Lines Matching refs:position

49 		switch (position) {  in dig()
52 setbit(location[position].objects, DEADWOOD); in dig()
53 setbit(location[position].objects, COMPASS); in dig()
54 setbit(location[position].objects, KNIFE); in dig()
55 setbit(location[position].objects, MACE); in dig()
72 switch (position) { in jump()
78 position = 133; in jump()
84 position = 145; in jump()
87 position = FINAL; in jump()
90 position = 1; in jump()
93 position = 201; in jump()
100 setbit(location[position].objects, n); in jump()
118 (testbit(location[position].objects, value) || in bury()
124 testbit(location[position].objects, MAID)) in bury()
127 testbit(location[position].objects, in bury()
131 testbit(location[position].objects, in bury()
135 testbit(location[position].objects, in bury()
139 testbit(location[position].objects, in bury()
162 if (wordtype[wordnumber] == OBJECT && position > 88 && in bury()
164 testbit(location[position].objects, value))) { in bury()
171 clearbit(location[position].objects, value); in bury()
224 if (testbit(location[position].objects, value)) { in shoot()
225 clearbit(location[position].objects, value); in shoot()
247 switch (position) { in shoot()
253 whichway(location[position]); in shoot()
258 whichway(location[position]); in shoot()
277 if (testbit(location[position].objects, in shoot()
286 clearbit(location[position].objects, in shoot()
293 if (testbit(location[position].objects, in shoot()
303 clearbit(location[position].objects, NORMGOD); in shoot()
304 setbit(location[position].objects, DEADGOD); in shoot()
318 if (testbit(location[position].objects, in shoot()
325 clearbit(location[position].objects, in shoot()
327 setbit(location[position].objects, in shoot()
333 if (testbit(location[position].objects, MAN)) { in shoot()
343 if (testbit(location[position].objects, in shoot()
348 clearbit(location[position].objects, in shoot()
350 setbit(location[position].objects, in shoot()