Lines Matching refs:Xcode
115 - **--use-analyzer Xcode** *(or)* **--use-analyzer [path to clang]**: ``scan-build`` uses the 'clang' executable relative to itself for static analysis. One can override this behavior with this option by using the 'clang' packaged with Xcode (on OS X) or from the PATH.
160 Conceptually Xcode projects for iPhone applications are nearly the same as their cousins for desktop applications. **scan-build** can analyze these projects as well, but users often encounter problems with just building their iPhone projects from the command line because there are a few extra preparative steps they need to take (e.g., setup code signing).
165 The absolute easiest way to analyze iPhone projects is to use the `Analyze feature in Xcode <https://developer.apple.com/library/ios/recipes/xcode_help-source_editor/chapters/Analyze.html#//apple_ref/doc/uid/TP40009975-CH4-SW1>`_ (which is based on the static analyzer). There a user can analyze their project right from a menu without most of the setup described later.
167 `Instructions are available <../xcode.html>`_ on this website on how to use open source builds of the analyzer as a replacement for the one bundled with Xcode.
174 - Analyze your project in the ``Debug`` configuration, either by setting this as your configuration with Xcode or by passing ``-configuration Debug`` to ``xcodebuild``.
175 - Analyze your project using the ``Simulator`` as your base SDK. It is possible to analyze your code when targeting the device, but this is much easier to do when using Xcode's *Build and Analyze* feature.
189 Recall that **scan-build** analyzes your project by using a compiler to compile the project and ``clang`` to analyze your project. The script uses simple heuristics to determine which compiler should be used (it defaults to ``clang`` on Darwin and ``gcc`` on other platforms). When analyzing iPhone projects, **scan-build** may pick the wrong compiler than the one Xcode would use to build your project. For example, this could be because multiple versions of a compiler may be installed on your system, especially if you are developing for the iPhone.
195 If you aren't certain which compiler Xcode uses to build your project, try just running ``xcodebuild`` (without **scan-build**). You should see the full path to the compiler that Xcode is using, and use that as an argument to ``--use-cc``.