Lines Matching refs:num_elements
495 const _UU32 num_elements, in UnityAssertEqualIntArray() argument
500 _UU32 elements = num_elements; in UnityAssertEqualIntArray()
531 … UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT); in UnityAssertEqualIntArray()
552 … UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT); in UnityAssertEqualIntArray()
574 … UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT); in UnityAssertEqualIntArray()
594 … UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT); in UnityAssertEqualIntArray()
613 const _UU32 num_elements, in UnityAssertEqualFloatArray() argument
617 _UU32 elements = num_elements; in UnityAssertEqualFloatArray()
649 UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT); in UnityAssertEqualFloatArray()
774 const _UU32 num_elements, in UnityAssertEqualDoubleArray() argument
778 _UU32 elements = num_elements; in UnityAssertEqualDoubleArray()
810 UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT); in UnityAssertEqualDoubleArray()
1014 const _UU32 num_elements, in UnityAssertEqualStringArray() argument
1023 if (num_elements == 0) in UnityAssertEqualStringArray()
1059 if (num_elements > 1) in UnityAssertEqualStringArray()
1068 } while (++j < num_elements); in UnityAssertEqualStringArray()
1075 const _UU32 num_elements, in UnityAssertEqualMemory() argument
1081 _UU32 elements = num_elements; in UnityAssertEqualMemory()
1107 if (num_elements > 1) in UnityAssertEqualMemory()
1110 … UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT); in UnityAssertEqualMemory()