Lines Matching refs:float_round_nearest_even
77 fp_rnd float_rounding_mode = float_round_nearest_even;
130 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackInt32()
180 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackInt64()
320 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackFloat32()
490 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackFloat64()
667 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackFloatx80()
998 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackFloat128()
1666 case float_round_nearest_even: in float32_round_to_int()
1685 if ( roundingMode == float_round_nearest_even ) { in float32_round_to_int()
2631 case float_round_nearest_even: in float64_round_to_int()
2651 if ( roundingMode == float_round_nearest_even ) { in float64_round_to_int()
3566 case float_round_nearest_even: in floatx80_round_to_int()
3592 if ( roundingMode == float_round_nearest_even ) { in floatx80_round_to_int()
4685 if ( roundingMode == float_round_nearest_even ) { in float128_round_to_int()
4711 case float_round_nearest_even: in float128_round_to_int()
4738 if ( roundingMode == float_round_nearest_even ) { in float128_round_to_int()