/* uipc_socket2.c 4.17 81/12/22 */ #include "../h/param.h" #include "../h/systm.h" #include "../h/dir.h" #include "../h/user.h" #include "../h/proc.h" #include "../h/file.h" #include "../h/inode.h" #include "../h/buf.h" #include "../h/mbuf.h" #include "../h/protosw.h" #include "../h/socket.h" #include "../h/socketvar.h" #include "../net/in.h" #include "../net/in_systm.h" /* * Primitive routines for operating on sockets and socket buffers */ /* * Procedures to manipulate state flags of socket * and do appropriate wakeups. Normal sequence is that * soisconnecting() is called during processing of connect() call, * resulting in an eventual call to soisconnected() if/when the * connection is established. When the connection is torn down * soisdisconnecting() is called during processing of disconnect() call, * and soisdisconnected() is called when the connection to the peer * is totally severed. The semantics of these routines are such that * connectionless protocols can call soisconnected() and soisdisconnected() * only, bypassing the in-progress calls when setting up a ``connection'' * takes no time. * * When higher level protocols are implemented in * the kernel, the wakeups done here will sometimes * be implemented as software-interrupt process scheduling. */ soisconnecting(so) struct socket *so; { so->so_state &= ~(SS_ISCONNECTED|SS_ISDISCONNECTING); so->so_state |= SS_ISCONNECTING; wakeup((caddr_t)&so->so_timeo); } soisconnected(so) struct socket *so; { so->so_state &= ~(SS_ISCONNECTING|SS_ISDISCONNECTING); so->so_state |= SS_ISCONNECTED; wakeup((caddr_t)&so->so_timeo); } soisdisconnecting(so) struct socket *so; { so->so_state &= ~SS_ISCONNECTING; so->so_state |= (SS_ISDISCONNECTING|SS_CANTRCVMORE|SS_CANTSENDMORE); wakeup((caddr_t)&so->so_timeo); sowwakeup(so); sorwakeup(so); } soisdisconnected(so) struct socket *so; { so->so_state &= ~(SS_ISCONNECTING|SS_ISCONNECTED|SS_ISDISCONNECTING); so->so_state |= (SS_CANTRCVMORE|SS_CANTSENDMORE); wakeup((caddr_t)&so->so_timeo); sowwakeup(so); sorwakeup(so); } /* * Socantsendmore indicates that no more data will be sent on the * socket; it would normally be applied to a socket when the user * informs the system that no more data is to be sent, by the protocol * code (in case PRU_SHUTDOWN). Socantrcvmore indicates that no more data * will be received, and will normally be applied to the socket by a * protocol when it detects that the peer will send no more data. * Data queued for reading in the socket may yet be read. */ socantsendmore(so) struct socket *so; { so->so_state |= SS_CANTSENDMORE; sowwakeup(so); } socantrcvmore(so) struct socket *so; { so->so_state |= SS_CANTRCVMORE; sorwakeup(so); } /* * Socket select/wakeup routines. */ /* * Interface routine to select() system * call for sockets. */ soselect(so, flag) register struct socket *so; int flag; { if (flag & FREAD) { if (soreadable(so)) return (1); sbselqueue(&so->so_rcv); } if (flag & FWRITE) { if (sowriteable(so)) return (1); sbselqueue(&so->so_snd); } return (0); } /* * Queue a process for a select on a socket buffer. */ sbselqueue(sb) struct sockbuf *sb; { register struct proc *p; if ((p = sb->sb_sel) && p->p_wchan == (caddr_t)&selwait) sb->sb_flags |= SB_COLL; else sb->sb_sel = u.u_procp; } /* * Wait for data to arrive at/drain from a socket buffer. */ sbwait(sb) struct sockbuf *sb; { sb->sb_flags |= SB_WAIT; sleep((caddr_t)&sb->sb_cc, PZERO+1); } /* * Wakeup processes waiting on a socket buffer. */ sbwakeup(sb) struct sockbuf *sb; { if (sb->sb_sel) { selwakeup(sb->sb_sel, sb->sb_flags & SB_COLL); sb->sb_sel = 0; sb->sb_flags &= ~SB_COLL; } if (sb->sb_flags & SB_WAIT) { sb->sb_flags &= ~SB_WAIT; wakeup((caddr_t)&sb->sb_cc); } } /* * Socket buffer (struct sockbuf) utility routines. * * Each socket contains two socket buffers: one for sending data and * one for receiving data. Each buffer contains a queue of mbufs, * information about the number of mbufs and amount of data in the * queue, and other fields allowing select() statements and notification * on data availability to be implemented. * * Before using a new socket structure it is first necessary to reserve * buffer space to the socket, by calling sbreserve. This commits * some of the available buffer space in the system buffer pool for the * socket. The space should be released by calling sbrelease when the * socket is destroyed. * * The routine sbappend() is normally called to append new mbufs * to a socket buffer, after checking that adequate space is available * comparing the function spspace() with the amount of data to be added. * Data is normally removed from a socket buffer in a protocol by * first calling m_copy on the socket buffer mbuf chain and sending this * to a peer, and then removing the data from the socket buffer with * sbdrop when the data is acknowledged by the peer (or immediately * in the case of unreliable protocols.) * * Protocols which do not require connections place both source address * and data information in socket buffer queues. The source addresses * are stored in single mbufs after each data item, and are easily found * as the data items are all marked with end of record markers. The * sbappendaddr() routine stores a datum and associated address in * a socket buffer. Note that, unlike sbappend(), this routine checks * for the caller that there will be enough space to store the data. * It fails if there is not enough space, or if it cannot find * a mbuf to store the address in. * * The higher-level routines sosend and soreceive (in socket.c) * also add data to, and remove data from socket buffers repectively. */ /* * Allot mbufs to a sockbuf. */ sbreserve(sb, cc) struct sockbuf *sb; { if (m_reserve((cc*2)/MSIZE) == 0) return (0); sb->sb_hiwat = cc; sb->sb_mbmax = cc*2; return (1); } /* * Free mbufs held by a socket, and reserved mbuf space. */ sbrelease(sb) struct sockbuf *sb; { sbflush(sb); m_release(sb->sb_mbmax/MSIZE); sb->sb_hiwat = sb->sb_mbmax = 0; } /* * Routines to add (at the end) and remove (from the beginning) * data from a mbuf queue. */ /* * Append mbuf queue m to sockbuf sb. */ sbappend(sb, m) register struct mbuf *m; register struct sockbuf *sb; { register struct mbuf **np, *n; np = &sb->sb_mb; n = 0; while (*np) { n = *np; np = &n->m_next; } while (m) { if (m->m_len == 0 && (int)m->m_act == 0) { m = m_free(m); continue; } if (n && n->m_off <= MMAXOFF && m->m_off <= MMAXOFF && (int)n->m_act == 0 && (int)m->m_act == 0 && (n->m_off + n->m_len + m->m_len) <= MMAXOFF) { bcopy(mtod(m, caddr_t), mtod(n, caddr_t) + n->m_len, (unsigned)m->m_len); n->m_len += m->m_len; sb->sb_cc += m->m_len; m = m_free(m); continue; } sballoc(sb, m); *np = m; n = m; np = &n->m_next; m = m->m_next; } } /* * Append data and address. * Return 0 if no space in sockbuf or if * can't get mbuf to stuff address in. */ sbappendaddr(sb, asa, m0) struct sockbuf *sb; struct sockaddr *asa; struct mbuf *m0; { struct sockaddr *msa; register struct mbuf *m; register int len = sizeof (struct sockaddr); m = m0; if (m == 0) panic("sbappendaddr"); for (;;) { len += m->m_len; if (m->m_next == 0) { m->m_act = (struct mbuf *)1; break; } m = m->m_next; } if (len > sbspace(sb)) return (0); m = m_get(0); if (m == 0) return (0); m->m_off = MMINOFF; m->m_len = sizeof (struct sockaddr); msa = mtod(m, struct sockaddr *); *msa = *asa; m->m_act = (struct mbuf *)1; sbappend(sb, m); sbappend(sb, m0); return (1); } /* * Free all mbufs on a sockbuf mbuf chain. * Check that resource allocations return to 0. */ sbflush(sb) struct sockbuf *sb; { if (sb->sb_flags & SB_LOCK) panic("sbflush"); if (sb->sb_cc) sbdrop(sb, sb->sb_cc); if (sb->sb_cc || sb->sb_mbcnt || sb->sb_mb) panic("sbflush 2"); } /* * Drop data from (the front of) a sockbuf chain. */ sbdrop(sb, len) register struct sockbuf *sb; register int len; { register struct mbuf *m = sb->sb_mb, *mn; while (len > 0) { if (m == 0) panic("sbdrop"); if (m->m_len > len) { m->m_len -= len; m->m_off += len; sb->sb_cc -= len; break; } len -= m->m_len; sbfree(sb, m); MFREE(m, mn); m = mn; } sb->sb_mb = m; } /* printm(m) struct mbuf *m; { printf("<"); while (m) { printf("%d,", m->m_len); m = m->m_next; } printf(">"); printf("\n"); } */