Lines Matching defs:spill
71 void spill(MachineBasicBlock::iterator Before, Register VirtReg, bool Kill);
125 // Allocate a new stack object for this spill location...
150 // reconfigured, it is crobbered and we need to spill and reload
199 /// Insert spill instruction for \p AssignedReg before \p Before.
201 void X86FastPreTileConfig::spill(MachineBasicBlock::iterator Before,
226 // spill src to s
309 // spill t0 to s0
311 // spill t1 to s1
346 // would miss spill when visit incoming MBB.
396 // Create MI to get the spill stack slot address for the tile register
580 // spill t0
620 // If there is user live out of the tilecfg, spill it and reload in
624 spill(++MI.getIterator(), TileReg, false);