Lines Matching full:d0

20 …     {mapping = [#gpu.loop_dim_map<processor = thread_x, map = (d0) -> (d0), bound = (d0) -> (d0)>,
21 …ME: #gpu.loop_dim_map<processor = thread_y, map = (d0) -> (d0), bound = (d0) -> (d0)>]}
22 … {mapping = [#gpu.loop_dim_map<processor = block_x, map = (d0) -> (d0), bound = (d0) -> (d0)>,
23 …AME: #gpu.loop_dim_map<processor = block_y, map = (d0) -> (d0), bound = (d0) -> (d0)>]}
49 … {mapping = [#gpu.loop_dim_map<processor = sequential, map = (d0) -> (d0), bound = (d0) -> (d0)>,
50 …E: #gpu.loop_dim_map<processor = sequential, map = (d0) -> (d0), bound = (d0) -> (d0)>,
51 …E: #gpu.loop_dim_map<processor = sequential, map = (d0) -> (d0), bound = (d0) -> (d0)>,
52 …: #gpu.loop_dim_map<processor = sequential, map = (d0) -> (d0), bound = (d0) -> (d0)>]}
53 … {mapping = [#gpu.loop_dim_map<processor = thread_x, map = (d0) -> (d0), bound = (d0) -> (d0)>,
54 …AME: #gpu.loop_dim_map<processor = thread_y, map = (d0) -> (d0), bound = (d0) -> (d0)>,
55 …AME: #gpu.loop_dim_map<processor = thread_z, map = (d0) -> (d0), bound = (d0) -> (d0)>,
56 …: #gpu.loop_dim_map<processor = sequential, map = (d0) -> (d0), bound = (d0) -> (d0)>]}
57 … {mapping = [#gpu.loop_dim_map<processor = block_x, map = (d0) -> (d0), bound = (d0) -> (d0)>,
58 …SAME: #gpu.loop_dim_map<processor = block_y, map = (d0) -> (d0), bound = (d0) -> (d0)>,
59 …SAME: #gpu.loop_dim_map<processor = block_z, map = (d0) -> (d0), bound = (d0) -> (d0)>,
60 …: #gpu.loop_dim_map<processor = sequential, map = (d0) -> (d0), bound = (d0) -> (d0)>]}