#ifndef lint static char sccsid[] = "@(#)sleep.c 4.6 (Berkeley) 09/11/83"; #endif #include #include #define mask(s) (1<<((s)-1)) #define setvec(vec, a) \ vec.sv_handler = a; vec.sv_mask = vec.sv_onstack = 0 static int ringring; sleep(n) unsigned n; { int sleepx(), omask; struct itimerval itv, oitv; register struct itimerval *itp = &itv; struct sigvec vec, ovec; if (n == 0) return; timerclear(&itp->it_interval); timerclear(&itp->it_value); if (setitimer(ITIMER_REAL, itp, &oitv) < 0) return; setvec(ovec, SIG_DFL); omask = sigblock(0); itp->it_value.tv_sec = n; if (timerisset(&oitv.it_value)) { if (timercmp(&oitv.it_value, &itp->it_value, >)) oitv.it_value.tv_sec -= itp->it_value.tv_sec; else { itp->it_value = oitv.it_value; /* * This is a hack, but we must have time to * return from the setitimer after the alarm * or else it'll be restarted. And, anyway, * sleep never did anything more than this before. */ oitv.it_value.tv_sec = 1; oitv.it_value.tv_usec = 0; } } setvec(vec, sleepx); (void) sigvec(SIGALRM, &vec, &ovec); ringring = 0; (void) setitimer(ITIMER_REAL, itp, (struct itimerval *)0); while (!ringring) sigpause(omask &~ mask(SIGALRM)); (void) sigvec(SIGALRM, &ovec, (struct sigvec *)0); (void) setitimer(ITIMER_REAL, &oitv, (struct itimerval *)0); } static sleepx() { ringring = 1; }