Lines Matching defs:VectorMask
685 ArrayRef<int> VectorMask, SDValue VecIn1,
23567 ArrayRef<int> VectorMask,
23682 if (VectorMask[i] <= 0)
23686 if (VectorMask[i] == (int)LeftIdx) {
23688 } else if (VectorMask[i] == (int)LeftIdx + 1) {
23772 // bitcast (shuffle V, ZeroVec, VectorMask)
23817 // VectorMask maps each element to its vector number, and VecIn maps vector
23820 SmallVector<int, 8> VectorMask(NumElems, -1);
23842 VectorMask[i] = 0;
23879 VectorMask[i] = Idx;
23888 // vector access index and adjust the VectorMask and
23913 if (VectorMask[i] <= 0)
23939 if (VectorMask[i] <= 0)
23941 VectorMask[i] = (IndexVec[i] < SplitSize) ? 1 : 2;
23957 // We now also need to rebuild the VectorMask, because it referenced element
23959 for (int &SourceVectorIndex : VectorMask) {
23992 if (SDValue Shuffle = createBuildVecShuffle(DL, N, VectorMask, VecLeft,
24010 for (int &Vec : VectorMask)
24059 if (VectorMask[I] == Left) {
24063 VectorMask[I] = In;
24064 } else if (VectorMask[I] == Right) {
24068 VectorMask[I] = In;