#!/usr/bin/python #---------------------------------------------------------------------- # Be sure to add the python path that points to the LLDB shared library. # On MacOSX csh, tcsh: # setenv PYTHONPATH /Developer/Library/PrivateFrameworks/LLDB.framework/Resources/Python # On MacOSX sh, bash: # export PYTHONPATH=/Developer/Library/PrivateFrameworks/LLDB.framework/Resources/Python #---------------------------------------------------------------------- import lldb import os import sys import time def disassemble_instructions (insts): for i in insts: print i # Create a new debugger instance debugger = lldb.SBDebugger.Create() # When we step or continue, don't return from the function until the process # stops. We do this by setting the async mode to false. debugger.SetAsync (False) # Create a target from a file and arch print "Creating a target for '%s'" % sys.argv[1] target = debugger.CreateTargetWithFileAndArch (sys.argv[1], lldb.LLDB_ARCH_DEFAULT) if target.IsValid(): # If the target is valid set a breakpoint at main main_bp = target.BreakpointCreateByName ("main", target.GetExecutable().GetFilename()); print main_bp # Launch the process. Since we specified synchronous mode, we won't return # from this function until we hit the breakpoint at main error = lldb.SBError() process = target.Launch (debugger.GetListener(), None, None, os.ctermid(), os.ctermid(), os.ctermid(), None, 0, False, error) # Make sure the launch went ok if process.IsValid(): # Print some simple process info state = process.GetState () print process if state == lldb.eStateStopped: # Get the first thread thread = process.GetThreadAtIndex (0) if thread.IsValid(): # Print some simple thread info print thread # Get the first frame frame = thread.GetFrameAtIndex (0) if frame.IsValid(): # Print some simple frame info print frame function = frame.GetFunction() # See if we have debug info (a function) if function.IsValid(): # We do have a function, print some info for the function print function # Now get all instructions for this function and print them insts = function.GetInstructions(target) disassemble_instructions (insts) else: # See if we have a symbol in the symbol table for where we stopped symbol = frame.GetSymbol(); if symbol.IsValid(): # We do have a symbol, print some info for the symbol print symbol # Now get all instructions for this symbol and print them insts = symbol.GetInstructions(target) disassemble_instructions (insts) registerList = frame.GetRegisters() print "Frame registers (size of register set = %d):" % registerList.GetSize() for value in registerList: #print value print "%s (number of children = %d):" % (value.GetName(), value.GetNumChildren()) for child in value: print "Name: ", child.GetName(), " Value: ", child.GetValue(frame) print "Hit the breakpoint at main, continue and wait for program to exit..." # Now continue to the program exit process.Continue() # When we return from the above function we will hopefully be at the # program exit. Print out some process info print process elif state == lldb.eStateExited: print "Didn't hit the breakpoint at main, program has exited..." else: print "Unexpected process state: %s, killing process..." % debugger.StateAsCString (state) process.Kill() lldb.SBDebugger.Terminate()