Lines Matching full:x
48 #define X 0xff /* any nonzero in And mask means part of cursor */ macro
52 X,X,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
53 X,X,X,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
54 X,X,X,X,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
55 X,X,X,X,X,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
56 X,X,X,X,X,X,0,0,0,0,0,0,0,0,0,0,0,0,0,
57 X,X,X,X,X,X,X,0,0,0,0,0,0,0,0,0,0,0,0,
58 X,X,X,X,X,X,X,X,0,0,0,0,0,0,0,0,0,0,0,
59 X,X,X,X,X,X,X,X,X,0,0,0,0,0,0,0,0,0,0,
60 X,X,X,X,X,X,X,X,X,X,0,0,0,0,0,0,0,0,0,
61 X,X,X,X,X,X,X,X,X,X,X,0,0,0,0,0,0,0,0,
62 X,X,X,X,X,X,X,X,X,X,X,X,0,0,0,0,0,0,0,
63 X,X,X,X,X,X,X,X,X,X,X,X,X,0,0,0,0,0,0,
64 X,X,X,X,X,X,X,X,X,X,X,X,X,X,0,0,0,0,0,
65 X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,0,0,0,0,
66 X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,0,0,0,
67 X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,0,0,
68 X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,0,
69 X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,
70 X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,X,
71 X,X,X,X,X,X,X,X,X,X,X,X,0,0,0,0,0,0,0,
72 X,X,X,X,X,X,X,X,X,X,X,X,0,0,0,0,0,0,0,
73 X,X,X,X,X,X,0,X,X,X,X,X,X,0,0,0,0,0,0,
74 X,X,X,X,X,0,0,X,X,X,X,X,X,0,0,0,0,0,0,
75 X,X,X,X,0,0,0,0,X,X,X,X,X,X,0,0,0,0,0,
76 X,X,X,0,0,0,0,0,X,X,X,X,X,X,0,0,0,0,0,
77 X,X,0,0,0,0,0,0,0,X,X,X,X,X,X,0,0,0,0,
78 0,0,0,0,0,0,0,0,0,X,X,X,X,X,X,0,0,0,0,
79 0,0,0,0,0,0,0,0,0,0,X,X,X,X,X,X,0,0,0,
80 0,0,0,0,0,0,0,0,0,0,X,X,X,X,X,X,0,0,0,
81 0,0,0,0,0,0,0,0,0,0,0,X,X,X,X,X,X,0,0,
82 0,0,0,0,0,0,0,0,0,0,0,X,X,X,X,X,X,0,0,
83 0,0,0,0,0,0,0,0,0,0,0,0,X,X,X,X,0,0,0,
120 X,X,0,0,0,0,0,0,0,0,
121 X,X,X,0,0,0,0,0,0,0,
122 X,X,X,X,0,0,0,0,0,0,
123 X,X,X,X,X,0,0,0,0,0,
124 X,X,X,X,X,X,0,0,0,0,
125 X,X,X,X,X,X,X,0,0,0,
126 X,X,X,X,X,X,X,X,0,0,
127 X,X,X,X,X,X,X,X,X,0,
128 X,X,X,X,X,X,X,X,X,X,
129 X,X,X,X,X,X,X,X,X,X,
130 X,X,X,X,X,X,X,0,0,0,
131 X,X,X,0,X,X,X,X,0,0,
132 X,X,0,0,X,X,X,X,0,0,
133 0,0,0,0,0,X,X,X,X,0,
134 0,0,0,0,0,X,X,X,X,0,
135 0,0,0,0,0,0,X,X,0,0,
155 #undef X
232 if (VGLMouseXpos != mouseinfo.u.data.x || in VGLMouseAction()
235 VGLMouseXpos = mouseinfo.u.data.x; in VGLMouseAction()
324 VGLMouseXpos = mouseinfo.u.data.x; in VGLMouseInit()
340 mouseinfo.u.data.x = VGLMouseXpos; in VGLMouseRestore()
348 VGLMouseStatus(int *x, int *y, char *buttons) in VGLMouseStatus() argument
351 *x = VGLMouseXpos; in VGLMouseStatus()
365 VGLMouseFreezeXY(int x, int y) in VGLMouseFreezeXY() argument
370 if (x >= VGLMouseXpos && x < VGLMouseXpos + VGLMouseAndMask->VXsize && in VGLMouseFreezeXY()
373 (x-VGLMouseXpos)]) in VGLMouseFreezeXY()
379 VGLMouseOverlap(int x, int y, int width, int hight) in VGLMouseOverlap() argument
385 if (x > VGLMouseXpos) in VGLMouseOverlap()
386 overlap = (VGLMouseXpos + VGLMouseAndMask->VXsize) - x; in VGLMouseOverlap()
388 overlap = (x + width) - VGLMouseXpos; in VGLMouseOverlap()
399 VGLMouseMerge(int x, int y, int width, byte *line) in VGLMouseMerge() argument
403 xstart = x; in VGLMouseMerge()
406 xend = x + width; in VGLMouseMerge()
413 &line[(x1 - x) * VGLDisplay->PixelBytes], VGLDisplay->PixelBytes); in VGLMouseMerge()