Lines Matching refs:newpp

253 stplayer(PLAYER *newpp, int enter_status)  in stplayer()  argument
262 newpp->p_maze[y][x] = Maze[y][x]; in stplayer()
265 newpp->p_maze[y][x] = Maze[y][x]; in stplayer()
267 newpp->p_maze[y][x] = SPACE; in stplayer()
269 newpp->p_maze[y][x] = Maze[y][x]; in stplayer()
273 newpp->p_maze[y][x] = Maze[y][x]; in stplayer()
279 newpp->p_over = SPACE; in stplayer()
280 newpp->p_x = x; in stplayer()
281 newpp->p_y = y; in stplayer()
282 newpp->p_undershot = false; in stplayer()
286 newpp->p_flying = rand_num(20); in stplayer()
287 newpp->p_flyx = 2 * rand_num(6) - 5; in stplayer()
288 newpp->p_flyy = 2 * rand_num(6) - 5; in stplayer()
289 newpp->p_face = FLYER; in stplayer()
294 newpp->p_flying = -1; in stplayer()
295 newpp->p_face = rand_dir(); in stplayer()
297 newpp->p_damage = 0; in stplayer()
298 newpp->p_damcap = MAXDAM; in stplayer()
299 newpp->p_nchar = 0; in stplayer()
300 newpp->p_ncount = 0; in stplayer()
301 newpp->p_nexec = 0; in stplayer()
302 newpp->p_ammo = ISHOTS; in stplayer()
304 newpp->p_nboots = 0; in stplayer()
307 newpp->p_scan = SCANLEN; in stplayer()
308 newpp->p_cloak = 0; in stplayer()
311 newpp->p_scan = 0; in stplayer()
312 newpp->p_cloak = CLOAKLEN; in stplayer()
314 newpp->p_ncshot = 0; in stplayer()
337 newpp->p_ident->i_score, in stplayer()
338 stat_char(newpp), newpp->p_ident->i_name, in stplayer()
339 newpp->p_ident->i_team); in stplayer()
340 y = STAT_PLAY_ROW + 1 + (newpp - Player); in stplayer()
342 if (pp != newpp) { in stplayer()
346 newpp->p_ammo += NSHOTS; in stplayer()
362 drawmaze(newpp); in stplayer()
363 drawplayer(newpp, true); in stplayer()
364 look(newpp); in stplayer()
368 showexpl(newpp->p_y, newpp->p_x, FLYER); in stplayer()
370 sendcom(newpp, REFRESH); in stplayer()
371 sendcom(newpp, READY, 0); in stplayer()
372 (void) fflush(newpp->p_output); in stplayer()