Lines Matching refs:object
58 object level_objects;
63 static object *free_list = NULL;
165 static void gr_armor(object *);
166 static void gr_potion(object *);
167 static void gr_scroll(object *);
168 static void gr_wand(object *);
169 static void gr_weapon(object *, int);
174 static void rand_place(object *);
180 object *obj; in put_objects()
232 object *obj; in plant_gold()
246 place_at(object *obj, int row, int col) in place_at()
254 object *
255 object_at(object *pack, short row, short col) in object_at()
257 object *obj = NULL; in object_at()
272 object *
275 object *obj; in get_letter_object()
286 free_stuff(object *objlist) in free_stuff()
288 object *obj; in free_stuff()
299 name_of(const object *obj) in name_of()
354 object *
357 object *obj; in gr_object()
420 gr_scroll(object *obj) in gr_scroll()
458 gr_potion(object *obj) in gr_potion()
498 gr_weapon(object *obj, int assign_wk) in gr_weapon()
562 gr_armor(object *obj) in gr_armor()
588 gr_wand(object *obj) in gr_wand()
596 get_food(object *obj, boolean force_ration) in get_food()
617 get_armor_class(const object *obj) in get_armor_class()
625 object *
628 object *obj; in alloc_object()
633 } else if (!(obj = md_malloc(sizeof(object)))) { in alloc_object()
648 free_object(object *obj) in free_object()
670 object *obj; in show_objects()
672 object *monster; in show_objects()
709 object *obj; in put_amulet()
717 rand_place(object *obj) in rand_place()
729 object *obj; in c_object_for_wizard()