Lines Matching defs:Fallthrough
1000 MachineBasicBlock *Fallthrough,
1026 // update the probability on the edge from JumpMBB to Fallthrough.
1046 addSuccessorWithProb(CurMBB, Fallthrough, FallthroughProb);
1053 JT->Default = Fallthrough; // FIXME: Move Default to JumpTableHeader.
1065 MachineBasicBlock *Fallthrough,
1088 // If Fallthrough is unreachable, fold away the comparison.
1090 CaseBlock CB(Pred, FallthroughUnreachable, LHS, RHS, MHS, I->MBB, Fallthrough,
1219 SwitchCG::CaseClusterIt I, MachineBasicBlock *Fallthrough,
1231 BTB->Default = Fallthrough;
1235 // distribute the probability on the edge to Fallthrough to two
1299 MachineBasicBlock *Fallthrough;
1302 Fallthrough = DefaultMBB;
1306 Fallthrough = CurMF->CreateMachineBasicBlock(CurMBB->getBasicBlock());
1307 CurMF->insert(BBI, Fallthrough);
1314 DefaultProb, UnhandledProbs, I, Fallthrough,
1324 UnhandledProbs, I, Fallthrough,
1332 if (!lowerSwitchRangeWorkItem(I, Cond, Fallthrough,
1341 CurMBB = Fallthrough;