Lines Matching defs:SpillBBToSpill
115 DenseMap<MachineDomTreeNode *, MachineInstr *> &SpillBBToSpill);
122 DenseMap<MachineDomTreeNode *, MachineInstr *> &SpillBBToSpill);
1376 /// SpillsToRm, and save the spill to keep and its BB in SpillBBToSpill map.
1380 DenseMap<MachineDomTreeNode *, MachineInstr *> &SpillBBToSpill) {
1381 // For each spill saw, check SpillBBToSpill[] and see if its BB already has
1387 MachineInstr *PrevSpill = SpillBBToSpill[Node];
1394 SpillBBToSpill[MDT.getNode(Block)] = SpillToKeep;
1396 SpillBBToSpill[MDT.getNode(Block)] = CurrentSpill;
1406 /// time. \p SpillBBToSpill will be populated as part of the process and
1414 DenseMap<MachineDomTreeNode *, MachineInstr *> &SpillBBToSpill) {
1440 if (Node != MDT[Block] && SpillBBToSpill[Node]) {
1441 SpillToRm = SpillBBToSpill[MDT[Block]];
1507 DenseMap<MachineDomTreeNode *, MachineInstr *> SpillBBToSpill;
1509 rmRedundantSpills(Spills, SpillsToRm, SpillBBToSpill);
1513 SpillBBToSpill);
1583 MachineInstr *SpillToRm = SpillBBToSpill[SpillBB];