Lines Matching full:signature
102 #. `ISG1`_ - Stores the input signature for Shader Model 5.1+.
103 #. ISGN\* - Stores the input signature for Shader Model 4 and earlier.
104 #. `OSG1`_ - Stores the output signature for Shader Model 5.1+.
105 #. OSG5\* - Stores the output signature for Shader Model 5.
106 #. OSGN\* - Stores the output signature for Shader Model 4 and earlier.
107 #. PCSG\* - Stores the patch constant signature for Shader Model 5.1 and earlier.
110 #. `PSG1`_ - Stores the patch constant signature for Shader Model 6+.
114 #. RTS0 - Stores compiled root signature.
146 Program Signature (SG1) Parts
159 The program signature parts (ISG1, OSG1, & PSG1) all use the same data
162 number of signature parameters and the offset of the first parameter.
202 #. Signature elements
216 PSV0 Signature Elements
219 The signature elements are conceptually a single concept but the data is encoded
224 Signature elements capture much of the same data captured in the :ref:`SG1
237 representation which the signature element describes. A single semantic may have
263 The semantic ``A`` gets expanded into 5 output signature elements. Those
344 The number of signature elements of each type is encoded in the
348 version. Following the size field is the specified number of signature elements
351 Following the signature elements is a sequence of mask vectors encoded as a
363 column of an output from the output signature depends on the ViewID.