Lines Matching refs:objects

221 			if (testbit(location[position].objects, BATHGOD)) {  in murder()
224 clearbit(location[position].objects, BATHGOD); in murder()
225 setbit(location[position].objects, DEADGOD); in murder()
229 if (testbit(location[position].objects, in murder()
235 clearbit(location[position].objects, in murder()
237 setbit(location[position].objects, in murder()
247 if (testbit(location[position].objects, TIMER)) { in murder()
249 clearbit(location[position].objects, TIMER); in murder()
250 setbit(location[position].objects, DEADTIME); in murder()
257 if (testbit(location[position].objects, NATIVE)) { in murder()
260 clearbit(location[position].objects, NATIVE); in murder()
261 setbit(location[position].objects, DEADNATIVE); in murder()
268 if (testbit(location[position].objects, MAN)) { in murder()
296 (testbit(location[position].objects, wordvalue[wordnumber]) in ravage()
298 testbit(location[position].objects, BATHGOD)))) { in ravage()
304 if (testbit(location[position].objects, BATHGOD)) { in ravage()
332 setbit(location[ahead].objects, WOODSMAN); in ravage()
333 setbit(location[ahead].objects, DEADWOOD); in ravage()
334 setbit(location[ahead].objects, MALLET); in ravage()
335 setbit(location[back].objects, WOODSMAN); in ravage()
336 setbit(location[back].objects, DEADWOOD); in ravage()
337 setbit(location[back].objects, MALLET); in ravage()
338 setbit(location[left].objects, WOODSMAN); in ravage()
339 setbit(location[left].objects, DEADWOOD); in ravage()
340 setbit(location[left].objects, MALLET); in ravage()
341 setbit(location[right].objects, WOODSMAN); in ravage()
342 setbit(location[right].objects, DEADWOOD); in ravage()
343 setbit(location[right].objects, MALLET); in ravage()
365 setbit(location[position].objects, TALISMAN); in follow()
366 setbit(location[position].objects, AMULET); in follow()
374 setbit(location[position].objects, NORMGOD); in follow()