Lines Matching refs:objects

218 			if (TestBit(location[position].objects, BATHGOD)) {  in murder()
220 ClearBit(location[position].objects, BATHGOD); in murder()
221 SetBit(location[position].objects, DEADGOD); in murder()
225 if (TestBit(location[position].objects, NORMGOD)) { in murder()
227 ClearBit(location[position].objects, NORMGOD); in murder()
228 SetBit(location[position].objects, DEADGOD); in murder()
237 if (TestBit(location[position].objects, TIMER)) { in murder()
239 ClearBit(location[position].objects, TIMER); in murder()
240 SetBit(location[position].objects, DEADTIME); in murder()
247 if (TestBit(location[position].objects, NATIVE)) { in murder()
249 ClearBit(location[position].objects, NATIVE); in murder()
250 SetBit(location[position].objects, DEADNATIVE); in murder()
257 if (TestBit(location[position].objects, MAN)) { in murder()
283 if (wordtype[wordnumber] == NOUNS && (TestBit(location[position].objects, wordvalue[wordnumber]) in ravage()
284 || (wordvalue[wordnumber] == NORMGOD && TestBit(location[position].objects, BATHGOD)))) { in ravage()
289 if (TestBit(location[position].objects, BATHGOD)) in ravage()
311 SetBit(location[ahead].objects, WOODSMAN); in ravage()
312 SetBit(location[ahead].objects, DEADWOOD); in ravage()
313 SetBit(location[ahead].objects, MALLET); in ravage()
314 SetBit(location[back].objects, WOODSMAN); in ravage()
315 SetBit(location[back].objects, DEADWOOD); in ravage()
316 SetBit(location[back].objects, MALLET); in ravage()
317 SetBit(location[left].objects, WOODSMAN); in ravage()
318 SetBit(location[left].objects, DEADWOOD); in ravage()
319 SetBit(location[left].objects, MALLET); in ravage()
320 SetBit(location[right].objects, WOODSMAN); in ravage()
321 SetBit(location[right].objects, DEADWOOD); in ravage()
322 SetBit(location[right].objects, MALLET); in ravage()
344 SetBit(location[position].objects, TALISMAN); in follow()
345 SetBit(location[position].objects, AMULET); in follow()
352 SetBit(location[position].objects, NORMGOD); in follow()
366 (TestBit(location[position].objects, NORMGOD)) && godready >= 2) { in undress()