Lines Matching full:256
43 // set graphics mode, here 320x240 256 colors in main()
45 // SW_VGA_CG320: std VGA 320x200 256 colors in main()
46 // SW_VGA_MODEX: Modex VGA 320x240 256 colors in main()
59 tmp = VGLBitmapCreate(MEMBUF, 256, 256, NULL); in main()
65 VGLLine(VGLDisplay, 0, y, xsize-1, y, y/2 % 256); in main()
72 VGLEllipse(VGLDisplay, 256, 0, 256, 256, 63); in main()
73 VGLEllipse(VGLDisplay, 0, 256, 256, 256, 0); in main()
90 for (i=0; i<256; i++) in main()
91 for (j=0; j<256; j++) in main()
92 tmp->Bitmap[i+256*j] = i%16; in main()
94 for (i=0; i<256; i++) in main()
95 for (j=0; j<256; j++) in main()
96 tmp->Bitmap[i+256*j] = j%16; in main()
112 rand()%xsize, rand()%ysize, rand()%256); in main()
114 rand()%xsize/2, rand()%ysize/2, rand()%256); in main()