ; CHECK-NEXT: [[TMP3:%.*]] = or <2 x i64> [[TMP0]], [[TMP2]] ; CHECK-NEXT: [[TMP4:%.*]] = insertelement <2 x i64> poison, i64 [[LD_2_1]], i32 0 ; CHECK-NEXT: [[TMP5:%.*]] = shufflevector <2 x i64> [[TMP4]], <2 x i64> poison, <2 x i32> zeroinitializer ; CHECK-NEXT: [[TMP6:%.*]] = or <2 x i64> [[TMP0]], [[TMP5]] ; CHECK-NEXT: [[TMP7:%.*]] = add <2 x i64> [[TMP3]], [[TMP6]] ; CHECK-NEXT: store <2 x i64> [[TMP7]], ptr [[ARRAY1]], align 8 ; CHECK-NEXT: ret void ; entry: %gep_1_1 = getelementptr inbounds i64, ptr %array1, i64 1 %ld_1_0 = load i64, ptr %array1, align 8 %ld_1_1 = load i64, ptr %gep_1_1, align 8 %gep_2_1 = getelementptr inbounds i64, ptr %array2, i64 1 %ld_2_0 = load i64, ptr %array2, align 8 %ld_2_1 = load i64, ptr %gep_2_1, align 8 %or0 = or i64 %ld_1_0, %ld_2_0 %or1 = or i64 %ld_1_1, %ld_2_0 %or2 = or i64 %ld_1_0, %ld_2_1 %or3 = or i64 %ld_1_1, %ld_2_1 %add0 = add i64 %or0, %or2 %add1 = add i64 %or1, %or3 store i64 %add0, ptr %array1 store i64 %add1, ptr %gep_1_1 ret void } ; Same but with i32 define void @splat_loads_i32(ptr %array1, ptr %array2, ptr %ptrA, ptr %ptrB) { ; CHECK-LABEL: @splat_loads_i32( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[GEP_2_1:%.*]] = getelementptr inbounds i32, ptr [[ARRAY2:%.*]], i64 1 ; CHECK-NEXT: [[LD_2_0:%.*]] = load i32, ptr [[ARRAY2]], align 8 ; CHECK-NEXT: [[LD_2_1:%.*]] = load i32, ptr [[GEP_2_1]], align 8 ; CHECK-NEXT: [[TMP0:%.*]] = load <2 x i32>, ptr [[ARRAY1:%.*]], align 8 ; CHECK-NEXT: [[TMP1:%.*]] = insertelement <2 x i32> poison, i32 [[LD_2_0]], i32 0 ; CHECK-NEXT: [[TMP2:%.*]] = shufflevector <2 x i32> [[TMP1]], <2 x i32> poison, <2 x i32> zeroinitializer ; CHECK-NEXT: [[TMP3:%.*]] = or <2 x i32> [[TMP0]], [[TMP2]] ; CHECK-NEXT: [[TMP4:%.*]] = insertelement <2 x i32> poison, i32 [[LD_2_1]], i32 0 ; CHECK-NEXT: [[TMP5:%.*]] = shufflevector <2 x i32> [[TMP4]], <2 x i32> poison, <2 x i32> zeroinitializer ; CHECK-NEXT: [[TMP6:%.*]] = or <2 x i32> [[TMP0]], [[TMP5]] ; CHECK-NEXT: [[TMP7:%.*]] = add <2 x i32> [[TMP3]], [[TMP6]] ; CHECK-NEXT: store <2 x i32> [[TMP7]], ptr [[ARRAY1]], align 4 ; CHECK-NEXT: ret void ; entry: %gep_1_1 = getelementptr inbounds i32, ptr %array1, i64 1 %ld_1_0 = load i32, ptr %array1, align 8 %ld_1_1 = load i32, ptr %gep_1_1, align 8 %gep_2_1 = getelementptr inbounds i32, ptr %array2, i64 1 %ld_2_0 = load i32, ptr %array2, align 8 %ld_2_1 = load i32, ptr %gep_2_1, align 8 %or0 = or i32 %ld_1_0, %ld_2_0 %or1 = or i32 %ld_1_1, %ld_2_0 %or2 = or i32 %ld_1_0, %ld_2_1 %or3 = or i32 %ld_1_1, %ld_2_1 %add0 = add i32 %or0, %or2 %add1 = add i32 %or1, %or3 store i32 %add0, ptr %array1 store i32 %add1, ptr %gep_1_1 ret void }