Lines Matching full:floor

15 declare <vscale x 1 x bfloat> @llvm.vp.floor.nxv1bf16(<vscale x 1 x bfloat>, <vscale x 1 x i1>, i32)
42 %v = call <vscale x 1 x bfloat> @llvm.vp.floor.nxv1bf16(<vscale x 1 x bfloat> %va, <vscale x 1 x i1> %m, i32 %evl)
65 %v = call <vscale x 1 x bfloat> @llvm.vp.floor.nxv1bf16(<vscale x 1 x bfloat> %va, <vscale x 1 x i1> splat (i1 true), i32 %evl)
69 declare <vscale x 2 x bfloat> @llvm.vp.floor.nxv2bf16(<vscale x 2 x bfloat>, <vscale x 2 x i1>, i32)
96 %v = call <vscale x 2 x bfloat> @llvm.vp.floor.nxv2bf16(<vscale x 2 x bfloat> %va, <vscale x 2 x i1> %m, i32 %evl)
119 %v = call <vscale x 2 x bfloat> @llvm.vp.floor.nxv2bf16(<vscale x 2 x bfloat> %va, <vscale x 2 x i1> splat (i1 true), i32 %evl)
123 declare <vscale x 4 x bfloat> @llvm.vp.floor.nxv4bf16(<vscale x 4 x bfloat>, <vscale x 4 x i1>, i32)
150 %v = call <vscale x 4 x bfloat> @llvm.vp.floor.nxv4bf16(<vscale x 4 x bfloat> %va, <vscale x 4 x i1> %m, i32 %evl)
173 %v = call <vscale x 4 x bfloat> @llvm.vp.floor.nxv4bf16(<vscale x 4 x bfloat> %va, <vscale x 4 x i1> splat (i1 true), i32 %evl)
177 declare <vscale x 8 x bfloat> @llvm.vp.floor.nxv8bf16(<vscale x 8 x bfloat>, <vscale x 8 x i1>, i32)
204 %v = call <vscale x 8 x bfloat> @llvm.vp.floor.nxv8bf16(<vscale x 8 x bfloat> %va, <vscale x 8 x i1> %m, i32 %evl)
227 %v = call <vscale x 8 x bfloat> @llvm.vp.floor.nxv8bf16(<vscale x 8 x bfloat> %va, <vscale x 8 x i1> splat (i1 true), i32 %evl)
231 declare <vscale x 16 x bfloat> @llvm.vp.floor.nxv16bf16(<vscale x 16 x bfloat>, <vscale x 16 x i1>, i32)
258 %v = call <vscale x 16 x bfloat> @llvm.vp.floor.nxv16bf16(<vscale x 16 x bfloat> %va, <vscale x 16 x i1> %m, i32 %evl)
281 %v = call <vscale x 16 x bfloat> @llvm.vp.floor.nxv16bf16(<vscale x 16 x bfloat> %va, <vscale x 16 x i1> splat (i1 true), i32 %evl)
285 declare <vscale x 32 x bfloat> @llvm.vp.floor.nxv32bf16(<vscale x 32 x bfloat>, <vscale x 32 x i1>, i32)
361 %v = call <vscale x 32 x bfloat> @llvm.vp.floor.nxv32bf16(<vscale x 32 x bfloat> %va, <vscale x 32 x i1> %m, i32 %evl)
434 %v = call <vscale x 32 x bfloat> @llvm.vp.floor.nxv32bf16(<vscale x 32 x bfloat> %va, <vscale x 32 x i1> splat (i1 true), i32 %evl)
437 declare <vscale x 1 x half> @llvm.vp.floor.nxv1f16(<vscale x 1 x half>, <vscale x 1 x i1>, i32)
481 %v = call <vscale x 1 x half> @llvm.vp.floor.nxv1f16(<vscale x 1 x half> %va, <vscale x 1 x i1> %m, i32 %evl)
519 %v = call <vscale x 1 x half> @llvm.vp.floor.nxv1f16(<vscale x 1 x half> %va, <vscale x 1 x i1> splat (i1 true), i32 %evl)
523 declare <vscale x 2 x half> @llvm.vp.floor.nxv2f16(<vscale x 2 x half>, <vscale x 2 x i1>, i32)
567 %v = call <vscale x 2 x half> @llvm.vp.floor.nxv2f16(<vscale x 2 x half> %va, <vscale x 2 x i1> %m, i32 %evl)
605 %v = call <vscale x 2 x half> @llvm.vp.floor.nxv2f16(<vscale x 2 x half> %va, <vscale x 2 x i1> splat (i1 true), i32 %evl)
609 declare <vscale x 4 x half> @llvm.vp.floor.nxv4f16(<vscale x 4 x half>, <vscale x 4 x i1>, i32)
653 %v = call <vscale x 4 x half> @llvm.vp.floor.nxv4f16(<vscale x 4 x half> %va, <vscale x 4 x i1> %m, i32 %evl)
691 %v = call <vscale x 4 x half> @llvm.vp.floor.nxv4f16(<vscale x 4 x half> %va, <vscale x 4 x i1> splat (i1 true), i32 %evl)
695 declare <vscale x 8 x half> @llvm.vp.floor.nxv8f16(<vscale x 8 x half>, <vscale x 8 x i1>, i32)
741 %v = call <vscale x 8 x half> @llvm.vp.floor.nxv8f16(<vscale x 8 x half> %va, <vscale x 8 x i1> %m, i32 %evl)
779 %v = call <vscale x 8 x half> @llvm.vp.floor.nxv8f16(<vscale x 8 x half> %va, <vscale x 8 x i1> splat (i1 true), i32 %evl)
783 declare <vscale x 16 x half> @llvm.vp.floor.nxv16f16(<vscale x 16 x half>, <vscale x 16 x i1>, i32)
829 %v = call <vscale x 16 x half> @llvm.vp.floor.nxv16f16(<vscale x 16 x half> %va, <vscale x 16 x i1> %m, i32 %evl)
867 %v = call <vscale x 16 x half> @llvm.vp.floor.nxv16f16(<vscale x 16 x half> %va, <vscale x 16 x i1> splat (i1 true), i32 %evl)
871 declare <vscale x 32 x half> @llvm.vp.floor.nxv32f16(<vscale x 32 x half>, <vscale x 32 x i1>, i32)
966 %v = call <vscale x 32 x half> @llvm.vp.floor.nxv32f16(<vscale x 32 x half> %va, <vscale x 32 x i1> %m, i32 %evl)
1054 %v = call <vscale x 32 x half> @llvm.vp.floor.nxv32f16(<vscale x 32 x half> %va, <vscale x 32 x i1> splat (i1 true), i32 %evl)
1058 declare <vscale x 1 x float> @llvm.vp.floor.nxv1f32(<vscale x 1 x float>, <vscale x 1 x i1>, i32)
1077 %v = call <vscale x 1 x float> @llvm.vp.floor.nxv1f32(<vscale x 1 x float> %va, <vscale x 1 x i1> %m, i32 %evl)
1096 %v = call <vscale x 1 x float> @llvm.vp.floor.nxv1f32(<vscale x 1 x float> %va, <vscale x 1 x i1> splat (i1 true), i32 %evl)
1100 declare <vscale x 2 x float> @llvm.vp.floor.nxv2f32(<vscale x 2 x float>, <vscale x 2 x i1>, i32)
1119 %v = call <vscale x 2 x float> @llvm.vp.floor.nxv2f32(<vscale x 2 x float> %va, <vscale x 2 x i1> %m, i32 %evl)
1138 %v = call <vscale x 2 x float> @llvm.vp.floor.nxv2f32(<vscale x 2 x float> %va, <vscale x 2 x i1> splat (i1 true), i32 %evl)
1142 declare <vscale x 4 x float> @llvm.vp.floor.nxv4f32(<vscale x 4 x float>, <vscale x 4 x i1>, i32)
1163 %v = call <vscale x 4 x float> @llvm.vp.floor.nxv4f32(<vscale x 4 x float> %va, <vscale x 4 x i1> %m, i32 %evl)
1182 %v = call <vscale x 4 x float> @llvm.vp.floor.nxv4f32(<vscale x 4 x float> %va, <vscale x 4 x i1> splat (i1 true), i32 %evl)
1186 declare <vscale x 8 x float> @llvm.vp.floor.nxv8f32(<vscale x 8 x float>, <vscale x 8 x i1>, i32)
1207 %v = call <vscale x 8 x float> @llvm.vp.floor.nxv8f32(<vscale x 8 x float> %va, <vscale x 8 x i1> %m, i32 %evl)
1226 %v = call <vscale x 8 x float> @llvm.vp.floor.nxv8f32(<vscale x 8 x float> %va, <vscale x 8 x i1> splat (i1 true), i32 %evl)
1230 declare <vscale x 16 x float> @llvm.vp.floor.nxv16f32(<vscale x 16 x float>, <vscale x 16 x i1>, i32)
1251 %v = call <vscale x 16 x float> @llvm.vp.floor.nxv16f32(<vscale x 16 x float> %va, <vscale x 16 x i1> %m, i32 %evl)
1270 %v = call <vscale x 16 x float> @llvm.vp.floor.nxv16f32(<vscale x 16 x float> %va, <vscale x 16 x i1> splat (i1 true), i32 %evl)
1274 declare <vscale x 1 x double> @llvm.vp.floor.nxv1f64(<vscale x 1 x double>, <vscale x 1 x i1>, i32)
1293 %v = call <vscale x 1 x double> @llvm.vp.floor.nxv1f64(<vscale x 1 x double> %va, <vscale x 1 x i1> %m, i32 %evl)
1312 %v = call <vscale x 1 x double> @llvm.vp.floor.nxv1f64(<vscale x 1 x double> %va, <vscale x 1 x i1> splat (i1 true), i32 %evl)
1316 declare <vscale x 2 x double> @llvm.vp.floor.nxv2f64(<vscale x 2 x double>, <vscale x 2 x i1>, i32)
1337 %v = call <vscale x 2 x double> @llvm.vp.floor.nxv2f64(<vscale x 2 x double> %va, <vscale x 2 x i1> %m, i32 %evl)
1356 %v = call <vscale x 2 x double> @llvm.vp.floor.nxv2f64(<vscale x 2 x double> %va, <vscale x 2 x i1> splat (i1 true), i32 %evl)
1360 declare <vscale x 4 x double> @llvm.vp.floor.nxv4f64(<vscale x 4 x double>, <vscale x 4 x i1>, i32)
1381 %v = call <vscale x 4 x double> @llvm.vp.floor.nxv4f64(<vscale x 4 x double> %va, <vscale x 4 x i1> %m, i32 %evl)
1400 %v = call <vscale x 4 x double> @llvm.vp.floor.nxv4f64(<vscale x 4 x double> %va, <vscale x 4 x i1> splat (i1 true), i32 %evl)
1404 declare <vscale x 7 x double> @llvm.vp.floor.nxv7f64(<vscale x 7 x double>, <vscale x 7 x i1>, i32)
1425 %v = call <vscale x 7 x double> @llvm.vp.floor.nxv7f64(<vscale x 7 x double> %va, <vscale x 7 x i1> %m, i32 %evl)
1444 %v = call <vscale x 7 x double> @llvm.vp.floor.nxv7f64(<vscale x 7 x double> %va, <vscale x 7 x i1> splat (i1 true), i32 %evl)
1448 declare <vscale x 8 x double> @llvm.vp.floor.nxv8f64(<vscale x 8 x double>, <vscale x 8 x i1>, i32)
1469 %v = call <vscale x 8 x double> @llvm.vp.floor.nxv8f64(<vscale x 8 x double> %va, <vscale x 8 x i1> %m, i32 %evl)
1488 %v = call <vscale x 8 x double> @llvm.vp.floor.nxv8f64(<vscale x 8 x double> %va, <vscale x 8 x i1> splat (i1 true), i32 %evl)
1493 declare <vscale x 16 x double> @llvm.vp.floor.nxv16f64(<vscale x 16 x double>, <vscale x 16 x i1>, i32)
1559 %v = call <vscale x 16 x double> @llvm.vp.floor.nxv16f64(<vscale x 16 x double> %va, <vscale x 16 x i1> %m, i32 %evl)
1596 %v = call <vscale x 16 x double> @llvm.vp.floor.nxv16f64(<vscale x 16 x double> %va, <vscale x 16 x i1> splat (i1 true), i32 %evl)