Lines Matching full:patch
107 #. PCSG\* - Stores the patch constant signature for Shader Model 5.1 and earlier.
110 #. `PSG1`_ - Stores the patch constant signature for Shader Model 6+.
160 structures to encode inputs, outputs and patch information. The
222 are separeated by input, output and patch constant or primitive elements.
349 in the order input, output, then patch constant or primitive.
353 input/output/patch or primitive elements. The mask vector is filled from least
365 If the shader has ``UsesViewID`` enabled, it is a hull shader, and it has patch
366 constant or primitive vector elements, a patch constant or primitive vector mask
368 bit in the mask vector identifies one column of a patch constant output which
381 If the shader is a hull shader, and it has inputs and patch outputs, an input to
382 patch map will be included next. This is identical in structure to the
383 output/input map. The dimensions are defined by the size of the patch constant
385 bit in the mask vector identifies one column of a patch constant output and a
388 If the shader is a domain shader, and it has outputs and patch outputs, an
389 output patch map will be included next. This is identical in structure to the
390 output/input map. The dimensions are defined by the size of the patch constant
392 bit in the mask vector identifies one column of a patch constant input and a