Lines Matching full:latencies
35 // . The less the register pressure, the best load latencies are hidden
48 // . Hiding high latencies (texture sampling, etc)
49 // . Hiding low latencies (SGPR constant loading, etc)
59 // locally inside the blocks where it takes care of low latencies, and then
60 // chooses the order of the blocks by taking care of high latencies.
65 // We want the blocks help control register usage and hide high latencies
70 // the shader. Since we do want blocks to help hide high latencies, we want
72 // on high latencies. It will make it easy to pick blocks to hide specific
73 // high latencies.
81 // Third the block order is chosen, there we try to hide high latencies
85 // latencies.
92 // to try have as many instructions hiding high latencies as possible.
208 // . Low latencies
782 // on which combination of High Latencies they depend on.
1525 // Try to hide high latencies.
1529 // Schedule high latencies early so you can hide them better.
1767 // Move low latencies further from their user without