Lines Matching defs:spill
70 void spill(MachineBasicBlock::iterator Before, Register VirtReg, bool Kill);
124 // Allocate a new stack object for this spill location...
149 // reconfigured, it is crobbered and we need to spill and reload
198 /// Insert spill instruction for \p AssignedReg before \p Before.
200 void X86FastPreTileConfig::spill(MachineBasicBlock::iterator Before,
225 // spill src to s
320 // spill t0 to s0
322 // spill t1 to s1
357 // would miss spill when visit incoming MBB.
407 // Create MI to get the spill stack slot address for the tile register
589 // spill t0
642 // If there is user live out of the tilecfg, spill it and reload in
646 spill(++MI.getIterator(), TileReg, false);