Lines Matching full:wave
510 // Add wave offset in bytes to private base offset.
662 // the scratch wave offset, which may be in a fixed SGPR or a free SGPR
664 // wave offset to a free SGPR.
767 // The driver will always set the SRD for wave 64 (bits 118:117 of
772 // 2 shaders with different wave size (e.g. VsFs).
847 // Add the scratch wave offset into the scratch RSRC.
930 // Spill Whole-Wave Mode VGPRs. Save only the inactive lanes of the scratch
1033 // Restore Whole-Wave Mode VGPRs. Restore only the inactive lanes of the
1533 // Reset it at this point. There are no whole-wave copies and spills
1638 // The Whole-Wave VGPRs need to be specially inserted in the prolog, so don't