Lines Matching +full:16 +full:bpp
30 # and Color Map Entry Size 0 15 16 24 32
47 # skip arches.3200 , Finder.Root , Slp.1 by looking for low pixel depth 1 8 15 16 24 32
48 >>>>>16 ubyte 1
53 >>>>>16 ubyte 8
55 >>>>>16 ubyte 15
57 >>>>>16 ubyte 16
59 >>>>>16 ubyte 24
61 >>>>>16 ubyte 32
98 # Image Pixel depth 1 8 15 16 24 32
99 >16 ubyte x x %d
290 >16 uleshort x \b, version %d.
511 >16 use png-ihdr
560 #>10 ubyte&0x07 =0x03 16 colors
774 0 string zz MGR bitmap, old format, 1-bit deep, 16-bit aligned
848 #>>16 ulelong 3 \b, Huffman 1D compression
849 >>16 ulelong >0 \b, %u compression
891 #>>>16 ubeshort >0 \b, comment length %u
892 >>>16 pstring/H >0 \b, comment "%s"
934 # http://entropymine.com/jason/bmpsuite/bmpsuite/q/pal8os2v2-16.bmp
936 >14 ulelong 16 PC bitmap, OS/2 2.x format (DIB header size=16)
984 # number of bits per pixel (color depth); found 16 32
1002 # number of bits per pixel (color depth); found 16 32
1031 # "small" dimensions like: 14x15 15x16 16x14 16x16 32x32
1040 # number of bits per pixel (color depth); found 1 2 4 8 16 24 32
1055 # number of colors in palette 16 256, or 0 to default to 2**n
1073 # number of bits per pixel (color depth); found 4 8 16 24 32 1 (fmt-119-signature-id-121.bmp) 0 (rgb24jpeg.bmp rgb24png.bmp)
1114 # xHotspot, yHotspot; coordinates of the hotspot for icons like 16 32
1134 # number of bits per pixel (color depth). Typical 32 24 16 8 4 but only 1 found
1149 # xHotspot, yHotspot; coordinates of the hotspot like 0 1 16 20 32 33 63 64
1183 # number of bits per pixel (color depth). Typical 32 24 16 8 4 but only 1 found
1198 # xHotspot, yHotspot; coordinates of the hotspot like 0 3 4 8 15 16 23 27 31
1300 # width with optional white space before like: 16 24 32 48 1280
1302 # height with white space like: 15 16 17 24 32 48 1024
1336 #>16 ubelong >0 %d bytes long,
1407 >>16 ubelong !255 \b, %u PINMAX
1486 >>>&19 string 16 \b, 16-bit, two's complement binary integer
1586 >>>>>16 ubelong x \b, %dx
1595 # BitmapUnit; bitmap base data size unit in each scan line like: 8 16 32
1599 # BitmapPad; number of padding bits added to each scan line like: 8 16 32
1601 # BitsPerPixel; Bits per pixel: 1~StaticGray and GrayScale 2-15~StaticColor and PseudoColor 16,24,32~TrueColor and DirectColor
1617 # ColorMapEntries; number of entries in color map like: 256 16 2 0~no color map
1654 #>>>16 ubelong x \b, %u format
1665 # WindowNumColors; Number of color entries in window like: 2 16 256
1781 16 string XIMG\0
1784 16 string STTT\0\x10
1787 16 string TIMG\0
1870 # low resolution; 320x200, 16 colors
1871 >1 ubyte =0 320 x 200 x 16
1877 # hardware_palette[16]; 9 bit ?????RRR?GGG?BBB; 12 bit ????RRRRGGGGBBBB for Atari STE
1893 # 7th palette entry like: 0000 (16) 0001 (ELMRSESN.PI3 elmrsesn.pi3) 0070 (51) 00f0 (BASICNES.PI3 LEREDACT.PI3) 00f8 (devgem7.pi3)
1896 #>16 ubeshort x %4.4x
1911 # 16th palette entry
2087 >>4 ubeshort <16
2100 >>>>>>>16 ubeshort >0
2107 >>>>>>14 ubeshort <16
2140 >>>>(16.S*2) ubequad x
2177 # color name length plus one (len+1) like: 7 8 9 13 14 15 16 17 22 26
2180 # len words; UTF-16 representation of the color name like: "DIC 1s" "PANTONE Process Yellow PC"
2206 >>>16 string STTT\0\x10 STTT
2207 >>>16 string TIMG\0 TIMG
2209 >>>16 string \0\x80
2213 >>>16 default x
2214 >>>>16 string !XIMG\0 NOSIG
2215 >>16 string =XIMG\0 XIMG Image data
2218 >>16 string !XIMG\0 Image data
2247 >16 string _SND \b,
2250 >>26 ubyte 16 16-bit
2262 >16 string _VID \b,
2272 >4 ubyte 16 color
2417 >>&16 ubyte 0 none
2418 >>&16 ubyte 1 rle
2419 >>&16 ubyte 2 zips
2420 >>&16 ubyte 3 zip
2421 >>&16 ubyte 4 piz
2422 >>&16 ubyte 5 pxr24
2423 >>&16 ubyte 6 b44
2424 >>&16 ubyte 7 b44a
2425 >>&16 ubyte 8 dwaa
2426 >>&16 ubyte 9 dwab
2427 >>&16 ubyte >9 unknown
2595 # Note: Different versions exist for e.g. 8 bit and 16 bit images.
2599 >16 ulelong x \b%d
2733 # string length like: 16 18 19 21 24
2870 # Note: called as "PSX TIM *bpp bitmap" by bitmap-tim-*.trid.xml
2876 # 32 Flag bits *cttt; c~CLUT flag t~type 000~4BPP 001~8BPP 010~16BPP 011~24BPP 100~Mixed
2878 # 12+Size of CLUT (2Ch for 4BPP; 20Ch 40Ch 60Ch 80Ch C0Ch for 8BPP) or
2879 # +image data size (800Ch 2000Ch 2580C for 16BPP) (02000003h for dBase memo test.dbt)
2888 #>>4 ulelong&0x00000007 x \b, BPP~%u
2889 # 4BPP and 8BPP examples exist with CLUT or without CLUT
2892 # 16BPP and 24BPP examples have no CLUT
2903 # image width (to get actual width multiply by 4 for 4BPP and by 2 for 8BPP)
2905 >>>>>(8.l+16) uleshort*4 x \b%d
2907 >>>>>(8.l+16) uleshort*2 x \b%d
2910 >>>4 ulelong 0x8 16 CLUT Entries at
2919 # real image width = multiply by 4 (4BPP) 2 (8BPP) 1 (16BPP) 2/3 (24BPP)
2921 >>>>>16 uleshort*4 x \b%d
2923 >>>>>16 uleshort*2 x \b%d
2925 >>>>>16 uleshort x \b%d
2928 #>>>>>16 uleshort*2/3 x \b%d
2929 >>>>>16 uleshort x \b2/3*%d
2932 >>>>>16 uleshort x \b%d
2939 >16 uleshort x %dx
2982 >0 ulelong 16 R32G32_FLOAT
3165 >>0x58 ulelong 16
3167 # NOTE: 15-bit color formats usually have 16-bit listed as the color depth.
3269 >0x08 ubyte 5 \b, 4bpp
3270 >0x08 ubyte 6 \b, 8bpp
3431 >>16 use khronos-ktx-endian-header
3433 >>16 use \^khronos-ktx-endian-header
3466 >0 ulelong 16 R8G8_UNORM
3737 >0 ulelong 16 BGRx8888
3829 >0 ulelong 0 PVRTC 2bpp RGB
3830 >0 ulelong 1 PVRTC 2bpp RGBA
3831 >0 ulelong 2 PVRTC 4bpp RGB
3832 >0 ulelong 3 PVRTC 4bpp RGBA
3833 >0 ulelong 4 PVRTC-II 2bpp
3834 >0 ulelong 5 PVRTC-II 4bpp
3845 >0 ulelong 16 UYVY
3998 >16 string >0 \b, company %s
4063 >>>0x8 ulelong 0xE greyscale 16 bits
4229 >0 ulelong&0xFFFFF 16 RGBE9995
4275 >0 ulelong&0xFFFFF 16 RGBE9995
4308 >0 uleshort 16
4333 >0 uleshort 16
4365 >16 ulelong&0x800000 !0 has mipmaps,
4366 >16 ulelong&0x100000 0x100000 lossless encoding
4367 >16 ulelong&0x200000 0x200000 lossy encoding
4368 >16 ulelong&0x300000 0
4369 >>16 use godot-pixel-format-v3
4412 # .. if direct color, low bits encode bpp
4414 >>4 ubyte&127 x \b %u bpp (direct color)
4420 >>4 ubyte&7 3 \b x 16
4573 >>>12 uleshort 16 \b, Grayscale