Lines Matching full:pixels
80 * VGA is designed to handle 8 pixels at a time (8 pixels in one byte of
88 * o store pixels pattern.
177 * Write 8 pixels using the background color to an off-screen
183 * Read those 8 pixels back to load the background color in the
348 * set of 8 pixels that are about to be changed. There
350 * if all pixels are about to be overwritten anyway.
413 /* All the pixels we want are in the same byte. */
420 /* The pixels we want are split into two bytes. */
490 * Ensure that the pixels used by this bitmap are
544 * To write a group of pixels using 3 or more colors, we select
550 * color code for each of the 8 pixels.
552 * For example, if the 8 pixels are like this:
627 * The current pixels block.
632 * i is the index in this pixels block.
654 * pixels block.
675 * because the pixels block may start in the middle of a
685 * the pixels block
714 * Copy the mouse pointer bitmap if it's over the current pixels
770 * The pixels block is completed, we can now draw it on the
793 * adapter pixels block size.
801 * screen. It's expressed in pixels, not in characters
805 * an aligned pixels block (eg. chunk of 8 pixels):
824 * the pixels block size.
842 * Now, we take care of N pixels line at a time (the first for
843 * loop, N = font height), and for these lines, draw one pixels
848 * they are not aligned on 8-pixels boundary.
1249 * use Write Mode 0 to write a group of 8 pixels using