Lines Matching refs:objects

52 				setbit(location[position].objects, DEADWOOD);  in dig()
53 setbit(location[position].objects, COMPASS); in dig()
54 setbit(location[position].objects, KNIFE); in dig()
55 setbit(location[position].objects, MACE); in dig()
100 setbit(location[position].objects, n); in jump()
118 (testbit(location[position].objects, value) || in bury()
124 testbit(location[position].objects, MAID)) in bury()
127 testbit(location[position].objects, in bury()
131 testbit(location[position].objects, in bury()
135 testbit(location[position].objects, in bury()
139 testbit(location[position].objects, in bury()
164 testbit(location[position].objects, value))) { in bury()
171 clearbit(location[position].objects, value); in bury()
224 if (testbit(location[position].objects, value)) { in shoot()
225 clearbit(location[position].objects, value); in shoot()
277 if (testbit(location[position].objects, in shoot()
286 clearbit(location[position].objects, in shoot()
288 setbit(location[180].objects, DEADGOD); in shoot()
293 if (testbit(location[position].objects, in shoot()
303 clearbit(location[position].objects, NORMGOD); in shoot()
304 setbit(location[position].objects, DEADGOD); in shoot()
318 if (testbit(location[position].objects, in shoot()
325 clearbit(location[position].objects, in shoot()
327 setbit(location[position].objects, in shoot()
333 if (testbit(location[position].objects, MAN)) { in shoot()
343 if (testbit(location[position].objects, in shoot()
348 clearbit(location[position].objects, in shoot()
350 setbit(location[position].objects, in shoot()