Lines Matching refs:objects
50 testbit(location[position].objects, LAND) || in moveplayer()
84 nightfile[i].objects[j] = dayfile[i].objects[j]; in convert()
86 setbit(nightfile[p->room].objects, p->obj); in convert()
91 dayfile[i].objects[j] = nightfile[i].objects[j]; in convert()
93 clearbit(dayfile[p->room].objects, p->obj); in convert()
132 clearbit(location[POOLS].objects, BATHGOD); in news()
153 if (testbit(location[position].objects, ELF)) { in news()
157 if (testbit(location[position].objects, DARK)) { in news()
161 if (testbit(location[position].objects, WOODSMAN)) { in news()
181 if (testbit(location[position].objects, GIRL)) in news()
184 setbit(location[GARDEN].objects, GIRLTALK); in news()
185 setbit(location[GARDEN].objects, LAMPON); in news()
186 setbit(location[GARDEN].objects, ROPE); in news()
189 clearbit(location[DOCK].objects, GIRL); in news()
190 clearbit(location[DOCK].objects, MAN); in news()
193 clearbit(location[GARDEN].objects, GIRLTALK); in news()
194 clearbit(location[GARDEN].objects, LAMPON); in news()
195 clearbit(location[GARDEN].objects, ROPE); in news()
198 if (testbit(location[position].objects, CYLON)) { in news()
214 clearbit(location[position].objects, CYLON); in news()
259 (testbit(location[position].objects, LAND) && fuel <= 0)) { in crash()
274 setbit(location[position].objects, CRASH); in crash()