Lines Matching full:stack
9 // Interface to describe a layout of a stack frame on a AMDGPU target machine.
29 // The StackWidth determines how stack objects are laid out in memory. in getStackWidth()
30 // For a vector stack variable, like: int4 stack[2], the data will be stored in getStackWidth()
35 // T0.X = stack[0].x in getStackWidth()
36 // T1.X = stack[0].y in getStackWidth()
37 // T2.X = stack[0].z in getStackWidth()
38 // T3.X = stack[0].w in getStackWidth()
39 // T4.X = stack[1].x in getStackWidth()
40 // T5.X = stack[1].y in getStackWidth()
41 // T6.X = stack[1].z in getStackWidth()
42 // T7.X = stack[1].w in getStackWidth()
46 // T0.X = stack[0].x in getStackWidth()
47 // T0.Y = stack[0].y in getStackWidth()
48 // T1.X = stack[0].z in getStackWidth()
49 // T1.Y = stack[0].w in getStackWidth()
50 // T2.X = stack[1].x in getStackWidth()
51 // T2.Y = stack[1].y in getStackWidth()
52 // T3.X = stack[1].z in getStackWidth()
53 // T3.Y = stack[1].w in getStackWidth()
56 // T0.X = stack[0].x in getStackWidth()
57 // T0.Y = stack[0].y in getStackWidth()
58 // T0.Z = stack[0].z in getStackWidth()
59 // T0.W = stack[0].w in getStackWidth()
60 // T1.X = stack[1].x in getStackWidth()
61 // T1.Y = stack[1].y in getStackWidth()
62 // T1.Z = stack[1].z in getStackWidth()
63 // T1.W = stack[1].w in getStackWidth()