Lines Matching defs:VectorMask
674 ArrayRef<int> VectorMask, SDValue VecIn1,
23084 ArrayRef<int> VectorMask,
23199 if (VectorMask[i] <= 0)
23203 if (VectorMask[i] == (int)LeftIdx) {
23205 } else if (VectorMask[i] == (int)LeftIdx + 1) {
23289 // bitcast (shuffle V, ZeroVec, VectorMask)
23334 // VectorMask maps each element to its vector number, and VecIn maps vector
23337 SmallVector<int, 8> VectorMask(NumElems, -1);
23352 VectorMask[i] = 0;
23384 VectorMask[i] = Idx;
23393 // vector access index and adjust the VectorMask and
23404 if (VectorMask[i] <= 0)
23430 if (VectorMask[i] <= 0)
23432 VectorMask[i] = (IndexVec[i] < SplitSize) ? 1 : 2;
23448 // We now also need to rebuild the VectorMask, because it referenced element
23450 for (int &SourceVectorIndex : VectorMask) {
23483 if (SDValue Shuffle = createBuildVecShuffle(DL, N, VectorMask, VecLeft,
23501 for (int &Vec : VectorMask)
23550 if (VectorMask[I] == Left) {
23554 VectorMask[I] = In;
23555 } else if (VectorMask[I] == Right) {
23559 VectorMask[I] = In;