Lines Matching defs:Fallthrough
985 MachineBasicBlock *Fallthrough,
1011 // update the probability on the edge from JumpMBB to Fallthrough.
1031 addSuccessorWithProb(CurMBB, Fallthrough, FallthroughProb);
1038 JT->Default = Fallthrough; // FIXME: Move Default to JumpTableHeader.
1050 MachineBasicBlock *Fallthrough,
1073 // If Fallthrough is unreachable, fold away the comparison.
1075 CaseBlock CB(Pred, FallthroughUnreachable, LHS, RHS, MHS, I->MBB, Fallthrough,
1204 SwitchCG::CaseClusterIt I, MachineBasicBlock *Fallthrough,
1216 BTB->Default = Fallthrough;
1220 // distribute the probability on the edge to Fallthrough to two
1284 MachineBasicBlock *Fallthrough;
1287 Fallthrough = DefaultMBB;
1291 Fallthrough = CurMF->CreateMachineBasicBlock(CurMBB->getBasicBlock());
1292 CurMF->insert(BBI, Fallthrough);
1299 DefaultProb, UnhandledProbs, I, Fallthrough,
1309 UnhandledProbs, I, Fallthrough,
1317 if (!lowerSwitchRangeWorkItem(I, Cond, Fallthrough,
1326 CurMBB = Fallthrough;