/* * Copyright (c) 1994 Jan-Simon Pendry * Copyright (c) 1994 * The Regents of the University of California. All rights reserved. * * This code is derived from software contributed to Berkeley by * Jan-Simon Pendry. * * %sccs.include.redist.c% * * @(#)union_subr.c 1.3 (Berkeley) 02/01/94 */ #include #include #include #include #include #include #include #include "union.h" /**/ static struct union_node *unhead; static int unvplock; int union_init() { unhead = 0; unvplock = 0; } /* * allocate a union_node/vnode pair. the vnode is * referenced and locked. the new vnode is returned * via (vpp). (mp) is the mountpoint of the union filesystem, * (dvp) is the parent directory where the upper layer object * should exist (but doesn't) and (cnp) is the componentname * information which is partially copied to allow the upper * layer object to be created at a later time. (uppervp) * and (lowervp) reference the upper and lower layer objects * being mapped. either, but not both, can be nil. * * all union_nodes are maintained on a singly-linked * list. new nodes are only allocated when they cannot * be found on this list. entries on the list are * removed when the vfs reclaim entry is called. * * a single lock is kept for the entire list. this is * needed because the getnewvnode() function can block * waiting for a vnode to become free, in which case there * may be more than one process trying to get the same * vnode. this lock is only taken if we are going to * call getnewvnode, since the kernel itself is single-threaded. * * if an entry is found on the list, then call vget() to * take a reference. this is done because there may be * zero references to it and so it needs to removed from * the vnode free list. */ int union_allocvp(vpp, mp, dvp, cnp, uppervp, lowervp) struct vnode **vpp; struct mount *mp; struct vnode *dvp; /* may be null */ struct componentname *cnp; /* may be null */ struct vnode *uppervp; /* may be null */ struct vnode *lowervp; /* may be null */ { int error; struct union_node *un; struct union_node **pp; struct vnode *xlowervp = 0; if (uppervp == 0 && lowervp == 0) panic("union: unidentifiable allocation"); if (uppervp && lowervp && (uppervp->v_type != lowervp->v_type)) { xlowervp = lowervp; lowervp = 0; } loop: for (un = unhead; un != 0; un = un->un_next) { if ((un->un_lowervp == lowervp || un->un_lowervp == 0) && (un->un_uppervp == uppervp || un->un_uppervp == 0) && (UNIONTOV(un)->v_mount == mp)) { if (vget(un->un_vnode, 1)) goto loop; un->un_uppervp = uppervp; if ((lowervp == 0) && un->un_lowervp) vrele(un->un_lowervp); un->un_lowervp = lowervp; *vpp = un->un_vnode; return (0); } } /* * otherwise lock the vp list while we call getnewvnode * since that can block. */ if (unvplock & UN_LOCKED) { unvplock |= UN_WANT; sleep((caddr_t) &unvplock, PINOD); goto loop; } unvplock |= UN_LOCKED; error = getnewvnode(VT_UNION, mp, union_vnodeop_p, vpp); if (error) goto out; MALLOC((*vpp)->v_data, void *, sizeof(struct union_node), M_TEMP, M_WAITOK); if (uppervp) (*vpp)->v_type = uppervp->v_type; else (*vpp)->v_type = lowervp->v_type; un = VTOUNION(*vpp); un->un_next = 0; un->un_uppervp = uppervp; un->un_lowervp = lowervp; un->un_vnode = *vpp; un->un_flags = 0; if (uppervp == 0 && cnp) { un->un_path = malloc(cnp->cn_namelen+1, M_TEMP, M_WAITOK); bcopy(cnp->cn_nameptr, un->un_path, cnp->cn_namelen); un->un_path[cnp->cn_namelen] = '\0'; VREF(dvp); un->un_dirvp = dvp; } else { un->un_path = 0; un->un_dirvp = 0; } #ifdef DIAGNOSTIC un->un_pid = 0; #endif /* add to union vnode list */ for (pp = &unhead; *pp; pp = &(*pp)->un_next) continue; *pp = un; if (un) un->un_flags |= UN_LOCKED; if (xlowervp) vrele(xlowervp); out: unvplock &= ~UN_LOCKED; if (unvplock & UN_WANT) { unvplock &= ~UN_WANT; wakeup((caddr_t) &unvplock); } return (error); } int union_freevp(vp) struct vnode *vp; { struct union_node **unpp; struct union_node *un = VTOUNION(vp); for (unpp = &unhead; *unpp != 0; unpp = &(*unpp)->un_next) { if (*unpp == un) { *unpp = un->un_next; break; } } if (un->un_path) FREE(un->un_path, M_TEMP); FREE(vp->v_data, M_TEMP); vp->v_data = 0; return (0); }