Lines Matching refs:numInputs_floatx80
1014 numInputs_floatx80 = 32 enumerator
1020 } inputs_floatx80[ numInputs_floatx80 ] = {
1070 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_a_floatx80_z_int32()
1080 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_a_floatx80_z_int32()
1102 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_a_floatx80_z_int64()
1112 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_a_floatx80_z_int64()
1134 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_a_floatx80_z_float32()
1144 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_a_floatx80_z_float32()
1166 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_a_floatx80_z_float64()
1176 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_a_floatx80_z_float64()
1200 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_a_floatx80_z_float128()
1210 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_a_floatx80_z_float128()
1234 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_az_floatx80()
1244 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_az_floatx80()
1269 inputNumA = ( inputNumA + 1 ) & ( numInputs_floatx80 - 1 ); in time_ab_floatx80_z_flag()
1271 inputNumB = ( inputNumB + 1 ) & ( numInputs_floatx80 - 1 ); in time_ab_floatx80_z_flag()
1284 inputNumA = ( inputNumA + 1 ) & ( numInputs_floatx80 - 1 ); in time_ab_floatx80_z_flag()
1286 inputNumB = ( inputNumB + 1 ) & ( numInputs_floatx80 - 1 ); in time_ab_floatx80_z_flag()
1311 inputNumA = ( inputNumA + 1 ) & ( numInputs_floatx80 - 1 ); in time_abz_floatx80()
1313 inputNumB = ( inputNumB + 1 ) & ( numInputs_floatx80 - 1 ); in time_abz_floatx80()
1326 inputNumA = ( inputNumA + 1 ) & ( numInputs_floatx80 - 1 ); in time_abz_floatx80()
1328 inputNumB = ( inputNumB + 1 ) & ( numInputs_floatx80 - 1 ); in time_abz_floatx80()
1338 } inputs_floatx80_pos[ numInputs_floatx80 ] = {
1388 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_az_floatx80_pos()
1398 inputNum = ( inputNum + 1 ) & ( numInputs_floatx80 - 1 ); in time_az_floatx80_pos()