Lines Matching defs:se_num
3019 * @se_num: shader engine to address
3027 u32 se_num, u32 sh_num)
3031 if ((se_num == 0xffffffff) && (sh_num == 0xffffffff))
3033 else if (se_num == 0xffffffff)
3036 data |= SH_BROADCAST_WRITES | SE_INDEX(se_num);
3038 data |= SH_INDEX(sh_num) | SE_INDEX(se_num);
3095 * @se_num: number of SEs (shader engines) for the asic
3102 u32 se_num, u32 sh_per_se,
3110 for (i = 0; i < se_num; i++) {
3123 for (i = 0; i < max_rb_num_per_se * se_num; i++) {
3131 for (i = 0; i < se_num; i++) {